Kainzorus Prime

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Everything posted by Kainzorus Prime

  1. Kainzorus Prime

    Requests

    Does anyone have WoTOR handy? Or at least a good proxy that allows for downloads from filefront?
  2. You have to call the Captain out on his BS, if I recall right. Needs high awareness or intelligence for that.
  3. How about you list them first, so we know what they are, and which might conflict.
  4. Good, I'll shoot you a PM with the files once I have everything put together.
  5. Are there any other mods you've installed besides TSLRCM and M4-78?
  6. Soooo, let's see what we have here, among other things... Taris - No more low-poly human NPCs. Two droids at the apartments replaced with troops, since the Duros mentions bodies in the following dialogue, and droid junk hardly fits definition of body. Two of the three Vulkar mooks talking to Calo now have basic combat suits now. This is lower city, and you're part of one of rival gangs. you don't walk around in casual clothing. Dantooine - Elise is younger now, and looks like someone a middle aged man might be interested in, when she hooks up with Samnt. Mandalorian mugging the farmer on the plains is now red. I highly doubt a mook recruit blue Mando would lead a squad of Duros. Rickard and Handon now have differentiated clothes. Also, remember how Rickard says he was hunting Iriaz, but you never see a single bloody thing? Well, not anymore. You'll murderize at least two of them yourself, in the grove. Korriban - Czerka contracts with the Sith, so their people should oversee the landing pad and the store. The older of the two freighter pilots is now less decrepit, while still aged. Sith students are now differentiated, have robes and show signs of dark side corruption. Academy guards are now sith troopers. Yuthura also wears robes, while Uthar uses the white Sith Apprentice armor. Adrenas, being the steward of the academy and not an actual student as he says himself, is the only one wearing a sith uniform and using a blaster. Manaan - Mercs have armor, like any proper merc should. Differentiated some of the sith females. Now the one that shouts at you in East Ahto, one talking with male sith, two negotiators and Duan aren't clones. Swoop lounge people are no longer low poly, and two Grans are replaced by Duros, fitting their voices. Novice swoop racer and Cassandra now have combat suits. You don't race in casual clothing or dancer outfit. The sith arguing with the republic soldier is now higher rank than his peers.
  7. Did the composers change between the two games? If not, it might be a loophole to use the track. Also, I'd personally suggest some non-KotOR music altogether for the TSLRCM credits.
  8. Was it the same person as behind the Cathalan planet?
  9. Her? Her who? We can't avoid someone we don't know the name of. Who's been elevated to the status of Voldemort around here?
  10. After a brief pause, I'm continuing with my tinkerings, with the fixes for the NPC Overhaul and subsequent K1 version being on the forefront. Also, to finally release the working version of the Clone Trooper armors, I'm gonna need help of someone with solid experience with setting up TSL Patcher. Particulary in regards to appearance.2da entries and matching them to specific item's disguise property, so that correct disguise appearance is added to each armor after the mod is installed on a non-vanilla game. The initial release suffered greatly from this, and my inexperience with setting up that sort of flexibility. Full credit will naturally go to the person helping with this, once the mod is completed. Some W.I.P images of K1 Overhaul will also be coming soon.
  11. Finally, a high poly replacement that retains the original designs. Good work.
  12. Mod spotlights are rare these days, and these vids are objective and pleasant to watch. I approve.
  13. This also happens in vanilla game. Seems the turrets are placed too close to that diagonal ramp and "wake up" to that fact during combat. I once managed to push one all the way back to the console with force push.
  14. There was also one alteration to the female Sith Lords, the ones wearing the same masks as the trio in Freedon Nadd's tomb - I've attempted to give them the same body type as those male Sith, but it seems the default textures are glitched, resulting in a body covered in baremetal shader. This will also be fixed in the next revision.
  15. I checked the supposed Onderon glitch but couldn't replicate it. Like I said, I started building this mod after installing TSLRCM to make sure it's compatible. Plus some of the modules have no viable NPCs to alter, like the Valley of the Dark Lords, so they weren't included in the mod, so I can certainly say the random item spawning is not caused by Overhaul. Also I'm looking into the other mentioned issues, and will eventually update the file once I can replicate and resolve them.
  16. I kept away from Malachor and Peragus, since I knew VP did fixes on those modules already. But installing my mod last is a good idea.
  17. There are no misspellings. This happens if you choose to not install the modded textures and appearance.2da tweaks included with the very first module. I always make these larger mods with mind that people would use them in their entirety, rather than pick parts of them.
  18. I have to butt in and ask, where's that Handmaiden skin from, I've been hunting it for years without success.
  19. Ooookay, what are M4-78 droids doing on the Citadel during the Sith attack?
  20. Wonder if the new mining gear would work with VP's Peragus tweak, since it's just a .uti and texture change.
  21. You can open the changes.ini with notepad. Also never had that sort of bug happpen in Khoonda, and yes it is TSLRCM compatible. I wouldn't just stack multiple folders in Override, as TSL can read the subfolders unlike KotOR 1, but still won't be able to differentiate which same-named utc goes to which module.
  22. The installer is divided in a way so that you -have- to select each module to be patched. Part benefit of customizing an installation, part limitation of TSLPatcher. If you know how, you can modify the changes.ini files in the modules where Carth appears to exclude his utc's, and the appearance.2da changes. Or you could install this first, and then install the admirality mod. I specifically went with patching the .mod files, since Obsidian got lazy and many NPCs across multiple modules share the same utc names, leading to conflicts.