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Found 18 results

  1. Version 1.0.0

    76 downloads

    INTRODUCTION I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again. ---------------------------------------------------------------- DESCRIPTION This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that). The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated. In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown. By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored. ----------------------------------------------------------------- INSTALLATION I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder. It's convenient that you make a backup of the original files before install it if finally you decide uninstall it. The files of the "After and Before" folder are not needed, they're only for to show the results. ----------------------------------------------------------------- UNINSTALL Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels) - Diagnostic room & Env Zone folder: m47_cpanel.tga m47_cpanel.txi (Not included in the original files, be sure of remove it) m47_mon1.tga m47_mon1.txi m47_mon2.tga m47_mon2.txi - Research & Development room folder dro_cpanel.tga dro_cpanel.txi (Not included in the original files, be sure to remove it!) dro_tk01.tga dro_tk01.txi dro_tk02.tga dro_tk02.txi dro_tk03.tga dro_tk03.txi dro_tk04.tga dro_tk04.txi ------------------------------------------------------------------ BUGS Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea... ------------------------------------------------------------------ THANKS To the TSLRCM and M4-78EP teams To Deadly Stream To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0' To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work. ------------------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  2. View File (VERY) ANIMATED SCREENS AND PANELS FOR M4-78 INTRODUCTION I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again. ---------------------------------------------------------------- DESCRIPTION This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that). The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated. In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown. By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored. ----------------------------------------------------------------- INSTALLATION I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder. It's convenient that you make a backup of the original files before install it if finally you decide uninstall it. The files of the "After and Before" folder are not needed, they're only for to show the results. ----------------------------------------------------------------- UNINSTALL Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels) - Diagnostic room & Env Zone folder: m47_cpanel.tga m47_cpanel.txi (Not included in the original files, be sure of remove it) m47_mon1.tga m47_mon1.txi m47_mon2.tga m47_mon2.txi - Research & Development room folder dro_cpanel.tga dro_cpanel.txi (Not included in the original files, be sure to remove it!) dro_tk01.tga dro_tk01.txi dro_tk02.tga dro_tk02.txi dro_tk03.tga dro_tk03.txi dro_tk04.tga dro_tk04.txi ------------------------------------------------------------------ BUGS Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea... ------------------------------------------------------------------ THANKS To the TSLRCM and M4-78EP teams To Deadly Stream To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0' To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work. ------------------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file. Submitter Obi Wan Pere Submitted 09/25/2019 Category Mods TSLRCM Compatible Yes  
  3. Version 3.0

    1,120 downloads

    Hello! This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game. The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator. This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch. Don't want to wait to watch these movies? Preview them on YouTube first, at REQUIREMENTS TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream. Optional: The High Quality Movie Patch on kotorfiles.com INSTALLATION -(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory -Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory -If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod UNINSTALLATION -Restore the backups you made of the original movies from the M4-78ep mod THANX Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools. Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team!
  4. I had a thread on Reddit that linked to an early M4-78 mod created a long, long time ago which didn't even use Vash in it. I'd love to have outside sources give some opinions. I haven't played it myself. It was created by a modder named Darth Shan way back in 2006. If anyone is interested in using this mod and giving feedback, I'll have a place for it in one of my videos in my (yet unreleased) YouTube M4-78 Documentary. You can provide text, or text with your own voice saying your words. There is a walkthrough provided by the mod author in the package so that should speed things along for you. If you're a person that doesn't have a problem starting up another playthrough virtually at the drop of a hat, you're cordially invited to help! A note: I am unsure of the compatibility with TSLRCM and/or the M4-78 EP, so I will leave that in your hands or whether you'd like to try it with either of them. (You are most welcome to try though!) Here's a non-GameFront link for it: Droid Planet Mod by Darth Shan Thanks for your attention, KOTOR community!
  5. Version 4.78

    74 downloads

    Want Kaah Gone: The Commemorative TexturePack by ndix UR Commemorate the release of the M4-78 "Want Kaah Gone" music video... with this handsome, albeit entirely frivolous, custom texturepack. You too can experience the amazing textures used in this wonderful new offering. Proudly display your ardent desire for Kaah to no longer be present with a set of "Want Kaah Gone" datascreen textures to call your very own. What? You can find the music video here: What? This silly little mod replaces the data screen textures for the M4-78 archon chambers for IS-24, ES-05, and M4-78. Special thanks to Sith Holocron, as the entire project, and these textures, were his idea.
  6. Version 1.0

