753 files
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JC's Supermodel Fix for K2
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that.
Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1.
Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
33,066 downloads
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TSL Main Menu Model Fix for Widescreen
This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).
By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.
I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.
Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).
As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1.
Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.
N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.
Installation Instructions
Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements
Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x11,266 downloads
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Benok's Alternate Lines Restoration
By N-DReW25
Benok's Alternate Lines Restoration
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 12.08.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
meet Benok in the Cantina replacing almost all of his lines for his cutscene.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with anything that edits "benok.dlg"
Permissions:
Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
788 downloads
- Benok
- Cut Content
- (and 4 more)
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Fumble! Grenades
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Fumble! Grenades 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Fumble! Grenades - No Feedback
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: July 7, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?"
What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level:
Levels 1-5 = DC 20
Levels 6-10 = DC 22
Levels 11-14 = DC 25
Levels 15-19 = DC 30
Levels 20-25 = DC 35
Level 26+ = DC
The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time.
Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat.
This version of the mod provides no feedback on the results of your fumble save.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You have four options to pick from when installing the mod; these choices boil down to two separate choices
The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling.
The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject.
N-Drew25 and high5 for playtesting and providing feedback/
90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
I would also like to be contacted before you release your mod.
1,060 downloads
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Player Armors for Atris
According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
A VARSITYPUPPET MOD
TITLE:
- Player Armors for Atris
DESCRIPTION:
This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
INSTALLATION:
- Choose the install option (player armors with or without the new head)
UNINSTALLATION:
- Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
544 downloads
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Easier Prestige
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
To install just drop kreia.dlg to your override folder!
Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
Only tested on TSLRCM. Please comment if you have any problems!
1,585 downloads
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TSLRCM XP Hssiss Glitch Bug Restored
By limpingfox
TSLRCM Hssiss Glitch Restored
INSTALLATION:
Place a_jedi_jrnl_fin.ncs in your Star Wars - KotOR2 Override folder.
UNINSTALLATION:
Delete a_jedi_jrnl_fin.ncs from your Star Wars - KotOR2 Override folder.
DESCRIPTION:
The Hssiss glitch was a glitch found in "Knights of the Old Republic II: The Sith Lords." It was commonly used to obtain infinite experience, as you could use it to spawn groups of Hssiss endlessly and kill them, then rinse and repeat.
"The Sith Lords Restored Content Mod" restores massive amounts of gameplay. It also fixed many bugs and glitches from the original game, including the Hssiss glitch.
This mod restores the Hssiss glitch to the game if you use TSLRCM, as most seem to. You can use it to gain endless experience without having to use the cheat console or a third party character editing software, but rather a glitch that came with the original game.
Both the cheat console and Kotor Save Editor would be much faster/easier ways of getting "infinite" experience, but the Hssiss glitch maybe feels more fun & less cheap? I don't know... It is for me!
The mod simply restores the original script, I did nothing but extract it with Kotor Tool and put it in my Override, which worked. Therefore, I did no coding or original work of any kind, thus no .nss file is included. Also, no credit or special permission is required to use or repost this elsewhere as it contains nothing original.
HOW TO USE THE GLITCH:
On Korriban, find the Shryak Caves just around the corner after you leave the academy. Go through the caves and at the end you will find the Secret Tomb. After the second vision (which involves landmines), follow the tunnel east to the fork and go right (you will be facing south on the map). Follow this tunnel to a room where you will find a Dead Jedi. Every time you activate the corpse, 2 Hssiss will spawn in the room.
TIPS:
You can examine the corpse a bunch of times in a row to fill the room with Hssiss.
Area of effect powers like Force Storm and Death Field are most effective in dispatching hords of Hssiss.
Light side characters do not regenerate Force Points, so consider using Master Drain Force.
Once you exit the tomb, you will be unable to come back in and continue using the glitch.
2,080 downloads
- experience
- leveling
- (and 4 more)
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Serocco Guard VO Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 11.06.2017
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
Here is a preview of the problem and the fix
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "serthug2.dlg"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,287 downloads
- serocco
- voice over
- (and 2 more)
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Zabrak Vibroblade Reversion for TSLRCM
By Marauder
Zabrak Vibroblade Reversion for TSLRCM.
Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
This is a small mod to revert to the previous +2 Piercing damage.
This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
170 downloads
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Droid Energized Armor Balance Fix
By Marauder
This mod changes the requirements for droids to equip the Energized Armor set.
