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Found 408 results

  1. [Updated: December 16, 2019] # 00. Disclaimer # I thought making this Legends overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project called one? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. It was called as one because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings, lol] - So, that's all for the introduction. And with the release of Selven and Lyn Sekla, I decided to put myself into a series of mod that will be called as Legends, and this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I decide which elements that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk, and which is more interesting for me. # 02. Planning # 1. Taris [Completed: January 1, 2019] Legends - Selven [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Legends - Lyn Sekla [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] Legends - Janice Nall and the Incomplete Droids [Completed: January 1, 2019] [featuring DarthParametric's "Female Armour Collar Fix"] 2. Dantooine [WIP/Updated: October 14, 2018] Legends - Belaya [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Legends - Sherruk [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: March 24, 2019] Legends - Komad Fortuna [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Legends - Marlena Venn [Completed: March 24, 2019] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack"] 4. Korriban [Completed: August 20, 2018] Legends - Ajunta Pall's Blade [Completed: August 14, 2018] [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Legends - Ajunta Pall's Voice [Completed: August 19, 2018] [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Legends - Mysterious Man [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] 7. Unknown World [WIP/Updated: December 16, 2019] Legends - Elder Droid's Unique VO [Completed: December 16, 2019] # 03. Work in Progress # [Updated: December 16, 2019] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: December 06, 2019] I'm really bad at planning so, something can just randomly pop-out, eventually # 05. Future Plans # [Updated: December 06, 2019] Pretty much # 04 # 06. Final Remarks # Critiques, comments, suggestions, questions and feedbacks are much appreciated. Many thanks to you, for spending the time here.
  2. View File JRL Merger by Stoffe Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool. Submitter jc2 Submitted 02/24/2020 Category Modding Tools  
  3. Version 1.01

    23,542 downloads

    Author: Kainzorus Prime Mod Name: PC Response Moderation ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations. The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions. The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child. This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones. 2. Instalation: ========= Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes. 3. Usage ========= The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder. 4. REMOVAL: =========== Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de Replace the modded file with the one downloaded from the link above. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  4. Version V1.3

    3,712 downloads

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview:
  5. Version 1.0.0

    5,888 downloads

    This mod replace the default voice-over used by the Elder Droids with the Legends rendition. # Background # It was one fine evening when I take a walk inside the Elder's Settlement. I wonder how them droids sounds like, and then... why do they sounded like T3? So I wanted to experience something else, then I remember back in the Ancient Ruins of Dantooine there was a similar droid there that has something different with it. Apparently it was speaking Rakatan's language that the PC did not recognized. I decided that I had to incorporate that with the droid then, hence the making of this mod. # About this Mod # This mod replace the default voice-over used by the Elder Droids with the Legends rendition. The sound was made using an inverted Rakatan's voice-over with added droid-like filters on top of it. By concept it gave an idea that the droids were speaking an epitome of language that the PC did not understand [in Bastila's voice], resulting in addition of changing the spoken line of the droids. It also changes the bubble-bark conversation to a cinematic one. For a distinctive look at what the mod does, here is the preview - # Final Remarks # There's always room for improvements; critiques, comments, suggestions, questions and feedbacks for the next update are very much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove eb_elderdrd_ANGM.wav from the streamwaves folder Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build Will not be compatible with any mods that hard-overwrite the Elder Settlement/unk_m42aa module Pay attention to the patcher's warning messages upon installing the mod. If it tells you that it found an instance of k_hdroid1_dialog.dlg and unk42_elddroidXYZ.utc in the Override folder, then there might be a compatibility issue indeed For this mod to be fully effective you should at least load a saved game before entering the Elder Settlement [unk_m42aa] module The mod is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - as without them the enjoyment would be non-existent. A bit of appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for past-present knowledge which allows me to create mods and for all his outstanding creation that I am a fan of, also for the WAV header-converter stuff which makes the included custom VO went functional JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool The Audacity Team for Audacity Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher and Fair Strides for improving its features tk102 for K-GFF and DLGEditor Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor -eb
  6. View File Redhawke's Bargawin Glazed Armor Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  7. View File Redhawke's Mission Jedi Mod Author : RedHawke 08/20/04 V1.0 Mod: Make Mission a Jedi Mod ============================================================================ This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine. This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s). This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Incompatibilities: ----------------------------- Any mod that has "dan14_jon.dlg" will not be compatible. That dlg file has the spawn script for the jedi who trains Mission. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!) Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing. Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Contact ------------------------------------------------- Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here; http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 And lastly, Enjoy! Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  8. View File Redhawke's Ebon Hawk Construction Workbench Author : RedHawke 01/29/05 Version 1.0 ============================================================================ With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^) This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB. This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations. But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you. Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors. You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that? Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well. Of course everything you build costs you some credits for the building supplies, etc. This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench??? Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or deactivate it with KMM. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also thanks to Darth333, her script help helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  9. Version 1.0.0

