701 files

  1. Enhanced Merchants

    Original Review on Filefront:
     
    Well again Shem brings us another one of his awesome merchant mods and this time it is for TSL so you all can tell this is going to be really cool. This one does bascially the same thing as the K1 version of this mod but with a twist, it is for TSL. Again this does upgrade a good majority of the merchants in TSL like it did in K1... 90% to be exact. Now as before he wasd thinking of all of you guys who just have too much moeny for your own good, so now also in TSL you can get rid of those pesky credits that you just seem to accumulate. So all in all like I said in my last review of the K1 version of this mod I really do find it quite beneficial and overall great to have in the game.
     
    Now as I said my personal opinion of this mod is that it is a real asset to the game andI think he did a great job on it, I also do highly recommend putting it into your game just to have all of those benefits. Anway though as always enjoy and please make sure you downloads this one right away...Enjoy people!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    4,457 downloads

       (3 reviews)

    1 comment

    Updated

  2. Kreia Visible Body Models

    This mod gives Kreia a standalone head so as to display the body models for various equipped armour and robes like the player and most other companions. It also includes a full set of unique one-handed body model variants for her exclusive use after Peragus. Currently does not include underwear or dancer’s outfit models, those just use her default robed appearance.
     
    The head is a composite of the original unused standalone head with hair added in from the full body model. To get the neck to mate properly with the standard body models and hide any gaps in the hair mesh, a far bit of brute force was required. As a result, there might be some texture distortion, and possibly some bad deformation with certain head animations. Also, the hair, both the braids and the back, clips badly with certain body meshes. There’s not really much I can do about that.
     
    Note that this mod only overrides the initial and “gimped” appearances. It doesn’t modify the stunt, evil, or seppuku appearances, so hopefully it should be fully compatible with TSLRCM.
     
    This mod originated as a modder's resource I posted over at LucasForums back in 2014 - http://www.lucasforums.com/showthread.php?p=2851410#post2851410
     


     

    1,145 downloads

       (8 reviews)

    7 comments

    Updated

  3. Marauder Fix Pack

    Marauder Fix Pack for KotOR II: TSL
    There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
    -Description-
    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
    -Fixes (incomplete list)-
    Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
    Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
    Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
    Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
    Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
    Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
    Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
    Various whitespace fixes.
    Various missing colons after "Massive Criticals".
    Fix for Ostrine edge not showing the requirements to use it.
    Added missing return carriage for Solari crystal.
    Many robes were missing part of their descriptions that mark them as upgradeable.
    Droid Anatomy Description Fix is now included in main install
    -Installation-
    Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
    -Compatibility-
    For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
    This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    2,484 downloads

       (6 reviews)

    2 comments

    Updated

  4. Increased Force Buff Durations

    Compatibility
    Compatible with TSLRC 1.8.4.
    Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
     
    About
    This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
     
    Install
    Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
    Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
     
    Uninstall
    Remove k_sp1_generic.ncs from the directory above.
     
    Powers Affected
    --------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------

    3,972 downloads

       (2 reviews)

    18 comments

    Updated

  5. Custom Starting Feats

    A basic mod to allow you to choose starting feats at character creation.
    All classes keep the following starting feats:
    Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
    Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.

    4,375 downloads

       (1 review)

    9 comments

    Updated

  6. Khoonda flag fix

    Hello everyone!
    Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.

    10,934 downloads

       (0 reviews)

    3 comments

    Submitted

  7. Kotor III : The Jedi Masters

    The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
    For installation instructions, visit : http://www.the-jedi-masters.com/download.html
    Trailer : 
     

    2,119 downloads

       (1 review)

    9 comments

    Submitted

  8. Cortosis - Baragwin - Iridorian Armors

    Cortosis and Baragwin Armor Items
    KOTORII:TSL
     
     
    Info:
    Adds a 20 Def. Cortosis Heavy Armor:                                 "giveitem cortosis" Adds a basic clothing item with 7 Def:                                 "giveitem zs18" Adds Baragwin Heavy Armor Item:                                        "giveitem shadow" Adds Baragwin Hybrid Shadow Armor:                                "giveitem hybrid" Mini-Baragwin Armor:                                                              "giveitem baragwin" Iridorian HyperMesh Armor:                                                   "giveitem iridorian"  
    Install:
    Copy files to Override. In-game, you must enter the giveitem code to receive the items.  
    Uninstall:
    Remove files from Override  
    Credits:
    90SK VarsityPuppet   
    Background:
    This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015. 
    That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
     
     
    If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
    Its previous versions have been removed due to some glitches.
     
