-
Content Count
72 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by MVacc224
-
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
-
Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you. Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you. Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you.
-
Hi. Sorry for the delay, I still get notifications to my email. This is the K1 Version of the mod. Installing it on TSL is probably what caused your issues. The TSL Version is called Feats Tweak.
-
- 16 comments
-
- graphic
- mass effect
-
(and 3 more)
Tagged with:
-
- 6 comments
-
- blaster bolt
- weapon
-
(and 2 more)
Tagged with:
-
Ask the Developer of Revenge of Revan....a Question.
MVacc224 replied to Logan23's topic in Revenge of Revan
Cool, any idea when you plan to release the UI for TSL? -
You peaked my curiosity so I did some digging in the KotOR Tool for both games. TSL's .2da tree contains a file called regeneration_e3.2da which pertains to a table showing force & vitality generation connected to time, class, level & stats. K1 doesn't have this file present. My hypothesis is that my mod works for K1 because of this absence.
-
It made absolute sense & yes you are correct. I did use 1.8.3's feats.2da file to build my mod. I did not change or touch anything in relation to the icons since I was aware that 1.8.3 had included the fix. I merely added it to my mod's changes list in case any vanilla player without TSLRCM wanted to use my mod.
-
Hello & yes you are correct! Welcome back!
-
I tested the mod on a full LS play of K1 before releasing it. I never encountered any issues. Thank you for the insight, I wasn't aware it had such consequences in TSL. Good thing I never thought about modding TSL's regeneration.
-
View File Remove Force Alignment Restriction - Robes Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible
-
View File Darth Malak's Armor - Sith Academy Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible Yes
-
4,413 downloads
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor. -
Version 1.0
1,511 downloads
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door. -
Gotcha, never even noticed. Thanks for indulging me, downloading & installing now!
-
Ah sorry I meant to say I did speak to her after the scene
-
I've been playing the Steam version, I think the Romance bug for Bastila might have been fixed or I didn't encounter it. I finished a LS game with a few mods installed and the romance didn't reset after the kiss.
-