N-DReW25

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Files posted by N-DReW25

  1. Alternative Carth Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.08.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    (Note: For those wanting a TSL Version of this mod all you have to do is install this mod into your Star Wars Knights of The Old Republic II The Sith Lords override folder and it should work no problem)
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When searching through the games textures I noticed their are Two variants of Carths head texture called "P_Carth01.tga" (His normal look) and "P_Carth02.tga" (An unused skin). I honestly have no clue if P_Carth02 is used at
    all in game but in my opinion it is an unused texture for Carth that was abandoned since it makes him look older than Jolee. So what this mod does is turn Carth into this unused variant of himself.
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Incompatiable with anything that edits "P_Carth01.tga"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    255 downloads

       (4 reviews)

    0 comments

    Submitted

  2. Alternative Dancer Outfit icon

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 7.08.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    While on Nar Shadda you can do a quest were you have to dance for Vogga the Hutt. you or one of your party memebers
    must wear a slave outfit in order to do the dance though. Though this wouldn't be noticable at first glance but I found a texture in Kotor Tool that actually looks like another dancers outfit icon.
    Though if you look at it carefully it looks very similar to the dancers outfit leia wore in episode 6 return of the jedi so what this mod does is replaces the icon for the dancer outfit with
    this one.
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "ia_slave_001.tag" though I don't know anything that edits that.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    264 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Arca Jeth's Original Robe Stats

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 01.10.2018
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game.
    Vanilla/TSLRCM Stats:
    Defense Bonus 2
    Wisdom 2
    Regenerate Force Bonus 3
    Restricted to Light Side
    Arca Jeth's Original Robe Stats:
    Defense Bonus 3
    Strength 4
    Wisdom 2
    Restricted to Light Side
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "a_robe_23.uti"
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    299 downloads

       (0 reviews)

    2 comments

    Submitted

  4. Baca's Sword Description Extended

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 24.01.2019
    Installation:
    Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override.
    Uninstallation:
    Delete the files you copied into the Override folder.
    Description:
    When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads
    "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it."
    When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads
    "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn."
    This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I'm aware
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    462 downloads

       (0 reviews)

    3 comments

    Submitted

  5. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,307 downloads

       (7 reviews)

    4 comments

    Updated

  6. Benok's Alternate Lines Restoration

    Benok's Alternate Lines Restoration
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 12.08.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
    While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
    meet Benok in the Cantina replacing almost all of his lines for his cutscene.
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Incompatible with anything that edits "benok.dlg"
     
    Permissions:
    Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    805 downloads

       (3 reviews)

    4 comments

    Submitted

  7. Beta Peragus Miner Pack

    Peragus Miner Pack
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.1.0 Release Date: 18.09.2022

    Installation:
    Simply click on the HoloPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    I isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" together as EABM will change ALL the miners thus rendering SBM redundant. 
    It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install.

    Description:
    The Peragus Miner NPCs all wear the Miner Uniform item the player gets to wear, but did you know that one point during the development of Kotor 2 this wasn't meant to be?
    In the game files, you can find an unused texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model.
    The change from a Czerka Uniform to a Combat Suit texture was most likely to allow the player to wear the Miner Uniform.
    Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks still use the Czerka based Miner Uniform.
    From here on, we shall refer to the Czerka-based  Miner Uniform as the "Beta Miner Uniform".

    This mod has the following mod options:

    OPTION 1: Everyone a Beta Miner
    Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform.

    OPTION 2: Some Beta Miners
    This option will only restore the Beta Uniform for the Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer. These Miners will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform.

    OPTION 3: No Player Heads
    Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2.

    OPTION 4: Mining Gear Plus
    You WILL need to have Kainzorus Prime's Peragus Mining Gear installed beforehand for this option to work. This option will have some Miners use the Beta Uniform, some use the vanilla Miner Uniform and the rest will use Kainzorus Prime's Peragus Mining Gear. With this option, the Plasteel Cylinder you first encounter in the Mining Tunnels will contain vanilla Miner Uniform whilst the Plasteel Cylinder at the Main Ventilation Shaft will contain Kainzorus Prime's Peragus Mining Gear.