     
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.

    896 downloads

       (4 reviews)

    3 comments

    Updated

  9. Bodies Stay (TSL)

    AUTHORS: Space Alex and jonathan7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section
    NAME: [bETA] Bodies Stay
    CREDITS: Fred Tetra - a legend.
    FILENAME: Bodies Stay
    FILE SIZE: Around 1MB Unzipped
    DATE RELEASED: 05/02/2009
     
    DESCRIPTION: This mod stops bodies disappearing when you kill them.
     
    INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
     
    COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
     
    BUGS: Should be none
     
    PERMISSIONS: Give credit to Space Alex and myself in your readme
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,794 downloads

       (3 reviews)

    1 comment

    Submitted

  10. Force Power Progression

    Original Review on Filefront:
     
    Here we have a mod by our newest staff member JediShemL. This mod changes the way each Jedi Class gains their Force Powers per level. Every now and then your jedi will get two powers, then next level he will get one. It is pretty much random the way he has set it up. As for balance, I would have to say this mod is as balanced as it could be. The noticable difference that this mod has to other feat/force power gain mods is that it changes the rate at which your specific class gains powers.
     
    - JediKilla

    3,330 downloads

       (3 reviews)

    0 comments

    Updated

  11. Atton Rand and Male Exile Romance

    =Atton Rand and Male Exile Romance=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Atton Rand and Male Exile Romance.7z
    LATEST VERSION: 1.5
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
     
    1. DESCRIPTION:
    In KotOR II: TSL, certain party members can develop romantic feelings for the Exile, even though none of the romances in TSL were given much development, especially if compared to the first KotOR game.
    Atton Rand is among the potential romance options of TSL, however, in the vanilla game, he flirts with and expresses romantic interests for female Exiles only. What this mod does is to change the gender check of Atton's flirting and romantic dialogue, so he will express interest in male Exiles as well.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
     
    2. INSTALLATION:
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
    !! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
    I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
    Extract the Atton Rand and Male Exile Romance.7z archive you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install.exe. You will notice that this mod provides four installation options. You may only choose ONE of these options:
    Version A: This option will make Atton express interest in both male and female Exiles. Version B: This option will make Atton express interest in male Exiles only, and Atton will not flirt with a female Exile. Version A + Alternate Revan Romances REDUX Compatible: Choose this option if you have my Alternate Revan Romances REDUX installed and you want to use Version A of my mod. Version B + Alternate Revan Romances REDUX Compatible: Choose this option if you have my Alternate Revan Romances REDUX installed and you want to use Version B of my mod. Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    This mod also provides compatibility patches for the following mods:
    My Handmaiden and Female Exile - Disciple and Male Exile Romance mod danil-ch's Kreia's Fall Cutscene (In-Game) If you want to use any of the above mod alongside this mod, go to the "Compatibility Patches" folder, and follow the instructions written on the READ ME file.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Apart from TSLRCM, which is required for this mod to work, any other mods that modify any of the following content may conflict with this mod:
    Atton's main dialogue (atton.dlg) Atton's dialogue on Peragus (101atton.dlg, 102atton.dlg) Dialogue of the Atton & Bao-Dur cutscene on the Ebon Hawk (baoatt_p.dlg) Atton's endgame dialogue (904atton.dlg) Kreia's endgame dialogue (904kreia.dlg) Script for the party member cutscenes on the Ebon Hawk (k_003ebo_enter.ncs and a_next_scene.ncs from the 003EBO module) I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
    If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
    My Handmaiden and Female Exile - Disciple and Male Exile Romance mod danil-ch's Kreia's Fall Cutscene (In-Game) If you want to us my Alternate Revan Romances REDUX alongside this mod, you must install Alternate Revan Romances REDUX first, then you must choose one of the “Alternate Revan Romances REDUX Compatible” option when you install this mod.
    If you want to use DarthTyren's PartySwap mod alongside this mod, you must install this mod AFTER PartySwap, otherwise you'll miss out certain Atton romance content when you're playing as a male Exile.
    This mod is compatible with the Atton’s ending dialogue component of Pavijan357's Unofficial TSLRCM Tweak Pack.
    If you want to use Kaidon Jorn’s Schematic Lightsaber Mod (SLM), you must install my mod after SLM.
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
    You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
    I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
     
    7. CREDITS:
    danil-ch for giving me permission to make a compatibility patch for Kreia's Fall Cutscene (In-Game)
    Fred Tetra for the KotOR Tool
    Cortisol for Holocron Toolset
    KobaltBlu for Kotor Scripting Tool
    tk102 for DLG Editor
    Cortisol and th3w1zard1 for HoloPatcher
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,664 downloads

       (4 reviews)

    6 comments

    Updated

  12. Effixian's Prototype Knight & Warrior Breastplates

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Prototype Knight & Warrior Breastplates
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip and copy the files to your Override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
    This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.

