771 files
-
Camera Angle Options
By InSidious
N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
This mod alters the default camera angles used by the game so that outside dialogues
and cutscenes, your character will be viewed more distantly, as is more common in RPGs
like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
There are four different options to choose from:
Option I, No Combat - This option gives you a camera angle slightly closer to the
character than normal which will show the upper half of your
character from an angle above the player, but does not affect
the camera angle while in combat.
Option I, Combat - The same as above, but does affect the camera angle while in combat.
Option II, No Combat - The same height, but a greater distance from the character,
showing the whole of the character. This option does not affect
the camera angle while in combat.
Option II, Combat - The same as above, but this option does affect the camera angle while in combat.
1,382 downloads
- kotor 2 mods
- tsl mods
- (and 5 more)
-
Combat Stance Swap
By InSidious
I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy.
What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ) flourish...Just look at the screenshot for details.
952 downloads
- kotor 2 mods
- tsl mods
- (and 5 more)
-
Concept Loading Screens
By InSidious
A very long time ago, a guy called Nur Ab Sal realised that the KotOR II loading screens were ugly, and decided to replace them with the concept art Obsidian drew up, instead.
He did so, but his mod disappeared when PCGameMods was destroyed, and so I decided to repeat the job myself, because I got bored of the normal loading screens. I couldn't get all the same concept art as Nur Ab Sal, and in a few places had to improvise - nevertheless, where his mod replaced around 28 of roughly 80 loading screens, this mod will replace around 40, and is therefore worthy of release.
1,614 downloads
- concept art
- loading screens
- (and 8 more)
-
Darth Nihilus Robes
By InSidious
These robes will make you look like Darth Nihilus, and have some very powerful stats.
They were made on request for somebody, although I forget who now (sorry).
You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.
1,169 downloads
0 comments
Submitted
-
Fork Short Lightsabers
By InSidious
Co-authored with oldflash.
This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.
1,152 downloads
- short lightsabers
- lightsaber mod
- (and 8 more)
-
Lightsaber and Force Form Band
By InSidious
This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
cheat it into the game. The code is “giveitem di_forms”, without the quotes.
WARNING: This mod may cause problems with learning forms from the Jedi Masters.
597 downloads
- kotor 2 mod
- kotor 2 mods
- (and 7 more)
0 comments
Submitted
-
Modder's Resource: Shuttle
By InSidious
By JCarter and Darth InSidious
This isn't a mod so much as a modder's resource.
JCarter426 discovered a "shuttle interior" in the game files area
that was never used by Obsidian, and I've made up some module files
so you can get to it.
The "module" folder is exclusively for the use of modders, and is not
needed to make the mod run; it is only if you want to edit things that
you will need this folder.
291 downloads
- kotor 2 shuttle
- tsl shuttle
- (and 8 more)
0 comments
Submitted
-
Qu Rahn's Lightsaber
By InSidious
This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.
1,537 downloads
-
Remote is Workbench and Lab Station
By InSidious
This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.
916 downloads
-
Sword of Gith
By InSidious
This mod is a new sword model, based on the Silver Sword of Gith
from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
The weapon is not available in-game as it's a bit too high-fantasy
to fit.
To get it, type "giveitem di_sog" into the console.
292 downloads
- kotor 2
- kotor 2 mods
- (and 8 more)
0 comments
Submitted
-
Azgath N'Dul's Tomb Patch
By InSidious
Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
the completion of the sidequest. He's out of the way of the soldiers, so you may have to
search a little to find him. Also, be warned that you can _only_ start the quest the first time you
go to Onderon. If you try to do so the second time, he won't speak to you.
I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
this will eliminate any errors.
4,063 downloads
-
Azgath N'Dul's Tomb
By InSidious
This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
You will find it between the tombs of Ajunta Pall and Tulak Hord.
A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
This is because of a model change that mod introduces.
They won't crash your game, but they will look a bit odd.
This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
I've tried to keep the stats fairly balanced, but that's by my judgment.
N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
8,779 downloads
-
Extended Carth Meeting
By danil-ch
1. Description:
----------
This is an improved version of the Carth audience.
*Restored the option to deny Carth an audience.
*Additional changes based on developer notes.
*Bug fixes and tweaks to this scene to make it run smoothly.
Female Revan version
This mod scene:
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,657 downloads
-
Realistic Nar Shaddaa Skybox Mod - Loadscreens
By L0ki194
Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens"
==============================================
Author: L0ki194
=================
Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn.
These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704).
========
Credits:
- Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod.
===========
Bugs: None, though probably incompatable with something of the same nature.
Installation:
Dump the TGA files in your override.
NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.
2,914 downloads
-
Bodies Stay (TSL)
By jonathan7
AUTHORS: Space Alex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: [bETA] Bodies Stay
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies Stay
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 05/02/2009
DESCRIPTION: This mod stops bodies disappearing when you kill them.
INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
BUGS: Should be none
PERMISSIONS: Give credit to Space Alex and myself in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,076 downloads
-
Sion's arrival at Peragus - High Resolution Movies
Author:
Kainzorus Prime
Mod Name:
Sion's Arrival at Peragus - High Resolution Movies
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM.
The new scenes were made using Obsidian's High Quality Movie Patch files.
2. Installation:
=========
Place the two files in the Movies folder, in the game's directory.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
8,194 downloads
-
Simple Workbenches for TSL
By Achilles
This is a simple mod that removes (arguably superfluous) entries from both the work bench and lab bench.
