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About This File

You see before you the culmination of eight months of effort, or there about.

 

This is a PUBLIC BETA of a new KotOR Toolset, whose central focus is as a level-editor. This means that the tool's main job is to edit levels, and to go along with this, I've built editors for most of the games' file types: UTC, UTD, UTE, UTM, UTP, UTS, UTT, UTW, ARE, IFO, GIT, and NSS.

 

The Toolset cannot do the following things yet: UTI files, DLG files, anything beyond extracting models, no texture support whatsoever (no viewing, no extracting, nothing), and no support for walkmeshes of any kind (.wok, .dwk, and .pwk).

 

This Toolset should be intuitive and easy to use, or at least that is my sincere hope. I've taken great pains to label mostly everything in layman's terms and also to explain things whenever I can. Most people wouldn't know the amount of effort and time I've put into this project, but it's all I can do to hope that people find it useful, easy to use, and most of all, helpful to new modders.

 

The documentation is rather sparse at the moment, but I hope that I (or any volunteers...) can expand on things later on, as well as continuing development.

 

Lastly, this is a PUBLIC BETA!!! I am expecting bugs and errors, so please by all means report them.

 

Credits:
Bioware -- For their NWN documentation PDFs on most of the file formats, which I referenced heavily (and ripped off some screencaps of in the read-me. :P)

 

tk102 -- For creating the programming libraries I've used to create this Toolset. Otherwise, I'd have been lost in a lot of backtracking... :(

 

Sithspecter, LiliArch, 90SK, Malkior, Dastardly, Logan23, Rece, and Canderis -- Support, advice, and more than a few talks asking for opinions on how something looked, or how best to design this or that piece. Also, most of them helped out in a Private Beta earlier this month.

 

Sithspecter -- Icons used in the Area View. He just couldn't stand those colored circles I'd been using... :P

 

Logan23 -- Initial testing and advice from the perspective of a heavy user.

 

If there's anyone I forgot, please mention it and I will correct this issue.

 

Permissions:
You are allowed to use this program for any use, so long as it isn't illegal and is not for profit. In addition, if you were to produce a mod using this tool, I'd greatly appreciate a mention in the read-me. :)

 

You ARE NOT allowed to re-upload this program anywhere without my express permission. If I want it up somewhere, I will upload it there myself, thank you very much.


What's New in Version BETA

Released

  • 12/25/2015 ~=~ First release, Public Beta
  • Like 1



User Feedback

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ebmar

  

It has the potential to be one of the most powerful KotOR-modding-tool for its versatility, if only it works without one major flaw. Currently it failed to save the module post editing -which luckily I made a backup earlier, just in case of-. But even then, having it paired with K-GFF does made my modding QoL improved! With the Toolset's friendly-and-easy-to-navigate UI and K-GFF effective-and-efficient worksheet, they get the jobs done quicker and precise than ever. Many thanks for creating and developing this tool, FS! :cheers:

In-app screenshot:

Spoiler

K_Toolset_SS.thumb.PNG.003c8b535cdee6bd68c239ad94888e72.PNG

 

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