    You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
    Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).

    Prototype Knight Breastplate (a_robe_89)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Prototype Warrior Breastplate (a_robe_88)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your Override folder:
    a_robe_88.uti
    a_robe_89.uti
    ia_JediRobe_088.tga
    ia_JediRobe_089.tga
    kexsstore001.utm
    PFBI88.tga
    PFBI89.tga
    PMBI88.tga
    PMBI89.tga

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,612 downloads

       (4 reviews)

    2 comments

    Updated

  13. Wearable Atris Robes

    =============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    =============================================================
     
    AUTHOR: Marius Fett
    NAME: Wearable Atris Robes
     
    DESCRIPTION: This mod basically takes Atris's robe model and makes it wearable for female PC's and Party Members. I took the Atris model and shrunk the head down into the torso, so that the model now functions basically the same way as a regular body would. The robe comes in two variations, one being the regular Atris skin and the other being the skin I made for my Atris to Jocasta Nu conversion mod. You get these robes when the Handmaiden joins your party.
     
    INSTALLATION INSTRUCTIONS: First, you need to run the TSL Patcher. This will copy the necessary files to your Override. Then, depending on the skin colour of your female exile, copy the textures from either the Asian and Caucasian Hands folder or the Black Hands folder. If you don't, the model will just have the Revan's robes texture splashed all over it which looks terrible.
     
    NOTE: This mod is fully compatible with the 'Exiles Atris Style Robes' by Shem. Well, mostly. To make it so that the Handmaiden, Mira and Visas can wear the robes in Shem's mod, you need to make copies of the Asian and Caucasian hand textures he included and rename the copies to 'PFBI01' and 'PFBI02'. Then you're set.
     
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,609 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Bounty Hunter Starport Visa Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
    Release Date 1.1: 02.06.2018

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
    bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
    This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
    gear instead he will have his Vanilla gear
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for such an amazing game
    A Future Pilot for editing the Visa files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,834 downloads

       (2 reviews)

    4 comments

    Updated

  15. Master Class Robes

    ==========================================
    KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
    ==========================================
     
    Ultimate Class Robes v3
     
    Author: DarthTyren
     
    E-Mail: darthtyren@gmail.com
     
    ----------
     
    NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
     
    Description:
     
    When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
     
    Installation:
     
    1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
    2) Press the Install button and locate your TSL directory.
     
    Uninstallation:
     
    The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
     
    1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
    2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
     
    Credits:
     
    Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
     
    Enjoy.
     
    -DarthTyren

    548 downloads

       (6 reviews)

    5 comments

    Updated

  16. Kreia to Dxun Tomb & Atton to Onderon

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia to Dxun Tomb & Atton to Onderon
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Kreia to Dxun Tomb & Atton to Onderon
     
    Filename: KreiaTombAttonOnderon.rar
    Date Released 30 July 2012
     
    1. Description:
    ----------
    ** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
     
    ** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
     
    Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    403DXN.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,474 downloads

       (4 reviews)

    0 comments

    Updated

  17. Character Generation - K1 Style

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression.
     
    Jedi Guardian = Soldier
    Jedi Sentinel = Scout
    Jedi Consular = Scoundrel
     
    Changes

    1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.

    930 downloads

       (3 reviews)

    1 comment

    Updated

  18. Emperor Turnip's HD Animated Lightsabers

    A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
     
    To install, simply drop the files into your override folder.

    4,746 downloads

       (4 reviews)

    2 comments

    Updated

  19. Feats Tweak

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
    2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
    3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
    4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
    5. Jedi Watchman/Sith Assassin granted Stealth Run.
    6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
    7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
    8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
    9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
    12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
    14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.

    1,839 downloads

       (3 reviews)

    1 comment

    Updated

  20. Darth Malak's Armor - Sith Academy

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0.
     
    Changes
     
    This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.

