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Everything posted by Kainzorus Prime
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No, they're character-specific.
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These are the default textures from Hapslash's Obi-Wan. Easily enough transposed onto the KotOR-converted model by just rescaling them and placing on a single texture.
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Blog #95 - What do you LIKE or LOVE about M4-78 EP? (version 1.5)
Kainzorus Prime commented on Sith Holocron's blog entry in Sith Holocron's Blog
I have very little time these days, as much as I'd like to be. -
K1 Monitor Frequency Fix
Kainzorus Prime replied to Marauder's topic in Knights of the Old Republic General
Interesting. Can it also be applied to TSL? -
Governor mentions he has a master that would reward him with the lightsaber for killing the party. The guy mentioned would probably be one you're looking for.
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When we say "huge filesize", what's the estimate?
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New Animation unlocks with high Dexterity
Kainzorus Prime replied to TK-664's topic in Knights of the Old Republic General
Are you sure? It might be the "Complex Unarmed Animations" feat that connected with Unarmed Specialist feat, available to all Jedi classes, Handmaiden, and Bao-Dur. It makes the dodges in unarmed melee more dexterous and fancy than simple sidesteps. -
Now for an interesting question - would it be possible to have an ANIMATED skybox? You know, in the same way we have animated Holocron textures and such, using proceduralcycle argument in the TXI file. Would look really nice with a vortex if it worked properly.
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april fools MOD:[K1] Tach's Grunt Readjustments
Kainzorus Prime replied to ebmar's topic in Mod Releases
I'd look at the submission date, if I were you. The staff has been more than a little slow with approving this one on time. -
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It's still EA as publisher we're talking about, with their well-known executive meddling. That's reason enough to hold back and doubt EVERYTHING they say. They're guilty until proven innocent, by default.
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Early days? The game ships in 7 months. Everything is sorted by now, EA is just testing the waters of how much sh#t the community will swallow, and what can they cut out of the game to sell as a DLC later.
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I went on about this in several threads, I can't be arsed repeating myself for n+1th time.
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JJ possibly giving whoever-the-f#ck directed The Last Trainwreck a finger, and retconning bunch of sh#t so the movies make a coherent trilogy? Sign me the f#ck up.
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That's where you're wrong. The TSL version is very near the release state. K1R version will take some time.
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Both.
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Perhaps Quanon's old work would give you some ideas? -
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Why does Visas survive?
Kainzorus Prime replied to Spectrometer's topic in Knights of the Old Republic General
I think there was a comic that elaborated on it a bit better, but I have no idea on the details. -
The K1 version should be, since I'll be basing that version of the Overhaul on K1R + K1CP installed on top of it. The TSL version of CP does majorily the same thing as the Overhaul, with few exceptions. I suppose they would be compatible if you installed the CP first, and then Overhaul on top of it.
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Took a while, but I finally managed to give 98% of the TSL areas their own different ambient and combat music.
- Show previous comments 3 more
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Nice! This gonna be a release or for personal use only?
I did something like that for JK3 and JK2.
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I can give you the list of additions in ambientmusic.2da As to the second question, it's possible to release it for TSLRCM, as these are just edited .git files to point for new entries in the 2da.
HOWEVER, the method wouldn't be feasible for the entirety of M4-78, as the new separated industrial zone modules use the same named 804.git file, which is edited to account for split areas. Telling the patcher to implement a single instance of this file for all the separate modules breaks them, as I've discovered during testing.
Unless the user was willing to manually edit the patcher to inject the separate .git files into specific modules, something that an average layman won't be able to pull off, OR the M4-78 received an update with separate .git files for industrial zone modules, the TSLRCM release would be the most we can hope for.