Kainzorus Prime

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Everything posted by Kainzorus Prime

  1. I have very little time these days, as much as I'd like to be.
  2. Interesting. Can it also be applied to TSL?
  3. Governor mentions he has a master that would reward him with the lightsaber for killing the party. The guy mentioned would probably be one you're looking for.
  4. When we say "huge filesize", what's the estimate?
  5. Are you sure? It might be the "Complex Unarmed Animations" feat that connected with Unarmed Specialist feat, available to all Jedi classes, Handmaiden, and Bao-Dur. It makes the dodges in unarmed melee more dexterous and fancy than simple sidesteps.
  6. Now for an interesting question - would it be possible to have an ANIMATED skybox? You know, in the same way we have animated Holocron textures and such, using proceduralcycle argument in the TXI file. Would look really nice with a vortex if it worked properly.
  7. I'd look at the submission date, if I were you. The staff has been more than a little slow with approving this one on time.
  8. I thought we were way past April Fools now. Oh wait, I see this was uploaded and submitted then, but somehow only got approved 19 days later. Welp.
  9. It's still EA as publisher we're talking about, with their well-known executive meddling. That's reason enough to hold back and doubt EVERYTHING they say. They're guilty until proven innocent, by default.
  10. Early days? The game ships in 7 months. Everything is sorted by now, EA is just testing the waters of how much shit the community will swallow, and what can they cut out of the game to sell as a DLC later.
  11. I went on about this in several threads, I can't be arsed repeating myself for n+1th time.
  12. JJ possibly giving whoever-the-fuck directed The Last Trainwreck a finger, and retconning bunch of shit so the movies make a coherent trilogy? Sign me the fuck up.
  13. That's where you're wrong. The TSL version is very near the release state. K1R version will take some time.
  14. Perhaps Quanon's old work would give you some ideas? -
  15. I think there was a comic that elaborated on it a bit better, but I have no idea on the details.
  16. The K1 version should be, since I'll be basing that version of the Overhaul on K1R + K1CP installed on top of it. The TSL version of CP does majorily the same thing as the Overhaul, with few exceptions. I suppose they would be compatible if you installed the CP first, and then Overhaul on top of it.
  17. Took a while, but I finally managed to give 98% of the TSL areas their own different ambient and combat music.

    1. Show previous comments  3 more
    2. Sith Holocron

      Sith Holocron

      I'd love to see a list of which areas it was added to!

    3. Mephiles550

      Mephiles550

      Nice! This gonna be a release or for personal use only?

      I did something like that for JK3 and JK2.

    4. Kainzorus Prime

      Kainzorus Prime

      I can give you the list of additions in ambientmusic.2da As to the second question, it's possible to release it for TSLRCM, as these are just edited .git files to point for new entries in the 2da.

      HOWEVER, the method wouldn't be feasible for the entirety of M4-78, as the new separated industrial zone modules use the same named 804.git file, which is edited to account for split areas. Telling the patcher to implement a single instance of this file for all the separate modules breaks them, as I've discovered during testing.

      Unless the user was willing to manually edit the patcher to inject the separate .git files into specific modules, something that an average layman won't be able to pull off, OR the M4-78 received an update with separate .git files for industrial zone modules, the TSLRCM release would be the most we can hope for.

      1.thumb.jpg.4480ae64f9b36a13580cbd72adc70251.jpg

  18. Good news children, the Light Side test runs went smoothly. M4-78 is also overhauled, and Patcher is being prepared for its component.
    It's the simple things like this that make the experience more enjoyable.
  19. Option 2 seems right. Also, yes, it's essentially the same cutscene that Extended Enclave adds, except in Korriban academy instead of Trayus Core. Unfortunately it's done much more poorly, with exile hologram missing their head, and facing away from Sion, and the dialogue being recycled from the standard Korriban academy module.
  20. I also forgot to mention the 808 being the irradiated Central Zone, which also has a separate loading screen.
  21. I'm not sure whether the old 804 module is specifically used for irradiated segment, and then just swapped with 809,10,11 when the radiation is cleared, or it's 809 with radiation fog blanketing it. Whichever is the case though, I'd do a shot without the radiation present. Also, if the assumption the irradiated segment uses the old full map, then that would be 804, rather than 809. As for 810, the shot of the room with line of war droids and the one firing at a holo target would do nicely.
  22. Well, the new areas are 809, 810, 811. They all use the same loading screen as 804. I believe 809 is the first area, the 810 is the droid testing area, and 811 is the R&D area.
  23. So, as usual, the human error was the cause.