735 files
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Bavakar Implant Fix K2
By Marauder
Bavakar Implant Fix for K2 by Marauder
-Description-
The Bavakar Strength System does not use the icon it logically should. Strength implants normally use a "standard" icon, so this mod fixes that issue by making the Bavakar Strength System do the same. The screenshots show what's changed, with the grey icon being the new one.
-Install-
Drop the file from the Override folder into your game Override folder.
-Compatibility-
Won't work with anything that modifies this file. You will have to choose which mod you want.
-Bugs-
There shouldn't be any. Let me know if there are.
-Permissions-
If you want to use this mod as part of your own mod, or distribute it then go ahead. You can also change it however you like and then distribute the resulting mod, and give others whatever permissions you feel appropriate (if any).
-Credits-
Made with Fred Tetras Kotor Tool.
202 downloads
0 comments
Updated
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Mining Laser Consistency Fix
By Marauder
-Description-
Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar.
One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage.
This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them.
So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage.
It also fixes:
Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install-
Drop all files from the Override folder into your game Override folder.
-Compatibility-
The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well.
I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want.
-Bugs-
There shouldn't be any. Let me know if there are.
-Permissions-
If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit.
-Credits-
Made with Fred Tetras Kotor Tool.
2,616 downloads
0 comments
Updated
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gui K2 Portrait Restored
By JackInTheBox
I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art.
Disclaimer:
OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
1,260 downloads
0 comments
Submitted
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Delayed Nar Shaddaa Main Quest
By feeling
Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first.
Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready.
To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back.
Let me know if you encounter any problems.
Possible questions you might have
Q: Is this mod safe to install mid-playthrough?
A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you.
Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way?
A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before.
Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now?
A: Short answer: No.
If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported.
1,109 downloads
0 comments
Updated
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Workbench Upgrade Screen Camera Tweak for TSL
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
A version for K1 is available here.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.2,105 downloads
0 comments
Submitted
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Coruscant Patch
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This makes the Coruscant Mod compatible with TSLRCM & M478EP.
After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
If you encounter any issues feel free to let me know.
Thor110
Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.
1,734 downloads
0 comments
Updated
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TSL Mira Unpoofed
In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy.
Installation
To install this mod, drag the files in 'Override' to the override folder located in your game's directory.
To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder.
Compatibility & Known Issues
This mod should be installed after any party portrait replacement mods.
Credits
Fred Tetra, Kotor Tool
bead-v, MDLedit & KOTORmax
NickHugi, HoloPatcher
Autodesk, 3ds Max
The GIMP Team, GIMP
Thanks to DarthParametric for help troubleshooting.
Disclaimer
This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
Questions, etc.?
Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
10,185 downloads
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New Force Power: Retribution
By Alvar007
New Force Power: Retribution
By Alvar007
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DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
The Power works for both games, just be sure to select the appropriate directory in each case.
Includes:
· Custom animations.
· Custom sounds.
· Custom icon and description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,481 downloads
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Reveal Map Armband
By Thor110
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
523 downloads
0 comments
Updated
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KotOR Save Importer for TSL
By lachjames
This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save).
IMPORTANT NOTES
- You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
- You can set/change variables within the tool using the GUI.
- The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
COMPATIBILITY
This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
INSTALLATION
Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
1. Extract the compressed files, and run the executable "app.exe".
2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
UNINSTALLATION
Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder.
INCLUSION IN OTHER MODS
Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
CREDITS
This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.
283 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,155 downloads
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
84 downloads
0 comments
Updated
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Expanded Galaxy Demo
By Thor110
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
NOTE : The current included readme is outdated, so the installation instructions are included below.
Installation steps for the project.
#0 Install KotOR2.
#1 Install Official 1.0b Patch ( Steam users don't need this )
https://deadlystream.com/files/file/812-official-10b-patch/
#2 Install TSLRCM 2022
https://deadlystream.com/files/file/578-tsl-restored-content-mod
#3 Install M478EP 1.5
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
#4 Install Coruscant Jedi Temple
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
#5 Install Expanded Galaxy 1.1.8 ( Download included on this page )
This is all required for the project to work properly.
Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
<->
Credit to everybody that helped me along the way or contributed.
bead-v - Upgradeable Swoop Bike Mod
- Ebon Hawk Model Fixes
- Kreias Vibrosword
- Rocket Launcher Sounds
Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
- Jedi Malak Mouth Fix
- Twilek Head Fixes Option A
Darth Insidious - advice
DarthParametric - advice
DarthRevan101 - advice
Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
JC - advice
JCarter426 - K2 Loadscreen Template
- Republic Soldier Fix for K2 v1.1
- VO Fix for K2 v1.1
- Zhug Attack Fix for TSLRCM v1.1
- Minor Fixes for K2 v1.5
- Shader Fixes for K2 v1.1
- Feat Fixes for K2 v1.1 ( Not Included Yet )
- Minor Fixes for K1 v1.1
- Dense Aliens for K1 ( Not Included Yet )
- Jedi Tailor for K1 v1.4 ( Not Included Yet )
- Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
- Republic Soldier Fix for K1 v1.3( Not Included Yet )
Stoney - Sleheyron Demo / Maps
- Placeable Ebon Hawk Model ( Included in the Port )
ebmar - advice
Effix - advice for a fix
InSidious - advice & TSL Lost Modules
deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required )
TimurD2003 - M4-78 Fog Fixes
Kexikus - Updated Coruscant Texture & Planet Icon
- Extended Jedi Council Meeting
VarsityPuppet - Malachor V Sideways opening doors
- Peragus Tweak ( removed due to a bug )
- Trayus Rank Reform
danil-ch - Extended Carth Meeting
- Kreia's dialog on small kindnesses
- Kreia's Fall In-Game Cutscene
- Sensor Droid Appearance Change
Schizo - Re-scaled Trandoshans
Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
lachjames - KotOR Save Importer For TSL ( included and optional for now )
- K2 Overlay Console ( included and optional, normaal and steam versions )
Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Reduced Graphics Mod ( optional )
- Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
jonathan7 - Bodies Stay Mod ( optional )
ndix UR - PMHC06 TSL Head Fix
ZimmMaster - TSL Walking & Running Animation Fix
Markus Ramikin - Kill The Ithorian
LDR - Terentatek Models
Darth Shan - Extra Difficulty Options
seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
N-Drew25 - Selkath Xbox Voice Files
PapaZinos - Various Level Model Fixes
SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
zbyl2 - Advice & Help finding files that do stuff in TSLRCM.
Cortisol - PyKotOR itself.
th3w1zard1 - various updates to PyKotOR that helped with the installers for the project.
many more and a big shout out to everyone that has supported the project on the Discord channel.
<->
Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
Thor110
Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
There is now an installer included.
2,255 downloads
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Czerka Site Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of my fixes separately from my main project.
This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
to go running off after a battle, I find it incredibly annoying, especially after fighting your way
through the minefields, turrets, droids and mercenaries.
Thor110
299 downloads
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Alternate Galaxy Map
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This changes the positions of Korriban and Dantooine to where they were in the first game.
The screenshot shows the new positions and I have edited out the new planets from my main project.
I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
235 downloads
0 comments
Updated
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Free Roam
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
Thor110
1,714 downloads
0 comments
Updated
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HK Factory Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
I felt they looked out of place all slightly out of line so I lined them up with one another.
All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
Thor110
748 downloads
0 comments
Updated
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Turret Placement
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
Thor110
677 downloads
0 comments
Updated
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Academy Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
Thor110
628 downloads
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Missing Door - Jekk Jekk Tarr Tunnels
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
Thor110
937 downloads
0 comments
Updated
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Deny Carth an Audience
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
Thor110
121 downloads
0 comments
Updated
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M478EP Level Fixes
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
Let me know if you have any suggestions for changes worth making to M478.
Thor110
1,210 downloads
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Visibility File Fixes
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
The preview images show what happens before applying these fixes.
Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
Thor110
2,342 downloads
0 comments
Updated
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Kotor III : The Jedi Masters
By Trex
The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
For installation instructions, visit : http://www.the-jedi-masters.com/download.html
Trailer :
2,344 downloads
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[K2] Droid Companion for Mira
[K2] Droid Companion for Mira
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Description:
This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone.
It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking!
It has been tested and works fine.
This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod!
Player Guide:
In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira.
I hope You enjoy it.
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Installation:
It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod.
To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir!
You should have the following files inside your swkotor/Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
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Version:
1.0.0 - Original Release
603 downloads