Crossguard Lightsabers 2.0

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About This File

A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

Crossguard Lightsabers 2.0
By Sithspecter


Description:

You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic.

Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture.

Installation:

1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder

2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder

3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder

Use:

Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items.

You can find crossguard lightsaber items in the following locations:

Dantooine: Blue crossguard lightsaber on Nemo's body
Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber
Tatooine: Emitter in Kraayt Dragon cave
Unknown World: Emitter on The One's body
Yavin Station: Suvam Tam will sell you 2 emitters 

Cheats:

g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)

INCOMPATIBILITY:

DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL

Bugs:

The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports.

Legal:

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Readme.pdf


What's New in Version 2.0   See changelog

Released

No changelog available for this version.

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good work/idea to place these to be pickable/achievable in certain locations instead of cheating or getting all at once, awesome blade coloring too.

testing ............ 

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Crossguard lightsaber mod was expected, but anyway it looks really nice in game. Another great mod in my collection. Thx.

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Quick question - Was the included upcrystals.2da file changed at all between version 1.0 and 2.0? The reason I ask is I had previously fixed 1.0's file to work with a few other saber mods I have installed and I was wondering if I could just use the old one rather than having to make the edits again. Thanks.

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16 hours ago, Ragnarök said:

Quick question - Was the included upcrystals.2da file changed at all between version 1.0 and 2.0? The reason I ask is I had previously fixed 1.0's file to work with a few other saber mods I have installed and I was wondering if I could just use the old one rather than having to make the edits again. Thanks.

No change to upcrystals.2da, you should be good to go.

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On 7/21/2018 at 9:21 PM, Sithspecter said:

No change to upcrystals.2da, you should be good to go.

Thanks for the response. I was looking at the old version I have and I forgot that I had also modified the stats of the .uti files on the sabers for my own use. This may be wishful thinking, would the old .uti files still be compatible with the new .txi, .mdl, .mdx, .tga etc. files, or was something else changed under the hood that would make them incompatible? It would save me a bit of editing time if I could just patch in the extended blade area transition fix.

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2 hours ago, Ragnarök said:

Thanks for the response. I was looking at the old version I have and I forgot that I had also modified the stats of the .uti files on the sabers for my own use. This may be wishful thinking, would the old .uti files still be compatible with the new .txi, .mdl, .mdx, .tga etc. files, or was something else changed under the hood that would make them incompatible? It would save me a bit of editing time if I could just patch in the extended blade area transition fix.

The old .uti files should work too. This update was essentially 100% models and textures, but I wanted to release it as a fresh mod with new screenshots and everything.

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On 7/23/2018 at 11:53 AM, Sithspecter said:

The old .uti files should work too. This update was essentially 100% models and textures, but I wanted to release it as a fresh mod with new screenshots and everything.

So, it didn't work but I think I know what the problem is.

I followed your advice and copied everything but the new .utis and .2da. into a clean override folder. I also left out all the placable related files along with anything that pertained to the Sith Lightsaber, since I had also made a custom placeable previously and didn't want the Sith Saber changed. Went into the game, spawned the blue variant, it was broken. The texture wasn't applying over the hilt model so it looked like bare steel. I also think it was still using the outdated larger model but can't confirm.

Did some process of elimination. Added different parts back in and took some of my changes out. Nothing worked. Eventually I said "screw it", emptied out the override, and just went with the default files as provided in the .zip. Dumped override to override. Chose the default blade textures option, since I prefer that, overwrote the necessary files, went back in to try it out, still broken. Same problem. (Image included below.)

So, then I tried just the animated variant contained in the "Override" folder. That worked fine.

In conclusion, I suspect something is wrong in the "Default Blades" folder. Are the files in there supposed to be .mdls and .mdxs when they're described as "textures" in the description and readme? It's also like that in the "Animated Blades" folder.

Issue.JPG

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