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Everything posted by Kainzorus Prime
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Modders tool; Files changed with TSLRCM 1.8.3+
Kainzorus Prime replied to Hassat Hunter's topic in General Kotor/TSL Modding
1. You what. "Files changed with TSLRCM 1.8.3+" don't have anything to do with TSLRCM? 2. 'Aight. And no, you didn't tell me that. I did figure it out by comparison, though. -
Modders tool; Files changed with TSLRCM 1.8.3+
Kainzorus Prime replied to Hassat Hunter's topic in General Kotor/TSL Modding
Two things. 1. This should probably be a sticky in TSLRCM section 2. Could we have a rundown of what's changed in each file, for faster identification. For example: 207TEL n_commf002.utc - changed stats, items n_fatcomm002.utc - changed dialogue file (No, this isn't what's actually changed here, just an example) -
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
Look again. This isn't the prologue. The tooltip refers to a breach by hostiles. -
In hindsight, I'm glad I had a foresight to transfer my things from kotorfiles over here, when I came around.
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As I am professionally fond of saying - "Well, stuff." Still gonna need proxy to download if you're outside the US, otherwise it throws 'file not found' errors. I recommend filterbypass.me.
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- 28 comments
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- Darth Parametric
- Kainzorus Prime
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Modders tool; Files changed with TSLRCM 1.8.3+
Kainzorus Prime replied to Hassat Hunter's topic in General Kotor/TSL Modding
Oh, this I like. Saves me tons of time guessing what's changed and playtesting things for Overhaul updates. -
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'Aight. Being a cheating bastard with a warpband on my arm that I am, I have a pretty good test save for you - in the droid shop, with both HK in my party, and one still available for purchase at the same time. 000018 - Game17.zip
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Another thing I'm working on.
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TSL (Vanilla) In-Game Mysteries
Kainzorus Prime replied to Sith Holocron's topic in Knights of the Old Republic General
I've been wondering about one particular thing, especially since TSLRCM doesn't shed any light on it either. Vaklu wins the civil war and rules Onderon. Tobin gets slapped by Drexl larva as usual. But in this instance Kreia doesn't revive him and go "I'm with Vaklu, war's gone against him, Jedi have struck, they're on Telos" so he can go and bait Nihilus there - she has no way or reason of saying that since Vaklu won the struggle. So why did Tobin even go to Nihilus, and how did Tobin knew of the academy on Telos in this scenario? It's even more apparent plothole when you consider he wanted Onderon to sever ties with Nihilus and had Exile slaughter the Sith forces planetside and on the moon. And then he'd just go and rat to the guy he betrayed, after the victory was secured in Vaklu's favor? Wat. -
As most of you know, Bao-Dur can't equip robes and heavy armor. This is because all of his appearance.2da entries use a personal customized entries to account for his arm. Ergo, they use the same textures as regular versions of the armors, but the model itself is custom and includes Bao's mechanical arm. Obsidian didn't bother giving him the custom bodies beyond type F, which is the medium armor, which is also why he doesn't have heavy armor feat selectable in the game - it would simply crash because of the missing appearance.2da entries. So, my request would be to take the remaining armor models (body types G, H, K, M), and attach Bao's Arm to them, while retaining the UV maps to accomodate the textures, just like the stock bodies he uses now. While there are some concerns about there being a space between the head and body for the robes (body types I, N), using a custom mesh such as the following - http://deadlystream.com/forum/files/file/413-tsl-prequel-robe-replacement/ http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/ - should prove to be adequate, as very few people use stock robe models these days. Regardless, robe addition is secondary to the request of the missing armor types.
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- 28 comments
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- Darth Parametric
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File Name: TOR HK Skin Pack File Submitter: Kainzorus Prime File Submitted: 11 Jul 2015 File Category: Skins TSLRCM Compatible: Yes Author: Kainzorus Prime Mod Name: TOR HK Droids Skin Pack ************************* Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod. 2. Installation: ========= Copy the files of your choosing into the Override folder, overwriting as necessary. Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/? 3. Credits: =========== Special thanks to: Darth Parametric - for the original TOR HK Droids mod. Click here to download this file
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Version 1.0
4,602 downloads
Author: Kainzorus Prime Mod Name: TOR HK Droids Skin Pack ************************* Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod. 2. Installation: ========= Copy the files of your choosing into the Override folder, overwriting as necessary. Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/? 3. Credits: =========== Special thanks to: Darth Parametric - for the original TOR HK Droids mod.- 28 comments
- 21 reviews
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All those mods use TSLPatcher. The "put them anywhere" means "unpack them to a temporary location of your choosing and run the patcher", not "anywhere in the game's folders".
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As it says in the title, is it possible to make these three fully use the forward casting animation instead of upwards one? I should clarify that it's easy to force the game to use the animation itself through spells.2da editing. HOWEVER, even with all the relevant entries copied from, say force lightning, the beams still appear from midair above the PC's head, instead of casting from the hand. If anyone knows how to tweak this, let me know.
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Technically true, although I did unify the blaster proficiency icons with the other ones, so they no longer point straight to the left, but at an angle, like the others. I'm not sure about the galaxy map fix and its compatibility.
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I like it. Looks much more in line with the official cutscenes than the stock M4-78 ones. Sorry guys, those looked like they were animated in Blender and never exported into the game. These are a vast improvement both resolution-wise, and graphical effect-wise.
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I know, it's the three-pronged cowl.
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On the next episode of "Kain, update the goddamn Overhaul", Atris gets Sith robes for her corrupt moments in the finale of the game. Because yes, it does stand to reason that she has gathered more than just a room of Sith holocrons. Also includes facial corruption, and recolored bits of the robes, along with shiny shaders.
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So, were the major glitches people reported fixed? I've been waiting for them to be ironed out before going in deep with the Overhaul compatibility patch.
- 77 replies
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- KotOR
- Restoration
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Now with TOR HK-47. Also fixed the leg joints across the board.
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Well, that's kind of sad. With the myriad of options here, there should be a dark side option to blow up the planet. Perhaps someone will make a separate addon for TSLRCM enabling it.