Kainzorus Prime

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Everything posted by Kainzorus Prime

  1. Kainzorus Prime

    Star Wars jedi: Fallen Order

    It's still EA as publisher we're talking about, with their well-known executive meddling. That's reason enough to hold back and doubt EVERYTHING they say. They're guilty until proven innocent, by default.
  2. Kainzorus Prime

    Star Wars jedi: Fallen Order

    Early days? The game ships in 7 months. Everything is sorted by now, EA is just testing the waters of how much shit the community will swallow, and what can they cut out of the game to sell as a DLC later.
  3. Kainzorus Prime

    Episode IX - The Rise of Skywalker

    I went on about this in several threads, I can't be arsed repeating myself for n+1th time.
  4. Kainzorus Prime

    Episode IX - The Rise of Skywalker

    JJ possibly giving whoever-the-fuck directed The Last Trainwreck a finger, and retconning bunch of shit so the movies make a coherent trilogy? Sign me the fuck up.
  5. Kainzorus Prime

    Kainzor's Tinkerings

    This thread will contain all of my WIP mods as they come. For now, have a look at the few places featured in the TSL version of the NPC Overhaul mod. Dantooine Battle Mercs - No more 50 billion of 3rd Caucasian Male clones with shielding visor and prop weapons. Now they wield actual arms. Militia health was upped accordingly so they don't drop dead too early. Dantooine Salvagers - Never understood the concept of having them in rags. Sure, they're scavengers, but even scavs have money for some basic equipment. They had to get to Dantooine somehow after all. Telos Cantina - Trask, Gendar and Gadon return from the dead to work as Exchange enforcers. Commoners no longer wear the same 11th variant of clothing. Telos Exchange Offices - Consistent with Cantina appearances, plus giving the Black Vulkar Nikto characters more screentime again. Korriban Tomb - Always felt TSL robes are meant to be a design retcon, since they're shown in the Exile's trial, taking place before Jedi Civil War. So, the visions wear different master robes. Note that these may differ across games, as I have Deadman's Movie Robes installed. Nebelish is no longer a randomly dead Dustil. Nar Shadda Refugee Quad - Always bothered me that the refugees scraping the bottom of the barrel could still afford clean clothes. Especially when there are two variants of dirty ones in the game. Moar to follow.
  6. Kainzorus Prime

    Kainzor's Tinkerings

    That's where you're wrong. The TSL version is very near the release state. K1R version will take some time.
  7. Kainzorus Prime

    Kainzor's Tinkerings

    Both.
  8. Kainzorus Prime

    [WIP] High quality skyboxes

    Perhaps Quanon's old work would give you some ideas? -
  9. Kainzorus Prime

    Why does Visas survive?

    I think there was a comic that elaborated on it a bit better, but I have no idea on the details.
  10. Kainzorus Prime

    Kainzor's Tinkerings

    The K1 version should be, since I'll be basing that version of the Overhaul on K1R + K1CP installed on top of it. The TSL version of CP does majorily the same thing as the Overhaul, with few exceptions. I suppose they would be compatible if you installed the CP first, and then Overhaul on top of it.
  11. Took a while, but I finally managed to give 98% of the TSL areas their own different ambient and combat music.

    1. Show previous comments  3 more
    2. Sith Holocron

      Sith Holocron

      I'd love to see a list of which areas it was added to!

    3. Mephiles550

      Mephiles550

      Nice! This gonna be a release or for personal use only?

      I did something like that for JK3 and JK2.

    4. Kainzorus Prime

      Kainzorus Prime

      I can give you the list of additions in ambientmusic.2da As to the second question, it's possible to release it for TSLRCM, as these are just edited .git files to point for new entries in the 2da.

      HOWEVER, the method wouldn't be feasible for the entirety of M4-78, as the new separated industrial zone modules use the same named 804.git file, which is edited to account for split areas. Telling the patcher to implement a single instance of this file for all the separate modules breaks them, as I've discovered during testing.

