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Everything posted by Kainzorus Prime
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Good news children, the Light Side test runs went smoothly. M4-78 is also overhauled, and Patcher is being prepared for its component.
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Are There More Loading Screens in 1.5?
Kainzorus Prime replied to Sith Holocron's topic in M4-78 Enhancement Project
Option 2 seems right. Also, yes, it's essentially the same cutscene that Extended Enclave adds, except in Korriban academy instead of Trayus Core. Unfortunately it's done much more poorly, with exile hologram missing their head, and facing away from Sion, and the dialogue being recycled from the standard Korriban academy module. -
Are There More Loading Screens in 1.5?
Kainzorus Prime replied to Sith Holocron's topic in M4-78 Enhancement Project
I also forgot to mention the 808 being the irradiated Central Zone, which also has a separate loading screen. -
Are There More Loading Screens in 1.5?
Kainzorus Prime replied to Sith Holocron's topic in M4-78 Enhancement Project
I'm not sure whether the old 804 module is specifically used for irradiated segment, and then just swapped with 809,10,11 when the radiation is cleared, or it's 809 with radiation fog blanketing it. Whichever is the case though, I'd do a shot without the radiation present. Also, if the assumption the irradiated segment uses the old full map, then that would be 804, rather than 809. As for 810, the shot of the room with line of war droids and the one firing at a holo target would do nicely. -
Are There More Loading Screens in 1.5?
Kainzorus Prime replied to Sith Holocron's topic in M4-78 Enhancement Project
Well, the new areas are 809, 810, 811. They all use the same loading screen as 804. I believe 809 is the first area, the 810 is the droid testing area, and 811 is the R&D area. -
So, as usual, the human error was the cause.
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I'm gonna need more information than that.
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Yes, I don't even need to look at the folder to tell you only have the texture files in the override, as that is the vanilla master robe model in that screenshot. Redownload the mod and make sure to put the mdl and mdx files into the override, that will sort it.
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Post a screenshot.
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I'd assume it doesn't actually have any weapons or items equipped, and doesn't possess melee attack animations either. Editing its .utc file, giving it weapons and droid items would probably do the trick. Although I'm more curious as to how you even got them to attack you, since as far as I know they're just floating about as window dressing for the module.
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The mdx and mdl files, along with the appearance.2da entry.
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P_BastilaBB
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I assume editing the .uti file and removing the character usage restriction to Mira would do the trick.
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It's bundled with these - https://deadlystream.com/files/file/1039-tsl-patcher-tlked-and-accessories/
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You're looking for ChangeEdit for the second one.
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eXtensive Dialog Overhaul -beta- for KotOR 1.03
Kainzorus Prime replied to Gimmick5000's topic in Work In Progress
I believe it appends additional entries via TSLPatcher, rather than just brute-force replacement of the file itself. But no doubt there's more stuff in there than vanilla dialog.tlk. -
Is it possible to Reset NPC's in KOTOR II?
Kainzorus Prime replied to David von Diemar's topic in General Kotor/TSL Modding
I believe slapping the .git file of a specific area into the override folder will keep resetting it into an unexplored state each time you enter that area. Useful for mod testing. -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Kainzorus Prime replied to Gimmick5000's topic in Work In Progress
I approve. Is it just for base 1.03, or does it also include changes made by K1R? -
Would be easy enough to make them tougher via utc edits.
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TSL Removed Mouth Cubes (Modder's Resource)
Kainzorus Prime commented on Ashton Scorpius's file in Modder's Resources
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Appreciated.
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Also make sure he has all the feats needed to actually use the saber. I typically just slap Proficiency: All on the NPCs to save time giving them specific feats.