    447 downloads

    Author : RedHawke 01/29/05 Version 1.0 ============================================================================ With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^) This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB. This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations. But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you. Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors. You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that? Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well. Of course everything you build costs you some credits for the building supplies, etc. This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench??? Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or deactivate it with KMM. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also thanks to Darth333, her script help helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  10. Version 1.0.0

    1,204 downloads

    Author : RedHawke 08/20/04 V1.0 Mod: Make Mission a Jedi Mod ============================================================================ This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine. This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s). This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Incompatibilities: ----------------------------- Any mod that has "dan14_jon.dlg" will not be compatible. That dlg file has the spawn script for the jedi who trains Mission. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!) Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing. Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Contact ------------------------------------------------- Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here; http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 And lastly, Enjoy!
  11. Version 1.0.0

    88 downloads

    Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  12. View File The Lightsaber Pack The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers. ++ INSTALLATION ++ 1. If this is your first saber mod than extract all the files into your Override directory and you are free to go. 2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com. 3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file: ## Darksaber g_w_drkcrstl01 **** g_w_drksbr01 **** ## JadenKorr g_w_cataliststar **** **** g_w_jadenkorr001 ## LordSith sith_lordcrstl01 **** lord_of_sith01 **** ## DarthBane g_w_banecrstl01 **** g_w_banesbr01 **** ## Everlast everlastcrstl01 **** g_w_everlast01 **** ## StarLS g_w_jedicrstl01 **** g_w_starsbr01 **** ## StarDS g_w_darkstar01 **** g_w_starsbr02 **** && rhwke_sbrcrstl1 - Hawke's Talisman Lightsaber Color Crystal rhwke_lghtsbr1 - RedHawke's Lightsaber rhwke_shortsbr1 - RedHawke's Short Lightsaber rhwke_dblsbr01 - RedHawke's Double Lightsaber Acknowledgements: ------------------------------------------------ 0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game. 2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband which made some testing a bit easier. 3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods. 4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi. 5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible. Submitter JumpStationZ Submitted 02/25/2020 Category Mods K1R Compatible No  
  13. View File Recruitable Redhawke Part of the... Author : RedHawke 08/05/04 V1.4 Updated: Deadlystream 2/25/2020 V1.4i ============================================================================ This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party. This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. I hope you all enjoy the Mod! ------------------------------ Updated Installation Instructions (updated😞 Run Tslpatcher to install: No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files. ------------------------------ Incompatibilities (updated) : upcrystals.2da (causes issues with other lightsaber mods) global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl) Any mods that edit the following files: PMBJ09.tga P_RH01.tga w_dblsbr_093.mdx/mdl w_lghtsbr_093.mdx/mdl w_shortsbr_093.mdx/mdl unk44_sparty.dlg man26_selport.dlg ------------------------ Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter jc2 Submitted 02/25/2020 Category Mods K1R Compatible No  
  14. View File Female Scoundrel 2-Piece Undies Part of the... Author : RedHawke 04/08/04 ============================================================================ This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it. Un-Installation : Just delete the aforementioned .tga files from your override directory. And have fun with the new female scoundrel underwear. ;^) My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them Credits: RedHawke Holowan labs chainz.2da Submitter jc2 Submitted 02/25/2020 Category Mods K1R Compatible No  
  15. Version 1.0.0

    83 downloads

    Part of the... Author : RedHawke 04/08/04 ============================================================================ This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it. Un-Installation : Just delete the aforementioned .tga files from your override directory. And have fun with the new female scoundrel underwear. ;^) My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them Credits: RedHawke Holowan labs chainz.2da
  16. Version 1.0.0

    81 downloads

    Part of the... Author : RedHawke 08/05/04 V1.4 Updated: Deadlystream 2/25/2020 V1.4i ============================================================================ This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party. This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. I hope you all enjoy the Mod! ------------------------------ Updated Installation Instructions (updated😞 Run Tslpatcher to install: No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files. ------------------------------ Incompatibilities (updated) : upcrystals.2da (causes issues with other lightsaber mods) global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl) Any mods that edit the following files: PMBJ09.tga P_RH01.tga w_dblsbr_093.mdx/mdl w_lghtsbr_093.mdx/mdl w_shortsbr_093.mdx/mdl unk44_sparty.dlg man26_selport.dlg ------------------------ Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  17. Version 1.0.0

