834 files
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Artistic Fanart Portraits [K1]
By Mutilator57
This is a mod for the award-winning game Star Wars Knights of the Old Republic [K1].
Description:
Well the day has finally come where I publicly release a mod; it only took 13 years of owning the game! While I have modded my own game extensively over the years, this is my first mod. It may be a bit rudimentary but hey, at least I got there in the end!
The origins of this mod started in my dislike of the default portraits which I thought were too bland, not to mention tiring to look at after years and years. So I endeavoured to replace these portraits with some of my own using mostly fan art collected from around the internet. Over the years, I periodically 'updated' these custom portraits with new images as I stumbled across them. This mod is simply a public release of my current crop of portraits for the first KotOR game.
The 'Default' folder contains portraits for all 9 main party members - Jolee, Juhani, Canderous, T3-M4, HK-47, Bastila, Carth, Mission, and Zaalbar. I have also included a file for anyone who has Silveredge 9's Darkside Bastila mod (which adds a line to the Portraits.2da file to use a different darkside portrait). HOWEVER, it's important to note that the darkside portrait mentioned is simply a copy of the one in the 'Default' folder and is NOT a special or unique version - perhaps something for a future update?
Installation:
Move all the files from the 'Default' folder to the 'Override' folder located in your game directory. Repeat the process for any of the files you wish to use in the 'Optional' folder.
Uninstallation:
Remove all the files from the Override folder.
Compatibility:
It should be compatibile with most anything, except other mods which alter partymembers' portraits. All PC portraits are unaffected by this mod.
Known Bugs:
None that I know of.
Usage:
This mod is not be uploaded to any site by anyone other than myself. This is because I don't own the IP on the images - while it was me who went through the effort of compiling and editing the images for the game, the actual art belongs to other people.
Credits:
Bioware and LucasArts for the exceptional game.
A special thanks to the following authors - without these guys' exceptional work, this mod would not have been possible!
1. Darth Ponda
HK-47
2. Entropist2009
Zaalbar
Jolee
T3-M4
3. CorbinHunter
Bastila
Canderous
Juhani
Mission
4. DarthFar
Carth
All images are replicated WITH permission from the relevant author.
Disclaimer:
This mod is provided as-is and has not been created or endorsed by LucasArts/Bioware. Use this mod at your own risk as I am NOT responsible for any possible damage done to your computer from this mod's use (though it's just a few texture files, I can't imagine any catastrophe happening!).
1,038 downloads
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Male Sith Archaeologist Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 30.01.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four
female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male
VO.
This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
"kor36_sitharcheo.utc"
"kor36_sithstudm.utc"
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,264 downloads
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Diversified Jedi Captives on the Star Forge
Based on this request thread, this mod replaces the Jedi captive placeables used in the final confrontation with Darth Malak aboard the Star Forge. In the vanilla version of the game, these are all identical copies of the same male body using the PMHC04 (“Mullet Man”) head. New male and female versions of this placeable have been made, utilising a variety of heads from all three human races, and Twi’leks. All eight captives in the level are now unique and distinct from one another.
Additionally, the flavour pop-up text for when you interact with the captives has been altered to change the male pronouns into neutral ones, so they work regardless of the subject’s gender.
For those that wish it, an optional extra is included that adds these new Jedi as background NPCs to the Jedi Enclave on Dantooine (N.B. as of v1.1, the pictured sparring circle has been removed due to the placeables.2da row limit bug described below).
