DarthParametric

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Status Updates posted by DarthParametric

  1. Working on a little something:

    Comp_Panel_WIP_03.jpg.1bfe6e6b3d60d44e514d6805aa047c94.jpg

    While doing so, the thought arises: what are those "wings" meant to be exactly? Giant Wi-Fi antenna?

    1. Show previous comments  14 more
    2. ConansHair

      ConansHair

      Interesting...Is this a model fix for the placeable, or just a retexture?? Or is the intent to have the placeable and the GUI match up??

    3. DarthParametric

      DarthParametric

      The first and the last. An all new placeable model (with an all new texture) that will also be used for a matching GUI. As well as adding various glowy bits, I still need to model the datapad and add in some space-USB ports for it to plug into.

    4. LDR

      LDR

      I always figured the panels were solar powered.

  2. This starman is heading off tomorrow on what should be an eventful trip, one way or the other - https://imgur.com/a/3ZPQm

    1. Show previous comments  8 more
    2. Mellowtron11

      Mellowtron11

      I will admit I'm a bit surprised that they didn't play Space Oddity then... :)

       

    3. DarthParametric

      DarthParametric

      I think Musk mentioned it at one point. I'm not sure if they played it during the 4 hour stream from the roadster (didn't watch that). Of course there may also have been licensing issues.

    4. Mellowtron11

      Mellowtron11

      That makes sense. Still pretty cool they actually played a bowie song!

  3. So did the Beks and Vulkars ever get any official logos? It seems like there must have been some concept art for it or something at least. After all, what's the point of being in an illegal biker gang if you don't get a sweet jacket with a cool logo like a flaming skull on it?

    1. Show previous comments  7 more
    2. N-DReW25

      N-DReW25

      Considering how simplistic the Empire and Rebel Alliance Logo's are two backwards italicised Cs would make sense for a Star Wars Motor Cycle club.

    3. JCarter426

      JCarter426

      There are Bek Nikto as well, though. I remember at least one. And of course they're used as random non-gang Nikto throughout both games.

      I want to say they put gangs into the game without considering the mandatory gang colors. ...Nah, that can't be it.

    4. DarthParametric

      DarthParametric

      I'm sure they considered it, along with various other things, but it was likely beyond the practicalities imposed by the hardware and the engine.

  4. So does anyone that uses Steam want to report this idiot uploading a laundry list of other people's TSL mods to the Workshop?

    https://steamcommunity.com/id/2CRI/myworkshopfiles/?appid=208580

    1. Show previous comments  7 more
    2. Mephiles550

      Mephiles550

      The Steam workshop for Kotor 1 & 2 should just be an empty page with nothing but a URL for Deadlystream anyway.

      And ya, thanks for the heads up, DP.

    3. DarthParametric

      DarthParametric

      Well K1 doesn't Workshop support, so it's fine. It's just Aspyr screwing things up by including it is their hackjob of a TSL Mac port, which they also pushed for Windows (unsurprising given apparently it's not even an actual port, just the Windows version in a Wine wrapper).

  5. Trying out something new:

    TSL_TOR_Ported_Mask_Eradicators_Mask_Tes

    Still need to fill in the back after I chopped off all the head and neck parts of the original, plus add a shadowcaster mesh and fiddle with envmaps (ugh).

    1. Show previous comments  6 more
    2. ebmar

      ebmar

      Quote

      Envmaps work the same in both games.

      Noted- thanks for the info! :cheers:

    3. DarthParametric

      DarthParametric

      An obvious inclusion for experiments:

      TSL_TOR_Ported_Mask_Revan_Mask_Test_01.j

    4. ebmar
  6. Disney is working very hard to produce new material for @Hassat Hunter to complain about:

     

    1. Show previous comments  5 more
    2. JDub96

      JDub96

      Dave is only involved with the pilot. After that he has no input.

    3. Hassat Hunter

      Hassat Hunter

      Resistance or Mandalorian?

    4. JDub96

      JDub96

      Mandalorian.

