331 files
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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2
=====================================================================
AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
UPDATED RELEASE: 02 JUN 2020
CURRENT RELEASE: 25 JUL 2024
GAMES: Star Wars Knights of the Old Republic II
Description:
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The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.
So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix .
Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here.
There are FOUR different versions of the Galaxy Map texture that you can use!
Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan.
Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map.
Here's a video that shows the textures in the game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
Installation:
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Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder:
SWKotOR2/Override
Uninstallation:
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Take them out again.
Known Bugs:
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None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
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Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
1,652 downloads
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More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)
More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) (version 1.2)
===============================================================================
ORIGINAL RELEASE: 25 MAR 2017
UPDATED RELEASE: 31 MAR 2017
LATEST RELEASE: 03 NOV 2018
NOTE: The definitive version of this mod can be found here! This is the old version...
GAMES: Star Wars Knights of the Old Republic 1 & 2
Description:
============
When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. The led to the original animated monitor mod called "KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map)".
The screen in this separate version are much closer to the original screens included with the game. They are still animated though. (See animated picture below.) I have updated the fourth screen with a new picture - using one of the screens usually seen on the bridge of the Harbinger but recolored to the Ebon Hawk monitor color scheme. (Besides the old version of that section was static before and something about that irked me.)
Recently, Dark Hope has recently Animated Ebon Hawk's Screen HD, which adjusts many of the other panels seen in the cockpit and throughout the Ebon Hawk. With permission granted to me to adjust the credit, I decided to bring to the monitors in her textures in line with my other monitors.
(Size reduced for screenshot purposes. Texture is sized at it's original 2048 x 2048.)
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
Installation:
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Decide whether you want the monitors to have glass-like overlay or not and copy the TGA files and the TXI files from the appropriate folder. Place those files in the Override folder.
Uninstall:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
=======
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
Xarwarz: For putting together the original texture of the monitors surrounding the galaxy map!
@Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
@ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
Here's what it looks like in the actual game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
BTW: Looking for something a little more vibrant? Check this mod for an alternate look.
2,669 downloads
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Black Core Blades
By Rtas Vadum
Changes the core(i.e the white area of the blade), to black. The same blade colors are used, thought different hues.
1,100 downloads
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Darth Nihilus Mask Fix
By 90SK
This mod replaces Darth Nihilus' default mask with a more stylistically accurate version similar to the mask depicted in the KotOR 2 concept art. This mod will change the appearance of Darth Nihilus to the updated version in all in-game appearances he has.
4,344 downloads
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Custom Party Member Portraits
By Shem
Original Review on FIlefront:
As promised, the Knights of the Old Republic II update of Shem's Custom Party Member Portraits mod is here! For those of you unfamiliar with the mod, Shem has replaced all of the party member portraits--and I mean all party members. The new portraits are close-up screenshots on a light-colored background, as opposed to the hand-drawn style of the originals.
Now, one of the major differences between KotOR I and KotOR II is that in K1 there are only nine party members, and that was it. Well, ten if you include Trask. And you can't change any of their alignments (without cheating ), so they have no dark side transitions. Well, in K2, everything changes. There are a total of twelve party members, several of which have dark side transitions. And of course Shem has made new portraits for each party member, dark side transitions included. Note that this only applies to the five trainable Jedi: Atton, Bao-Dur, Brianna the Handmaiden, Mical the Disciple, and Mira. If and when they fall to the dark side, they will get the Sith eyes featured in one of Shem's other mods. Visas doesn't have any eyes, so instead she gets a different color background, and she faces in a different direction. Oh, and Bao-Dur also has his dark side tattoos.
Now, remember how I said that every party member gets a portrait? Well, yup, all of them, including C3-FD, that little utility droid from the Prologue (for those of you who even play it ), as well as temporary characters B-4D4 and Bao-Dur's remote. And even Atris gets a new portrait, even though she's not actually a party member; there is some evidence that the developers intended for her to be one originally, since they took the time to make her a portrait, and some her files have the "Player_" prefix reserved for party members. In any case, Shem decided to give Atris a new portrait, for fun (apparently ).