Known Issues:
WARNING: A critical issue has been discovered with K1's placeables.2da, limiting the number of additional new entires that can be added to around 20 rows. This mod adds 8 rows. If you use multiple mods that add new rows to placeables.2da, you will likely encounter issues. DO NOT REINSTALL THIS MOD OVER A PREVIOUS VERSION! You will create the placeable overflow issue. In order for the Dantooine portion of the optional extra to take effect, you must use a save prior to leaving Taris. The courtyard portion will only take effect for saves prior to being allowed to exit the Academy. These additions are purely cosmetic, so their absence will have no material affect on the primary purpose of the mod. The core content of the mod will only work with a save prior to entering the final room on the Star Forge, but I assume (hope) most people aren't still installing mods that late in proceedings. Compatibility:
The mod is compatible with K1CP. Make sure you install K1CP first. The core content of the mod should be compatible with most other mods, as the changes are restricted to the second-last module in the game (STA_M45AD). The optional content makes changes to the Dantooine Enclave's landing pad (DANM13) and courtyard (DANM14AA) modules. If you are using any mod that overwrites those modules (like Kainzorus Prime's NPC Overhaul Mod), make sure you install that mod first. This mod will patch its changes into pre-existing module files, so should be installed last. Changes in 1.2.1 should mean the Twi'lek master in the optional Dantooine content is now impervious to further hostile robe takeover attempts. If you use @JCarter426's "Fashion Line I - Cloaked Jedi Robes for K1" mod, you can download the supplied compatibility patch to have him wear the TSL robes. If you use @JCarter426's "Fashion Line I - Cloaked Hybrid Robes for K1" mod, you can download the supplied compatibility patch to have him wear the hybrid robes. Acknowledgements:
Thanks to @Kexikus for providing code for the NPC OnHeartbeat scripts. Thanks to @jc2 for the suggestion on how to fix the sparring circle combatant health bars. Thanks to @JCarter426 for suggesting the NotReorienting creature flag and for the TSL ported robe assets. Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @ndix UR for MDLOps v1.0+ and TGA2TPC. Thanks to @StellarExile for pointing out the issue with VFX targeting the base of the model. I must be blind... Thanks to @todevuch for testing the hybrid robes compatibility patch. Thanks to @olegkuz1997 for pointing out that the placeables didn't use TLK StrRefs for their labels. Thanks to @Alice Reyneke for pointing out that pathfinding for the placeables was broken by a previous update.35,919 downloads
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Star Forge Door Fix
By jc2
Request by 134340Goat,
Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.
Simply copy and paste into override.
I apologize for the inconvenience and have fixed the issue as of 3/12/2018.
Credits:
JC
JC2
Deadlystream.com
134340Goat
FairStrides
Bioware
837 downloads
- goat134340
- fix
- (and 2 more)
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Taris Escape Sequence Adjustments
This mod makes some edits to the three scenes that occur during the escape from Taris sequence.
The first of these is the “Resume the bombardment” cutscene on the bridge of the Leviathan. During this scene, it’s possible that the player and party may spawn at the back of the bridge, being visible behind Malak. An edit to the module has been made to ensure that this doesn’t occur (technically they are still there, they have simply been moved out of sight). Additionally, two of the background crew NPCs appeared to be incorrectly positioned, so one of these was shunted sideways to better respect personal space.
The second is the “Incoming fighters!” cutscene in the Ebon Hawk’s cockpit, just prior to the turret mini-game. In the vanilla version of this cutscene, only Bastila and Carth were included. If your previous party included any members besides those two, they would just spawn in the hallway, possibly blocking the camera in the opening shot. This scene has been altered so that the entire party (at this point in the game) is now present in the cockpit. Mission and Canderous take the two passenger seats, with Zaalbar standing behind Mission and T3-M4 attending to astrogation duties.
The third scene is again in the Ebon Hawk’s cockpit, after the fighter mini-game. The order of pre-rendered cutscenes has been altered here. In the vanilla game, after destroying all the Sith fighters, you see a video of the Ebon Hawk doing a victory roll and then jumping to hyperspace, after which you have a conversation on the Ebon Hawk bridge with Bastila and Carth where it implies you have already landed on Dantooine. Yet following this conversation, you get a pre-rendered cutscene showing you approaching and landing on the planet. This was clearly done in order to mask the module loading in the background on the Xbox. The landing movie has now been moved in front of the conversation, and the skybox in the Ebon Hawk changed to Dantooine so that the sequence makes more logical sense. Additionally, Carth, Bastila, and the player all have any equipped weapons and masks/goggles hidden for the duration of the conversation.