    1. Show previous comments  5 more
    2. DarthParametric

      DarthParametric

      Well they had no choice for Xbox at least. MS requires that all Series X/S games are backwards compatible with Xbone for the next 2 years. But that's really a non-issue. The game is capable of running better (although still pretty gimped) on Xbone S and PS4. Just like Red Dead Redemption 2. The problem was CDPR management pushing it out the door probably a year ahead of when it should have come out.

    3. Jorak Uln

      Jorak Uln

      I remember a dev report where they claimed Cyberpunk was barely out of alpha status in May 2019. Since then they were crunching up to 16h per day on 6 days a week. 

      Thats some serious mismanagement here. Glad they cut the game shorter than W3 to ensure quality  though. 

      Do you think there's a chance they will patch in those abandoned features like wall running & subway via later DLCs? Especially the subway/railway is a must in terms of immersion,  to be able to have some sightseeing at sections above ground.

    4. DarthParametric

      DarthParametric

      The demo we saw at the end of 2018 was absolutely a vertical slice, not an actual game. So my position has always been that the game as released was only in development for around 2 years, at most. That means the original April release date was an outright lie that was never realistic/never intended to be hit. It's very much a repeat of the Anthem situation, where the game languished in pre-production for half a decade without achieving much. And like Anthem, I expect we'll get an exposé from Schreier revealing some of the gory details in due course (he apparently already has some sources and is soliciting for more).

      As to future changes through updates or DLC, who knows. However, I would be very surprised if, mechanically speaking, the game changed significantly given all the other problems it has, so don't hold your breath for stuff like train rides. Wall running may be a possibility, but I'd put it low on the likelihood list. That's one of the things that likely never actually existed outside the vertical slice. There are some things that are actual cut features though that still have remnants in the game files. Stuff like cloaking/invisibility cyberware (similar to Deus Ex), which is actually used by at least one enemy in the game but was originally also available for the player. Other things that might pop up in DLC would be decorating V's apartment, getting a new/upgraded apartment (apparently there is one upstairs in the megabuilding you can reach with the double-jump cyberware). An expanded crafting/upgrade system seems likely, since this is the sort of thing TW3 did with its expansions.

      Everything is really up in the air at this point. The current state of the game and the time/resources required to fix it, plus how much of a knock-on effect that has with the multiplayer spin-off they are also supposed to be launching in a year, have probably put a crimp in whatever original plans management may have had. They are probably also in a bit of a bind logistically, because normally by this point post-launch DLC would already be well into production, since you need to keep your team occupied once they finish up their work on the main game (unless you just sack them all, as is common industry practice). But they probably have a lot of heavyweights, especially programmers, tied up working on patches that normally would have been cycled out by now. That's not only going to slow the whole DLC pipeline, it probably also means curbing any radical ambitions so as not to create any new problems. I would not be surprised if they actually end up scrapping some/most of their original DLC plans. They originally said to expect more than TW3, so presumably at least 3 expansions, but maybe they will decide to just cut their losses. But as I said, who knows at this point.

  7. Doing some CAD work instead of 3D modelling for a change of pace. Going to put my 3D printer through its paces.

     

    CAD_Obi_Wan_ANH_Saber_WIP_01_TH.jpg
     

    1. Show previous comments  4 more
    2. DarthParametric

      DarthParametric

      No, as I said in the first post, this is a CAD model that will be 3D printed. So it will be a real physical object. Once it is exported as STLs for printing, it will be millions of polygons. Far too dense for use in a game. Besides, there are already mods that add Obi-Wan's ANH saber if you want a game version. I think one of Oldflash's ones adds it.