Both dialogs were written from scratch, with care taken to ensure compatibility with TSLRCM and tested to confirm that they work.
___________________________
To install:
Open your Override folder
Create backup of 000_medstation.dlg and workbnch.dlg (assuming that you have TSLRCM installed)
Extract the contents of this download to your Override
Enjoy
To unistall:
Remove modded 000_medstation.dlg and workbnch.dlg
Restore TSLRCM version (assuming that you have TSLRCM installed)
452 downloads
-
[TSL] NPC Overhaul Mod
Author:
Kainzorus Prime
Mod Name:
NPC Overhaul Mod
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
2. Installation:
=========
Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
More Screenshots:
23,846 downloads
-
Dustil Restoration
In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
So essentially, this mod restores Dustil to KotOR II.
TSLRCM Compatible: Yes
Please go to the Nexus Mods link to see further screenshots.
ModDB Link: DOWNLOAD
Nexus Files: DOWNLOAD
Deadly Stream Link: DOWNLOAD
6,037 downloads
- korriban
- knights of the old republic 2
- (and 8 more)
-
Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
By Achilles
THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.
--------------------------------------------------
Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
--------------------------------------------------
Special Thanks to the following individuals:
Alien - For the original version of the 16x9 mod, without which none of this would have happened.
tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.
--------------------------------------------------
Original mod info (including link to download and screenshots) can be found here:
http://steamcommunity.com/app/208580/discussions/0/864975632546978851/
As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).
After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.
*CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*
Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files.
*Steam (Aspyr version) Installation Instructions*
[Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.
126,182 downloads
-
Trailer Force Crush Sound
Author:
Kainzorus Prime
Mod Name:
Trailer Force Crush sound
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist.
2. Installation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
3. Usage
=========
Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears.
4. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,597 downloads
-
Gameplay Rework
By InSidious
The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
classes.2da:
Skill points readjusted:
Soldiers get 1 base Skill Point
Scouts get 2
Scoundrels get 2
Guardians get 1
Consulars get 1
Sentinels get 2
Combat droids get 1
Expert droids get 3
Minions get 1
Tech Specialists get 4
Weapon Masters get 1
Jedi Masters get 1
Jedi Watchmen get 2
Sith Marauders get 1
Sith Lords get 1
Sith Assassins get 2
Class hit die readjusted:
Soldier: 9
Scout: 6
Scoundrel: 4
Guardian: 10
Consular: 5
Sentinel: 7
Combat Droid: 10
Expert Droid: 6
Minion: 6
Tech Specialist: 4
Weapon-master: 12
Master: 6
Watchman: 8
Marauder: 12
Sith Lord: 6
Sith Assassin: 8
Force Die readjusted:
Guardian: 4
Consular: 8
Sentinel: 5
Weapon-Master: 5
Master: 10
Watchman: 7
Sith Marauder: 5
Sith Lord: 10
Sith Assassin: 7
Primary Abilities altered:
Soldier: Strength
Scout: Dexterity
Scoundrel: Intelligence
Guardian: STR
Consular: WIS
Sentinel: INT
Combat Droid: CON
Expert Droid: INT
Minion: STR
Tech Specialist: INT
Weapon-master: STR
Master: WIS
Watchman: INT
Marauder: STR
Lord: WIS
Assassin: DEX
Class attack bonus tables adjusted:
Soldier: Attack bonus table 1
Scout: Attack bonus table 2
Scoundrel: Attack bonus table 3
Guardian: Attack bonus table 1
Consular: Attack bonus table 3
Sentinel: Attack bonus table 2
Combat Droid: Attack bonus table 1
Expert Droid: Attack bonus table 2
Minion: Attack bonus table 2
Tech Specialist: Attack bonus table 3
Weapon-master: Attack bonus table 1
Master: Attack bonus table 3
Watchman: Attack bonus table 2
Sith Marauder: Attack bonus table 1
Sith Lord: Attack bonus table 3
Sith Assassin: Attack bonus table 2
classpowergain.2da
Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
Guardians get no new force powers every third level;
exptable.2da
Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
baseitems.2da
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
352 downloads
-
HK-47's responce
By Purify
Description:This is something that not all may have noticed.When you ask HK-47 to stop asking you if he want's to kill someone and then stop conversation,in your next conversation he won't ask you that but there will be an option to revert back to his old asking.If you choose that you prefer him the way you changed him,then this option is not available any longer.This mod changes that.You can now make him change his tone every time you wish.After all he IS a droid.Lol.As a plus this mod is compatable with TSLRCM and M4-78 aswell!Have fun!
Instalation:Well you NEED M4-78EP ATLEAST so you should have a hk47.dlg file.Just replace it with mine and you're done.
Bugs:How the hell should i know?!I just made the file!...but yeah,i tested it. XD
652 downloads
0 comments
Updated
-
Remove the Menu Beeps from KotOR and TSL
READ ME FIRST!
Here's my fifth small mod!
Remove the Menu Beeps from KotOR and TSL
=================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 11 MAY 2013
FOR WHICH GAMES: For both Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
When using the various menu functions in either KotOR game, there are many annoying beeps. This extremely simple mod removes those by replace them with a blank sound file. Though this will probably have limited usage for the general public, it is invaluable for those creating “machinima” videos from either of the game.
Installation:
----------------
Drop WAV files in your game's’ Override folder
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
1,133 downloads
-
Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
1,243 downloads
- mission vao
- kasts-echo
- (and 1 more)