And not only that, but there are a few alternates to choose from. Just like in the K1 version, HK-47 gets an alternate portrait, featuring the smart-mouthed assassin droid brandishing one of his beloved blaster rifles. Also included is an alternate portrait for Kreia her hood off, to go along with another mod Shem released, and Mandalore/Canderous with his helmet off, since Obsidian made a Canderous model with his helmet off, but never had time to add it to the game.
Not much else to say. If you like the new portraits, then click the download button now. Enjoy!
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
1,546 downloads
0 comments
Updated
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[TSL] Animated Lightsaber Blades
By DeetheJedi
New animated lightsaber blades for KOTOR : TSL. Just drop the files into your Override folder.
2,862 downloads
- Lightsaber
- Animated
- (and 1 more)
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Battle-Hardened Mandalorians
By Canderis
Long ago I worked on a mod called Canderous’s Glory. The mod was never completed, but these skins were. They were always some of my favorite skins I had done, and I hope you all like them. This mod was originally an exclusive on my own website, but due to me migrating to a new host and redesigning my website it may be unavailable for a short while there.
***********************************Knights of the Old Republic& The Sith Lords***********************************TITLE: Battle-Hardened MandaloriansAUTHOR: Canderis--------------------------INSTALLATION INSTRUCTIONS--------------------------Copy the files to the override.------------DESCRIPTION------------Long ago I worked on a mod called Canderous's Glory. The mod was never completed, but these skins were.They were always one of my favorite skins I had done, and I hope you all like them.--------Credits--------Malkior for help with the alpha channel-------------------DISTRIBUTION NOTES-------------------You may use or distribute this mod without permission on the condition that you send an emailto me with where it is being used or hosted. You do not need to wait for a reply.THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTSENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
597 downloads
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Effixian's Player Head Reskins
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Player Head Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, pick the files from the different folders that you would like to add and place them into your override folder.
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DESCRIPTION
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These are simple reskins that replace existing heads. The zip file contains folders so that you can pick which head you want to install. The download also contains screenshots to easily see which folder contains which files. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods.
PFHB01
Compared to the original this head has slightly darker skin and she has makeup that's inspired by an option in SWTOR, her eyes are made gray. There's no zombie dark side corruption, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes.
PFHC05
A reskin of the PFHC05 head that I did in 2010 (never published), adjusted a bit inspired by a request from ASinisterGecko & Warregory on Steam. Compared to the original PFHC05 there's no zombie dark side corruption, light side is blue eyes, added blue makeup and brown hair, halfway to dark the makeup goes green with slightly darker hair and at full dark side you get the Sith yellow eyes, red makeup and black hair. I also changed the lips.
PFHC05 - Redhead
(Not compatible with the above head) A reskin of the PFHC05 head and a continuation of the above head mod. Unlike the other 2 redheads this one does have zombie dark side corruption. Requested by Hobo King Niklz.
PFHC06 & PMHC07 - Echani
Echani themed reskins. Compared to the originals there's no zombie dark side corruption, light side has blue eyes, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes. I also made the female's lips less red.
Requested by @@SHALLS210@@ on Steam. I made the female reskin in 2010, but didn't publish it at the time.
PFHC07 & PMHC07 - Redheads
The male gets a beard, as requested by gigaGinger on Steam. Apart from the hair colour I've changed the female's lips.
I've given both characters green eyes. There's no darkside zombie look, only the yellow eyes.
PFHH01, PFHH02, PFHC07, PMHC03, PMHC06 - Chiss
For the Chiss fans. Reskins of 2 male and 3 female heads to make them look like Chiss. Because of Steam mod limitations (Made these for the Steam Workshop) there's no custom underwear or dancer's outfit to match the blue skin.