       

      Further update - the clamp is mostly done, just need to add the transistors and the calculator bubble strip:

      CAD_Obi_Wan_ANH_Saber_WIP_03_TH.jpg

    3. ebmar

      ebmar

      So... things just got real here. I'm going to find a merchant selling Jedi robe in my town then; if there's any 🙃

    4. DarthParametric

      DarthParametric

      I think it is pretty much done now. Comprises about 17 different components:

      CAD_Obi_Wan_ANH_Saber_WIP_04a_TH.jpg

       

      CAD_Obi_Wan_ANH_Saber_WIP_05a_TH.jpg

      All that remains is the D-ring and the clamp bolt, but I think I will use actual metal parts for those. There's also something that sits inside the emitter, but I'm not 100% on the specifics of that - need to do some more research. I might also need to make some sort of insert that sits inside the clamp, to make it a bit more solid. This seems to be something people do when making props from real or replica parts.

      Edit: Revised a few edges with some fillets. Updated pics.

  8. Seems there was a disturbance in the Force:

    CP2077.thumb.png.a8aef8f516f1fa8a4e2039988c715301.png

    1. Show previous comments  4 more
    2. DarthParametric

      DarthParametric

      Interpreting comments from CDPR's post-delay teleconference (albeit via someone else's translation from Polish to English), it sounds like it's probably the Xbone and PS4 releases causing them grief (presumably the Xbone S particularly).

    3. DarthVarkor

      DarthVarkor

      I didn't think a game could get delayed after it "went gold". Can't say I was expecting this one.

    4. DarthParametric

      DarthParametric

      Well "gold" is just the locked content master sent off for physical manufacturing. These days it's typical to not worry so much since you can just fix/add things with a day one patch. Although there are rumours circulating that this particular instance is more critical and there is an issue requiring recalling the PS4 version altogether, since it may cause hardware issues (possibly bricking the console altogether). It could just be the usual internet BS though, impossible to say at this point.

      But that aside, such a delay right before release is very unusual, mostly because of marketing. That is probably going to cost them 10s of millions of dollars, at the very least.

  9. What's the consensus on the Harbinger's "doctor" and "medical officer"? Are they the same NPC. or two different ones? They are labelled differently, one uses and officer body the other a soldier body, but both use the same head.

    1. Show previous comments  3 more
    2. L0ki194

      L0ki194

      Just had a listen to each recording, and yeah, she's got the same VO.

    3. DarthParametric

      DarthParametric

      Cheers. I'll consider that case closed then.

    4. Mephiles550

      Mephiles550

      Ya, was certain that they're the same character.

  10. Just out of the oven, freshly baked.

    Obi-Wan_ANH_Bake.jpg.220373cdc6f4cce10a678854dea29968.jpg

    1. Show previous comments  3 more
    2. DarthParametric

      DarthParametric

      DP_Obi-Wan_ANH_Saber_01.thumb.jpg.f2505dea0618d960fdb41415db826c05.jpg

      DP_Obi-Wan_ANH_Saber_02.thumb.jpg.d75808573669977483719e23957fdb3d.jpg

      I need to make a few minor envmap tweaks. It's always such a pain in the ass trying to get that right.

    3. Effix
    4. DarthParametric

      DarthParametric

      Since I know there are some weirdos like @Untold Prophecy that like the ROTS version (for some reason), I figure I'll add a hack job conversion of it.

      Obi_ROTS_01.png.870164bebf9c428ffe902946cde9dede.png

  11. Beta testing K1CP 1.9 and having fun with the Griffs.

    Griffpocalypse.thumb.jpg.d5017632090cf3f142c8c68ba9518897.jpg

    1. Show previous comments  3 more
    2. DarthParametric

      DarthParametric

      That's ok. I have a line on a couple of guys that can straighten him/them out.

      Security.thumb.jpg.a8d6745a9cc00add331b205260e329e7.jpg

    3. djh269

      djh269

      Just don't let Anakin see them!

    4. JDub96

      JDub96

      Oh God. They've done it. The Sith found a way to transfer the Gizka rapid breeding gene into the most horrifying, annoyingly persistent, and devastatingly demoralizing entity on Tatooine. 

      ...And the Sandpeople.

  12. That feeling when you have two and a half grand of new PC bits sitting there and waiting on a $5 part to turn up is holding up the whole show...

