Kainzorus Prime

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Everything posted by Kainzorus Prime

  1. I'd do a clean install of 1.22 ontop of TSLRCM and M4-78, just to be safe.
  2. A version for TSL was already released, this is the conversion of it.
  3. Seeing as they replace different models, yes.
  4. View File Qui-Don Jorn's Sabers 4.0 KotOR Conversion Author: Qui-Don Jorn/Kainzorus Prime Mod Name: Qui-Don Jorn's Sabers 4.0 KotOR Conversion ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR. 2. Installation: ========= Copy all the files into the Override folder. Overwrite as necessary. 3. Compatibility: ========= Mod is incompatible with other default hilt replacements, obviously. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 08/08/2014 Category Mods  
  5. Version 1.1

    12,737 downloads

    Author: Qui-Don Jorn/Kainzorus Prime Mod Name: Qui-Don Jorn's Sabers 4.0 KotOR Conversion ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR. 2. Installation: ========= Copy all the files into the Override folder. Overwrite as necessary. 3. Compatibility: ========= Mod is incompatible with other default hilt replacements, obviously. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  6. Technically, they've been made already. http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
  7. Videos don't get taken down because of the music, he'll just get a third party content acknowledgement. In extreme cases a copyright notice.
  8. No, and it shouldn't happen if you see the rest of the texture properly. Unless you mean it doesn't have the thin brown leather belt, then yes, that's intentional.
  9. List the mods you have. All of them.
  10. Well, I'm gonna go and pack up the K1 version for upload, I guess. Full credit to you Q, of course.
  11. Actually, he recently wanted me to send him his 4.0 hilts. It went along the line that he put them up for deletion before making backups, which was silly. But anyway, you'll have to ask him for permission first, if they were to be released again for either game.
  12. Yep, same here. Also Qui-Don Jorn's hilts version 4.0. Converted these into K1 even, since it lacked a proper, non-movie, replacement pack. Plus most of the stuff I made on my own or in tandem with other modders.
  13. ...It's like 30-45 minutes of gameplay, you really need to skip it? Why not just skip everything to the Ravager, while we're at it.
  14. Have you tried setting the .exe to a compatibility mode?
  15. Well, good on you. You made a good mod and learned something for the future.
  16. It doesn't, only modifies the existing appearances.
  17. The shader fixes from appearance.2da should remain. Aside from that, if you remove the .mod files without restoring the ones from backup folder, you'll break TSLRCM if you have it installed.
  18. It's fixed, but hasn't been uploaded yet, not every other issue was solved.
  19. I think I figured the problem with headless dark jedi, seems the previously-unused female variants of the Dxun ritual leader bodytype were incorporated by VP into his Trayus Rank reform mod, and by accident the modified head entries made their way into my mod, explaining headless people. This was now corrected. Also, as I couldn't find the cause for Serocco leader crash, I opted to switch out his appearance to an Asian PC head. Still looking into the Telos 208 crash.
  20. Didn't change their stats, so there must be another mod at fault there. Will look into the whole headless issue. Also note that female variants of these Sith Lords with long flowy skirts seem to be glitchy as hell, which is probably why you don't see these in the vanilla game. If it's not no texture on the bodies, it's missing heads. Still, not giving up, for the sake of diversity.
  21. PMBASD01 is the name, but the texture itself is Saul Karath's uniform. Not sure how that one slipped past QA testing. Easily fixed with a mod, like this one. http://deadlystream.com/forum/files/file/46-new-underwear/