DarthParametric

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DarthParametric last won the day on May 22

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1,972 The Chosen One

About DarthParametric

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    Dark Lord of the Sith
  • Birthday 03/12/1976

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    Male
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    : Oz

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  1. DarthParametric

    Help T3 Canderous Hologram Crash

    Unless someone changed the scripts to spawn in different UTCs, which seems highly unlikely, no. Wouldn't surprise me if that is at fault. What is it doing?
  2. DarthParametric

    K1 Monitor Frequency Fix

    TSL came out at the end of 2004 (on the Xbox). NWN2 only started development in mid-2004 (came out at the end of 2006). And even then I suspect it was only pre-production, concept art and the like, as it would have been all hands on deck to get TSL out the door in those last few months (and do the PC port).
  3. DarthParametric

    K1 Monitor Frequency Fix

    No. TSL uses Odyssey the same as K1. Obsidian only made minor changes to the engine itself. NWN 2 used Electron, a far more radical evolution of Aurora (NWN's engine), but that came after TSL at any rate.
  4. DarthParametric

    Help T3 Canderous Hologram Crash

    The UTCs in the MOD are pointing correctly to my custom hologram appearances. But I suppose I didn't reckon with people just dumping crap in the Override. @KoeJordan You said you didn't see candholo.utc in any of your "installation folders", but can you confirm it is not in your Override folder? The same goes for revanholo.utc
  5. DarthParametric

    Help T3 Canderous Hologram Crash

    That would suggest that the issue is something else then. Not sure what, as there isn't really anything special going on in that scene. You might just have to live without it. It's not critical to the game.
  6. DarthParametric

    Help T3 Canderous Hologram Crash

    The first thing is to establish whether the crash is caused by my models or something else. Copy the models from the TEST folder in the attached archive to your Override folder, overwriting when prompted. Check if it still crashes. If it loads without crashing, you won't see either Revan or Canderous but that's expected. Holo_Crash_Test.7z
  7. DarthParametric

    MOD:KotOR High Resolution Menus

    Not without manually editing every single module in the game, no.
  8. DarthParametric

    MOD:KotOR High Resolution Menus

    You need to attach a screencap of the issue.
  9. DarthParametric

    MOD:KotOR High Resolution Menus

    You patched the exe with UniWS and ndix UR's patcher?
  10. DarthParametric

    MOD:KotOR High Resolution Menus

    As per the instructions/readme, the map does not scale. That's not controlled by the GUI files, it's controlled individually by each module. As to the GUI itself, it doesn't scale it, it positions it properly to fit a widescreen resolution.
  11. DarthParametric

    Help T3 Canderous Hologram Crash

    The UTC is in the MOD.
  12. DarthParametric

    Help T3 Canderous Hologram Crash

    Both holograms are using appearance rows pointing to my custom models, so there shouldn't be a crash related to third party mod replacing the vanilla models they normally use. Are DP_HoloRevan.mdl/mdx and DP_Canderous.mdl/mdx in your Override?
  13. DarthParametric

    [WIP] High quality skyboxes

    Seems like the corners of the skybox model are pretty noticeable.
  14. DarthParametric

    Filenames for TGA Variants

    PMBIxx/PFBIxx (xx = 01-10) should be the ones you are looking for. All the armour textures follow this PSBAxx format. P = Player S = Sex. M/F for male/female B = Body A = Armour class. A is underwear, B is clothes, C/D/E/F/G/H are armour, I/N/M are robes, J is Revan's robes, K is the armoured flight suit, L is the dancer's outfit. In K1 this only goes up to J. xx = Texture variant