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Everything posted by Kainzorus Prime
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PMHH01 Reskin to Mullet Man with Movie Dark SIde Transitions
Kainzorus Prime commented on Squall Lionhart's file in Skins
- 3 comments
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- 1
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- yellow
- transitions
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If you just replace the entry that decides between body only/full body+head entry, it should work. search for sith assassin entries and there should be one with a B in it. Change that to F, and remove the head numbers.
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Download:[KotOR] Prequel Robe Replacement
Kainzorus Prime replied to Kainzorus Prime's topic in Mod Releases
Now being showcased by Xuul.- 24 replies
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- Replacement
- Robe
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The n_Sithassn.mdl model you've extracted is used for Visquis' Ubese guards, if I recall right. Also, isn't the Sith Stalker mod a full head+body model, rather than separate head and body ones?
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So, what will it be now? Microtransactions? Tacked on multiplayer/co-op? Day-1 DLC with important story characters? Place your bets.
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Download:Bendak Starkiller Emblem Armour
Kainzorus Prime replied to redrob41's topic in Mod Releases
Since this is primarily a disguise item, Rob didn't bother to include a texture for a regular body armor that has the disguise placed over it. So it's pretty much intentional, and a limitation on how workbench shows things.. -
Interesting, and very well done. Also gives me an idea.
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Game keeps crashing at Serroco Veterans.
Kainzorus Prime replied to Mkilbride's topic in General Kotor/TSL Modding
Never encountered any sort of fiddly animations. Elaborate, as this is the most probable cause. -
Download:[KotOR] Prequel Robe Replacement
Kainzorus Prime replied to Kainzorus Prime's topic in Mod Releases
Did you have the robe in your inventory before installing the mod?- 24 replies
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- Replacement
- Robe
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KOTOR2 Lighting Color Glitch
Kainzorus Prime replied to Myriokephalon's topic in Knights of the Old Republic General
That's how it's supposed to look during the prologue on the Hawk. Show an example on Peragus, if you will. -
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A few questions on movie size & Hz.
Kainzorus Prime replied to Mkilbride's topic in Knights of the Old Republic General
Look here - http://www.lucasforums.com/showthread.php?t=212645 -
NPC Overhaul mod question.
Kainzorus Prime replied to Mkilbride's topic in General Kotor/TSL Modding
It does look up the install folder, I checked. Must be the fact you have steam version, I'm still running the original 4 CD one. -
NPC Overhaul mod question.
Kainzorus Prime replied to Mkilbride's topic in General Kotor/TSL Modding
But the problem is, the files here would have the same name, but very different properties. Mostly talking about utcs. This is the primary reason for this form of setup. -
NPC Overhaul mod question.
Kainzorus Prime replied to Mkilbride's topic in General Kotor/TSL Modding
Be happy I've included the option to automatically look up TSL's install folder, instead of having you choose it with each setup. That aside, who do you take me for? Don't you think if there was a way to make a unified install for this, I wouldn't have tried to do it? Ungrateful sods all around, I swear. Can't even be bothered to make a minimal effort for their own benefit. -
Sithspecter's Midsummer Mod-Off
Kainzorus Prime replied to Sithspecter's topic in General Kotor/TSL Modding
Make the TARDIS as an Ebon Hawk model replacement in the landing areas. It'd be hilarious. -
Sithspecter's Midsummer Mod-Off
Kainzorus Prime replied to Sithspecter's topic in General Kotor/TSL Modding
Do you mean, enter the already completed mods, or create a new one until 21 June? Because a week is kinda steep time to make something decent. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
What causes the issue, then? Just so I can try fixing it on my own. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
I see this constantly too. Doesn't matter which side you take, he's always gone afterwards. -
"Porting" from K1 to TSL
Kainzorus Prime replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
EA will continue sucking TOR dry for now. Because they're EA. Hell, their "brilliant" incentive to attract new people to that game is a Free to Play model that restricts free players in every way possible, instead of, gee i dunno, provide more rewards to subscribers instead. And let's not forget Disney shafted the 1313 game, which looked like it had some promise of being the second good game that didn't center on Jedi. First being Republic Commando. You could also count Bounty Hunter at your own peril. Also, I don't think a time period will matter to them, since Disney also announced all of the expanded universe is null and void, and only the movies are canonical. So they can make a game anywhere they want, and nobody will question the design decisions. Then again, TOR was already full of reused designs. Clone-like armors for the republic troops, Droideka-lookalikes for the empire. That smuggler ship looking like someone literally just merged Ebon Hawk and Millennium Falcon together haphazardly. But let's see how DA3 does. I eagerly await to see if there will be microtransaction BS, and any mod support. -
"Porting" from K1 to TSL
Kainzorus Prime replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
In tandem with EA, I suspect, as they bought rights to publish Star Wars games for Disney. Ergo, "Welcome to the world of Day 1 DLC, microtransactions, Origin, and games designed for Call of Duty crowd, in your Star Wars. Enjoy, give us money and be happy you're giving us money, scum." -
"Porting" from K1 to TSL
Kainzorus Prime replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
LucasArts doesn't exist anymore. Disney shut them down some months ago. -
Gee, not being ungrateful at all, are you? No sodding respect for people pouring their free time, out of their own free will, without any paid incentive, to make the gaming experience better for everyone.