PMHB10
The changes to this head are inspired by KotOR's Jolee Bindo and a mix of the original texture with KotOR's Gadon Thek (whose texture was left in the KotOR 2 files). There's no zombie dark side corruption, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes.
PMHC01
A bearded reskin of the PMHC01 head that I made in 2010, to look like me as close as possible (you see it in a lot of my screenshots). Compared to the original PMHC01, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at fully dark side plus the yellow eyes. I think I also tweaked the color of the hair a bit, even though there's not many on the top.
The Sith tattoos have an asymmetrical detail made possible by the fact that this model had a scar on only one side.
PMHC04
A more aged reskin of the PMHC04 head that I did in 2010 (not published). Compared to the original it looks older, there's no zombie dark side corruption, the eyes start with blue, then green and yellow at fully darkside.
PMHH01 - "Son of Vaklu"
A reskin of the PMHH01 head, inspired by a post by Dereshi on Steam, who was looking for a character with white skin and black hair and then Vaklu turned out to be an example of that and I mixed his beard into it.
Compared to the original PMHH01 there's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow eyes, halfway is a mix of the two. This reskin makes the original hispanic head more caucassian so you could notice a slight difference between the head and things like arms when wearing underwear.
Recommended mod to fix clipping issues: TSL Head Model Fixes by redrob41 http://deadlystream.com/forum/files/file/489-tsl-head-model-fixes/
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UNINSTALLING
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Remove from the Override folder:
For PFHB01: PFHB01.tga, PFHB01d1.tga, PFHB01d2.tga, po_PFHB01.tga, po_PFHB01d1.tga, po_PFHB01d2.tga
For PFHC05: PFHC05.tga, PFHC05D1.tga, PFHC05D2.tga, po_PFHC05.tga, po_PFHC05d1.tga, po_PFHC05d2.tga
For PFHC06: PFHC06.tga, PFHC06D1.tga, PFHC06D2.tga, po_PFHC06.tga, po_PFHC06d1.tga, po_PFHC06d2.tga
For PFHC07: PFHC07.tga, PFHC07D1.tga, PFHC07D2.tga, po_PFHC07.tga, po_PFHC07d1.tga, po_PFHC07d2.tga
For PFHH01: PFHH01.tga, PFHH01D1.tga, PFHH01D2.tga, po_PFHH01.tga, po_PFHH01d1.tga, po_PFHH01d2.tga
For PFHH02: PFHH02.tga, PFHH02D1.tga, PFHH02D2.tga, po_PFHH02.tga, po_PFHH02d1.tga, po_PFHH02d2.tga
For PMHB10: PMHB10.tga, PMHB10d1.tga, PMHB10d2.tga, po_PMHB10.tga, po_PMHB10d1.tga, po_PMHB10d2.tga
For PMHC01: PMHC01A.tga, PMHC01AD1.tga, PMHC01AD2.tga, po_PMHC01.tga, po_PMHC01d1.tga, po_PMHC01d2.tga
For PMHC03: PMHC03A.tga, PMHC03AD1.tga, PMHC03AD2.tga, po_PMHC03.tga, po_PMHC03d1.tga, po_PMHC03d2.tga
For PMHC04: PMHC04A.tga, PMHC04AD1.tga, PMHC04AD2.tga, po_PMHC04.tga, po_PMHC04d1.tga, po_PMHC04d2.tga
For PMHC06: PMHC06.tga, PMHC06d1.tga, PMHC06d2.tga, po_PMHC06.tga, po_PMHC06d1.tga, po_PMHC06d2.tga
For PMHC07: PMHC07.tga, PMHC07D1.tga, PMHC07D2.tga, po_PMHC07.tga, po_PMHC07d1.tga, po_PMHC07d2.tga
For PMHH01: PMHH01.tga, PMHH01d1.tga, PMHH01d2.tga, po_PMHH01.tga, po_PMHH01d1.tga, po_PMHH01d2.tga
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THANKS TO
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Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,259 downloads
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Effixian's Miner Uniforms
By Effix
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Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Miner Uniforms
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, copy the files from one of the folders to your override folder.
