Kainzorus Prime

Members
  • Content Count

    701
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Kainzorus Prime

  1. Really? Which ones are missing?
  2. Note that you'll need to start new game or give yourself the armors again via console/save editor for the fix to take effect. So I advise selling the ones you have, then give yourself the new ones.
  3. Good work on 1.2. However, I see Kreia's still missing her hand. You could edit her .utc for that scene to use her two-handed model (I think it's the one with 'stunt' attached to it in appearance.2da), and just rename her evil textures to regular ones.
  4. Update - Fair Strides corrected the problem which caused the mismatches. Grab version 2.2 when it comes up. I've also updated K1 version preemptively, even though that one seemed fine.
  5. Pretty sure the cutscene is skippable, at least for me. The music is still glitched to play the same Sith theme as normal on Ravager, though, and that's after clean install of 1.8.3. Also, pretty sure Kreia says that she's the one who asked for Exile to be exiled, during her exposition talk with Atris in Holocron room. And I still don't see how the 'passing the mantle of Darth Traya' would work in the game as it is. Kreia is set up to be grand manipulator, making most major characters in the game end up dead or broken, as is her schtick. I don't see why she would leave exile for dead on Dantooine, then go to Atris and be all like 'Here, be a Sith Lord, I'm done'. It doesn't work, since you wouldn't leave a threat present in Kreia running around just to go for Atris, who virtually holds no power over you, as opposed to Kreia who has the 'I die, you die, force bond' card. What I'm curious about, is there any material in the game that made it past the concept stage regarding Atris being a party member, at least for Ravager. She has the portrait in the game files, and the concept had her face off against Nihilus, so I'm curious how far that went before being scrapped.
  6. For now, Installing this mod after TSLRCM, and then installing M4-78 and other mods seem to solve these issues, until a permanent fix can be found.
  7. I've had a look at the installer, and ran it myself again. It seems for some bizarre reason, if you have any other mod that adds to the appearance.2da, aside from TSLRCM, installed before these armors, OR you -don't- have TLSRCM installed, they get jumbled up again. So the effective solution is to install the game, install TSLRCM, install the armors, and then any other mods you might have. I will look further into this though.
  8. No, that's just a standard warning, since I've put a clean appearance.2da into the installer for those that don't have one in their override already. Open up your appearance.2da and grab a screenshot of the clonetrooper entries, would you?
  9. In the world ravaged by frolicking, our only salvation are landmines.

  10. That's impossible, not with all the failsafes against that precise type of bug that were put into the new version. Are you guys sure you're installing TSL version for TSL, and didn't try to install the K1 one by accident? Also have you tried restoring the files from the backup created during installation and then installing the mod again?
  11. There's also been a total conversion mod of Starcraft 1 and Brood War for Starcraft 2, including the sounds, music, and practically everything that could be carried over. Nobody complained.
  12. They do, as far as I'm aware. It's just the matter of having textures for them that support that effect. Try copying one of them from K1, along with its txi file.
  13. It's still the same engine. Aurora, used for Neverwinter Nights originally. But it would be neat to play through K1 with all of TSL's improvements.
  14. The prologue dialogue can be jarring, especially if it's compared to the responses of your regular PC later. Feels like the prologue responses were taken from KotOR 1, with the child-like glee for lightside option and highschool bully brute for darkside one. I'd just stick some random beeps with a note in there instead. Example: 1. Beep-deet-deet-vreeet. (Positive) 2. Vrrrrrreeet-beep-bonk. (Negative) And there we go. Alternatively, just give him one catch-all line, since I don't even know if there is an option "You chose a response that 3C-FD dislikes" or somesuch. As for Saedhe head, I really don't mind the change, the voice still fits the white guy. But if people are insisting, I think fake Batu Rem could use some distinction.
  15. He can't, since most are pre-rendered. Kreia's was easy enough to recreate, but don't expect people remaking the space battle scenes and such.
  16. Kainzorus Prime

    Requests

    Or you can use a proxy site to access it. You know it's working if the images show up unbroken. This is the link I use to access the site, since it's been permanently cached for me as one with correct proxy. http://tj3i3dpwy61nr4c6uoo4crnuy5zg.e5xlnaoqy2v.qjtv.e.s30.en.wbprx.com/file/Bastila_Romance_Glitch_Fix;86441x#1474913
  17. Yes, most of the sounds, and by extension music, are delayed from the point of Sion grabbing her face and onward.
  18. Does it visibly -glow- or is it just colorized bright red?
  19. Yes, I've downloaded it and this is what I call an actual HD. Probably as close as we'll get to ingame version. Two things though. Did you simply take the old cutscene's audio and pasted it over that one, or did you manually set up the sounds and music yourself? Second, there's a slight delay in sound effects and music between what's happening on the screen, from the point where Sion grab's Kreia's face and onward.
  20. Ok, it's obviously not in-game, so I won't ask that stupid question. But, how does it differ from the one provided by the offical HQ movies patch?
  21. Kainzorus Prime

    Requests

    Not sure what exactly it is you want there. Do you mean that you want these unique robes to each have it's own unique model?