You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
Use it however you like, just mention me when doing so.
268 downloads
0 comments
Updated
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Droid Anatomy Library Description Fix
By Marauder
Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
All the bonuses from this utility item only apply when unarmed.
This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
-Install-
Drop d_interface_12.uti into your Override folder.
-Copying-
Use it however you want, just throw a mention my way.
841 downloads
0 comments
Updated
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Robe Description Fixes
By Marauder
Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
Use it however you want, as usual just throw a mention my way.
1,045 downloads
- description
- robes
- (and 4 more)
0 comments
Updated
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Revan's Hoodless/Maskless Flowing Robes For TSL
This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask.
Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.
This mod relies on Hunters Run’s Revans Flowing Robe TSL mod for the animations. You can download that mod from here:
http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/
Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder. If you do not have this mod then you will not have any animations for the cloak or belts.
How to Obtain:
When Atris captured the Ebon Hawk, amongst the unencrypted data she downloaded from T3's memory core she discovered some interesting information regarding Darth Revan and his robes. She stored this data for later analysis, turning to the more pressing matter of the Exile's arrival on her doorstep.
While at the hidden academy on Telos, in the room before you get to T3 you can access the robe data via a console and manufacture a set of robes with the fabrication unit in the same room:
Notes:
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
Currently there are no limitations on the generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like (with the caveat of course that once you leave the academy, you permanently lose access to the fabricator). I may change this in future.
If you are using TSLRCM, or another mod that has added 262tel.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
Acknowledgements:
Thanks to Hunters Run for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, fixing/checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)3,327 downloads
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New UI
By InSidious
From the readme:
Description
This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
different on other versions and at different resolutions.
Installation
Just drop the files into
your Override folder.
Uninstallation
Take them out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks To:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Fair Strides, for feedback on a previous WIP of this mod;
DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
511 downloads
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Effixian's Yoda Disguise
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Yoda Disguise
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a silly little mod that adds a disguise that makes you look like Yoda. You can acquire it from the corpse in the morgue on Paragus or use cheatcode giveitem a_robe_47.
There will likely be some missing animations for certain actions.
Not compatible with other mods that add items through that same corpse.
The stats are the same as Master Robes.
P.S. That's actually a short lightsaber in the screenshot. Have fun
******************
KNOWN ISSUE
******************
STOTOCALATO on Steam reported that removing the disguise did not give the normal appearance back.
DarthParametric informed me that using a disguise while you're wearing another disguise will cause problems with getting your normal appearance back. The spacesuit you find on Peragus is another disguise, so remove the Yoda disguise before using that. Hopefully that approach will prevent issues.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_47.uti
g_tresgencorp004.utp
give_robe_47.ncs
give_robe_47.nss
ia_MstrRobe_047.tga
N_Yoda01.tga
*********
THANKS TO
*********
Kexikus for scripting help
DarthParametric for teaching me about disguise issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
233 downloads
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TSL Effixian's Twi'lek PC Pack
By Effix
Update: Please check out the improved 2021 version:
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Twi'lek PC Pack
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians Twilek Pack.exe".
If you use the Steam version then point the patcher to the game's location, for example:
[drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II
If you use the Steam version + Steam's TSLRCM then point it to something like:
[drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
Feel free to ask me about the above if you run into issues.
************
DESCRIPTION
************
This mod adds 2 male and 4 female Twi'lek player characters.
- Male: Xor (purple, NPC clone) and Zhar (pink/red, NPC clone) with yellow eyes at fully dark side, underwear to match their skin.
- Female: The Twin Suns (Seer'aa and Teer'aa, NPC clones), Yuthara Ban (from KotOR 1, her head texture is in the K2 files) and a new red female. Apart from the red female there's no real dark side transitions. The red one gets some tattoos halfway to dark and full Sith tattoos at fully dark side, Yuthara starts with tattoos. For the females there's also underwear to match their skin.
