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Showing content with the highest reputation since 11/26/2019 in File Reviews

  1. 2 points
    Great work. The lights don't take up too much space and help the temple come together. As a suggestion, I'd recommend making the lamps look a bit more "rustic". Perhaps they were just set up by the Sith inside, but corroded metal might fit the theme of the temple better. (Like the bases of these lights in SWTOR)
  2. 2 points
    Definite Darkside For THE WIN!!! Lol @JCarter426? You've Just made my day and night here now no more boring mute sounds *cheers and POUNCETACKLEHUGS HIM!!!* THE PANDA QUEEN LOVES THIS CHRISTMAS GIFT!!!! 😀😁!!!
  3. 2 points
  4. 2 points
    Hello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
  5. 1 point
    Thanks for this. No more workarounds to be able to read the files and I can finally switch to better software for audio editing.
  6. 1 point
    Specify in the description that the camera can be rotated up and down only in the first person. The file fix camera must be thrown into the folder Override
  7. 1 point
    Great work! Your modification is a work of art. I believe your next furor will be a similar modification for the Jedi Knights that Revan encounters in the courtyard of the Jedi Enclave and at the Star Forge (extremely beautiful robes).
  8. 1 point
    The computer panel from this mod (version 2.0.0) is a vast improvement upon vanilla version. The author paid great attention to details: beautiful animated screen, new panel with animated buttons, nice color palette. And the transparent version is awesome! In comparison, vanilla panel is so bleak and ugly. I highly recommend this mod!
  9. 1 point
    I got a chance to open up the dialogue file and look within, I really like the simplicity & direction of this mod. The wording is very immersive & believable. I recommend this mod to anyone that prefers a very smooth and laid back playthrough or dialogue style.
  10. 1 point
    Looks good. Instant Download. Edit: I really like the underclothing designs. Will you be doing this for all PCs (Male and Female)
  11. 1 point
    YAY!! Now there's variety when it comes to choosing the final color of my Lightsaber. A "Must Have" Mod.
  12. 1 point
    Excellent Mod. I'm glad that now when I give my party members (The Jedi Members of course) Jedi Robes, they will have their own Unique Robes based on their clothing as opposed to the Basic Robes everyone else wears. An absolute must have, especially if you use the Cloaks Jedi Robe Mod.
  13. 1 point
    the mod is great but one question. for some reason I am blocked in the bad end of the game when entering the star forge and the game is turned off and when I enter again. Is it game or mod error? Could you tell me how to solve it if you know the answer? thanks and I look forward to the full version as this mod is brutal. may the force be with you.
  14. 1 point
    I had my doubts about this mod, since the mod page doesn't display the changes made, and since I didn't want to download the whole thing to read the readme file, for whatever reason. Also because due to the great scope of this project, if I didn't agree with some of the changes, I'd either be stuck with them or not install the mod at all. Luckily, the authors recently provided a link to the mod's GitHub page, where all the changes are listed. And there's a ton of them. A ton. Not only that, but a multitude of fixes are actually numbered, and there's usually a link to the affected files when the issue is closed, where the changes.ini is provided. This means that at least some of the changes can be reverted, if so desired, by locating them in Override and removing them. Now, with all that said, the great majority of these fixes are 24 karat goodness. Facing issues, pathing issues, bugged quests... you name it. The companions' facing issues alone would already merit their own mod, and DarthParametric's magic hand performs UV mapping and clipping improvements to heads that needed them badly. Most of what is being offered here goes beyond appearance and UTC improvements, and are worth it. And while half of these fixes are unique to this mod, the other half is a compilation of mods made by a variety of authors, presented in a neat package. The K1CP basically fixes all the stuff that would make you go "oh well, it's a video game, after all". It really is impressive.
  15. 1 point
    This just screams classic Star Wars. As essential as its K1 counterpart.
  16. 1 point
    A perfect fit for JC's Biromantic Bastila mod.
  17. 1 point
    Great mod. Much better than the awful low quality textures used by default. This will certainly stay in my override for every M4-78EP playthrough.
  18. 1 point
    Naturally. It just brings back that scene from 1977.
  19. 1 point
  20. 1 point
    5 stars for Option B. This is the greatest thing for Canderous.
  21. 1 point
  22. 1 point
    Hey, thank you for making this. This was the first mod I wanted to say thanks for. Should've been there from the start. A sign the times are a-changing.
  23. 1 point
    Updated version of the patch only partially worked for me. 1. While my menus (Inventory, Party, et c.) were fixed, my HUD (Minimap, icons in the top right corner of the screen, et c.) did not change at all. 2. Even for the menus that actually were changed (Inventory, Party, et c., this patch used a clearly incorrect resolution, affected menus aren't stretched on the X axis now, they became somewhat stretched on the Y axis (albeit not as drastically). I didn't have 'equip_p.gui' anywhere in my game directory, I use Steam legacypc version of the game, my game resolution is 1366x768. Thankfully, I still had the previous version of the patch on my PC that I happened to download one day ago. Others may not be so lucky. Apologies for rating only 3 stars. It's a useful mod when it actually works, I used it myself numerous times already whenever I'm replaying KotOR 2, but I find it hard to rate a mod that doesn't function in the intended way anymore any higher. Unfortunatelly, it's not possible to post a review without issuing a rating.