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DESCRIPTION
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Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor.
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UNINSTALLING
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Remove from the Override folder:
ia_class4_009.tga
PFBC09.tga
PMBC09.tga
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THANKS TO
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Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
596 downloads
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HD Kreia Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our cryptic mentor, Kreia! The textures for her body and head are now 2048x2048, and utilizes manually-upscaled edges and photographed textures. I consistently checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to allow Kreia's metal braids and eyes to shine, similar to her incarnation the beta version of TSL. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder.
THANKS
Thanks to GIMP, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
9,481 downloads
- kreia
- high quality
- (and 1 more)
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High Quality Skyboxes II
By Kexikus
If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me!
In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me.
ABOUT:
This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
This includes a replacement of every skybox model to fix all the glaring issues with the original.
There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
Click the following image to see additional interactive screenshot comparisons:
There are also add-ons with new skyboxes for the following mods:
M4-78 Enhancement Project Coruscant - Jedi Temple If you find any issues or have any other comments, please let me know and I'll see what can be done.
INSTALLATION:
For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station.
If you update from version 1.0.x to 1.1 make sure to read the special instructions.
I also highly recommend to install the fog fix if you are using the latest Steam patch.
COMPABILITY:
This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
PERMISSIONS:
You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
CREDITS:
This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used:
KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
Andy Welder: Dantooine tree model Animum: Dxun/Onderon tree model Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings creativepack: Additional Nar Shaddaa textures dandelO: grass shader Dantooine and Telos, snow shader Dantooine Flo: Dxun bush model Jorak Uln: Taris window texture Martin Frank: Dxun bush model mhaze: Telos rock/mountain shader Misha Winkler: Grass model Dantooine Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings PCWallArt.com: Onderon gold texture proper33: Malachor lightning texture SCIFI3D.com: Coruscant buildings svenniemannie: Additional Coruscant texture Texturify: Additional Nar Shaddaa texture TheBlackHole: M4-78 lava shader Veronica Bush: Dxun bush model VIS-Games: M4-78 excavator model
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
23,111 downloads
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Reskin of Mira's default Clothes
By Fair Strides
Reskin of Mira
Date:6/9/2012
Author:Tristan Goucher
Contact:PM me at www.deadlystream.com. I'm Fair Strides.
PM me at www.lucasforums.com. I'm Fair Strides 2.
Introduction:
This is just a simple reskin of Mira. It changes her jacket completely, and makes the rest of her clothes more vibrant. Now she actually "stands out, rather than melting into the background." to paraphrase a friend.0
Installation:
Just drop the PMiraATGA and P MiraAD01.TGA into the override folder.
Bugs:
None, it's a re-skin!
Permissions:
Feel free to modify these files any way you see fit, only I ask for two things:1.)You must give me credit if you use these files in your mod, and 2.)PM me before you post it, to let me know you will be releasing a mod with my files in it. Thank you!
Credits:
Malkior at deadlystream, also known as Kriffiing Brilliant at lucasforums, for critiquing the mod, and me paraphrasing him.
1,287 downloads
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Unused K1 Tunics for TSL
By 90SK
Unused K1 Tunics as TSL Jedi Robes
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Credits:
90SK
DarthDarkus
Kaidon Jorn
Makers of Knights of the Old Republic 1&2
Description:
This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in the KOTOR 1 Light Side Ending (Jedi Crowd NPCs).
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Features:
Unused textures from K1 (also unused in TSL)
All Female and additional versions by 90SK
Additional textures by Kaidorn Jorn and Darth Darkus
Bonus item: 'giveitem sith001'
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Installation: Put the files in your SWKotOR2/Override directory.
Uninstall: Remove the files from the Override directory.
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This mod is patchable into the Loot and Immersion Upgrade.
It works great for females and males both. Icons included.