    1. Show previous comments  2 more
    2. Sith Holocron
    3. DarthParametric

      DarthParametric

      Nah, I have a bunch of them. It's an adapter plate for the HSF to suit the AM4 CPU socket. I had a Noctua NH-D15S brand new in a box, unopened, that I bought for this system almost a year ago but never used (too lazy to install it). Needs the adapter to work with Ryzen. They are sending one for free, but air mail from the opposite side of the world.

    4. TheRealDarthRevan
  13. Anyone notice that the wall above the escape pods on the Harbinger is open to space? Was there ever a fix for that?

    1. Show previous comments  2 more
    2. DarthParametric

      DarthParametric

      Patching holes in walls doesn't typically rank high on the excitement list for most modellers.

  14. Reasons why you don't make DP a moderator #62: I would permaban any person that made an April Fools post

    1. Show previous comments  2 more
    2. DarthParametric
    3. jc2

      jc2

      I wish I could read lips, do you have a transcript I could read? ;P

      But I understand your position very well now!

    4. DarthParametric
  15. I saw someone talking about Visas having no teeth over on the KOTOR subreddit. Insteresting Visas fact: She also has two tongues.

    1. Show previous comments  2 more
    2. DarthParametric

      DarthParametric

      Hah. I actually have a version of it that shortens the hood to stop clipping that I was playing around with when doing the hologram mod. Wouldn't be difficult to excise the extra tongue and fix the gummyness.

    3. Sith Holocron

      Sith Holocron

      Nice! I wonder if that'll affect the various reskins for Visas already out there?

    4. DarthParametric

      DarthParametric

      I have a remapped version that removes the mirroring on the face for dealing with the black line issue, but the regular UV map version would work with any existing reskin.

  16. Is this hologram statue placeable:

    K1_Rakatan_Hologram_Statue_01.jpg

    only used in the computer room of the Elder's compound? I did a quick browse but couldn't seen any obvious uses of it elsewhere (on Lehon at least).

    1. Show previous comments  2 more
    2. Kexikus

      Kexikus

      What about Kashyyyk? I might be wrong but isn't there a Rakata hologram as well? If there is it's probably an NPC, but I don't know.

    3. DarthParametric

      DarthParametric

      The computer? That will use the NPC appearance. This placeable is just an animated texture.

    4. Kexikus

      Kexikus

      Yeah, that's what I was thinking about.

  17. I think I have some sort of MDLOps battered wife syndrome. Every few months I come crawling back, only to straight away go "Oh, right. That's why I walked out last time" http://dpimages.wheb.org/FU_MDLOps.jpg

    1. Show previous comments  1 more
    2. bead-v

      bead-v

      LOL in a way it does look kinda awesome though! haha

    3. VarsityPuppet

      VarsityPuppet

      I think describes KOTOR modding in general haha

    4. DarthParametric

      DarthParametric

      After various experiments, it seems Edward Scissorhands is the best MDLOps is willing to give up:

       

      http://dpimages.wheb.org/FU_MDLOps_02.jpg

       

      It reminds me of the issues I had with T7.

  18. After multiple reloads testing the Taris Upper City South medical center, I finally realised that Zelka Forn has the same voice actor as G0-T0 in TSL (and SWTOR Bounty Hunter companion Gault Rennow)

    1. Show previous comments  1 more
    2. Sith Holocron

      Sith Holocron

      He's also Colonel Darok in SWTOR as well. (Kristoiffer Tabori plays a few other roles besides HK's in TOR)

    3. DarthParametric

      DarthParametric

      Oh and Chunk in Vampire Bloodlines. Perhaps his best role of all time.

    4. HK-47

      HK-47

      heh. I love coming across characters with voices from other SW media. The one that I have the most fun with is when it's the guy that did Dooku's voice in CW. I always respond with "Yes Dooku."