    Known Bugs:
    This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com.

    Incompatibilities:
    * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/
    * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/
    * This mod is compatible with WildKarrde's Peragus Medical Bay Enhancement- https://deadlystream.com/files/file/2513-peragus-medical-bay-enhancement/
    * This mod is NOT compatible with DarthParametric's Fixed Hologram Models and Admiralty Redux for TSLRCM.
    Report any incompatibilities to me on Deadlystream.com.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission. 

    Thanks:
    DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource, which the Medical Officer's Beta Uniform is based upon.
    ebmar: For providing help with the TSLPatcher
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    188 downloads

       (1 review)

    0 comments

    Updated

  8. Bounty Hunter Starport Visa Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
    Release Date 1.1: 02.06.2018

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
    bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
    This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
    gear instead he will have his Vanilla gear
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for such an amazing game
    A Future Pilot for editing the Visa files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,007 downloads

       (2 reviews)

    4 comments

    Updated

  9. Brejik's New Repulsor Arm

    Brejik's New Repulsor Arm
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 24.06.2023

    Installation:
    Please install the K1 Community Patch before this mod!
    Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?
    After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.
    But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!
    This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.
    If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.

    Known Bugs:
    This mod shouldn't have bugs, but feel free to report any bugs you might find!

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian Entertainment: For Bao-Dur's assets!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    483 downloads

       (0 reviews)

    7 comments

    Submitted

  10. Build a Calo

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2024

    Pre-Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using any of JCarter426's Cloaked Jedi Robe mods, please ensure that his mods are installed before Build a Calo.
    This mod is divided into two versions, the "Normal Versions" which uses the vanilla Calo Nord model and the "JC's Cloaked Robe Compatible version" which uses JC's Calo Nord hotfix model. If you plan on using the Cloaked Robes, install that mod before Build a Calo and use the "JC's Cloaked Robe Compatible version" of this mod, if you don't plan on using those mods then please use the "normal version" instead.

    Installation:
    Simply click on the INSTALL.exe and you'll be given two install options.
    "Calo Nord Head & Body" will allow you to modify Calo Nord's head & body post-Taris.
    "Calo Nord Body Only" will only allow you to modify Calo Nord's body post-Taris. This means the head texture you use on Taris will also appear post-Taris.
    Calo Nord's post-Taris appearance will now use the skin "N_CaloNord02.tga" in the Override and "N_CaloNordH02.tga" if you used "Calo Nord Head & Body".
    Once you've selected your desired option, click install then sit back and watch the TSLPatcher do its magic.
    If you do nothing after installing this mod, Calo Nord will use SpaceAlex's brown outfit post-Taris from the K1EP.
    You can install the "N_CaloNord02.tga" texture from the Optional Black Outfit folder to make Calo Nord's post-Taris outfit use Watcher07's black outfit (the same one recommended on the Kotor Mod Build website).
    You can download other Calo Nord textures & rename them to make them work with Build a Calo. For example, if you download "Quanon's Calo Nord Skin" you can install the "GameLook" option first and this will replace Calo's appearance on Taris. If you open "QSLook" and rename the following files, placing these renamed files in the Override will instead replace Calo's appearance post-Taris:
    N_CaloNord01.tga  -------> N_CaloNord02.tga
    N_CaloNord01.txi  -------> N_CaloNord02.txi
    N_CaloNordH01.tga -------> N_CaloNordH02.tga
    N_CaloNordH01.txi -------> N_CaloNordH02.txi
    This feature is intended to be customizable, instead of using Quanon's "GameLook" for Taris and "QSLook" post-Taris you can have it be reversed, or you could have Emperor Turnip's HD Calo Nord textures. Just remember to have the Taris skins set to 01 with the post-Taris skins set to 02 as shown above.
    And remember, N_CaloNordH02.tga will ONLY work with the "Calo Nord Head & Body" installation option.