    361 downloads

    The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers. ++ INSTALLATION ++ 1. If this is your first saber mod than extract all the files into your Override directory and you are free to go. 2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com. 3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file: ## Darksaber g_w_drkcrstl01 **** g_w_drksbr01 **** ## JadenKorr g_w_cataliststar **** **** g_w_jadenkorr001 ## LordSith sith_lordcrstl01 **** lord_of_sith01 **** ## DarthBane g_w_banecrstl01 **** g_w_banesbr01 **** ## Everlast everlastcrstl01 **** g_w_everlast01 **** ## StarLS g_w_jedicrstl01 **** g_w_starsbr01 **** ## StarDS g_w_darkstar01 **** g_w_starsbr02 **** && rhwke_sbrcrstl1 - Hawke's Talisman Lightsaber Color Crystal rhwke_lghtsbr1 - RedHawke's Lightsaber rhwke_shortsbr1 - RedHawke's Short Lightsaber rhwke_dblsbr01 - RedHawke's Double Lightsaber Acknowledgements: ------------------------------------------------ 0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game. 2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband which made some testing a bit easier. 3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods. 4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi. 5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible.
  18. Version 1.0.0

    154 downloads

    Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool.
  19. Pseudo Guide to Installing Mods on Android. By jc2. Part 1: What I Can Teach You. Texture mods are your bread and butter. Let's go through 3 popular texture mods from deadlystream and install them. Dark Hope's HD Twi'lek Female < https://deadlystream.com/files/file/982-hd-twilek-female/> This type of mod is a Retexture mod, because it retextures vanilla assets. Retextures are simple, unzip (find a program that can unzip) and go into your kotor folder create an "override" folder.Now copy and paste all of the UNZIPPED files from this mod into the override directly. It's installed. *Note: navigate to Android/data/com.aspyr.swkotor/files/ and create a folder there labeled "override" While there you can also create a folder labeled "Movies" if you have any mod that uses movies. Let's try another texture mod, but this time it adds new modded content with new textures. JC2 Robe Mod. This is not popular for good reason, but it is useful for teaching. (Promise me you will delete this!) This type of mod adds textures and adds new items (jedi robes), but it does not have any 2da files, like appearance.2da. This type is Added Textures & Items No 2da. Unzip files, copy and paste files from each subfolder that you want into the override folder. As simple as that. Now delete them... you promised. Robe mods are usually a good type of mod to have on Android because they do not require 2das, especially appearance.2da to function (each mod is unique though, please check each mod's files before installing). Any audio related mods may work if you play the audio files within the override, instead of placing them in the streamvoice or streamwaves folders. TSLPATCHER MODS: Let's try to install a TSLPATCHER Added Textures & Items Mod. JCarter426 or JC *the OG* created a JC's Fashion Line I: Cloaked Jedi Robes For K1 1.2 https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/ This requires a TSLPATCHER to PATCH the 2das, but this mod doesn't have 2das, thankfully. Brief summary of how a tslpatcher works. Tslpatcher starts with the vanilla 2da files within its tslpatchdata, and the modded content is patched unto it through the tslpatcher, allowing it to patch other 2da files within the override folder, however, on Android you cannot run a tslpatcher, thus you cannot install this mod. Not all hope is lost, you can install this mod on PC (see this video on how to do this), then take those post-patched files and copy &paste them into your override folder. *Important note, you can find a full dialogue.tlk file on deadlystream in this mod. CAUTION: This is extraordinarily risky as many things can go wrong, too many to list. Please proceed with caution, and the less mods you install this way the better. Let's say you want JC's Fashion LIne and you want to install JC's Jedi Tailor for K1 Run the tslpatcher of one, then before copy & pasting it over override, install the other mod into that folder before moving the combined collection of files into their respective folders. Because! JC's Jedi Tailor has a modules folder as well as an override folder, both will go in swkotor/Files as 2 different folders. Do not merge these folders. Now let's go back to JC's Fashion Line, that mod doesn't have 2da files, the tslpatcher there is simply for speed and simplicity. You could *WARNING* actually just take the files directly out and paste them into your override folder, this is very rare and should only be done with mods that have no dialogue.tlk, 2da files, or module editing. If noob, do not try this at home, even this mod could be updated and no longer function. What that means, is JC2's Fashion Line could be installed without a PC, but JC's Jedi Tailor requires a PC due to the modules editing. *Note* If you have a PC, you can install multiple mods into one override folder using the tslpatcher, which should patch the 2da files allowing a smooth and compatible installation. Never overwrite a 2da file unless you are completly removing that mod from your override, left over files can cause issues. We can add textures, retexture, add items, add robes, but can we add merchants & dialogue related mods? Yes, JC's Jedi Tailor adds a merchant & dialogue. What about lightsaber mods? Lightsaber mods that add new lightsabers, new hilts, and new crystals are TSLPATCHER 2da mods. Most of these mods will require a TSLPATCHER, but we can install on PC like before, some don't though, and if they don't that's the one you'll want if you have Android only. (often times these are older mods, found on https://www.gamefront.com/games/knights-of-the-old-republic) Here's an example of normal 2da Tslpatcher lightsaber mod https://www.gamefront.com/games/knights-of-the-old-republic/file/long-saber-crystal-pack Here's an example of a non-tslpatcher lightsaber mod by SithSpecter https://www.nexusmods.com/kotor/mods/1222 Finally, if you want to install something HUGE that will radically effect your endgame of kotor *shameless plug* you should check out Lehon Mandalorian Expansion This is a massive mod that is going to be one of the worst to install on Android, because of its use of multiple 2da files and its reliance on custom audio. It requires a tslpatcher to install, requiring a PC. Recently updated Shanilia. will now have a Android version that has already been patched by the tslpatcher allowing the User to copy and paste folders directly, without needing a PC. Types of files generally okay to install: .nss & .ncs (scripts), .dlg (dialogue files), most uti's (uti's are items) {unless they come with a 2da, then double check}, utm's (merchants), Questionable files (proceed with caution): utc's (NPCs) {if they have appearance.2da alongside them}, any 2da file, globalcat.2da, appearance.2da, etc, Mods to double check: If they alter any vanilla module, if they add any additional module, multiple robe mods (incompatibilities), high definition texture mods (will slow down or crash Android). Mods to avoid: Music mods (they won't work) & Brotherhood of Shadow (You may break your playthrough). K1R relies heavily on tslpatcher and patches a mass variety of files. Part 2: What I Cannot Teach You. How to Get BrotherHood Of Shadow to Work on Any Device Known to Man. Here's a youtube video on it, I hope it works for you. Get TSLPATCHER to work directly on Android. Opening 2da files & GFF files on Android. Enabling Cheats on Android. Give you a good reason why the custom Sounds/Audio doesn't work & how to fix it. How to make K1R work on Android. Part 3: Good advice Always read Readme's. Always look at reviews, sometimes mod's will be incompatible and people will mention it. Always doublecheck and open install logs when using tslpatcher mods, especially if you are on Android. Unless you are confident do not install 2 mods that both alter the same module (map area). Go to the forums & /r kotor (they have a discord) for questions and help & read this guide on android modding It's better to have less mods without crashes, then risking crashes for a more mods. Never overwrite a 2da file, unless you are fully destroying all mods assosiciated with that 2da file ( for example if you installed multiple mods into the override folder, put it in the Android, and then later installed more mods and tried to put them in the Android which results in the option of overwriting the 2da file already in the Android. This would be bad, if you did not then purge all the files that were connected to those 2da files.) I hope this helped in some way. -jc2
  20. Version v2.1