Specific Changes:
STUNT_06 - Edited the module's IFO to offset the entry position and hide the player/party. STUNT_06 - Edited the module's GIT to offset the position of n_sithcomf001. Technically out of shot currently. STUNT_07 - Edited the module's onload script to spawn the entire party into the scene STUNT_07 - Created a scene-specific stunt animation for T3-M4 (computer use). STUNT_07 - Created a scene-specific stunt animation for Mission (sitting). STUNT_07 - Created a scene-specific stunt animation for Canderous (sitting). STUNT_07 - Created a scene-specific stunt animation for Zaalbar (standing/idle). STUNT_07 - Edited the scene-specific stunt animation for the player (m12aa_c07_char01.mdl/mdx) to make them run towards the turret ladder instead of past it. M12ab - Replaced the heartbeat and k_pebo_sthdeath2 - 7 scripts with modified versions to chain movies and switch Ebon Hawk skybox Override - Edited the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) to add an astromech-accessible panel below the galaxy map. Override - Edited ebo_bast_vision.dlg to change UnequipItems and UnequipHItem flags, and replace script k_ebn12_dantrans with a custom one. Override - Added custom script DP_TarisDanTran. Known Issues:
Bastila and Carth are still visibly "air typing". I did attempt to alter the camera animations to mask it, but this actually introduced more problems (stuttering camera moves and revealing previously hidden janky animations). This probably requires more extensive cockpit model alterations to address, but I'm unsure if that is worth the effort, or what effect this might have on other cutscenes. Alternatively, the stunt animations, primarily Bastila's, could be adjusted, but that probably requires someone more talented than me. The animations for Mission and Canderous aren't going to win any Oscars. Acknowledgements:
Thanks to @Fair Strides for suggesting the IFO edit. Thanks to @ndix UR for permission to use the edited EH cockpit model from “Ebon Hawk K1 Fixes” as a basis and discussions troubleshooting model issues. Thanks to @jc2 for the idea to edit the player's dash to the turret animation. Thanks to @N-DReW25 for the suggestion to add a door to the back of the Leviathan bridge. Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to @JCarter426 for providing and troubleshooting the scripts required to change the Ebon Hawk skybox and movie order during the Dantooine arrival sequence. Compatibility:
The core changes should be compatible with most other mods. Odds are fairly low someone else has made the specific changes to the stunt and turret modules that would clash with this. Changes to ebo_bast_vision.dlg are injected into any pre-existing copy of the file found in the Override folder. For example, K1 Restoration puts a copy of this file in the Override folder, so as long as you install K1R first, this mod will patch that file. If you subsequently install another mod that directly overwrites this file (again, such as K1R), then the changes will be lost. If you see weapons and masks equipped during the aforementioned post-vision dialogue then you know this is the case. This is a minor aesthetic change and does not affect the core content of the mod. If you wish to use ndix UR’s “Ebon Hawk K1 Fixes” mod, make sure you install that first, as this mod will overwrite the model for the cockpit. The cockpit-specific fixes from ndix UR’s mod have been incorporated into this version. In the same vein, any other mod that uses a modified version of the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) will result in a clash.4,887 downloads
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Improved Grenades
By jc2
JC2 Improved Grenades
The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades.
So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency.
Beware! This works both ways!
Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186
The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly.
Like before, a detailed log of the changes exist inside the folder!
Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal!
I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods.
INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override.
You will have to decide which one you want. There are two folders, each with a different version.
It will take effect immediately, and can be removed, at any time, without causing any issues.
Credits:
Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script.
Thanks to FS for teaching me most of the script I know!
As always, this mod may update pending feedback.