    Description:
    Calo Nord is a bounty hunter in Kotor who is iconic for his colorful attire. Throughout the years, mods have sprung up which alter Calo Nord's appearance by changing the overall color scheme of his outfit or by changing his entire style, in the early to late 2000s these modded skins used the default 512x512 resolution whilst newer mods made in the late 2010s & beyond use higher texture resolutions to add more detail to the skins.
    2024 is the year which saw the release of N-DReW25's take on the character with his "Build a Calo" mod. Breaking with the tradition of crafting a new skin to add to the collection of other Calo Nord skins which have come & gone, I've instead chosen to craft an elaborate little mod which uses other people's Calo Nord reskins in a way never before seen.
    The way "Build a Calo" works is that Calo Nord will appear on Taris with one set appearance, whilst after Taris he's wearing a different outfit. If you install this mod & boot up the game, Calo will wear his blue outfit on Taris whilst after Taris he'll wear a new brown outfit from the defunct K1 Enhancement Pack. If you choose to install the "Optional Black Outfit" AFTER installing Build a Calo, you'll have Calo use Watcher07's reskin (the same one from Snigaroo's Kotor Mod Build) after Taris.
    Now, if you look at the screenshots on the Build a Calo mod page, you'll see that it's possible to install "Quanon's Calo Nord Skin" found on Deadlystream with the "Gamelook" version appearing on Taris whilst the "QsLook" version appearing after Taris. Before Build a Calo, you'd have to pick either "Gamelook" or "QsLook"... it was one or the other, but with Build a Calo you can now have both.
    With this mod, you "Build" Calo Nord to your liking. Do you want to use both of Quanon's Calo Nord skins at once? Would you rather swap Quanon's Calo Nord skins so "QsLook" appears on Taris whilst "Gamelook" appears after Taris? Do you want to use Watcher07's black reskin on Taris whilst Calo uses the brown K1EP reskin after Taris?
    Will you install the "Calo Nord Head & Body" version of Build a Calo and use Quanon's skins to change both Calo's outfit & head? Or will you customise Calo Nord even further? Would you rather install "Calo Nord Body Only" version of Build a Calo & use Quanon's "Gamelook" version of Calo Nord's head on both Taris & after whilst his body uses Emperor Turnip's HD Calo Nord outfit texture on Taris and Quanon's "QsLook" texture after Taris?
    Or will new mods be published after Build a Calo? Maybe some new HD texutres for Calo Nord in the future may also be used alongside Build a Calo, maybe someone could make a "battle damaged" version of Calo Nord which can be used with this mod for his appearance after Taris.
    The possibilities are endless!

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that change Calo Nord's model & character files post-Taris.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    You are more then welcome to talor your Calo Nord reskins to be used alongside Build a Calo if you wish.

    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource & for making the Calo Nord reskin included in said mod!
    Watcher07: For making the Calo Nord Recolor mod!
    Quanon: Whilst I did not use your skin in my mod, your Calo Nord reskins inspired me to make this mod in the first place!
    JCarter426: For creating the Cloaked Robes mod & the hotfix for Calo Nord to make his character model work with the new supermodels of that mod. His hotfix for Calo Nord was included in Build a Calo for the sake of compatibility between our mods!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    126 downloads

       (0 reviews)

    7 comments

    Submitted

  11. Children NPC Fixes

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 29.01.2022
     
    Installation:
    Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install.
    Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder.
    Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option.
     
    Uninstallation:
    Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder.
     
    Description:
    The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems
    are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit.
     
    The fix options:
    Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin.
    Fix 1: Caucasian Head, thus matching the head with the hands
    Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands.
    Fix 3: Tanned Hands, thus matching with the head.
    Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands.
    Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga.
    This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords.

