MVacc224

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Everything posted by MVacc224

  1. I'll head to Kashyyyk once I finish Tatooine to check this out. Thanks I'm a sucker for restored content.
  2. I play way too much pazaak in TSL for my own good haha thanks for making it easier on the eyes!
  3. Playing around with party member .utc files in the KotOR Tool may lead to some new mods once I get around to testing my alterations

  4. I'll keep that in mind for my next play thanks.
  5. I have the HDTP Ebon Hawk & Prologue Sensor Droids Fix installed, could one of them be the cause?
  6. Thank you to those who voted 5 stars for all of my mods!

    1. MVacc224

      MVacc224

      Thank you that means a lot I'm glad you are enjoying the mods & everything runs smoothly.

    2. Squall Lionhart

      Squall Lionhart

      I plan to use them my next playthrough

       

    3. MVacc224

      MVacc224

      Thanks and enjoy! I look forward to any feedback if need be.

    4. Show next comments  3 more
  7. Thanks! & for K1: 1. Open regedit. 2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\ on 32 Bit Windows, or HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node on 64 Bit Windows. 3. Add Key: "BioWare" (no quotes). 4. Add Key to BioWare Key: "SW" (no quotes). 5. Add Key to SW Key: "KOTOR" (no quotes). 6. Add String Value to KOTOR Key: "Path" (no quotes) with data set to "C:\Program Files\Steam\steamapps\common\swkotor\" (no quotes) on 32-bit Windows, "C:\Program Files (x86)\Steam\steamapps\common\swkotor\" on 64-bit windows.
  8. Yes but the game is still detecting the door as closed so I can't pass through despite being able to select the footlocker
  9. I really like the idea of Mira vs. Hanharr in the tunnels & the usage of the JJT as more than an abattoir. Nice placement of the pressue suit as a prop. Definitely looking forward to the finished product. Thanks for the time & effort!
  10. Debating whether or not I should create modular components versions of my Tweak Mods

    1. Sith Holocron

      Sith Holocron

      What are the pros and cons?

    2. MVacc224

      MVacc224

      Pros - If anyone wants a particular part of one of my mods but not the entire package then power to the people.

      Cons - More time spent on the KotOR Tool & TSL Patcher to separate said pieces.

  11. Clearly this Blast Door is open, but the game says otherwise...
  12. Anything with Proton Cores & combustible elements has my attention
  13. It's not so much the pacing for me because it always irked me that such a promising subplot was cut. If anything it's the difficulty of fighting legions as just HK-47. I found myself spamming shields, construction kits & multi-spectral emitters to survive. I'm incredibly grateful to the time & effort that went into the restoration.
  14. The appeal of Revan to me lies in his depth. I feel there's money to be made in a Mandalorian Wars prequel game that could culminate with Malak's Betrayal. Maybe even include the Exile.
  15. Funny thing is that I never realized the depth of these quests playing vanilla on the xbox. When I came back to play TSLRCM on PC & actually tried to get influence with Goto I happily discovered this. Part of me feels like Goto was supposed to play some kind of role in M4-78.
  16. I love it! Shouldn't this be in the TSL section? I used it for K1 as well & it doesn't cover heavy weapons, it just mutes their sound & removes their blast animation.
  17. All I know is Revan is still my favorite character no matter how badly they mess him up post TSL. I'll keeping holding my breath for a true KOTOR3...
  18. View File Classes, Feats, Powers, and Skills Tweak Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). Submitter MVacc224 Submitted 09/16/2014 Category Mods K1R Compatible Yes  
  19. 6,915 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
  20. Thanks to Sith Holocron for approving my repeated minor mod updates!

    1. Sith Holocron

      Sith Holocron

      Thanks for providing updates for your loyal downloaders.

  21. Thanks! Nice to actually see a K1 premium item in TSL, especially considering it was in the first teaser trailer for the Xbox way back when haha
  22. All of a sudden the KotOR tool can't detect my steam paths for K1 or TSL

    1. Sith Holocron

      Sith Holocron

      Seems like Steam has been giving lots of trouble lately. I hope someone comes up with a work-around . . . and fast.

    2. Squall Lionhart

      Squall Lionhart

      For some reason or another, Steam does not want to enter the registry data. You have to manually enter the key in yourself. Here's what you do: 1. Open regedit

      2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\ on 32 Bit Windows, or HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node on 64 Bit Windows.

      3. Add Key: "LucasArts" (no quotes)

      4. Add Key to LucasArts Key: "KotOR2" (no quotes)

      5. Add String Value to KotOR2 Key: "Path" (no quotes) with...

    3. MVacc224

      MVacc224

      Thank you I was also able to manually input the regedit path for K1 & everything works fine now. Seems to me that the latest Steam updates caused these registry issues. Hopefully it was an oversight & steam corrects it....