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Everything posted by N-DReW25
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Blog #73 - Mod Request (Battle of Khoonda videos)
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
In TSLRCM the battle goes a lot differently than vanilla. For instance, most of your choices in preparation have an effect on the battle, unlike the bik. The battle in TSLRCM still has its flaws though, The Militia isn't so bad though. I just before the battle you can set squads inside, in front and behind Khoonda and they all work ok but it's the mercs that are flawed. For instance, when the Mercs rush across the bridge half the time they can glitch out and just stand idle on the bridge or even run through the river at times. The Mercs who do rush the bridge look like the ones in the Bik (Player Heads with Mask and rifles) but the Mercs you fight in the battle are Asian and Black Commoners with rifles and Double Bladed Vibroswords without masks. I do not feel this is a total waste of time: If DarthVarkor wants to make a special edition of his first movie perhaps he could edit the movie with scenes from TSLRCM and from the bik console. -
April 1st? And when it's uploaded it's going to be a 15 min vid of sad violin music slowly zooming into Carth's face and April 2nd the real one will be released. When the mod was discontinued the mod was released as a source code to the public. It isn't playable, and it's buggy, the mod can be resurrected at any point but only with modders who know what their doing and Varsity Puppet.
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Truth be told I PMed him about this back in September of last year and never got a reply. He hasn't been online since August of last year as well. As I do not have any of the old links how would I find the Lucas Forums page if it was archived?
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I believe he is confused at the fact that the Hologram mod is version 1.2 but the way deadlystream handles the names it looks like it says "for TSLRCM 1.2" and not "for TSLRCM" as it was intended. And I also believe he is asking if he can use the Hologram mod and the NPC Overhaul together without an incompatibility: To which I say, it's untested but I wouldn't worry too much about it. The worse that could happen is an overhauled NPC who is also a Hologram who isn't fixed because he isn't included in the Hologram mods list of fixes.
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My memory of this is sketchy at best but back in the day I remember seeing a WIP thread on Lucasforum called "Dantooine Tensions". I believe the project is dead considering the WIP thread is gone and the preview video's on Youtube are also gone. If anyone also remembers this project or even has archive links I would obviously be interested in finding out more about this forgotten mod. Essentially it appeared to be a content mod that added new quests to Dantooine such as adding a Dantooine Slave Market which reused a Manaan Module and reskinned it to look like Dantooine, this module was showcased on Youtube before it was taken down. It also added a type of Republic Force which consisted of five members who one of them used a head (Jack Star's head specifically) from Inyri Forge's Male Head Pack and last but not least it featured some sort of quest where the player goes on a Hammer Head Class Cruiser. There may be more details but I cannot remember or haven't seen the rest back in the day.
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Can the cut K1 modules be fixed with the new tools?
N-DReW25 replied to N-DReW25's topic in General Kotor/TSL Modding
If I were to attempt to fix the Czerka Depot, let's start with the walkmesh, what tools would I need to do this? -
Blog #72 - Looking for mods for Taris and Endar Spire
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
Unless you plan to do a special edition remake of your movies with new techniques and HD mods I'd recommend not overdoing the HD mods with your K1 movie. Reason for this is because you don't want a super HD 4k Carth in the prequels and have the standard quality Carth in your Original Trilogy movies. My other suggestions for Carth and other NPCs are: https://www.nexusmods.com/kotor/mods/940 https://www.nexusmods.com/kotor/mods/375 https://www.nexusmods.com/kotor/mods/932 https://www.nexusmods.com/kotor/mods/930 -
Blog #73 - Mod Request (Battle of Khoonda videos)
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
Try warping to 603DAN. It's a spawns you in a Khoonda Plains clone module with a testing computer in front of the player where it essentially plays what happens in the BIK movies in the actual game. That'd be where most people would want to start. -
Blog #72 - Looking for mods for Taris and Endar Spire
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
Perhaps Jinger's mod adds the Carth reskin. Regardless, if you want to have a Carth that matches the Carth in your movies my mod is the way to go. -
Alright, so I've done what Kexikus suggested and did the "a_global_set" method. I've got my global script set in Atton's dlg and my boolean in the globalcat.2da. In order to have the boolean set and unlock Atton's dialogue will I have to use the "c_glob_bool_set" in another dialogue, so for example if I added "c_glob_bool_set" to Batu Rem's dialogue it will unlock after Batu's dialogue is finished? In news on development: I'm working on multiple options for the installer. You can install the main mod and install the fixes this mod adds separately. I am also considering turning Fassa back into a Twi'lek just so the player can ask about Batu Rem. What do you guys think of this idea?