Hope you enjoy!
-jc2
32,045 downloads
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Emperor Turnip's HD Gizka
Yet another HD retexture. May just do the rest as one big release!
As usual, drop in override
36,637 downloads
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Emperor Turnip's HD Hutts
A 2k update to all the Hutts in Kotor, with supported bump maps! Drag and drop to Override
2,355 downloads
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Hi-Poly Tin Cans Crixler's Crystals Compatability Patch
By ajdrenter
These are just models from the hi poly tin cans mod compiled and named for the new sabers added by crixler's crystal pack.
All credits to original authors.
233 downloads
0 comments
Submitted
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JC's Republic Soldier Fix for K1
By JCarter426
I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
While I was at it, I noticed errors on the male model, so I've corrected those as well.
44,550 downloads
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Diversified Wounded Republic Soldiers on Taris
Based on this request thread, this mod attempts to inject a bit of extra variety into one of the minor elements of KOTOR. It makes some changes to the locked kolto tank room in Zelka Forn’s medical clinic in Upper City South on Taris.
In the vanilla version of the game, the room has two placeable square kolto tanks, the floating bodies in which both use the PMHC04 (“Mullet Man”) head. For this mod, those were removed and the room model was edited to add two additional round kolto tanks, which match the ones along each side of the room. Additionally, the glass of the tanks had its texture replaced with one of the other variants in the game that is a bit darker and uses an environment/cube map for a hint of reflection. The empty tanks in the preceding room (behind Zelka Forn) were also edited for consistency. For the sanity of those with OCD, the position of the wall light at the back of the tank room was adjusted so it aligns with the centreline of the room.
The floating body model from the kolto placeable was replaced with a new one with clean geometry at the neck join to facilitate using any player or NPC head. Additionally, an all-new female body variant was added, posed to roughly match that of the original male version. Two of these new body variants replaced the original two at the end of the room, with a number of additional bodies placed in the tanks along each side of the room. Zelka Forn’s dialogue when you enter the room for the first time seems to indicate that there should be more present than just the two originally depicted in the vanilla game. Due to limitations on the number of possible placeables K1 can deal with, outlined here by ndix UR, the floating bodies are now part of the room model.
Installation:
The mod includes a TSLPatcher installer for Windows users. Those on Linux or Mac should replace it with the appropriate HoloPatcher version which will run natively on their OS. Known Issues:
This mod relies on editing the Taris Upper City South module's GIT (tar_m02ac). As such, it will not be compatible with any save in which you have previously entered the Upper City South level. Given that is the very first level you enter after leaving the starting apartment on Taris, that means you'll typically need to start a new game to utilise this mod. Per some of my posts in the original request thread, I initially experienced some issues with the tank’s glass texture affecting lighting on the body models (and even outright visibility in one instance) depending on the player’s viewing angle. I believe this has been resolved, but it’s possible the problem may still occur on hardware/OS combinations that I have no way of testing. The floating bodies use these player head models. There is no provision for dealing with a clone of the head the player is using now that the mod has switched to incorporating the bodies into the room model. A future update may replace these heads with NPC heads instead. Compatibility:
Edited versions of both room models for the medical facility (M02AC_02G & M02AC_02H) are required for this mod, so will not be compatible with any other mod that edits those models. They still use vanilla textures however, so they will be compatible with texture mods. The mod will not be compatible with any mod that edits the two entries for the original tank placeables in the module’s GIT (Placeable List entries 0 and 22). It should otherwise be compatible with other mods that alter the Upper City South module, as long as they utilise a properly set up TSLPatcher configuration. Since it has come up in the comments, Kainzorus Prime's NPC Overhaul Mod is compatible, but ONLY if you install it before installing this mod (KP's mod will forcibly overwrite any and all module files, so install it before anything). Acknowledgements:
Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for many and various discussions and troubleshooting regarding models, compiling, textures, etc. Thanks to Dark Hope for the suggestion to change the bubble VFX.33,220 downloads
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Revenge On The Sith (Lady)
By jc2
JC2 PRESENTS
REVENGE ON THE SASSY SITH LADY
Reason:
After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
(1) Light side option
(2) Dark side options to force choke/kill and,or force dominate
Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
Installation: Unzip and run the tslpatcher, manual install is not an option.
Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
Note: This is a special case.
Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
Any feedback is appreciated, though it would be helpful if you tried the mod first!
I hope you enjoy this mod!
5,675 downloads
- forcechoke
- revenge
- (and 4 more)
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Infinite Droid Utilities
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 19.12.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing
it from ever running out of charges.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
g_i_drdutldev001.uti
g_i_drdutldev002.uti
g_i_drdutldev003.uti
g_i_drdutldev004.uti
g_i_drdutldev005.uti
g_i_drdutldev006.uti
g_i_drdutldev007.uti
g_i_drdutldev008.uti
g_i_drdutldev009.uti
g_i_drdutldev010.uti
g_i_drdutldev011.uti
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,013 downloads
0 comments
Updated
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K1 Main Menu Widescreen Fix
This is a companion to my TSL Main Menu Model Fix for Widescreen mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured).
Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
As of v1.1, an optional replacement logo is provided. This is a TOR-style version of the logo, created by GOG. Two versions are provided, one of which is offset in order to better align using the current version of ndix UR's GUI mod. A centered version is also provided in the even that the GUI mod is updated. Note that I have only tested this at 1080. I have no idea how the image may be positioned at different resolutions.
Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model. As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
Installation Instructions
Extract the archive, copy the MDL, MDX, and TGA files, and paste them into your Override folder. If you also wish to use the upscaled vanilla logo or the TOR-style logo, copy the appropriate version to your Override folder as well. Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax that made editing and compiling the menu model possible. Thanks to @ndix UR for testing the mod and various discussions pertaining to its development, as well as all the behind-the-scenes work in getting the new mod tools off the ground. Thanks to @JCarter426 for helping out with filtering via waifu2x to clean up some of the aliasing49,238 downloads
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Traditional Mandalorian Blades
By ndix UR
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Traditional Mandalorian Blades
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for Knights of the Old Republic
This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).
Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane .
Re-distribute or re-use this mod as you like, in full or in part.
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COMPATIBILITY
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The modification is designed for use with K1R. Whether it works without it is unknown.
The modification uses model variation 41 of vibroblade and vibrosword. It will
not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
The modification MAY be incompatible with other mods that affect Igear in
Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
(module danm14ac), or the Mandalorian commander on Kashyyyk.
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SPOILERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can find the objects in-game at...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
503 downloads
- mandalorian
- models
- (and 3 more)
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Mandalorian Armor Fixes
By darthbdaman
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
Summary
This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
Features
Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon
Requirements & Compatibility
Put the 3 files in the Override This should be compatible with everything
Recommended Mods
Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
Thank you for reading, enjoy!
358 downloads
- Fixes
- Mandalorian
- (and 4 more)
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Party Leveler K1
By jc2
By Request of an anonymous /r kotor discord user, seconded by 134340Goat.
JC2 Presents: Party Leveler K1
Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
If you auto level up your companions, then this might not be the mod for you.
However, if you enjoy strategically improving each companion to their full potential, then this is your mod.
Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).
Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.
Installation: Unzip and run TSLPATCHER.
Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.
Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up.
I hope you enjoy!
As always, any feedback regardless of its nature is appreciated.
1,636 downloads
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KotOR High Resolution Menus
By ndix UR
Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
Installation
Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
Uninstallation
Remove the GUI files, restore the original backed up version of your swkotor.exe file.
IMPORTANT NOTES:
This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
Known Issues
The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.