     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    Sith Holocron: For his feedback on my early mod screenshots.
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,609 downloads

       (0 reviews)

    4 comments

    Updated

  12. Comlink and Sonic Imprint Sensor Icon Swap

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they
    appeared to have the wrong icons associated with them.
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do
     

    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game
    Roth9 for requesting the mod
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    468 downloads

       (3 reviews)

    0 comments

    Updated

  13. Commandos of the Old Republic

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2022
    1.1.0 Release Date: 05.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be aquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/

    3) If you plan on using the Female Republic Soldier Restoration mod, install that mod AFTER K1CP and BEFORE this mod: https://deadlystream.com/files/file/2022-female-republic-soldier-restoration/

    4)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.
     
    5) This next part is OPTIONAL, open the "Female Republic Commando Patch" folder within this mod, click on the patch's INSTALL.exe and install it as well.
    This option will replace one of the Endar Spire Commandos with a female Commando.

    Recommended, but not required, mods to install are:
    * [K1] Form of Soldier HD "International Global Mod", turns the Commando bodies HD: https://deadlystream.com/files/file/1341-k1-form-of-soldier-hd-international-global-mod/
    * Republican Soldier HD, turns the male Commando head HD: https://deadlystream.com/files/file/1864-republican-soldier-hd/
    * Republican Soldier Woman HD, turns the female Commando head HD: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/
    * Trask Ulgo HD, turns Trask's texture HD to keep him consistent with the other 3 mods: https://deadlystream.com/files/file/1863-trask-ulgo-hd/
    Once installed together, these skins will affect the Republic Commando NPCs in my mod as shown in the mod's screenshots. 

    Description:
    For as long as Kotor has existed, modders and players alike have either made and/or played with mods which change the player character's stupid Soldier's outfit with a proper Republic uniform. 
    This mod kinda does the same thing... but in my "non-biased" opinion, this mod does that better!
    30th of March, 2008... a modder by the name of SilverEdge9 created a reskin of the male player's Soldier clothing which he used in his upcoming 2009 mod Brotherhood of Shadow: Solomon's Revenge (BOSSR). This 
    Soldier texture was reskinned with the exact color palette as the Republic Soldier uniform, and for a texture made in 2008... it still looks amazing! The texture was only seen in a small section 
    of the mod where it was used as the uniform of the "Republic Commando" NPCs (No relation to the 2005 "Republic Commando" Video Game).
    Sometime around 2014-2015, another modder, who has gone by many names but today goes by "Dark Hope", made the female version of BOSSR's Soldier outfit and released it to the Russian Kotor Community as part of a mod 
    which added BOSSR's Republic Commando textures for the Soldier class.
    For the English Kotor Communities of Deadlystream and NexusMods, she created a beautiful 4K resolution texture inspired by the SilverEdge9's original design in 2018.

    What does my mod do?:
    1st) It replaces the player's Soldier texture with SilverEdge9's male and Dark Hope's female Soldier textures.
    2nd) It adds a brand new NPC called "Republic Commando", the new Republic Commando NPCs are elite Soldiers fighting for the Republic. In the lore, players who play the "Soldier" class are also Republic Commandos. You can find these Commandos on the Endar Spire, in the Undercity and on Manaan! 
    3rd) If you choose to install Dark Hope's Soldier clothing and Republic Soldier texture mods after installing this mod, the Republic Commando NPCs will use Dark Hope's textures instead. See "Installation" for details!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods which modify the Soldier class clothing texture (This shouldn't break the game if you install the textures AFTER this mod, I recommend Dark Hope's textures as per the installation instructions).
    Incompatible with any mods which modify the Soldier class clothing model (no exceptions). This makes it incompatible with K1 NPC Overhaul as it changes the Soldier clothing model to a Republic uniform model.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the male Soldier skin. You'll have to ask Dark Hope for the female Soldier skin.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    SilverEdge9: For creating the male Soldier texture for the Brotherhood of Shadow mod!
    Dark Hope: For creating the female Soldier texture and granting permission for me to release the texture alongside this mod
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,303 downloads