    278 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron Release Date: 18.08.2017 Background: This mod was put together for people that wish to change the skyboxes in the M4-78EP mod. Whether you want Stoney's skyboxes for the nostalgia or if they find the alternate skyboxes are cooler – you now have more choices. Description: The cut droid planet M4-78 has had more than one single skybox since it was first dreamt up. Obsidian Entertainment - when creating M4-78 - used the cut Sleheyron skyboxes (that still exist within the K1 game files) and then altered them to use as the M4-78 skybox. The original intended skybox for M4-78 was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new custom skybox for the mod which consisted of buildings, a brown sky, and radiation for Stoney to use in his M4-78 mod. Stoney redid the skybox himself for the M4-78 Enhancement Project which had the background of a light orange sky with tall buildings. (That skybox is not included here as it’s already with the EP) This mod has three skyboxes to choose from: Stoney's M4-78 Version - by Quanon: This consists of the skyboxes made by Quanon for his 2008 M4-78. If you’re looking for have your M4-78 resemble the way it looked in Stoney’s original M4-78 mod, this is the one for you. Obsidian Version: This consists of the skyboxes intended to be used by Obsidian before M4-78 was cut. Sleheyron Version: Curious about what the Sleheyron skybox looked like? This’ll be your choice. The original Sleheyron skybox had no ceiling so Sith Holocron had to cobble one together. Installation: With choice comes responsibility. If you wish to use either the "Stoney Version" or the "Obsidian Version". Copy and Paste the files in the respective folder. You MUST overwrite the files already inside the override folder. (If you are unsure if you’ll want to keep the skybox, you can always revert back to the M4-78EP Skyboxes by copying and pasting the files within the “backups” folder.) Before you mention it, technically removing following files () from the Override will make the original Obsidian skyboxes from the mod appear. Its inclusion is mainly for simplicity’s sake. As for the Sleheyron version of the skybox, things are not so simple. As these files (with the exception of the ceiling texture) come from Knights of the Old Republic I, you’ll have to do some renaming of the files in the “Sleheyron Version” folder before you drop them into the Override. “LSL_sky01” should be “renamed to “DRO_sky1” “LSL_sky02” should be “renamed to “DRO_sky3” “LSL_sky03” should be “renamed to “DRO_sky0” “LSL_sky04” should be “renamed to “DRO_sky2” “LSL_sky05” should be “renamed to “DRO_sky4” Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox) Known Bugs: This mod shouldn't have bugs but if you encounter any, just PM me (N-DReW25) on Deadlystream. Incompatibilities: This mod is incompatible with anything that edits the skybox textures for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Permissions: Do NOT claim credit for this mod, as that would exceedingly rude. If you want to use Quanon's M4-78 Skybox in your own release, please contact the original author Quanon for permission. Special Thanks: Obsidian for not deleting all of M4-78 – or at least making it recoverable. Stoney for making the original M4-78 mod. Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. Zybl2 for making M4-78EP. Hassat Hunter for his continued work on the EP. Fred Tetra for Kotor Tool Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 2,116 downloads

    Abstract --------------------------------------------------- This mod was built & tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod & LiliArch's Savegame Pack LSMGWE 1.0. Changes --------------------------------------------------- This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe & Darth Malak's Armor.
  8. Version 1.0

