844 files

  1. [K1] Handmaiden Player Head [TSLPort]

    Handmaiden Player Head [TSLPort]
     
    This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1.
     
    # Background #
    This was attempted by request of KohlKatarn from DeadlyStream.
     
    # About this Mod #
    Inside this mod are 2 choices of installation:
    Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format.
     
    # Final Remarks #
    This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder.
    Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation.
    Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome.
    Credits:
    DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture"                                         -eb

    927 downloads

       (2 reviews)

    17 comments

    Submitted

  2. Mira Player Head for K1

    This mod adds Mira from TSL as a player-selectable head for females in K1.
    This version has had the additional “hair hat” meshes of the original model removed. If you have a burning desire to have those back, after you have installed the mod, copy and paste the MDL and MDX files in the OPTIONAL folder to the game’s Override folder, overwriting when prompted.
    The textures and portraits are the original TPCs from TSL. If you want to use retextures in TGA format, make sure you delete the TPC versions from your Override folder.
    Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition Some screenshots feature @ndix UR's KOTOR High Resolution Menus Some screenshots feature @Sithspecter's High Quality Blasters

    580 downloads

       (0 reviews)

    1 comment

    Submitted

  3. Restored equipment for T3-M4 / HK-47 from TSL – KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR.
     
     Features:
     1. Separate parts of T3-M4 are adapted to the first part of the game.  For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game.
     2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots.
     3. Parts for the T3-M4 can be found in the droid shop on Taris;
     parts for the HK-47 are in the droid shop on Tatooine.
     4. New prices for items: in order to simplify their receipt, some prices are reduced.
     5. Skills needed to get parts are reduced.
     6. Parts of droids are very useful for both T3-M4 and HK-47.  Now one of them can use regeneration, and the other can get a powerful weapon in their hands.
     7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid.
     8. The number of purchases is not limited, but, as you understand, it will be expensive.
     9. Other features that you can find for yourself in the screenshots.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     Thanks
     1. Darth_Sapiens for Kotor Tool
     2. TK102 for the K-GFF GFF Editor
     3. Fair Strides for the KotOR SaveGame Editor
     4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR
     
    Also similar modification:
    Screenshots:
    Droid rifle
     
     

    1,018 downloads

       (1 review)

    2 comments

    Updated

  4. K2 PFHC05 Ported

    =============================
     KNIGHTS OF THE REPUBLIC Mod
    =============================
    Title:   K2 PFHC05 Ported
    Version: 1.0.1
    Author:  Ferc Kast
    Contact: PM me on DeadlyStream
    ***********
    DESCRIPTION
    ***********
    This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I.
    ************
    INSTALLATION
    ************
    Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder.
    **************
    UNINSTALLATION
    **************
    Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
    - kfhc05.mdl
    - kfhc05.mdx
    - KFHC05.tga
    - KFHC05D1.tga
    - KFHC05D2.tga
    - po_KFHC05.tga
    - po_KFHC05D1.tga
    - po_KFHC05D2.tga
    ****
    BUGS
    ****
    None known, but let me know if you find any.
    *******
    CREDITS
    *******
     - Fred Tetra, for developing the KOTOR Tool
     - Stoffe, for developing TSLPatcher
    *********
    CHANGELOG
    *********
    1.0.1 - Fixed Readme
    1.0 - Initial Release
    ***********
    PERMISSIONS
    ***********
    You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
    **********
    DISCLAIMER
    **********
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    578 downloads

       (0 reviews)

    0 comments

    Updated

  5. Wookiee Warblade and Freyyr / Chuundar fix for KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
     Description:
     This modification adds the Freyyr sword to the game.  It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can?  This mod solves this problem.  I borrowed the original sword from TSL, slightly lower its parameters.
     Now this formidable weapon can be acquired in the only way - to kill its master.  This sword is one of the most powerful weapons in the game.  Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it?
     
     The characteristics of the sword are given in the screenshots.  The price of a sword, if you decide to sell, is 2000 credits.
     The sword can not be improved, because it is clear that such a power is already higher above just a scam.
     
     I corrected the moment.  when Freyyr comes to the hall of Chuundar with some other sword, but not with his own.  In the original, he has a standard Wookiee sword, which he replaced with a less powerful one.
     Now in all scenes, Freyyr will have his sword.
     
     Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword.
     In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer.
     