       (0 reviews)

    6 comments

    Updated

  14. Complete Sith Academy [BETA]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.11.2024

    Installation:
    Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    In the first Kotor game, the Korriban Sith Academy had two inaccessible rooms that were locked behind static doors (meaning you can't interact with them). Throughout the Kotor games, there are many static doors that lead nowhere. These doors exist to imply that the levels are bigger than what they actually are... you just don't get to see the full area. If you were to use mods to open these statics doors, in most cases you will find that there is no room behind these doors as the developers didn't intend for those doors to be opened, the same is true for the Sith Academy's two hidden rooms.
    In the second Kotor game, you revisit Korriban and get to see the areas you travelled through five years after the first game. Obsidian added two new rooms behind the previously inaccessible doors that led nowhere in the first game, a Library and a Teacher's Dormitory.

    For over 15 years, player's have known that a Library and Teacher's Dormitory canonically existed behind the static doors of the Sith Academy in the first game but couldn't do anything about it... until now.
    At the end of 2024, the modder Thor110 ported the Library and Teacher's Dormitory from the second game to the first and released it as a modder's resource. And using this modder's resource, I have made the Complete Sith Academy mod for K1.
    The Library and the Teacher's Dormitory from the second game has been populated with objects and NPCs to make these areas "fit in" with the visual aesthetics and the environment of the first game. The NPC Tamlen has been moved into the Library whilst the Sith Teacher with Tamlen has also been moved to the Teacher's Dormitory, the dueling Sith Students and the Sith Teacher overseeing them have also been moved to the room outside the Academy to prevent a bug where you can hear the clashing of Lightsabers from inside the Library if they kept in their original location.
    Sith Students have been added to the Library who study on the computers there, making them inaccessible to the player, and Sith Students have also been added to the Teacher's Dormitory alongside the Sith Teacher already in there. The Footlockers you find in the second game CANNOT be opened, but I have added new Footlockers and other objects you can open to the Teacher's Dormitory alongside a Workbench. You can expect to leave the Korriban Academy with some rare, albeit weak, items you wouldn't have received otherwise.
    There are no custom made NPCs or side quests added in this mod, I wanted the new rooms to "fit in" with the rest of the game. I know other modders DO intend to make mods that adds the new Academy rooms like this mod, except their mods will have some form of side quest content. If they do develop and release these mods then those mods will probably be incompatible with this mod - when that time comes, you may have to choose between their mod & this mod.

    Known Bugs:
    If you click on the Sith Students on the computers too much, they stop doing their "typing" animations.
    This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Please speak with me if you wish to use this mod in your mod. Alternatively, you can download Thor110's modder's resource and use Holocron Toolset to add your own placeables to the module thus bypassing needing to use my mod as a base.

    Thanks to:
    Thor110: For making the amazing Sith Academy Missing Rooms modder's resource to begin with, without you this mod wouldn't exist!
    Obsidian Entertainment: For adding these new rooms to the second game!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher and the Holocron Toolset!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    214 downloads

       (0 reviews)

    2 comments

    Updated

  15. Czerka Redux

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.1 Release Date: 25.05.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the actual mod.
    2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
    3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
    4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
    5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.

    Description:
    Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
    The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
    The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
    The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
    You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
    This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
    And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
    BOSSR assets are free to use as confirmed by SilverEdge9.
    RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
    K1 Enhancement Pack assets are free to use as they are a modder's resource.
    JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
    DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
    JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.

    Thanks to:
    SilverEdge9: For BOSSR Czerka Assets!
    RedRob41: For the Combat Suit Modder's Resource!
    SpaceAlex: For the K1EP Czerka Assets!
    JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
    DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    500 downloads

       (1 review)

    12 comments

    Updated

  16. Dark Jedi Robes Icon Fix

    Dark Jedi Robe Icon Fix
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 29.5.2016

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

    Description:
    The Robes in Kotor comes in three tiers the Jedi robe, The Jedi Knight robe and the Jedi Master Robe, Though each class of robe is stronger
    than the last they all share the same look but it looked like Bioware wanted to make the robes look different than their last tier.
    When you look at the icon for the Dark Jedi Robe, Dark Jedi Knight Robe and the Dark Jedi Master Robe each portrait is different and only the
    Dark Jedi Robe icon looks like the robe you wear so this mod is here to fix that by making all three tier of robes have the one icon.

