Kainzorus Prime

Members
  • Content Count

    701
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Kainzorus Prime

  1. Did you have to overwrite the file when you copied it into Override?
  2. It might be a long shot, but try extracting the animations.2da from the Kotor Tool into the override folder, and see if there's any change.
  3. Might do that with 1.01. Probably gonna tweak these stunt/cutscene modules too, now that I look at them. Yes, it should be alright. Most of the K1 Enhancement is just textures as far as I recall.
  4. Just download Kotor Tool, extract appearance.2da file into your override, then run the installer. I've set the installer up to modify existing one most people have, as it's fairly common thing included in mods. Since you don't have one in override, the installer throws an error.
  5. I'll put up the K1 version friday afternoon, I think. TSL version should follow on the weekend. Also might set these models up to also replace the Council/Member body models seen on the Jedi NPCs.
  6. Finalized textures for the K1 robes, and their female variants. Bow down to DeadMan for porting these over, people, the man deserves the highest praise.
  7. File Name: [KotOR] NPC Overhaul Mod File Submitter: Kainzorus Prime File Submitted: 03 Apr 2014 File Category: Mods Author: Kainzorus Prime Mod Name: KotOR NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story. 2. Installation: ========= Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder. 3. Compatibility: ========= The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  8. Version 1.01

    17,220 downloads

    Author: Kainzorus Prime Mod Name: KotOR NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story. 2. Installation: ========= Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder. 3. Compatibility: ========= The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  9. Most likely this week. I'm nearly done with playtesting.
  10. I've had a look, if you have that mod installed, run my patcher one more time, and then put my uti file in the override manually, just to be safe.
  11. Kainzorus Prime

    Requests

    Thanks, I'll run with it and see how it works.
  12. Well, I don't know what mods you have installed, do I? List what you have to help me narrow possible conflicts.
  13. Kainzorus Prime

    Requests

    Another one of "help me find a texture" requests. I'm specifically looking for the lightning effect overlay that appars on the characters struck by force lightning - this blue, low-res aura seen here - as I plan to include a better one with update to Enhanced Lightning mod. I assume it's somewhere under FX, but I couldn't find it so far, any pointers?
  14. Did you place the ,uti file in the Override? And do you have any other mods that change Cassus' armor?
  15. Do they not realize the shitstorm that will follow this? Especially after the disaster that is TORtanic? There are limits to what they should joke about.
  16. You put #2DAMEMORY900# instead of row number 690 in appearance.2da.
  17. You're not supposed to tinker with that. It's set up that way to ensure the armor's .uti file retains the disguise property if the mod is installed on a non-vanilla appearance.2da file, for flexibility. Ergo, you tried to fix what wasn't broken in the first place.
  18. Did you get any errors during the installation? Also, you seem to have plenty of mod conflicts for both games, I wonder why that is.
  19. I test it on my own. Eventual bugfixes are done after people report them. Also the K1 version uses my own .mod files. TSL version is set up to replace ones inside the TSLRCM .mod files, for compatibility, as I doubt anyone will ever play vanilla game without it from now on. I might make a compatibility version for K1 Restoration once the full mod is out.