    761 downloads

    Abstract --------------------------------------------------- This mod was built & tested using TSLRCM 1.8.3, M4-78 EP 1.1 & LiliArch's Savegame Pack LSMGWE 1.0. Changes --------------------------------------------------- This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
  9. File Name: Want Kaah Gone: The Commemorative TexturePack File Submitter: ndix UR File Submitted: 30 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Want Kaah Gone: The Commemorative TexturePack by ndix UR Commemorate the release of the M4-78 "Want Kaah Gone" music video... with this handsome, albeit entirely frivolous, custom texturepack. You too can experience the amazing textures used in this wonderful new offering. Proudly display your ardent desire for Kaah to no longer be present with a set of "Want Kaah Gone" datascreen textures to call your very own. What? You can find the music video here: What? This silly little mod replaces the data screen textures for the M4-78 archon chambers for IS-24, ES-05, and M4-78. Special thanks to Sith Holocron, as the entire project, and these textures, were his idea. Click here to download this file
  10. Hi, I've just seen some screenshots of the Sleheyron mod and I noticed how similar they look compared to M4-78. The sky, the colors, the area, the layout... I even compared the leftover textures and they looked similar (some Sleheyron textures were going to be applied to Dxun, as seen in the early screenshots for TSL). I came up with the theory that M4-78 is in fact Sleheyron, just after it has been colonized by the Sith. Is there any official connection between these "two" planets?
  11. File Name: M4-78 Alternate Skybox Pack File Submitter: N-DReW25 File Submitted: 18 Aug 2017 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron Release Date: 18.08.2017 Background: This mod was put together for people that wish to change the skyboxes in the M4-78EP mod. Whether you want Stoney's skyboxes for the nostalgia or if they find the alternate skyboxes are cooler – you now have more choices. Description: The cut droid planet M4-78 has had more than one single skybox since it was first dreamt up. Obsidian Entertainment - when creating M4-78 - used the cut Sleheyron skyboxes (that still exist within the K1 game files) and then altered them to use as the M4-78 skybox. The original intended skybox for M4-78 was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new custom skybox for the mod which consisted of buildings, a brown sky, and radiation for Stoney to use in his M4-78 mod. Stoney redid the skybox himself for the M4-78 Enhancement Project which had the background of a light orange sky with tall buildings. (That skybox is not included here as it’s already with the EP) This mod has three skyboxes to choose from: Stoney's M4-78 Version - by Quanon: This consists of the skyboxes made by Quanon for his 2008 M4-78. If you’re looking for have your M4-78 resemble the way it looked in Stoney’s original M4-78 mod, this is the one for you. Obsidian Version: This consists of the skyboxes intended to be used by Obsidian before M4-78 was cut. Sleheyron Version: Curious about what the Sleheyron skybox looked like? This’ll be your choice. The original Sleheyron skybox had no ceiling so Sith Holocron had to cobble one together. Installation: With choice comes responsibility. If you wish to use either the "Stoney Version" or the "Obsidian Version". Copy and Paste the files in the respective folder. You MUST overwrite the files already inside the override folder. (If you are unsure if you’ll want to keep the skybox, you can always revert back to the M4-78EP Skyboxes by copying and pasting the files within the “backups” folder.) Before you mention it, technically removing following files () from the Override will make the original Obsidian skyboxes from the mod appear. Its inclusion is mainly for simplicity’s sake. As for the Sleheyron version of the skybox, things are not so simple. As these files (with the exception of the ceiling texture) come from Knights of the Old Republic I, you’ll have to do some renaming of the files in the “Sleheyron Version” folder before you drop them into the Override. “LSL_sky01” should be “renamed to “DRO_sky1” “LSL_sky02” should be “renamed to “DRO_sky3” “LSL_sky03” should be “renamed to “DRO_sky0” “LSL_sky04” should be “renamed to “DRO_sky2” “LSL_sky05” should be “renamed to “DRO_sky4” Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox) Known Bugs: This mod shouldn't have bugs but if you encounter any, just PM me (N-DReW25) on Deadlystream. Incompatibilities: This mod is incompatible with anything that edits the skybox textures for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Permissions: Do NOT claim credit for this mod, as that would exceedingly rude. If you want to use Quanon's M4-78 Skybox in your own release, please contact the original author Quanon for permission. Special Thanks: Obsidian for not deleting all of M4-78 – or at least making it recoverable. Stoney for making the original M4-78 mod. Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. Zybl2 for making M4-78EP. Hassat Hunter for his continued work on the EP. Fred Tetra for Kotor Tool Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  12. M4-78 Movies Remade View File Hello! This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game. The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator. This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch. Don't want to wait to watch these movies? Preview them on YouTube first, at REQUIREMENTS TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream. Optional: The High Quality Movie Patch on kotorfiles.com INSTALLATION -(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory -Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory -If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod UNINSTALLATION -Restore the backups you made of the original movies from the M4-78ep mod THANX Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools. Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team! Submitter tjsase Submitted 07/08/2015 Category Media  
