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Status Updates posted by DarthParametric
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Working on a little something:
While doing so, the thought arises: what are those "wings" meant to be exactly? Giant Wi-Fi antenna?
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This starman is heading off tomorrow on what should be an eventful trip, one way or the other - https://imgur.com/a/3ZPQm
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So did the Beks and Vulkars ever get any official logos? It seems like there must have been some concept art for it or something at least. After all, what's the point of being in an illegal biker gang if you don't get a sweet jacket with a cool logo like a flaming skull on it?
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So does anyone that uses Steam want to report this idiot uploading a laundry list of other people's TSL mods to the Workshop?
https://steamcommunity.com/id/2CRI/myworkshopfiles/?appid=208580
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Trying out something new:
Still need to fill in the back after I chopped off all the head and neck parts of the original, plus add a shadowcaster mesh and fiddle with envmaps (ugh).
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Sony has delisted Cyberpunk 2077 from the Playstation store and offered full refunds for existing owners.
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Well they had no choice for Xbox at least. MS requires that all Series X/S games are backwards compatible with Xbone for the next 2 years. But that's really a non-issue. The game is capable of running better (although still pretty gimped) on Xbone S and PS4. Just like Red Dead Redemption 2. The problem was CDPR management pushing it out the door probably a year ahead of when it should have come out.
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I remember a dev report where they claimed Cyberpunk was barely out of alpha status in May 2019. Since then they were crunching up to 16h per day on 6 days a week.
Thats some serious mismanagement here. Glad they cut the game shorter than W3 to ensure quality though.
Do you think there's a chance they will patch in those abandoned features like wall running & subway via later DLCs? Especially the subway/railway is a must in terms of immersion, to be able to have some sightseeing at sections above ground.
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The demo we saw at the end of 2018 was absolutely a vertical slice, not an actual game. So my position has always been that the game as released was only in development for around 2 years, at most. That means the original April release date was an outright lie that was never realistic/never intended to be hit. It's very much a repeat of the Anthem situation, where the game languished in pre-production for half a decade without achieving much. And like Anthem, I expect we'll get an exposé from Schreier revealing some of the gory details in due course (he apparently already has some sources and is soliciting for more).
As to future changes through updates or DLC, who knows. However, I would be very surprised if, mechanically speaking, the game changed significantly given all the other problems it has, so don't hold your breath for stuff like train rides. Wall running may be a possibility, but I'd put it low on the likelihood list. That's one of the things that likely never actually existed outside the vertical slice. There are some things that are actual cut features though that still have remnants in the game files. Stuff like cloaking/invisibility cyberware (similar to Deus Ex), which is actually used by at least one enemy in the game but was originally also available for the player. Other things that might pop up in DLC would be decorating V's apartment, getting a new/upgraded apartment (apparently there is one upstairs in the megabuilding you can reach with the double-jump cyberware). An expanded crafting/upgrade system seems likely, since this is the sort of thing TW3 did with its expansions.
Everything is really up in the air at this point. The current state of the game and the time/resources required to fix it, plus how much of a knock-on effect that has with the multiplayer spin-off they are also supposed to be launching in a year, have probably put a crimp in whatever original plans management may have had. They are probably also in a bit of a bind logistically, because normally by this point post-launch DLC would already be well into production, since you need to keep your team occupied once they finish up their work on the main game (unless you just sack them all, as is common industry practice). But they probably have a lot of heavyweights, especially programmers, tied up working on patches that normally would have been cycled out by now. That's not only going to slow the whole DLC pipeline, it probably also means curbing any radical ambitions so as not to create any new problems. I would not be surprised if they actually end up scrapping some/most of their original DLC plans. They originally said to expect more than TW3, so presumably at least 3 expansions, but maybe they will decide to just cut their losses. But as I said, who knows at this point.
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No, as I said in the first post, this is a CAD model that will be 3D printed. So it will be a real physical object. Once it is exported as STLs for printing, it will be millions of polygons. Far too dense for use in a game. Besides, there are already mods that add Obi-Wan's ANH saber if you want a game version. I think one of Oldflash's ones adds it.
Further update - the clamp is mostly done, just need to add the transistors and the calculator bubble strip:
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I think it is pretty much done now. Comprises about 17 different components:
All that remains is the D-ring and the clamp bolt, but I think I will use actual metal parts for those. There's also something that sits inside the emitter, but I'm not 100% on the specifics of that - need to do some more research. I might also need to make some sort of insert that sits inside the clamp, to make it a bit more solid. This seems to be something people do when making props from real or replica parts.