Males use the ceremonial tunics cut from KotOR and TSL. Females use Bastila's robe model.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,054 downloads
- robes
- robes replacements
- (and 3 more)
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The Grid - Peragus
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Peragus"
Author: Rtas_Vadum
I.Description
II.Installation
III.Removal
IV.Compatibility
V.Permissions
VI.Disclaimer
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I.Description
As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
Notes:
-Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
which I have in the works as well.
-The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
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II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
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III.Removal
If you installed in override:
Find all tga and txi files with the PER_ prefix, and delete them.
If installed in a folder(i.e Override/Peragus):
Just delete the folder containing the files for this mod.
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IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
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V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
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VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either BioWare Corp, or any affiliated companies.
466 downloads
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The Grid - Nar Shaddaa
By Rtas Vadum
A Modification for:
Star Wars: Knights Of The Old Republic II: The Sith Lords
"The Grid - Nar Shaddaa"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatibility
IV.Removal
V.Permissions
VI.Disclaimer
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I.Description
Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
they are few and far between.
Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
textures), are used.
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II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
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III.Removal
If you installed in override:
Find all tga and txi files with the NAR_ prefix, and delete them.
If installed in a folder(i.e Override/Nar Shaddaa):
Just delete the folder containing the files for this mod.
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IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
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V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
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VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
329 downloads
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Holopanels
By InSidious
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
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Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
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This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
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Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
782 downloads
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New PMHH01 by ZimmMaster
By ZimmMaster
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» Star Wars Knights of the Old Republic II: The Sith Lords
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AUTHOR: ZimmMaster
NAME: New PMH01
TYPE: Reskin
VERSION: 1.0
SIZE: 2.95 mb (UNZIPPED)
DATE RELEASED: 5/13/13
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
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» DESCRIPTION
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This mod changes the PMHH01 head from a clean-shaven hindu with long black hair and brown eyes to a semi-bearded caucasian with brown hair and blue eyes. I went for an older look for this head. The heads you use in the vanilla look like they are in their early twenties fresh out of the Jedi Temple. Your character is supposed to have fought in a war and seen horrors the likes of which will never be seen again. That would add a few wrinkles in my opinion. This reskin reflects that to an extent, making the head look like he is in his mid thirties. The dark side transitions are realistic and do not turn you into something from a cheap zombie movie. The hair darkens from brown to black, blue eyes change to sith eyes, skin pales slightly, area around the eyes gets darker, and the aging is more pronounced. Custom portraits modelled after the originals. Clothing is standard and not changed.
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» INSTALLATION
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Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
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» KNOWN BUGS
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- Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. It's annoying, but cannot be fixed without altering the model which I don't know how to do.
- The texture may not smoothly transition from the side of the face to the underside. This is because I could not get a good angle on that part in the game so I had to match the color up as best as I could.
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» CONTRIBUTORS
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-Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
-GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,107 downloads
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Twin Mullet Men
By redrob41
This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).
The first model was able to maintain the edge smoothing from the original model, but doesn't get the iconic hair that Mullet Man was known for. The second model does achieve the epic hair, but at the cost of having hard edges around the jawline and hairline (due to limitations in the modding process at the moment).
You get to choose, which of the twins will you rule the galaxy with?
1,003 downloads
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PMHC06 - Scruffy Nerf-Herder Reskin
By Mysquff
PMHC06 - Scruffy Nerf-Herder Reskin
AUTHOR: Mysquff
EMIAL: mysquff@gmail.com
DESCRIPTION: Orginally I created this mod solely for my personal use, but decided to share some screenshots of it on /r/kotor. A few people showed interest in using it, so I decided to make it public.
I have to warn you about 2 issues:
1. I haven't done any Dark Side transformation. So basically, the face would stay the same no matter how many DS points you have.
2. I haven't fully worked out face texture maps yet, so there's no beard on under chin. It's barely visible, you have to look at the head from very low angle to see it, but I think I should mention it.
INSTALLATION: Unzip and place all files in your Override folder.