     Now the sword can be improved in the workshop!  The sword has a medium strength, not quite a scam.  In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course!
     Now the sword will cost not 20 credits, but 1000 monetary units.
     Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk.  I also added 1000 credits to the Wookiee’s inventory.  What a leader.  who sold his people to the invaders in slavery goes without money?  That's right - a complete fool, our leader will be smarter.
     
     Credits:
     Do not use this modification in any form without my permission.
     
     

    640 downloads

       (0 reviews)

    1 comment

    Updated

  6. JC's Fashion Line I: Cloaked Jedi Robes for K1

    Summary
    This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.
    There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black.
    All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
    k_bbb – 100% Brown
    k_brb – Brown-Red-Blue
    k_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility & Other Notes
    This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other.
    This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    52,599 downloads

       (8 reviews)

    116 comments

    Updated

  7. [K1] Three-tiered Dark Jedi Robe

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons.
     
    # Background #
    We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons.
     
    # About this Mod #
    Inside this mod are some replacements for Dark Jedi robes both for the male and female version:
    Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option  
    # Final Remarks #
    I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe].
    Uninstallation: Run the 'Uninstall' option from the installation directory.
    Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs:
    g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement".
    If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods.
    Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome.
    Credits:
    DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb

    825 downloads

       (1 review)

    7 comments

    Submitted

  8. TOR Ports: Handon's Enhanced Waistline

    This mod adds a new fat commoner male model, ported from The Old Republic MMO. It replaces the generic appearance used by Handon Guld on Dantooine, who, judging by the dialogue he is involved with, was originally intended to be an overweight character.
    Additionally, there are several other changes that have been made to the Calder Nettic murder investigation sequence:
    Handon now sports an injured idle animation to conform to dialogue mentioning he is holding his injured side Two erroneous fades to black in penultimate dialogue lines have been removed When the player solely accuses either Handon or Rickard, the other will now run off after being given permission to leave rather than standing around Master Bolook has had his appearance changed to a green Twi’lek to match one of Rickard’s lines of dialogue referring to him as a “green-skinned nerfherder” (apparently he was green in the original Xbox version, but was changed to orange for the PC version)  
    N.B. - You will need to load a save prior to entering the Dantooine Grove for the first time in order for this mod to take full effect.
     
    Acknowledgements:
    This mod was inspired by Merkuri22's episode of her "KOTOR 1 Experience" series dealing with this quest Very special thanks to @JCarter426 for writing the custom scripts and doing lots of troubleshooting to get them working correctly Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Original models and textures ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,287 downloads

       (2 reviews)

    9 comments

    Updated

  9. Effixian's PMHC04 from K2 to K1

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's PMHC04 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7.
    *************
    INSTALLATION
    *************
    Unzip. Copy the files inside the folder to your game's Override folder.
    *****
    BUGS
    *****
    There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping.
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - pmhc04.mdl
    - pmhc04.mdx
    - PMHC04.tga
    - PMHC04A.tga
    - PMHC04d.tga
    - PMHC04d1.tga
    - PMHC04d2.tga
    - PMHC04d3.tga
    - PO_pmhc4.tga
    - PO_pmhc4d.tga
    - PO_pmhc4d1.tga
    - PO_pmhc4d2.tga
    - PO_pmhc4d3.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mod if you simply ask me.
    *********
    THANKS TO
    *********
    - Fred Tetra's Kotor Tool
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,042 downloads

       (0 reviews)

    33 comments

    Updated

  10. JC's Supermodel Fix for K1

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
    When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
    If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.

    2,055 downloads

       (0 reviews)

    13 comments

    Submitted

  11. [K1] Placeables Specularity Tweaks

    This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture.
     
    # Background #
    The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections.
     
    # About this Mod #
    Inside this version are 13 specularity-tweaked vanilla placeables textures.
     
    # Final Remarks #
    This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool.
        
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically.
    Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated].
    Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool.
    Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome.
    Credits:
    DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb

    15,246 downloads

       (3 reviews)