    Known Bugs:
    Though this is my First Mod this mod shouldn't have bugs but if their is Just PM me on Deadlystream.

    Incompatibilities:
    Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe icons and will not be useful for anyhting that changes the default robes models.

    Permissions:
    You may use this mod any way you like since this mod was Just a simple extract and renaming.

    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    476 downloads

       (4 reviews)

    0 comments

    Updated

  17. Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1]

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 11.05.2022 
     
    Description: 
    On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
     
    What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure.
     
    To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney."
     
    With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.)
     
    Installation: 
    For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. 
     
    Uninstallation:
    Take it out again.
     
    Known Bugs: 
    None known at this time.
     
    Credits:
    This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. 
     
    Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots!
     
    Additional Mod Suggestions: 
    If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
    Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game.  This of course is optional.
     
    Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me!
     
    In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following:
    -    First uninstall this mod
    -    Rename P_t3m4_01.DDS to P_t3m3_01.DDS
    -    Rename P_t3m4_01.txi to P_t3m3_01.txi
    -    Rename PO_PT3m4.tga to P_pt3m3_01.tga
    -    Rename PO_PT3m4.txi to P_pt3m3_01.txi
    -    Move the renamed files and the remaining unnamed files in that folder to your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    340 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Darth Talon Pack [1K]

    Darth Talon Pack [1K]
    A Mod for Star Wars Knights of The Old Republic
    Author: Bullobrien, 90SK and N-DReW25
    1.1.0 Release Date: 19.01.2022
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    * Late 2006, Levi Davis (aka nineball) released the first Darth Talon mod for K2 as a playable head for females. 
    * In 2007, Prime released his Darth Talon mod which replaced Yuthura Ban with Darth Talon.
    * In 2008, DarthParametric released his Darth Talon mod which replaced Mission Vao with Darth Talon.
    From about 2009, a third modder named Bullobrien began his own Darth Talon mod; completing the final texture in 2011. But, he was unable to properly setup the TSLPatcher or the associated 2da files and 
    so he passed on the files to a modder named 90SK sometime between 2012-2015 and gave him permission to complete the project. In 2021, a decade since the texture was made, with collaboration with N-DReW25, 
    the fourth Darth Talon mod was born.
    * Some of you new to Star Wars might be thinking "Who is Darth Talon?"
    Darth Talon was from the, now Legends, Star Wars: Legacy comic series. Darth Talon was a member of Darth Krayt's new Sith Order around 137 ABY, she is famous in the Star Wars Community as being the red Twi'lek with black Sith tattoos covering her body, head, and lekku; in a similar design to Darth Maul.
    She was trained by a fellow Twi'lek Sith named Darth Ruyn, whom she later killed on Krayt's command with a decapitating strike of her lightsaber. 
    * What does this mod do??
    Option 1) Darth Talon Player Head: Adds a playable female head in the form of Darth Talon, replaces the player's underwear and clothing to Darth Talon's attire.
    Option 2) Mission Vao as Darth Talon: Replaces Mission Vao's appearance with Darth Talon, gives her two red Short Lightsabers, makes her 25% Dark Side, changed her class to a Jedi Sentinel and gives her a handfull of basic Force powers, nothing else is changed.
    Option 3) Yuthura Ban as Darth Talon: Replaces Yuthura Ban's appearance with Darth Talon, replaces Yuthura's Sith Officer's outfit with Darth Talon's attire.
    All textures are in 1K resolution, providing the most high detailed Darth Talon mod to date in a Kotor mod.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Mission Vao as Darth Talon is incompatible with any mods which alters Mission Vao's appearance, textures and/or character UTC file
    Yuthura Ban as Darth Talon is incompatible with any mods which alters Yuthura Ban's appearance and/or textures
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod!
    Thanks:
    Bullobrien: For making the original Darth Talon skin back in 2011
    90SK: For making the portraits
    N-DReW25: For fixing the broken 2da files and setting up the TSLPatcher
    Levi Davis (aka nineball): Starting the Darth Talon trend with his first playable Darth Talon mod
    Prime: For creating the Yuthura Ban to Darth Talon mod, thus giving us the idea of including the Yuthura Ban option
    DarthParametric: For creating the Mission Vao to Darth Talon mod, thus giving us the idea of including the Mission Vao option
    Darth Ty: Informing me of TSLPatcher bugs
    Effix: For going out of his way to fix up the player head installation for me!
    Fred Tetra: For Kotor Tool
    Stoffee: TSLPatcher
    Dark Horse: For creating the comic series which brought this awesome character to the community, and providing the inspiration for this mod.
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,440 downloads