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Inside the dialogue file where Bao Dur talks about the shuttle. I simply took the lines and moved them into the Force Field dialogue file.
- 3 replies
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- Force Field
- Restoration
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Almost didn't realize it's my second anniversary on the site. Gone a long way from not knowing how the Forum works to what I am now in 2 years.
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Blog #72 - Looking for mods for Taris and Endar Spire
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
I was away from my PC for a while. Now that I'm back, might I suggest my K1 Gameplay Improvement mod: This is my personal pet projects I've been working on and it's currently a playable Demo with it updating whenever bugs need fixing or I have new content for the mod. As it is a highly incompatible Demo with major content mods like K1R it wouldn't be the ideal mod for this but if your friend wants to just visually improve scenes for his movies I'd suggest the improvement as my mod, especially for the Endar Spire, features an NPC Overhaul far superior to that of the NPC Overhaul mod available on Deadlystream. A problem that may affect the movie, however, is that one Trask Ulgo has been replaced with a Twi'lek Jedi who acts as a commander to the Soldier/Scout/Scoundrel player, not as your Jedi Master like in the old Jedi From The Start mods. Second I've added a Blaster Reloaded style thing to the mod where players are unable to get feats like rapid shot instead blaster item's give the player those feats when wielded. http://deadlystream.com/forum/files/file/888-n-drews-k1-gameplay-improvement-demo/ My suggestion would be a fresh install: Install my K1 Gameplay Improvement mod first, then any texture mods. My suggestions for that would be High-Quality Star Field and Nebulas- http://deadlystream.com/forum/files/file/491-kotor-high-quality-starfields-and-nebulas/ Endar Spire Complete Overhaul Taris Texture (You've used this texture on its own for your K1 Portrait mod in the past, you may want to direct your friend on how he could do the same)- http://deadlystream.com/forum/files/file/570-endar-spire-complete-overhaul/ Ultimate Endar Spire (For the actual Endar Spire)- http://deadlystream.com/forum/files/file/998-kotor-ultimate-20-endar-spire/ High-Quality Skyboxes- http://deadlystream.com/forum/files/file/723-high-quality-skyboxes/ Ultimate Taris- http://deadlystream.com/forum/files/file/1017-kotor-ultimate-2-0-taris-upper-city/ Alternate Carth Mod- http://deadlystream.com/forum/files/file/905-alternative-carth-mod/ The reason for this mod is because in his movies (I'll assume I've seen his movies, I'm avoiding mentioning his name just in case) Carth has this reskin even though your friend claims he didn't use this mod. To keep with consistency with his movies and K1 I'd suggest he use this mod. -
I also have more Kotor 1 mods that fits the bill to be considered restored content. If Fair Strides or a K1R developer would like to use my mods please feel free to give a PM and we may discuss those mods and I can explain what makes my mods restored content.
- 77 replies
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- KotOR
- Restoration
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What do you mean by cutscene? If someone did restore the Trainable Handmaiden and Disciple features with the cut dialogue wouldn't it be best to make them like the other party member training sequences (Player: I'm going to teach you this. Party: Ok {Fade to Black} Party: Got it, I'll put this to use)?
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How will this differ from normal Kotor Tool? Besides Mac and Linix compatibility
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That moment when you remember people spliced lines together thinking these cut lines didn't exist. What a waste.
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Using that logic I guess Realistic Nar Shaddaa Skybox and the loading screens could be added to make the Skybox match the bik but I heavily doubt that. PMHA03 Restoration is already in TSLRCM. While the matching bodies and the miner in the med lab is a good addition I doubt that mod will be added in. Another thing for consideration: Last year Sith Holocron and I made a fix that was never released due to Sith Holocron feeling it was too small of a fix to upload. Essentially, Goto can chime into Saedhe's conversation but Goto refers to Saedhe as "she". This fix splices the audio to refer to Saedhe as "he". And I also want to suggest this mod- http://deadlystream.com/forum/files/file/1206-bao-dur-shield-dialogue-restoration/ Restores dialogue for Bao Dur in the underground military base.
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TSLRCM stands for The Sith Lords Restored Content Mod. The goal of this mod is to make TSL as close as to what Obsidian Entertainment intended for the game (HK Factory, Khoonda Battle etc), Of course, if there isn't enough content to restore something then the missing content needs to be fan made which isn't the goal of TSLRCM (M4-78, GenoHaradan Legacy etc). Your suggestions are texture mods, never intended by Obsidian. While these textures are amazing they are not for TSLRCM.