    1,430 downloads

       (3 reviews)

    0 comments

    Updated

  21. Balance Tweak Pack

    BALANCE TWEAK PACK    
    version 1.1

    Author: Pavijan357

    1. Description:
    ---------------------

    This is just a small compilation of minor fixes to some "Knights Of The Old Republic 2" game balance issues and oversights.
    I originally made this for my personal use, but I decided to share it anyway at the end.
    All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.6 (or eventual later version) installed.
    Usage of these components without TSLRCM is not tested.
     
    2. Component list:
    ---------------------
    This pack consists of four main components and one small extra:
     
    Component 1 - Discple and Handmaiden Grant Both Bonuses
    Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
    This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
    I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
    Until someone restores Disciple’s cut Holocron quest (which is highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
     
    Component 2 - Force Crush Balance
    As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
    Of course I’m speaking of Force Crush, the ultimate cheese tool.
    There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example),  it ultimately doesn’t doesn’t matter how much you buff the stats of the bosses when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
    What is the root of a problem here?
    It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can simply cast the power again and proceed to repeat the process until the opponent is dead.
    If the opponent has more Hit Points fight will only last longer and be more tedious, but not really harder in any way.
    My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
     
    Component 3 - Sith Lords Improvements
    Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
    So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
    I play-tested this mod with:
    a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
    b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
    In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
    Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
     
    Component 4 - Disable "Droid Interface" Feat
    Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which, in both vanilla TSL and TSLRCM, does absolutely nothing.
    That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
    All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player and you do not know what each feat does (or in this case - doesn't).
    Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
    M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this component with along with that mod if you intend to use this feat.
     
    Extra component - Maximum Level Sith AC Bonus Fix
    This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped AC values.
    While it is true that no player or non-player character should reach those levels in the unmodded game without cheating, this can happen when some difficulty or experience mods are used. So I'm supplying that fix here.
     
    3. Installation:
    ---------------------
    Install components from this patch AFTER TSLRM is installed.
    Use TSL Patcher to install each component individually.

    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.

    5. Mod Compatibility:
    ---------------------
    Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
    Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.

    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    7,556 downloads

       (1 review)

    8 comments

    Updated

  22. New Onderon Merchant

    New Onderon Merchant
     
    by 90 SK
     
     
    Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
     
    Have fun!
     
     
    (Update 11/12/12: Fixed merchant spawn glitch)

    2,533 downloads

       (4 reviews)

    5 comments

    Updated

  23. TSLRCM Compatibility Patch for jinger's Admiralty Mod

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    TSLRCM Compatibility Patch for jinger's Admiralty Mod
    ========================================================
     
    Author: Darth Hayze
    PM: Contact me at the Deadly Stream Forums or on MODDB
    Name: TSLRCM Compatibility Patch for jinger's Admiralty Mod
     
    Filename: admiralty-patch.rar
    Original Release Date: 8/17/2012
    ModDB Release Date: 9/21/2012
    Update Realease: 1/6/2014
     
    1. Description:
    ----------
    This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Also, TLSRCM is needed for the TSLRCM version to work, otherwise it will abort.
     
     
    Extract jinger's "admiralty" mod, taking care to insure that both the "setup.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.
     
    Now extract "TSLRCM Compatibility Patch for jinger's Admiralty Mod" mod to the same folder you extracted "Admiralty" to. You should now have a folder called 'patch files' as well as the previously mentioned "setup.exe" file and "tslpatchdata" folder.
     
    Open "tslpatchdata" and delete the 'changes.ini" file.
     
    Now open "patch files" and copy "admiraltslrcm.ini", "admiralvanilla.ini", "info2.rtf", and "namespaces.ini" to the "tslpatchdata" folder.
     
    Run setup.exe, and you should be given the option of choosing between two versions of the mod, the TSLRCM version and the Vanilla version. Choose one, and install.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below were placed in override during the installation of this mod:
    Within "...SWKotOR2\Override"
    brfmcon.dlg
    n_admrlcede.mdl
    n_admrlonasi.mdl
    n_admrlcede.mdx
    n_admrlonasi.mdx
    151spawnholos.ncs
    a_spawn_admiral.ncs
    N_AdmrlCede01.tga
    N_AdmrlOnasi01.tga
    N_Dodonna_H2.tga
    N_AdmrlCede01.txi
    N_AdmrlOnasi01.txi
    N_Dodonna_H2.txi
    a_createk1cnpcs.ncs
    a_t3disc.ncs
    201_carth.utc
    201_cede.utc
    151_carth.utc
    151_cede.utc
    appearance.2da
     
    The files listed below may have been modified during the installation of this mod:
    Within "...SWKotOR2\Modules"
    222TEL.mod
    205TEL.mod
    003EBO.mod
     
     
    Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the .mod files listed above and appearance.2da with the files contained within, delete the other files from your override.
     