    20,732 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  21. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  22. View File [K1] Temple Main Floor - Missing Lamps Fix [K1] Temple Main Floor - Missing Lamps Fix Lights are always nice in a dark places. Though it'd be nicer to know where it came from... What Happened? Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. I was terrified... thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. Apparently, they are missing their lamps which caused by missing references for the objects. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's. What Does This Mod Do? This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup. Here's a before-and-after screenshots of what this mod mainly does - And the optional that readjust the pillars' facing point - What Can You Do? There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. What You Should Do? For best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed. Hope you enjoy the mod as much as I do! Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button! Uninstallation: remove these files from the Override folder - m44aa_04a.mdl m44aa_04a.mdx m44aa_05a.mdl m44aa_05a.mdx m44aa_15a.mdl m44aa_15a.mdx m44aa_17a.mdl m44aa_17a.mdx Compatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Be advised then, most likely I will not provide ones if I don't know where it re-hosted. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Inside this mod are resources which can be repurposed for your likings in one condition; please include the unmodified-original sources along with the release of the project. I'd love to know what others are up too, particularly if my work are included. Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. A bit of appreciation to this peasant here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax stoffe for the magnificent TSL Patcher and ERFEdit Fair Strides for improving TSL Patcher functionality and the very helpful KotOR Toolset tk102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on /r/kotor -eb Submitter ebmar Submitted 12/31/2019 Category Mods K1R Compatible Yes