UNINSTALLATION: Go to your Override folder and delete following files: PMHC06.tga, PMHC06d1.tga, PMHC06d2.tga, po_PMHC06.tga, po_PMHC06d1.tga, po_PMHC06d2.tga.
PERMISSIONS: Do whatever you want with it - modify, share, reupload. It would be nice to give me some credit and let me know about it (maybe I'd like your version more than mine , who knows?),but you don't have to wait for my permission before doing anything with it.
SPECIAL THANKS TO:
Obsidian for creating such an excellent game.
Creators of KotOR Tool.
Everyone at /r/kotor for making my experience with KotOR series much more enjoyable (because of discussions and mod recommendations).
/u/BreadtheWholeTime for the inspiration for the name
904 downloads
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Sparkling Mira
By forgetcanon
Includes four Mira head textures.
“Eyes only” is exactly what it says: All it does is replace Mira’s eyes with a texture with more depth and highlights.
“makeup 1” slightly touches up Mira’s vanilla makeup to make it more vibrant.
“makeup 2” adds more pink tones to Mira’s makeup. My personal favorite- her eyes really pop.
“makeup 3” adds more green tones to Mira’s makeup.
Suggestions for future reskins? Feel free to PM them to me here or to contact me on tumblr.
1,595 downloads
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Exile's Jedi Robe
This was inspired by a mod I saw way back when on Filefront that gave the Exile a custom gray Jedi Robe. All it was however, was just a thing to soak up blaster bolts. I am here to give my own take on this robe, and what perfect time than after Kain released his Character Robes mod. This mod has a custom description along with the feat to make it for the PC only, utilizing that War Veteran feat. I have included a custom icon, and it is found in Daraala's store. The PC has unique dialogue for the first time on meeting Daraala. I may fix some grammar issues if I get enough requests.
"Well Squall, what if we're past the first meeting with Daraala?"
Well, use the save game editor (the working one FS has released) or type in sl_exile to get the robe ingame.
This acts as a teaser to my up in coming robe expansion pack with many other choices to come. Stay tuned.
Required Mod is Deadman's Movie robe pack, and my Movie Robes pack.
I will make a version for the original set of robes if I get enough requests.
Installation: Copy all files to Override in the Kotor II Directory
Bugs: None reported for now, if something comes up let me know and I will fix it ASAP.
1,189 downloads
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Modder's Resource: Specialized Combat Suits for KotOR and TSL
By redrob41
This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
Please feel free to use these files in your own mods. I'm giving my permission now, up front. All I ask is that you mention me in your own read-me. I also ask that the files remain unchanged, so that anyone who uses them will not have to worry about incompatibility.
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Includes Combat Suits for: Republic, Sith, Czerka, T.S.F., Corellian, Exchange, Black Vulkar (Orange or Blue)
================================================================
Directions: Please copy all relevant files to Override directory of whichever game you wish to use them in. I have separated them into six directories.
Common files: The textures were made from original textures that appear in both games, so there is no issue of porting.
>Optional Shiny Metal: These texture.tga files & PFBC01.txi & PMBC01.txi are so that parts of the armours will shine with CM_Baremetal (The downside is that the K1 "Light Exoskeleton" & TSL "Electromesh Suit" will also have a shiny metal effect rather than the original CM_Bright glow).
K1 model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
K1 uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem g_a_class4042 will give your player the Republic Combat suit.
TSL model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. The biggest change is to Bao Dur's because the panel on the back was originally mirrored.
TSL uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem a_light_42 will give your player the Republic Combat suit.
857 downloads
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Jedi Hermit Robes
Some of the Dark Jedi/Sith Assassin robes in TSL were repurposed versions of Jolee Bindo’s model from K1. Because the original model and texture for Jolee’s robes weren’t included in TSL, and due to issues concerning porting content from one game to the other, this mod adds a retinted version of the TSL Dark Jedi/Sith Assassin robes to approximate the original look of Jolee’s robes in K1. Note that this does not include the lowered hood like the K1 version, as that was physically removed from the mesh. However, one bonus is that TSL added a female version of the mesh, so this is available for both male and female characters.