Check out my TSL Mission Vao Deluxe mod for one more unique female Twi'lek.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
(not harmful if you leave these, step 2 will make the game not use them)
pmbamXor01.tga
pmbamZhar01.tga
po_pTwiAFX.tga
po_pTwiAFXD1.tga
po_pTwiAFXD2.tga
po_pTwiBFX.tga
po_pTwiBFXD1.tga
po_pTwiBFXD2.tga
po_pTwiCFX.tga
po_pTwiCFXD1.tga
po_pTwiCFXD2.tga
po_pUtharaFX.tga
po_pUtharaFXD1.tga
po_pUtharaFXD2.tga
po_pXorFX.tga
po_pXorFXD1.tga
po_pXorFXD2.tga
po_pZharFX.tga
po_pZharFXD1.tga
po_pZharFXD2.tga
P_TwiAss0AFXH.tga
P_TwiAss0AFXHD2.tga
P_TwiAss0BFXH.tga
P_TwiAss0BFXHD2.tga
P_TwiAss0CFXH.tga
P_TwiAss0CFXHD1.tga
P_TwiAss0CFXHD2.tga
P_TwiAssCX01.tga
P_UthuraFXH.tga
P_UthuraFXHD1.tga
P_UthuraFXHD2.tga
P_XorFXH.tga
P_XorFXHD2.tga
P_ZharFXH.tga
P_ZharFXHD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated .tga files would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
4,112 downloads
- twilek
- player characters
- (and 2 more)
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GenoHaradan Legacy
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
GenoHaradan Legacy 1.0.1
1. Description:
----------
This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
Expect possible updates and patches to come.
This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
5. Install any compatible mods you desire now.
3. FAQ / Known Issues
---------
Q: When will GenoHaradan Legacy EP be released
A: Not for a long time.
"Release dates are for those that don't care about quality in mods"- Sith Holocron
Q: Will your mod work on existing saves:
A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
Q: Will your mod work on my Linux or Mac?:
A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
Q: Will you upload the full mod to the Steam Workshop?
A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible
Q: Will you update this mod again/Will you add...
A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
Q: Will your mod work on my Xbox?:
A: No
Q: Can I play this mod in Vanilla:
A: No! This mod requires TSLRCM to work
Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
4. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
--------------------------------------------------
» Storyline
--------------------------------------------------
- Exile007 (Original “The GenoHaradan” mod)
- N-DReW25
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
-Effix
-VarsityPuppet
--------------------------------------------------
» Beta Testing
--------------------------------------------------
N/A
--------------------------------------------------
Voice Acting
--------------------------------------------------
N/A
--------------------------------------------------
Voice Splicing
--------------------------------------------------
-danil-ch
-N-DReW25
--------------------------------------------------
5. Special Thanks
--------------------------------------------------
Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
Effix- The original creator of the head texture for Dessicus
Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
Bioware- For implementing the GenoHaradan into K1
Fred Tetra- Creator of Kotor Tool
Stoffee- Creator of the TSLPatcher
George Lucas- Creator of the beloved Star Wars Franchise
6. Distribution Notes
----------
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,563 downloads
- genoharadan
- restored content
- (and 3 more)
-
Full Jedi Council
By Kexikus
Have you ever wondered why for something as important as the Exile’s trial, only 5 members of the Jedi Council are present? Well, you no longer have to. This mod adds 7 additional Jedi to the trial scene in order to get a full council. These Jedi are master Vandar from K1, Vima Sunrider from the Tales of the Jedi comics, two Twi’lek, a Devaronian, a Duros and a Wookie.
What's new in v2.0:
- Replaced generic human Jedi with Vima Sunrider and a Duros
- Vima sunrider has a custom robe (thanks to DarthParametric)
- Choose between K1 and TSL style robes for all Council members (except for those with unique robes)
- The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk
Installation:
Run TSLPatcher.exe and choose your version.
IMPORTANT: You have two choices: The type of robe the Council members should wear and a technical choice necessary for compability: Check if you have holorec.dlg in your Override and choose the proper installation method.
TSLPatcher should find your TSL installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source script in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Delete all files from the tslpatchdata folder of this mod that you can find in your Override (depending on your choice of installation this might not be all of them). Then find the backup of 950COR.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your TSL installation, replacing the one already there. Also copy appearance.2da, heads.2da and if available holorec.dlg from the same folder into your Override folder. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
Compabilitiy:
Thanks to TSLPatcher this mod should be compatible with pretty most other mods. I recommend to install this mod as late as possible to ensure compability.
Notable exceptions for compability are mods that edit Vandar's model (texture mods are fine) and for the K1 style robes mods that add new texture variations of the Council Robes as well as mods that edit the .utc's of the vanilla Council members. The latter includes NPCOverhaul, so either install my mod after NPCOverhaul to overwrite its changes or skip NPCOverhaul's changes to 950COR.