  24. 1 point
    I played this great mod back in 2014, when it was still in a beta state. It is an awesome mod, i truly felt like playing a genuine KOTOR III! I highly reccomend it to anyone who played KOTOR I and II and wishes that a KOTOR III existed!
  25. 1 point
    Quite an enjoyable addon to the game. Would be worth installing as an endgame trial to determine how powerful your character truly is. Very challenging!
  26. 1 point
  27. 1 point
    Challenging. Immersive. & Enjoyable. For those that find the Undercity or the Sewers to be boring, sluggish, or easy. Ebmar has managed to breathe new life into the zone by "restoring" this NPC and giving it a new look. It is terrifying and powerful, and can easily be distinguished from other rakghouls allowing for tactical targeting. The change in size was an outstanding concept and feels very unique without seeming un-immersive. This will increase the difficulty slightly for each engagement, but if you have an accompanying difficulty.2da mod may result terrifying encounters with large predators and their poisoned tipped claws!
  28. 1 point
    I finally got a chance to install this and begin a playthrough with this mod. I took ebmar's advice and installed it alongside ShemL's mod & JCarter's mod. The game sounds beautiful and dynamic. The vanilla force SFX can be overused and if you've played through the game over 5 times, may become irritating. Ebmar's Force Powers Sound Pack diversifies the sound being heard and amplifies the feeling of power behind using the force. The enhanced SFXs add to the immersive feeling of being a Jedi or Sith. Star Wars relies on SFX for crafting an immersive experience. Ebmar has built upon that legacy to bring an authentic and powerful sound pack to re-engage players with kotor!
  29. 1 point
    I don't know what to say! How do you people still come up with this ideas that add so much flavor to this old but awesome game? I swear, this game only gets better every time I visit this site. Thank you so much for your work. Will use this mod ALLWAYS.
  30. 1 point
    A solid go-to tool! A perfect match for tga2tpc indeed. I agree with @DarthParametric that the author should at least -- But can't really see myself giving a review less than a ***** for this beauty. Thanks!
  31. 1 point
    These are amazing! The blue is a little lighter than I'd like; a deeper, slightly darker blue would look better in my opinion but overall these are the best looking blades!
  32. 1 point
  33. 1 point
    Awesome mod, think it may have made sense to just make the cloak skinnier to avoid the clipping issues, but the mod looks too damn cool to care. Great mod, definitely keeping this one, mods like this keep the game alive! Thanks for making this great mod and it's sister mod without the cloak Stormie!
  34. 1 point
    Interesting mod, lots of potential! Nice voice splicing, by the way. Most of the lines are super recognizable for those that played this game bazillion times, but they're still fun to hear. Although this mod certainly adds to the replay value, at this stage I feel the Genoharadan faction is way too similar to the Exchange. They have the same base of operation and the storylines are directly linked. The new fight sequences and additional dialogues are nice but don't feel particularly refreshing. Completely separating the Genoharadan storyline from the Exchange storyline and change its base of operation to another planet (something like Telos surface military base) could potentially boost replay value. I would suggest adding some motivation for the Exile to go after Genoharadan. Perhaps instead of the Exile being kidnapped, its one of his/her companion like Atton that's kidnapped. And despite Kreia's disapproval, the Exile decides to go after the kidnapper and is lured to another planet for a final confrontation.
  35. 1 point
    It has the potential to be one of the most powerful KotOR-modding-tool for its versatility, if only it works without one major flaw. Currently it failed to save the module post editing -which luckily I made a backup earlier, just in case of-. But even then, having it paired with K-GFF does made my modding QoL improved! With the Toolset's friendly-and-easy-to-navigate UI and K-GFF effective-and-efficient worksheet, they get the jobs done quicker and precise than ever. Many thanks for creating and developing this tool, FS! In-app screenshot:
  36. 1 point
    working good thanks, good for the "silent strong type" Player Characters out there
  37. 1 point
    Absolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
  38. 1 point
    This alongside the necessary mods to get it working has given the game a breath of fresh air! I can see everything so clearly now and in fullscreen! Thank you so much for this.
  39. 1 point
  40. 1 point
    Armors are awesome! Good job guys! I do have a question, this isn't just something I have noticed here, but I noticed it on Bastila's normal outfit. There is this weird glitch where you have phantom outfits that are partially see through. Some of the helmets for me are see through. Is there a way to fix this?
  41. 1 point
    The lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
  42. 1 point
    wonderful improvement JCarter, plenty of difference now !! the improvement is more noticable in the Gran(s) if you ask me. always hated these LQ Low Poly characters. Running smoothly on my end without K1R with K1 Lite Upgrader 1.2 from By a Future pilot btw.
  43. 1 point
    This mod is an important part of my playthrough, thanks! Permanent spot in the mod list has been filled.
  44. 1 point
  45. 1 point
    I'm currently on a playthrough with this mod and it's excellent, I love the visual changes of various NPCs!
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point