Edit: Revised a few edges with some fillets. Updated pics.
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Well "gold" is just the locked content master sent off for physical manufacturing. These days it's typical to not worry so much since you can just fix/add things with a day one patch. Although there are rumours circulating that this particular instance is more critical and there is an issue requiring recalling the PS4 version altogether, since it may cause hardware issues (possibly bricking the console altogether). It could just be the usual internet BS though, impossible to say at this point.
But that aside, such a delay right before release is very unusual, mostly because of marketing. That is probably going to cost them 10s of millions of dollars, at the very least.
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What's the consensus on the Harbinger's "doctor" and "medical officer"? Are they the same NPC. or two different ones? They are labelled differently, one uses and officer body the other a soldier body, but both use the same head.
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Just out of the oven, freshly baked.
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Since I know there are some weirdos like @Untold Prophecy that like the ROTS version (for some reason), I figure I'll add a hack job conversion of it.
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That feeling when you have two and a half grand of new PC bits sitting there and waiting on a $5 part to turn up is holding up the whole show...
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Nah, I have a bunch of them. It's an adapter plate for the HSF to suit the AM4 CPU socket. I had a Noctua NH-D15S brand new in a box, unopened, that I bought for this system almost a year ago but never used (too lazy to install it). Needs the adapter to work with Ryzen. They are sending one for free, but air mail from the opposite side of the world.
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Anyone notice that the wall above the escape pods on the Harbinger is open to space? Was there ever a fix for that?
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Reasons why you don't make DP a moderator #62: I would permaban any person that made an April Fools post
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I saw someone talking about Visas having no teeth over on the KOTOR subreddit. Insteresting Visas fact: She also has two tongues.
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Is this hologram statue placeable:
only used in the computer room of the Elder's compound? I did a quick browse but couldn't seen any obvious uses of it elsewhere (on Lehon at least).
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I think I have some sort of MDLOps battered wife syndrome. Every few months I come crawling back, only to straight away go "Oh, right. That's why I walked out last time" http://dpimages.wheb.org/FU_MDLOps.jpg
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After various experiments, it seems Edward Scissorhands is the best MDLOps is willing to give up:
http://dpimages.wheb.org/FU_MDLOps_02.jpg
It reminds me of the issues I had with T7.
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After multiple reloads testing the Taris Upper City South medical center, I finally realised that Zelka Forn has the same voice actor as G0-T0 in TSL (and SWTOR Bounty Hunter companion Gault Rennow)
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The droid in the new Solo trailer looks a lot like one of the SWTOR droids if you ask me - https://i.imgur.com/tdMFGh0.png
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This kind of thing - https://swtor.jedipedia.net/en/npc/ancient-droid-defender
The ones you see on Tython in those old ruins, for example.
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I'm waiting for this policy change to turn out to be some elaborate scheme to round up all the porters and ban them.
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So if anyone is looking for mod ideas, here are some for K1 you could consider:
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Tsk, tsk, a dirty Override drop I see.
Presumably @KnifeMaster will be interested in this one.
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Let's just hope that our changes to resolve issue #247 don't make it incompatible with K1CP...
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That feeling when you discover that one of your sever hosts has apparently just vanished into the ether, taking ~10 years of SVN databases with it (and your last remote backup is several months old).
Merry Christmas indeed.....
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Big guns:
I had to do an update for my Harbinger Hull Fixes mod. While I was at it, I figured I should probably address something that has always bothered me. So I hacked up the Harbinger's exterior model, made some new gun meshes, and plonked it on top of the bridge. And since the bridge is just a reskin of the Endar Spire's bridge, it will also slot straight into K1. I think I might add some actual mesh frames to the glass as well, give those dirt stains something to actually accumulate around.
One drawback is that the guns now almost completely block the docking collar which I added previously. Oh well.
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Took a whole bunch of iterative fiddling with replacement UVs and edited/added meshes, but here's the end result of my first lightmapping test with KBlender:
https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html
Thanks to @seedhartha for adding that feature to KBlender. Works pretty well once you have everything dialled in.
This version is for K1CP. Now I just need to make some slight revisions to the version for my Dark Side Ending Cutscene Enhancement mod (mainly just baking shadows for the different stunt crowd).