Credits:
Mod by Kexikus
Vima robe model and head texture by DarthParametric
Duros head model by JCarter426
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
3,231 downloads
-
A Better Mira
Have you ever noticed that Mira's poofy hair looks like a split top dinner roll?
Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little.
No .2da files in this so it's just a drag and drop installation.
--corpsecotillion
2,436 downloads
-
Companion Robes Patch
Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes.
Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/
Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack
Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.)
Bugs: None to report. Let me know if any arise
Credit: Kain with his Companion Robes pack
Deadman with the original models
870 downloads
-
TSL Galaxy Map Fix Pack
By bead-v
for KotOR II: The Sith Lords
by bead-v, Sith Holocron and Kexikus
This is a combination of:
bead-v's TSL Galaxy Map Fix,
Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
Links to the original mods:
http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
There are FOUR different install options:
1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
2. The Galaxy Map TEXTURE will additionally show M4-78.
3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
Requirements:
1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
Installation:
Run TSLPatcher.exe.
If the installer gives you these warnings:
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
... you don't need to worry, the mod installed correctly.
If at any point you wish to reinstall the mod with a different texture option,
you may simply run TSLPatcher.exe again. However, if you intend on
uninstalling this mod later on, make sure the backed up files from the
first installation are in a safe place, to prevent the new installation from
overwriting them. Alternatively, you can manually copy the correct
LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
will not remove the New Coruscant Icon and Planet Textures, so you will
need to manually remove the following files:
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- GAL_Onderon_2.tga
- LEH_scre03.tga
- LEH_scre03.txi
- gal_cor_2.tga (if new Coruscant textures were installed)
- Gui_coruscnt.tga (if new Coruscant textures were installed)
- Gui_coruscnt.txi (if new Coruscant textures were installed)
- CM_coruscant.tga (if new Coruscant textures were installed)
- CM_coruscant.txi (if new Coruscant textures were installed)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either. Use it how you like, but if you're going to post it up somewhere,
or make a derivate mod, or use it in another mod, please put a line in the
readme, mentioning us.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
Credits:
Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
and tutorial at LucasForums.
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
23,192 downloads
- pack
- galaxy map
- (and 1 more)
-
Effixian's Bastila's Legacy Robes
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Bastila's Legacy Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This mod adds 3 robes for females, based on KotOR's Bastila Robes.
Mandalore has these items on him, you will only get them when you use a save game from before he joins your party.
Bastila's Robe (cheatcode: giveitem a_robe_48)
Bastila's Light Robe (a_robe_49)
Bastila's Dark Robe (a_robe_50)
Gender required: Female
Defense Bonus: 2
Attribute bonus: +2 Wisdom
Regenerate Force Points: 2
Upgradable: Like Robes
**************
COMPATIBILITY
**************
- This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same. This includes my Mission Vao Jacket mod.
- Not compatible with any mod that changes Mandalore's character file (p_mand.utc). Mandalore reskins should work.
*****
BUGS
*****
Some clipping issues with headgear. Will likely make the Revan flashback scene weird.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_48.uti
a_robe_49.uti
a_robe_50.uti
ia_revan_048.tga
ia_revan_049.tga
ia_revan_050.tga
p_mand.utc
PFBJ48.tga
PFBJ49.tga
PFBJ50.tga
PFBJM.mdl
PFBJM.mdx
PMBJ48.tga
PMBJ49.tga
PMBJ50.tga
PMBJM.mdl
PMBJM.mdx
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,882 downloads
-
Implant Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 19.03.2017
Release Date 1.1: 7.09.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
If you have any problems be sure to contact me for support
Description:
Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
get max implants
Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
it will make the enemy slightly easier
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
Incompatible with Sireyn's Kotor 2 Implant Rebalance
Permissions:
Do NOT claim credit for this mod and do not use it in your own mods without my permission
Thanks:
Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,960 downloads
-
Heavy Weapons Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 17.03.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc".
When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files
If you have any problems be sure to contact me for support
Description:
Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy
Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it
my priority to restore this small bit of cut content that TSLRCM doesn't even mention.
WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know
the reason behind this message please tell me immediately so I can hope to fix it
Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen
Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can
fix them
Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
Permissions:
Do NOT claim credit for this mod and do not use it in your own mods without my permission
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
502 downloads
- Restoration
- Cut Content
- (and 6 more)
-
Effects Log
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Effects Log 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Effects Log
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: March 10, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.
What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.
There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wedgiey1 on the KotOR Subreddit for making the request.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
127 downloads