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Everything posted by Kainzorus Prime
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If you mean the utc names/templates, it's just an example of Obsidian's lazy copy-pasting. Opening each utc shows the proper names of the characters. This is also one of the reasons this mod was made - plopping a utc into the override caused it to be changed across multiple modules that utc appeared in, often breaking the game.
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Are there any further updates planned? I'd like to know since I want to update the Overhaul for 1.8.3B, and wouldn't like to see an update pop halfway through making adjustments.
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I'm sure fiddling with her UTC file would do the trick. I don't plan on making a patch ofr the Loot mod since I don't personally use it. I am however going to update the mod for 1.8.3B
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- 6 comments
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- mesh improvement
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Taibhrigh's Female Player Head Replacement Skin (PFHC07)
Kainzorus Prime commented on milestails's file in Skins
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Darth Sapiens (and Deadman) present HD 2K Darth Sion
Kainzorus Prime commented on Darth_Sapiens's file in Skins
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Download:[KotOR] NPC Overhaul Mod
Kainzorus Prime replied to Kainzorus Prime's topic in Mod Releases
Compatibility is being worked on. -
Provide a screenshot.
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Altering Revan in Korriban Caves
Kainzorus Prime replied to forgetcanon's topic in General Kotor/TSL Modding
I actually meant the method I described in my own first line, not his attempts. -
Altering Revan in Korriban Caves
Kainzorus Prime replied to forgetcanon's topic in General Kotor/TSL Modding
Revan model is a full-body one, noted by F in the appearance.2da entry. Switch that to B and give him a proper head number from heads.2da and you should have some results. That said, I find the above method obnoxious myself. It's far easier to just pull Revan's .utc files from the module and make adjustments to them. -
Subtle, but very nice.
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I'd definately use the Ambient Occlusion part. Not sure about the rest.
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I don't see any difference apart from high contrast and depth of field.
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How big is your override?
Kainzorus Prime replied to VarsityPuppet's topic in General Kotor/TSL Modding
Well, if you were to look at my Override folder, it would be quite auspicious that I'm wearing baggy pants. That's a penis joke, by the way. 882 megs for K1. 1,78 gigs for K2. -
A Mysterious Object on the Republic Fleet
Kainzorus Prime replied to Sith Holocron's topic in The Old Republic
It's a Space Duck in disguise. -
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I will continue to hammer the point home.
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/bonk It's not porting, that head's used for Captain Gelesi on Onderon. It's just the matter of making it playable again.
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Star Wars Episode VII :The Force Awakens Teaser Trailer
Kainzorus Prime replied to VarsityPuppet's topic in Star Wars
/Silently judging you, while screaming bloody murder internally. -
Star Wars Episode VII :The Force Awakens Teaser Trailer
Kainzorus Prime replied to VarsityPuppet's topic in Star Wars
They will never find your body. -
Star Wars Episode VII :The Force Awakens Teaser Trailer
Kainzorus Prime replied to VarsityPuppet's topic in Star Wars
Ehh, the crossguard saber I can live with. Although it's still a ridiculously stupid design, EU-based or not. You try swinging that in the heat of fast-paced combat, with the hilt probably rotating in your grip, you're more than likely to singe your own wrists, if not sever them. Word around the speculation campfire is that the plot is gonna be centered around Anakin's lightsaber that Luke lost in ESB. Because apparently there are no Jedi or some nonsense, and nobody knows how to build a proper lightsaber anymore, so they're hunting down Anakin's to learn how the thing is supposed to be built. And it somehow ended up on Tattooine. This also explains why the cross-saber looks like a a flame and not laser beam and has these little blades. Because an amateur built it.