     
    4. Changelog:
    -------------
    Fixed a bug where the wrong file was being installed
    Updated the patcher to modify more files in the moules folder instead of override.
    Updated the readme.
     
     
    5. Bugs:
    ----------
    Let me know if you find any.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    7. Thanks:
    ----------
    My thanks go out to modders everywhere
    And to Hunters Run, for catching my mistake in setting up the patcher.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     
     
    Below is the original readme provided by jinger.
     
     
    Special thanks to Holowan Laboratories (starwarsknights.com)
     
    Overview
    ==================
    If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith.
     
    Installation
    ==================
    TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and one module file. It adds two rows to appearance.2da
     
    Permission
    ==================
    This can be used as long as credit is given.

    1,583 downloads

       (5 reviews)

    8 comments

    Updated

  24. Rece's K2 Power Crystal Addon UPDATE

    Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
     
    This is TSLRCM compatible.
     
    Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
     
    Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
     
    http://deadlystream.com/forum/topic/3134-reces-projects/page-4
    http://deadlystream.com/forum/topic/3134-reces-projects/page-5
     
    Anyways, here are the codes!
     
    They're pretty simple, just: rececrstl200 all the way to 250.
     
    Here's a little sneak peak at how some of the crystals work:
     
    INSTALLATION INSTRUCTIONS:
    There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
     
    UNINSTALLATION INSTRUCTIONS:
    Just remove all of the files from your override, and replace any backups found in the backups folder.
     
    COMPATIBILITY ISSUES:
    Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
     
    PERMISSIONS:
    You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
     
    And now for my special thanks:
     
    Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
     
    Enjoy!

    1,462 downloads

       (6 reviews)

    24 comments

    Updated

  25. Populate Function

    This script will allow you to easily populate an area using random number generation based on your specifications. It eliminates the need to find countless co-ordinates. You only need to find four co-ordinates to populate an area with as many NPCs as you like. (The engine really hates it if you go over 120). You can also choose whether to set them to walk randomly or not. You can use your own waypoints. I reccommend using this function in an on enter script.
     
    -----------------------------
    Installation and use
    -----------------------------
     
    You need to place the "populate.nss" script in your K2 Override. (This will probably work with K1 but I cannot confirm that). To use the function add the line
     
    #include "populate"
     
    at the beginning of your script.
     
    Then you will need to lay an imaginary square over the area where you want to spawn in. Then find the co-ordinates of the four corners using D3's Whereami armband. Write down what you get and work out the smallest X value and the largest X Value and then do the same with the Y Co-ordinates. Then include this in the main function of your script.
     
    Populate(0, 0, 0, 0, 0, Tag);
    ^ ^ ^ ^ ^ ^
    Amount xMin xMax yMin yMax Tag
     
    Amount = The number of NPCs of the specified tag to spawn.
    xMin = The smallest X value
    xMax = The largest X Value
    yMin = The smallest Y Value
    yMax = The largest Y Value
    Tag = The tag of the NPC you want to spawn.
     
     
    -----------------------------
    Use and distribution
    -----------------------------
     
    Feel free to use this in any mod at all. If you wish to modify the script then feel free to but LEAVE THE RANDOM NUMBER GENERATION FUNCTION IN TACT. It was not created by me and is essential to the smooth running of the populate function. If you modify the script and want to distribute it then please contact me first through either Holowan Labs or Deadly Stream - TimBob12 or by email - timbothompson@gmail.com. If you do redistribute then you will be required to credit bead-v for the creation of the random number generation script.
     
    -----------------------------
    Extra's
    -----------------------------
     
    There is an additional random generation script that was created by bead-v and, unlike the in game function, it supports negative numbers making it perfect for location generation.
     
    -----------------------------
    Credits
    -----------------------------
     
    The populate function and example script were created by me, TimBob12 and the random number generation script was created by bead-v. I'd also like to thank everyone who helped in the creation of this function specifically:
     
    Darth Insidious
    Varsity Puppet
    Bead-V
     
    -----------------------------
    A Final Note
    -----------------------------
     
    I hope this eases your Module Creation and you enjoy using this.

    741 downloads

       (3 reviews)

    6 comments

    Updated