       (1 review)

    0 comments

    Updated

  19. Davik's Upgradable Armor Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 05.7.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and
    collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod
    should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor.
     
    g_a_class6007
    g_a_class6008
    g_a_class6009
     
    The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut
    due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing.
     
    So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game.
     
    Stats:
    Armor reinforcement: 2 Defence Bonus
    Mesh Underlay: Damage resistance: Cold 20%
    Damage resistance: Fire 20%
    Immunity: Mind Effecting
     
    Known Bugs:
    None that I know of but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect)
     
    Permissions:
    If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes)
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,073 downloads

       (8 reviews)

    7 comments

    Updated

  20. Duros: Armed & Ready!

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.

    Description:
    In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
    The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
    Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
    In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
    This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
    The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
    The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
    Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
    Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
    When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
    The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
    Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Duros head models themselves are free for any modder to use!

    Thanks to:
    JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
    Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    793 downloads

       (1 review)

    11 comments

    Updated

  21. Dxun and Onderon Item Restoration Pack

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.2: 17.05.2025

    Installation:
    Double Click the "HoloPatcher.exe" and select what restored item you would like and click install. You may have to do this up to five times to install each item.

    Description:
    While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few were useless, the rest I've patched up and placed in-game for you to collect.
    Onderonian Military Gear:
    Consisting of an Armor and Headgear, you can find these items on the Onderonian Scouts on Dxun and are dropped by their Lieutenant.
    Beast Rider Items:
    Beast Hide Armor and Beast-Rider Flight Armor flight suits are now worn by Beast Riders on Onderon. The Beast Hide Armor is dropped by Bakkel and the Beast-Rider Flight Armor is found in the Dxun Jungle.
    Mandalorian Items:
    Consisting of Headgear and a Belt combo, you can find these items on the Mandalorian Corpse in the Jungle, on Daveral's remains, and sold by Kex.
    Restored Sith Gloves:
    Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb.
    Mandalore's Armor Upgrade:
    An item called Mandalore's Mask was also found in 401DXN, however, it was impossible to restrict both Mandalore's body and head slot without restricting all of the slots so restoring this item isn't very practical.
    I've gotten around this by transferring all of the stats from Mandalore's Mask and applied it to Mandalore's Armor so you'll get the same benefits as if you were wearing the mask. 
    There was also an old version of Mandalore's Armor which used the Military Suit model, had +3 Defense and had +4 Regeneration. The Regeneration is now added via Mandalore's Implant Switching feat but since Mandalore's Armor only adds +2 Defense I've also added an additional Defense point.
    The new stats are as follows:
    +12 Defense Bonus.
    Attribute Bonus: +2 Dexterity.
    Attribute Bonus: +2 Strength.
    Immunity: Critical Hits.
    Skill Bonus: +2 Awareness.