      Unless the user was willing to manually edit the patcher to inject the separate .git files into specific modules, something that an average layman won't be able to pull off, OR the M4-78 received an update with separate .git files for industrial zone modules, the TSLRCM release would be the most we can hope for.

      1.thumb.jpg.4480ae64f9b36a13580cbd72adc70251.jpg

  12. Kainzorus Prime

    Kainzor's Tinkerings

    Good news children, the Light Side test runs went smoothly. M4-78 is also overhauled, and Patcher is being prepared for its component.
  13. Kainzorus Prime

    M4-78 Industrial Zone Radiation Fog Fix

    It's the simple things like this that make the experience more enjoyable.
  14. Kainzorus Prime

    Are There More Loading Screens in 1.5?

    Option 2 seems right. Also, yes, it's essentially the same cutscene that Extended Enclave adds, except in Korriban academy instead of Trayus Core. Unfortunately it's done much more poorly, with exile hologram missing their head, and facing away from Sion, and the dialogue being recycled from the standard Korriban academy module.
  15. Kainzorus Prime

    Are There More Loading Screens in 1.5?

    I also forgot to mention the 808 being the irradiated Central Zone, which also has a separate loading screen.
  16. Kainzorus Prime

    Are There More Loading Screens in 1.5?

    I'm not sure whether the old 804 module is specifically used for irradiated segment, and then just swapped with 809,10,11 when the radiation is cleared, or it's 809 with radiation fog blanketing it. Whichever is the case though, I'd do a shot without the radiation present. Also, if the assumption the irradiated segment uses the old full map, then that would be 804, rather than 809. As for 810, the shot of the room with line of war droids and the one firing at a holo target would do nicely.
  17. Kainzorus Prime

    Are There More Loading Screens in 1.5?

    Well, the new areas are 809, 810, 811. They all use the same loading screen as 804. I believe 809 is the first area, the 810 is the droid testing area, and 811 is the R&D area.
  18. Kainzorus Prime

    SKIN:Companions' Robes

    View File Companions' Robes Author: Kainzorus Prime Mod Name: Companions' Personal Robes ************************* Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe. 2. Instalation: =========== Place the files in the Override folder. 3. Required mods: =========== http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/ http://deadlystream.com/forum/files/file/101-visas-unmasked/ 4. Usage =========== The character's robe will automatically be added to the inventory once they become a Jedi. 5. REMOVAL: =========== Remove the files from the OVerride folder. 6. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Fair Strides - Inventory spawn scripts. 7. DISCLAIMER: =========== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 08/22/2015 Category Skins TSLRCM Compatible  
  19. Kainzorus Prime

    SKIN:Companions' Robes

    So, as usual, the human error was the cause.
  20. Kainzorus Prime

    HD MENUS AND UI Assets

    A much needed and appreciated upgrade. I hope there's a chance of integrating SithSpecter's Loading Screens in Color into this.
  21. Kainzorus Prime

    Download:Cassus Fett’s Unique Armor

    File Name: Cassus Fett’s Unique Armor File Submitter: Kainzorus Prime File Submitted: 24 Mar 2014 File Category: Skins Author: Kainzorus Prime Mod Name: Cassus Fett’s Unique Armor ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game. 2. Installation: ========= Run the patcher, find the armor in the game. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  22. Kainzorus Prime

    Download:Cassus Fett’s Unique Armor

    I'm gonna need more information than that.
  23. Kainzorus Prime

    SKIN:Companions' Robes

    Yes, I don't even need to look at the folder to tell you only have the texture files in the override, as that is the vanilla master robe model in that screenshot. Redownload the mod and make sure to put the mdl and mdx files into the override, that will sort it.
  24. Kainzorus Prime

    SKIN:Companions' Robes

    Post a screenshot.
  25. I'd assume it doesn't actually have any weapons or items equipped, and doesn't possess melee attack animations either. Editing its .utc file, giving it weapons and droid items would probably do the trick. Although I'm more curious as to how you even got them to attack you, since as far as I know they're just floating about as window dressing for the module.