    2 comments

    Submitted

  12. Endar Spire Hull Repairs

    Start as you mean to go on. For KOTOR, that apparently means leave lots of holes in your level geometry. This mod plugs some gaps in the hull of the Endar Spire, and fixes a few UV issues.
    N.B. - THIS MOD IS NOW SUPERSEDED BY THE K1 COMMUNITY PATCH. DO NOT USE THIS MOD IF YOU ARE USING K1CP. IT ALREADY INCORPORATES ALL THESE FIXES, AND MORE BESIDES.
    Fixes:
    Plugs two strips that run along either side of the dead-end corridor on the Command Deck that are open to space. These are hard to see, but noticeable just above the windows in this section. Additionally, an alteration to the model's hierarchy was made so that the light strips now correctly animate. Removes an extraneous strip of mesh that was causing z-fighting issues (i.e. flickering) in the central corridor where the Jedi vs Sith fight occurs. Plugs two gaps in the room just before the escape pods in the Starboard Section. Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry. Fills some holes in the forked section of corridor in the Starboard Section just before the escape pod room. Also fixes some flipped UVs causing inverted wall trim textures in this area. Corrects some misaligned polys in an inset panel in the end wall of the escape pod room in the Starboard Section. Also adjusts the lightmap UVs of said polys to correct their baked lighting. Fixes some UVs causing inverted wall panel textures in a couple of corridor sections on both the Command Deck and Starboard Section. Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @JCarter426 for initially hunting down these holes and pointing them out to me Thanks to @ebmar for finding a number of additional issues Thanks to @bead-v for KOTORMax and MDLEdit

    1,678 downloads

       (5 reviews)

    3 comments

    Updated

  13. Iriaz on Dantooine

    This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.

    Released: 12 March 2015
    Author: Cerez
     
    Description:
     
    This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
     
    Instructions:
     
    Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect.
     
    License:
     
    You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.

    2,202 downloads

       (3 reviews)

    3 comments

    Updated

  14. Cup of Caf Recovery Item for K1

    This mod adds a new type of stimulant item that will remove status effects applied to the user. There is a bug with the game that in some instances causes effects such as Slow to be applied to the player/party (semi-)permanently, with no practical in-game way to remove them.
    To use, simply add the "Cup of Caf" item (g_i_adrnaline025) to your inventory via KSE or console command. It will appear in the GUI alongside other stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the user. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
    The droid-specifc companion mod, Droid Oil Bath, is available here.
    Known Issues:
    Uses the "inject into thigh" animation like all stims/meds. I did attempt to disable that, but I suspect it is hardcoded. Acknowledgements:
    Thanks to @JCarter426 for pointing out the cause of the bug and coming up with the original script fix Cup image/icon modified from "Coffee cappuccino cup" by PikWizard Gulp sound effect modified from "gulping and drinking_1-2" by schatzl03 / Freesound

    946 downloads

       (1 review)

    0 comments

    Updated

  15. TOR Ports: KOTOR Comic Republic Uniforms for K1

    This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from TOR. Male and female officers get a generic uniform, while Admiral Dodonna gets an admiral outfit that matches the one used in the companion mod for TSL. Her hologram appearance also uses this outfit, with alterations to bring it in line with the appearance of holograms in the movies and TSL. Additionally, Master Vandar’s hologram gets a movie-style upgrade as well for the sake of visual consistency, as per the previously released Movie-Style Holograms for End Game Cutscenes mod.
    Compatibility:
    With the switch of both danii-chi's Dodonna’s Transmission mod and this mod to module injection, install order should no longer be an issue. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    3,279 downloads

       (3 reviews)

    21 comments

    Updated

  16. Movie-Style Rakatan Holograms

    This mod replaces the model used for the Rakatan hologram to bring it more in-line with the style seen in the movies and TSL. It also now has lipsync, unlike the original model. Additionally, the placeable Rakatan holo statue has been changed, swapping the original 2D billboard for a 3D model, and again bringing the appearance in-line with other holograms.
    As of v1.1, the hologram in the Elder's compound has now been moved above the computer to an added hologram projector rather than standing in the hallway, and the static camera reoriented to suit.
    As of v1.2, a hologram has been added to the computer in the Temple Catacombs. Note that changes to this scene probably mean the mod is no longer compatible with K1R. Video of it in action: https://www.youtube.com/watch?v=KWPjUp_8Ax0
    To install, run INSTALL.exe.
     
    Known Issues:
    During testing a crash was discovered during the Kashyyyk Star Map sequence. I believe this has been completely resolved, but if you encounter any such issues then you may need to add the "Disable Vertex Buffer Objects=1"  line under [Graphics Options] in swkotor.ini The original holo statue uses a billboard VFX which always faces the camera. As such, the directional facing of the placeable is irrelevant. The switch to a 3D model results in a static facing, I set this to match the facing of the placeables used in the South Beach Elder's compound, but if this placeable is used elsewhere it may end up facing the wrong direction. If anyone spots such a case, let me know in the comments. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit, and for figuring out the skin vs trimesh hierarchy alpha crash issue. Thanks to @ndix UR for TGA2TPC. Thanks to @JCarter426 and @jc2 for undertaking some testing to confirm the crash issue. Thanks to @EbonHawkStowaway999 for informing me about the Catacombs walkmesh error.