    Known Bugs:
    This mod shouldn't have bugs you find any report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher
    timurD2003: For reporting the broken installer in 1.0
    mrmann: For early Beta testing
    during the development of version 1.4!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,549 downloads

       (3 reviews)

    0 comments

    Updated

  22. E3 Style Dxun Masters

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 02.09.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
    This mod restores the E3 Style Dxun Masters back into TSL.
     
    Known Bugs:
    The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. 
    Incompatibilities:
    Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.

    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game and for keeping the unfiltered VO in the game files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,226 downloads

       (0 reviews)

    1 comment

    Updated

  23. Evil Sith Flags

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    There are two versions of this mod to pick from!
    DarthVarkor Inspired Version: This flag is the default 128x128 resolution, the same as the vanilla flag. This flag closely resembles the Sith flag seen in DarthVarkor's fan film "Star Wars: KOTOR - Heart of Darkness".
    HD Version: This flag is 512x512 in resolution, an upgrade from the DarthVarkor Inspired Version.
    Pick which flag you want, open the "For Override" folder in your selected version and copy PLC_SithFlag.tga to your Override folder.
    This mod works for Kotor 2 as this same flag appears in the Secret Tomb on Korriban.

    Description:
    One of the main inspirations for the Galactic Empire back when "Star Wars: A New Hope" was being developed was real life N*zi Germany. Ever since the release of the Original Trilogy, the writers of the Star Wars Expanded Universe (nowadays called "Legends") and even the writers of modern day Disney Canon draw upon the imagery of the F*scist regimes of old to create their own authoritarian factions that exist in the Galaxy far, far away.
    The flag of N*zi Germany is commonly parodied in Star Wars as authors often replace the Sw*stika with the Imperial Crest alongside some minor detail edits to make the parody look less obvious. Whilst Bioware's 2011 Star Wars: The Old Republic MMO did this with Vitiate's Sith Empire, Bioware's 2003 Star Wars: Knights of the Republic RPG did not do this with Revan's Sith Empire. 
    Across various digital signs throughout the game, such as the Sith Base on Taris to the Sith Embassy on Manaan, the Crest of the Sith Empire is dark blue in color with a light blue background. Additionally, at the end of the Dark Side ending, players can spot an odd yellow and green colored flag with the Sith Crest on it in the end cutscene.
    This mod will change those flags at the very end of the game to appear more like the flags of the TOR Sith Empire and the Galactic Empire with their F*scist influences.
    This mod was greatly influenced by DarthVarkor's Heart of Darkness Kotor fan film, his film also modified the Sith flag and edited it to look more like the flag found in this mod. Whilst the flag seen in Heart of Darkness is modded, the flag seen in that film is NOT the one found in this mod as I, N-DReW25, saw that film on YouTube and then made the flag found in this mod from scratch!
    This mod will not modify the before mentioned Sith signs found throughout the Sith Bases as other mods do a far superior job at editing those signs than I ever could.

    Known Bugs:
    Please report any bugs to me on Deadlystream!

    Incompatibilities:
    Incompatible with any mods that edit "PLC_SithFlag.tga" or "PLC_SithFlag.tpc"

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    DarthVarkor: For showing the original flag in his fan film "Star Wars: KOTOR - Heart of Darkness"!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    500 downloads

       (1 review)

    1 comment

    Submitted

  24. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    7,969 downloads

       (0 reviews)

    4 comments

    Updated

  25. Extended Enclave Tweaks

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.3.0 Release Date: 22.03.2025

    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
    The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
    To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"

    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Corruption"
    Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files, these have been restored.
    5. "Restructuring."
    Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.

    Known Bugs:
    This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.

    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com

    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.

    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    Leilukin: For her amazing Partywap compatibility patch
    Sith Holocron: The Awesome logo and screenshot edits
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
    Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
    Thanks go the entire TSLRCM team; your work has been outstanding.
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007; for contribuitng his early work on the Sion scenes
    TESTERS: Loki147, Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,702 downloads

       (1 review)

    25 comments

    Updated