  13. When I talk to HK-47 about the sonic sensor, I get a journal entry that has the name of a force power from a mod. I have tried this on two different builds, one with HLFP 2.1, the other with HLFP 2.1, Full Force, and Force Zeal. Both times I had the same issue but a different power was listed as the journal entry. I've already removed both builds and i'm currently rebuilding my override. Is there a compatibility issue with force power mods and M4-78 or is there something I should be looking for when i'm installing mods? The force power mods I used were HLFP http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066 http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156 Full Force Mod http://knightsoftheoldrepublic.filefront.com/file/Full_Force_Mod;105957 Force Zeal http://www.algonet.se/~stoffe/forcezeal_v2.rar
  14. Today I am excited to announce; 1.8.3 is released. M4-78EP's update is released. For some background, M4-78EP's release was 1 year and 3 months ago. It has been 1 year and 3 months since TSLRCM 1.8.2 was released. What an exciting few years it has been for us! KoTOR 2 is a little over 9 years old, but the modding community still runs strong. Give KOTOR2 a happy 10th birthday next year, it deserves it! Let me take this time to thank all our followers; All the people who made this possible, who downloaded our mod, gave us feedback and spread word of TSLCRM into the world, all of our fans who voted us 10th in mod of the year 2012 and honorary mod of 2013, and of course all of the fans looking forward to M4-78EP. Once of our proudest moments and maybe the best reward of all is how Chris Avellone (@ChrisAvellone) himself tweeted about our 1.8 release! To reminisce a little, this all started with the usual response to complaints about TSLRP, which was that people should make their own mod, then they could complain. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did just that. TSLRCM was first released to the public on 24 September 2009. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. 1.4 was improved by patches 1.4a, 1.4b, 1.4c, and 1.4d. At this point, animator Savvy30039 decided to contribute her lean animation to the restoration, which was included in 1.4d. On 15 march 2010 was the release of TSLRCM 1.5. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs. Between 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other areas). On June 24th, 2010, TSLRCM 1.6 was released, featuring various cut scene tweaks, dialog bug fixes and more. On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod was integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.) Almost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. It was released on 24 july 2012. On 28 December 2012, after a long period of development, finally M4-78EP saw the light, adding a full grand planet to explore and experience more KOTOR2 gameplay in, and actually talk with Vash herself(alive as well), explaining some critical details about force bonds to the player, meanwhile uncovering the events which took place just before the Exile's arrival. Let's talk TSLRCM 1.8.3. As you can expect with the time it took, its considerable bigger than 1.8.1 and 1.8.2 combined. Don't expect major leaps though, 1.8's done pretty much everything possible to the game, instead 1.8.3 is just fixing all the tiny little snippets of little bugs that dare pop up from time to time. And even though we have been at it quite some time, there apparently are still vanilla issues around only to be found now. Like how messed up all the sound sets on the Ravager were, truthfully I hope after 1.8.3 there will be no need for a 1.8.4. Now let us shift gears to the M4-78EP update; Unlike TSLRCM 1.8.3, this patch is more than that; it is a true update, rather than a bug fixing patch. While many issues have been resolved, most of its development time has been used up on making new content, adding to existing content, and completely overhauling certain endgame cut scenes. While the change list for M4-78EP is quite minor, please understand the KoTOR’s game engine (Odyssey) is quite a pain to mod most of the time, so remember a lot of time and effort went into these changes. This update will also be released today! However, all of this work we have put into TSLRCM and M4-78EP, was not just for us, but for the entire community. We want everyone to experience a fun, full and non-frustrating play through of KoTOR 2. That is why we spent so much time on KoTOR 2 and that is why these updates are dedicated to you, our fans and community. Thank you for all the support these last 5 years, it has been amazing. ~The TSLRCM and M4-78 crew Download TSLRCM 1.8.3 HERE! Download M4-78EP HERE! It's advised to completely re-install The Sith Lords before applying 1.8.3. Afterwards, you can install M4-78EP (patched), then any compatible mods you desire...
  15. File Name: Remove Force Alignment Restriction - Robes File Submitter: MVacc224 File Submitted: 05 Oct 2014 File Category: Mods TSLRCM Compatible: Yes Abstract --------------------------------------------------- This mod was built & tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod & LiliArch's Savegame Pack LSMGWE 1.0. Changes --------------------------------------------------- This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe & Darth Malak's Armor. Click here to download this file
  16. File Name: Darth Malak's Armor - Sith Academy File Submitter: MVacc224 File Submitted: 05 Oct 2014 File Category: Mods TSLRCM Compatible: Yes Abstract --------------------------------------------------- This mod was built & tested using TSLRCM 1.8.3, M4-78 EP 1.1 & LiliArch's Savegame Pack LSMGWE 1.0. Changes --------------------------------------------------- This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door. Click here to download this file
  17. Clearly this Blast Door is open, but the game says otherwise...
  18. I have TSLRCM 1.8.3. and M4-78 EP 1.1 installed. I noticed in my overide that there are several .2da files like spells.2da and featgain.2da. I want to know if these mods are compatible: 1. Feat Progression for TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Feat_Progression_for_TSL;76583 2. Force Powers Feat Gain for TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Force_Powers_Feat_Gain_for_TSL;61185 3. Super Enhanced Mod for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_for_both_KOTOR_TSL;69389 4. Super Enhanced Mod Add On for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_Add_On_for_both_KOTOR_TSL;69846 5. Increased Attributes and Skills for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Increased_Attributes_and_Skills_for_both_KOTOR_TSL;67082 I really like gameplay balancing mods and character progression mods and just wanted to know if it's okay to override these specific .2da files. I really love TSLRCM and M4-78 EP, by the way.