    23,322 downloads

       (2 reviews)

    2 comments

    Updated

  17. Taris Upper City Cantina Entrance Wall Panel Fix

    This mod is a small fix for a couple of wall panels in the entranceway of the Taris Upper City cantina. For some reason the mesh for this particular pair of panels was split off into a different model from the rest of the room. More importantly, it was assigned a lightmap that doesn't exist, thus it appears black in-game. To solve this, a duplicate of the adjoining panels was added to the entranceway room model in the appropriate position and the original mesh removed.
    To install, simply drop the MDL/MDX files into your Override.
    Compatibility:
    Won't be compatible with any other mods that edit those two room models, but the likelihood of that is low. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ebmar for bringing the issue to my attention

    1,542 downloads

       (4 reviews)

    2 comments

    Submitted

  18. [K1] Ajunta Pall's Voice "Legends"

    This mod replace the vanilla Ajunta Pall's voice with the "Legends" version.
     
    # Background #
    The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb.
     
    # About this Mod #
    Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1]
     
    # Final Remarks #
    I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory.
    Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall.
    Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome.
    Credits: [Updated in v1.0.1]
    DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb

    v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"].
    v1.0.1 Preview [Under Development]

    2,552 downloads

       (2 reviews)

    1 comment

    Updated

  19. Movie-Style Holograms for End Game Cutscenes

    This mod alters the (frankly terrible) holograms used in the cutscenes prior to boarding the Star Forge at the end of KOTOR to bring them more in to line with the style seen in the movies and TSL. For some unknown reason, Bioware decided to go with a weird texture-based approach that simultaneously looks both horrible and nothing like how Star Wars holograms are typically depicted.
    Before:
     
     
    After:
     
    Changes:
    Admiral Dodonna hologram model completely replaced with a new one based on her regular appearance. No longer has incorrect mirrored torso UVs. Dodonna model split into sub-meshes for optimal hierarchical occlusion. Vandar model given some mesh tweaks to remove some intersection issues. Models now use mesh-based transparency rather than additive texture blending. Custom keyframes added to animations to facilitate mesh-based alpha approach and added meshes. New animated textures for Vandar and Dodonna created based on their regular appearance textures. Minor alteration to one shot during the DS cutscene to prevent Dodonna leaping out of frame while Vandar is speaking. Known Issues:
    Because meshes do not self-occlude, there are some artefacts during certain shots. For example, seeing the neck through the chin. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for MDLops

    24,682 downloads

       (4 reviews)

    14 comments

    Updated

  20. Sith Tracker Trio Funny Dialogue

    Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you.
    This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). 
    There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. 
    Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. 
    This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg).
    Installation:
    Simply run TSLPatcher.exe and select your main game folder (swkotor). 
    Uninstallation:
    Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files.

    Credits:
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    Sith Holocron(the original idea)
    UnusualCharacters (voice acting)
    Merkuri22 (joke ideas on the reddit post)
    Stoffe (TSL patcher)

    294 downloads

       (0 reviews)

    0 comments

    Updated

  21. [K1] Legends - Ajunta Pall's Blade

    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition.
     
     # Background #
    The blade of the fallen, Ajunta Pall's Blade -
    I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea.
     
    # About this Mod #
    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies.
    * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting.
    The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as -
    Those features can be seen on the blade now.
     
    # Final Remarks #
    I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part.
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button!
    Uninstallation:
    Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility:
    For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module
    The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
    Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb

    19,086 downloads

       (4 reviews)