  19. The droid in the new Solo trailer looks a lot like one of the SWTOR droids if you ask me - https://i.imgur.com/tdMFGh0.png

    1. Show previous comments  1 more
    2. Sith Holocron

      Sith Holocron

      Which SWTOR droid?

    3. DarthParametric

      DarthParametric

      This kind of thing - https://swtor.jedipedia.net/en/npc/ancient-droid-defender

       

      The ones you see on Tython in those old ruins, for example.

    4. Sith Holocron

      Sith Holocron

      You're right - they do have a bit of similarity.

  20. I'm waiting for this policy change to turn out to be some elaborate scheme to round up all the porters and ban them.

    1. Show previous comments  1 more
    2. ebmar

      ebmar

      Thankful for being basic 😂

    3. LDR
    4. Malkior

      Malkior

      The Mods wouldn't do this! They simply wouldn't!

       

      (As an aside, it's nice to finally be able to edit Status Update replies)

  21. So if anyone is looking for mod ideas, here are some for K1 you could consider:

    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues?utf8=✓&q=label%3A"For+Standalone+Mod"+

    1. Show previous comments  1 more
    2. DarthParametric

      DarthParametric

      Tsk, tsk, a dirty Override drop I see.

      Presumably @KnifeMaster will be interested in this one.

    3. N-DReW25

      N-DReW25

      A quick 5 minute installation is ideal for a quick 5 minute mod 😀

    4. DarthParametric

      DarthParametric

      Let's just hope that our changes to resolve issue #247 don't make it incompatible with K1CP...

  22. That feeling when you discover that one of your sever hosts has apparently just vanished into the ether, taking ~10 years of SVN databases with it (and your last remote backup is several months old).

    Merry Christmas indeed.....

    1. Show previous comments  1 more
    2. DarthParametric

      DarthParametric

      Nah. Although that would have been the preferred case if I had to pick one.

      I have local backups in either case, so it's not the end of the world, just annoying.

    3. jc2

      jc2

      My sympathies.

    4. HK-47
  23. Big guns:

    Big_Guns.thumb.jpg.3059943f1ba73c5f33e4c90825edb824.jpg

    I had to do an update for my Harbinger Hull Fixes mod. While I was at it, I figured I should probably address something that has always bothered me. So I hacked up the Harbinger's exterior model, made some new gun meshes, and plonked it on top of the bridge. And since the bridge is just a reskin of the Endar Spire's bridge, it will also slot straight into K1. I think I might add some actual mesh frames to the glass as well, give those dirt stains something to actually accumulate around.

    One drawback is that the guns now almost completely block the docking collar which I added previously. Oh well.

    1. Show previous comments  1 more
    2. jc2
    3. LDR
    4. DarthParametric

      DarthParametric

      I added some inner frames to the windows. Changed the glass texture as well, although I'm still tweaking that.

      Harbinger_Bridge_Windows_02.thumb.jpg.f5cd4f5bce2cfc40b217cf4d0285d562.jpg

       

      Harbinger_Bridge_Windows_03.thumb.jpg.0041e6d07fd65c8753dc5ebef2e86763.jpg

  24. Took a whole bunch of iterative fiddling with replacement UVs and edited/added meshes, but here's the end result of my first lightmapping test with KBlender:

    https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html

    Thanks to @seedhartha for adding that feature to KBlender. Works pretty well once you have everything dialled in.

    This version is for K1CP. Now I just need to make some slight revisions to the version for my Dark Side Ending Cutscene Enhancement mod (mainly just baking shadows for the different stunt crowd).

    1. Show previous comments  1 more
    2. Malkior

      Malkior

      Do you happen to have a guide on what needs to be dialed where in Blender? I tried baking new lighting into the Citadel Station module, but it never quite worked (Constant infinite loop when I tried to bake). I would love to see what that module could look like in game.

    3. DarthParametric

      DarthParametric

      I might put together a few screenshots of the steps when I set up the next one.

      Interiors are also going to require a lot more work, since you'll need to manually place probably dozens of new lights. Outdoor levels are easy by comparison.