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Showing content with the highest reputation since 03/02/2020 in File Reviews
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3 points
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2 pointsI had my doubts about this mod, since the mod page doesn't display the changes made, and since I didn't want to download the whole thing to read the readme file, for whatever reason. Also because due to the great scope of this project, if I didn't agree with some of the changes, I'd either be stuck with them or not install the mod at all. Luckily, the authors recently provided a link to the mod's GitHub page, where all the changes are listed. And there's a ton of them. A ton. Not only that, but a multitude of fixes are actually numbered, and there's usually a link to the affected files when the issue is closed, where the changes.ini is provided. This means that at least some of the changes can be reverted, if so desired, by locating them in Override and removing them. Now, with all that said, the great majority of these fixes are 24 karat goodness. Facing issues, pathing issues, bugged quests... you name it. The companions' facing issues alone would already merit their own mod, and DarthParametric's magic hand performs UV mapping and clipping improvements to heads that needed them badly. Most of what is being offered here goes beyond appearance and UTC improvements, and are worth it. And while half of these fixes are unique to this mod, the other half is a compilation of mods made by a variety of authors, presented in a neat package. The K1CP basically fixes all the stuff that would make you go "oh well, it's a video game, after all". It really is impressive.
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2 pointsHello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
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1 pointAfter seeing what this looks like in game, I had to write this review. The head is just a massive improvement on the original in every conceivable way. This is one of the heads I've never used before in a playthrough due to it looking quite bad, but I always was taken with the battle wounds on it. To keep this brief, Dark Hope's reskin breathes life into one of the shittiest male heads in the original KOTOR. The only reason I am giving it 4 stars and not 5 is due to the final dark side transition looking a bit too clean for my liking (and I am a biased dark side player). Specifically, the whites of the eyes are way too clean (the one thing the original got right was making the blood vessels in the eyes very prominent), it could also use a few more veins on the face. The irises are quite well done, so it's encouraging that the creator listens to feedback and works on improving. Personal bias aside, an excellent reskin.
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1 pointThe computer panel from this mod (version 2.0.0) is a vast improvement upon vanilla version. The author paid great attention to details: beautiful animated screen, new panel with animated buttons, nice color palette. And the transparent version is awesome! In comparison, vanilla panel is so bleak and ugly. I highly recommend this mod!
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1 point5 stars for the long sword option, since it makes more sense storywise. It's definitely better than having her pull a vibrosword out of nowhere, and the long sword is a far more elegant choice for the scene as well. In my eyes, pulling a lightsaber would contradict the fact that she had been searched by the Peragus medical personnel. And even if her mind control was a possible explanation for that, she wouldn't have had the opportunity to gather the materials to construct a new one after being cast out, and it's unlikely they let her keep hers after being stripped of everything else. Other than that, I would welcome an optional install that repositioned that particular camera shot to make the soldier's body more visible.
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1 pointUpdated version of the patch only partially worked for me. 1. While my menus (Inventory, Party, et c.) were fixed, my HUD (Minimap, icons in the top right corner of the screen, et c.) did not change at all. 2. Even for the menus that actually were changed (Inventory, Party, et c., this patch used a clearly incorrect resolution, affected menus aren't stretched on the X axis now, they became somewhat stretched on the Y axis (albeit not as drastically). I didn't have 'equip_p.gui' anywhere in my game directory, I use Steam legacypc version of the game, my game resolution is 1366x768. Thankfully, I still had the previous version of the patch on my PC that I happened to download one day ago. Others may not be so lucky. Apologies for rating only 3 stars. It's a useful mod when it actually works, I used it myself numerous times already whenever I'm replaying KotOR 2, but I find it hard to rate a mod that doesn't function in the intended way anymore any higher. Unfortunatelly, it's not possible to post a review without issuing a rating.
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1 pointI finally got a chance to install this and begin a playthrough with this mod. I took ebmar's advice and installed it alongside ShemL's mod & JCarter's mod. The game sounds beautiful and dynamic. The vanilla force SFX can be overused and if you've played through the game over 5 times, may become irritating. Ebmar's Force Powers Sound Pack diversifies the sound being heard and amplifies the feeling of power behind using the force. The enhanced SFXs add to the immersive feeling of being a Jedi or Sith. Star Wars relies on SFX for crafting an immersive experience. Ebmar has built upon that legacy to bring an authentic and powerful sound pack to re-engage players with kotor!
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1 pointIt has the potential to be one of the most powerful KotOR-modding-tool for its versatility, if only it works without one major flaw. Currently it failed to save the module post editing -which luckily I made a backup earlier, just in case of-. But even then, having it paired with K-GFF does made my modding QoL improved! With the Toolset's friendly-and-easy-to-navigate UI and K-GFF effective-and-efficient worksheet, they get the jobs done quicker and precise than ever. Many thanks for creating and developing this tool, FS! In-app screenshot:
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1 pointThe lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
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