    10 comments

    Updated

  22. JC's Minor Fixes for K1

    Summary
    This is a collection of various things that I found annoying enough to alter. I collect things that I don't think warrant their own mods into a single mod, to be released to the general public when it becomes more substantial.
    Contents
    I've divided this mod into five categories: Straight Fixes, Bug Fixes, Resolution Fixes, Aesthetic Improvements, and Things What Bother Me Fixes.
    Straight Fixes are fixes for issues I think are genuine errors or mistakes or oversights or what have you. There's a problem, here's a fix for it. No artistic license is involved.
    Bug Fixes really fall under straight fixes but I've separated them into their own category because they're more severe and there's absolutely no reason not to have them. They fix bugs that could potentially break your game. What I've included are either well known and easy for me to do a quick fix or came to my attention directly. There are lots of other bugs this mod doesn't fix, so I strongly suggest that you seek out a more extensive bug-fixing mod.
    Resolution Fixes are all textures from the game for which there were identical, higher resolution textures somewhere else in the game files. So I've swapped the lower resolution ones for the higher resolution ones. I've separated these from the straight fixes because a) I didn't make any of the content here - it's all extracted from the game, and b) they don't actually fix "problems" per se - it's just an increase in resolution. It looks the same, with slightly more pixels.
    Aesthetic Improvements are my attempts to improve the visual quality in certain areas. I've tried to maintain the original aesthetic of the game while improving the quality. But the nature of the improvements necessitates new content created by me. You might not like my work, or you might use a different mod that touches on these areas, or whatever, so I've isolated these from the other fixes.
    Things What Bother Me Fixes fix things what bother me. They might not bother you but they bother me, so I've isolated those as well.
    For a full release history, see the accompanied file.

    47,354 downloads

       (2 reviews)

    8 comments

    Updated

  23. [K1] - "The Revelation" Cutscene Custom Remake

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods.
     
    File Name: "DV's The Revelation Cutscene Remake V.1"
    Author: Darth Varkor
    Works for: Knights of the Old Republic I
    K1 Restoration Compatibility: Yes. 
    -----------------------------------------------------------------------------------------------------------------
    Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just
    for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to
    what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such
    as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on
    the various worlds.
    Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene,
    capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with
    some of my own alterations/additions. Any constructive feedback is welcome.
    Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your
    SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for
    whatever reason, or in case you simply prefer the original cutscene.
    Uninstallation: Remove the BIK file and replace it with the original.
    ---------------------------------------------------------------------------------------------------------------
     
    Video demonstration of the mod.
     

    Mods used in this cutscene:
    XediiXarwarz - Dantooine 2012 Reskin
    XediiXarwarz - Taris 2012 Reskin
    Oldflashi - K1 Movie Style Hilts
    JC's Lightbaber Visual Effects
    Sithspecter & jonathan7 - Darth Revan's Robes Revisioned
    CarthOnasty - Star Map Revamp V.1
    Kexikus - High Quality Stars and Nebulas 
    starforge1 - Darth Malak Reskin Pack
    *I do NOT give permission for this mod to be re-uploaded without my consent.*
    Contact Info: DeadlyStream.

    1,056 downloads

       (2 reviews)

    1 comment

    Updated

  24. [K1] Lyn Sekla "Legends"

    This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer.
     # Background #
    "But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets".
    Spoiler-alert!:
    Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then.
    # About this Mod #
    Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks #
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder.
    Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod.
    There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞
    Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome.
    Credits:
    Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.                                         -eb

    Preview [Under Development]

    3,836 downloads

       (4 reviews)

    3 comments

    Updated

  25. Mysterious Box Music for Unknown World

    =Mysterious Box Music for Unknown World=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Mysterious Box Music for Unknown World.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    In vanilla KotOR 1, the Mysterious Box uses an ambient music that is not used anywhere else in the game, while the Unknown World uses the Sand People Enclave's ambient music for all the areas on the world outside the Temple of the Ancients.
    This mod will make the Mysterious Box's ambient music played in some areas of the Unknown World, specifically the Central Beach, North Beach, Temple Exterior and South Beach.
    This change is made because both the Mysterious Box and the Unknown World directly involve the Rakata, and to diversify the ambient music used for various areas of the Unknown World a bit.
    However, this mod does not change the ambient music of the Rakatan Settlement, the Elder Settlement and the Temple of the Ancients.
    NOTE: In order for this mod to take effect, you must use a save before visiting the Unknown World for the first time.
    Music preview:
     
    2) INSTALLATION:
    Extract the Mysterious Box Music for Unknown World.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run MBMUW Installer.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod files in the Modules folder in your KotOR directory, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any .mod files from the folder and paste the file in in the Modules folder in your KotOR directory.
    If no backup folder was created when you installed this mod, go to the Modules folder in your KotOR directory, and delete unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify the track name of the ambient music played in the Central Beach, North Beach, Temple Exterior and South Beach of the Unknown World.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Kexikus for K1 music overview spreadsheet (https://deadlystream.com/topic/5101-k1-music-overview-and-warp-code-list/)
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    695 downloads

       (1 review)

    2 comments

    Updated