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ADG12311990 last won the day on March 27 2021

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About ADG12311990

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    Jedi Apprentice
  • Birthday 12/31/1990

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  1. I haven't played K2 in... a very long time, but after getting burnt out on TOR (Grinding achievements before an expansion release will do that), I went back and replayed both KotOR games. I forgot how much I love the entire Old Republic era... Now, I kinda want to start writing fan fiction again, which I did from 6th to 9th grade. Until a "Fan Fic reviewer" who reviewed KotOR fics pretty much shredded the first fic I posted. That didn't help my already shaky self-confidence when it came to fanfic writing

    One thing however, I don't get why some think M4-78 doesn't work with the Kotor 2 Subreddit mod build, I had no issues when I was playing with both the mod build and M4-78 (Apart from things that were already missing in the 1.5 release of M4-78)...


    1. DarthParametric



      I don't get why some think M4-78 doesn't work with the Kotor 2 Subreddit mod build

      It's not that it doesn't work (aside from people that continue to use Workshop mods), it's that it's terrible.

  2. I admit, I'm cautiously optimistic about the KotOR Remake. But, seeing the FanDumbass Menace getting worked up and digging through the twitter history of one of the writers, just to find SOMETHING to use in one of the outrage videos makes want to play the game even more.

    1. Vriff


      Agreed. It's pathetic.

    2. Stormie97


      It's an unfortunate reminder that the "GAMERS RISE UP" meme isn't baseless.

  3. My copy of "BioWare - Stories and Secrets from 25 Years of Game Development" arrived today, and the first section I went to was the making of KotOR (Naturally), and I was surprised to see a page about Sleheyron, including the internal design notes for the planet. Not sure if this is going to be help to anyone, or even this is already known, but still... nice to see something new about the planet.

    PS. Sorry for the pictures, No scanner atm, and had to go with my phone.



  4. So, I am using JC's "Fashion Line I - Cloaked Hybrid Robes" (Because for some reason, I love the way the KotOR 1 robes look, especially with the KotOR 2 cloaks), and I am running into the same texture incompatibility with the Twi'lek master that happened with JC's Fashion Line I - Cloaked Jedi Robes for K1 mod. I was wondering if you'd be able to make a compatibility patch for the Cloaked Hybrid Robes and this?
  5. Greetings all, after lurking, and occasionally interacting, I figured it was time to finally make a mod! However, it's an idea that almost everyone seems to have had at one point or another, but I figure since I was inspired by some of the mods that do the same, I might try my hand at it as well! And might as well make a WIP threat for this, and a few other ideas I have. For lack of a better name, I was just calling it "Custom Class Starter Outfits", and were separate items from the base clothing, but with custom names, and attribute and skill bonuses. The way it works is that when you are talking to Trask at the start of the game, and he mentions the PC's class "reputation", a script would fire that spawns a footlocker with the outfit, some credits, & the Republic Combat Suit from RedRob41's "Specialized Combat Suits for KotOR and TSL", and in the case of the Soldier; the Republic Commando helmet from BOS:SR. In my personal version, I had used the Republic Commando textures for the Male Soldier from BOS:SR, the Male/Female Scout and Scoundrel textures from the SCOUT/SCOUNDREL UNIFORMS mod, and tried to make my own Female Soldier reskin in GIMP (Which does not look good), but for this public version, I plan to get the permissions to use the textures. I had originally made this mod for personal use, so I learned some basic UTI editing, and even some scripting and dlg editing in case I ever wanted to submit this for others to use, of course since it was for personal use, it feels kinda overpowered, so I'm planning to start over again on the UTI's and had thought about giving the Scout and Scoundrel headgear as well, and then split the attributes and skill bonuses between the outfit and the headgear. Or Maybe even remove some of the bonuses. Any suggestions would be great! Here are the description and bonuses for the three outfits. I tried to stick with the class skills for each outfit, except for Persuade. Republic Scout's Vest Republic Privateer's Mesh Jacket Republic Commando Armor
  6. So, this summer I went to the local Comic Con in Colorado for the first time in two years (Life and school took priority), and got a replica of Revan's KotOR I Lightsaber (Or all the generic lightsabers in KotOR I & II, whatever you want to call it), with the plan to get Revan's TOR Lightsaber, and make a KotOR I Jedi outfit for next year's Con. Well, I finally got Revan's TOR Lightsaber. But, I think I might make a Prequel Jedi outfit first, then the KotOR I outfit.

    Yes, both blades are yellow, to match my KotOR I character; Aiden Surik (Who is the brother to Meetra Surik, AKA The Exile).


    1. Effix


      The TOR saber looks sick!

  7. I'm sure I am just not looking hard enough, but is there a tutorial on how to rotate static NPC's in a module in either game (e.g The Council members in the Enclave module)?

  8. I bought the book, and I really reccomend picking up a copy, Lots of stuff in there about the behind the scenes of the game, and some stuff about Sleheyron.
  9. This was posted this morning by "Poem Studios" Where to start... Lucasfilm doesn't owe "Poem Studio" a response. This feels like an attempt to get attention and make Lucasfilm look like the bad guy. The only reason there was any confusion about the nature of Apeiron was that the people working on it didn't know what the nature of it was. Some say it was a mod, others said otherwise. And the whole "needing a verified copy of the original game", wasn't it something like 3% of the game files was required to actually verify? And I love how the person who wrote this is trying to throw others under the bus, it reads like a letter from Alec Peters (If you followed the whole Axanar/CBS & Paramount drama, you'll recognize the name). As for burning bridges, "Poem"has no bridges to burn with Lucasfilm, they aren't going reply to this, reevaluate the mod, or even listen to any of the suggestions. They were trying to make something, using their IP, and, were most likely planning to try and crowdsource something with it, and that is why they came down on them And instead of accepting that fact and going "Well, we tried", "Poem" is trying to get the few people that actually believed Aperion was going to happen, and the "I hate Disney/I hate EA/I hate SWTOR" crowd to support them. I suppose pandering to those people may help you, but, I doubt it would because if this project actually happened, EA would come in and take over, and then the I hate EA/I hate SWTOR" crowd would turn on Poem faster than they could know.
  10. I can confirm this. I have it with a fresh install of KotOR 1, and K1R only. EDIT: Also, during the first cutscene with the council, Zhar isn't facing the camera when you first speak with the council.
  11. Hard to believe KotOR is 15 years old... Makes me feel old.

  12. Or maybe change his head to one of the other twi-lek heads? Maybe Xor's?
  13. ADG12311990

    Party Leveler K1

    Can't wait to use this mod! But, when I was installing with TSLPatcher, this error popped up. "Error: No instruction section found for file p_zaalbar.utc, skipping..." I mean, I can make the change with KotORTools, but I wanted to let you know!