Upgrading
1.4 to 1.5:
If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
1.3 to 1.4:
If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
1.2 to 1.3:
Copy all the .gui files to your Override/ Upgrading
1.1 to 1.2:
Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
1.0 to 1.1:
Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/177,357 downloads
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Massage Choice
By jc2
Request by Valas991,
JC2 Presents
Massage Choice
Allows PC to ask and receive male and female massage slaves at Davik’s Estate for a massage regardless of PC’s gender.
The NPCs will still acknowledge your gender with greetings, but their response after massaging the PC will have the gender "master/mistress" word removed.
It is a small mod, and shouldn't be incompatible with anything.
It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy.
If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod.
Credits: Thanks to Fred Tetra for Kotor Tool
Special thanks to the Deadlystream community!
Thanks to Valas991 for his suggestion.
1,047 downloads
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Shadow of Revan
By Dark Hope
This mod will replace and update Shadow texture files. The work involves Quanons textures.
3,084 downloads
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Ebon Hawk K1 Fixes
By ndix UR
This mod provides geometry corrected versions of the following EbonHawk model files:
m12aa_01e
m12aa_01f
m12aa_01h
m12aa_01j
m12aa_01k
m12aa_01p
Screenshots show some of the problems that are fixed.
******************************************************************
** Ebon Hawk Geometry Fixes **
** A Modification for Star Wars: Knights of the Old Republic **
******************************************************************
Author: ndix UR
Filename: EbonHawk-K1-Fixes-V2.7z
This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
Compatibility:
Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
Known Bugs:
None. It will not work for K2:TSL, which uses different models.
Installation:
Place the files in the 'For Override' folder into the Override folder in your game program folder.
Uninstallation:
Remove the files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
The author places no warranty or restrictions on use of this mod.
2,310 downloads
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HD Carth Onasi
By Dark Hope
This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
45,539 downloads
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Stealthy Droids
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Stealthy Droids
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Author TheRealDarthRevan
Updated at 12:47 on Friday the 14th of July 2017
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DESCRIPTION
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This mod add an item to the game called the Barwigin Droid Stealth Unit and what
this item does is that it enables droids to use the stealth ability.
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INSTALLATION
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Just copy and paste the contents of this rar file into your Overide folder
and you are set.
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COMPATIBILITY
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This mod is fully K1R compatible.
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BUGS
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None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
and i'll try to fix it.
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THANKS
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Thank you to Fred Tetra for KotOR Tool
Bioware for making an AMAZING Star Wars game
The Deadly Stream community and all those tutorials.
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PERMISSIONS
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You may use this item in your mod as long as you credit me in the
Readme.
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LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
354 downloads
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Kill Belaya
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Kill Belaya v1.1
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Author TheRealDarthRevan
Updated at 12:47 on Friday the 14th of July 2017
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DESCRIPTION
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You know how when you kill Juhani as a dark jedi on Dantooine and when you arrive back at the
Jedi Enclave you are confronted by Juhani's 'friend' Belaya, she says she wants to kill you. Now you can
kill Belaya BEFORE Korriban and get some custom loot. This mod is in it's early stages, there will be more
content to come.
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INSTALLATION
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Just run the TSL patcher and you're set. If TSL Patcher somehow does not work for you copy the contents
of the TSL Patcher folder(excluding info and changes)into your Override folder.
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COMPATIBILITY
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This mod is fully K1R compatible and should be compatible with any mod unless it edits 'dan13_belaya'
dialog and charactor utc. If there is a specific mod it is incompatible with PM me and I will work
to get it compatible.
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BUGS
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None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
and i'll try to fix it.
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THANKS
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Thank you to Fred Tetra for KotOR Tool
Bioware for making an AMAZING Star Wars game
The Deadly Stream community and all those tutorials.
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LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,460 downloads
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HD KT-400 military droid carrier and Lethisk-class armed freighter
By Dark Hope
Textures for HD KT400 military droid carrier and Lethisk-class armed freighter in high resolution.
37,610 downloads