Because of restrictions with the way body models in KOTOR work, the only way to add the model without replacing an entire class of existing clothes/armour/robe models is as a disguise. The problem with the disguise functionality is that is replaces the entire body, including the head. In order to show a head, a separate appearance is required for every single player and party member head. In other words, each version of the item will show a specific head, regardless of whatever head you usually have. The item name references which particular head it will show, so choose the one that matches your regular head. Refer to the player head reference chart or check your head ID in KSE. Note that this only includes vanilla heads. If you use a custom head mod then you will need to modify the head ID value in one of the added appearance.2da rows to point to your custom head’s heads.2da ID.
The item has the base stats of a Jedi Master Robe and is upgradeable.
INSTALLATION
Extract the archive and run TSLPatcher to install. Add the robes to your inventory via KSE or console command. There are 40 versions of the item to cover all player/party heads. Simply add whichever are appropriate. Item use is restricted by player, sex, and party member, as appropriate.
KNOWN BUGS/ISSUES
Both the TSL and original versions of the model have some issues with backface clipping of the "skirt" polys that cause some shading errors. This is an inherent issue in the model and not due to anything this mod does. It simply uses a hex edited version of the original models, they are otherwise untouched. Trying to fix it would probably cause more trouble than it would solve.
While the robe is upgradeable, in the Workbench rotating display it shows a commoner clothes model. I don't think this is resolvable because of the way the mod works. It adds two new entries to baseitems.2da, but it has to specify a pre-existing Body Variation (B in this case, clothing). I can't get it to show the Jolee robes model without replacing one of the base body types, which would defeat the whole point of going the disguise route.
While I did some basic testing to ensure that the items were equippable and didn't cause any crashes, the mod has not had any proper testing. Thus, I am releasing it here as a DS exclusive beta in the hope that some of you lot will play guinea pig.
As an additional note, the texture is not very good, basically just a quick and dirty colour overlay of the TSL texture. If anyone wants to do a proper version then by all means feel free to volunteer.
Also, I think I got all the heads, but let me know if I missed any.
494 downloads
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Higher Detail Handmaiden Skin Retexture (Fit an Athletic Version)
By Malkior
This is a culmination of my work to attempt to add some level of accurate anatomy to the skin textures of various characters. Since FS recently uploaded his own edit of the Handmaiden's underwear model, I was tasked with editing a reskin of the Vanilla model I had previously been working on.
This is that texture...
Note: It is in fact derived from the Vanilla texture, except it was designed around Fairstride's aforementioned Handmaiden Fit and Athletic mod, and so would probably look best with it.
-Technical Information:
This texture uses my new technique of "adding" skin pores by overlaying some edited noise and using a few soft brushes to create the illusion of subsurface scattering.
I had originally envisioned using an alpha layer to imitate light reflecting off of its surface, but it ended up looking a bit too metallic,
and seemed to detract from the cleaner look you get in Vanilla. I still plan to try this out in subsequent builds, but right now this version looks the most appropriate to me.
If there are alterations or changes you'd prefer, I would be more than happy to oblige.
To Install: Drop in the Override Folder; If you don't have an Override folder, you will have to create one
To Uninstall: delete or remove p_handmaidenBA.tga, p_handmaidenH.tga, and p_handmaiden.txi from the Override folder
Permissions: I request that you credit me if you are to use this texture in your own mod
Credits: The DeadlyStream community for their continued support of this rather odd hobby, Special thanks to FairStrides and LiliArch for their scrutiny and enthusiasm that I just upload this blasted thing already;
Obsidian for creating Kotor 2, Bioware for creating Kotor 1 which lead to 2, Lucasarts for producing Kotor 1 and 2; Adobe for creating their Photoshop, and George Lucas for his part in creating this wild universe we've been living in for 30 years
10,268 downloads
- handmaiden
- retexture
- (and 2 more)