743 files
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Grey Jedi Freedom
By Shivaan
Grey Jedi Freedom
THE GREY JEDI MOD
"FOLLOW YOUR OWN RULES"
Description:
This is a mod for TSL using TSLRCM
This mod will allow you to play as grey Jedi, so you needn't to be lightside or darkside at all. A new option: Freedom Don't worry about the LS or DS points of your actions, play free, you are the exile. Do you actually believe on the Jedi code? Are you a worthless Sith? If you think the only thing is the force and you aren't agree with the Jedi council nor the evil sith lords, your path is the Grey Jedi path.
This mod fits perfect with the storyline. You are an exiled Jedi.You spent some years alone, away from the Jedi rules.You hate the Sith enemies, but you aren't agree with the people that exiled you, so you follow your own code.
Kreia, who is helping you find the force is quite "grey" indeed. This mod is lore Friendly and suitable for new and first playthroughs Features:
This mod removes the alignment restrictions needed to advance the story. You don't have to worry about making stupid and nonsense actions to get DS or LS points.
-The penalties for using force powers on the neutral side are reduced, so walking near the 50% LS/DS is as good as pure dark or light. 70% or 20% are the worst levels so is better to stay near the 50% -Getting prestige class: The request is to reach level 16. Kreia will talk about Jedi or Sith classes based on your slight alignment. You are free to return later if you want to earn some LS or DS points to change the options.
-Visas Marr Vision: Now you need 70% LS or DS,but the most important thing: Visas Marr will appear with 30 DS/LS points in any way .You needn't to be that 20% LS or DS, you need to earn 30 points either light or dark (instead of 50 needed by default). -Access The Korriban Tomb : You need to reach level 18 to access the tomb. That's all
Specific Rules : How works the Power cost table:
LIGHTSIDE VALUES:
Alignement Powercost penalty Lightside Darkside Powers 10 1.75 9 1.5 8 1.1 ------------ -------------- Grey jedi Zone 7 0.8 6 0.7 5 1 6 0.7 7 0.6 ------------ ----------------Grey jedi Zone 8 0.8 9 0.7 10 0.5 Lightside Lightside Powers
Fair enough IMO.
If you play pure LS, you have the same advantages and penalties as the original TSL values. The changes are made on the "Grey jedi Zone". There is a penalty for being just in the middle, so you have to choose a side.
The Darkside Table is the same, but inverted.
XXOOXX
Notes:
This mod has been lost in my hard drives for years. The work was lost after a hard drive fail, but I recently was able to restore all data from the damaged hard drive.
The mod is proven to work since I have it installed by default in my kotor 2 copy, the problem was to identify the mod files in a very heavy loaded override folder, Now I finally found my source working files.
Regards: Shiva
2,063 downloads
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Effixian's Standard Underwear for The Handmaiden
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Standard Underwear for The Handmaiden
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This is a simple mod that changes The Handmaiden's underwear to the standard female character's underwear style, with colors to match her style (left side of the screenshot = light side, right side = dark side).
Not compatible with other mods that change her underwear model/textures.
Requested by darthquell on Steam.
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INSTALLATION
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Unzip, copy the files from the subfolder to your override folder.
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BUGS
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None.
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UNINSTALLING
*************
Remove from your override folder:
P_HandmaidBAD01.tga
p_handmaidenba.mdl
p_handmaidenba.mdx
P_HandmaidenBA.tga
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DISTRIBUTION NOTES
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You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
bead-v for MDLedit
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
370 downloads
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Effixian's Black Mira
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: TSL Effixian's Black Mira
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
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DESCRIPTION
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This is a simple reskin mod that changes Mira's textures and portrait.
There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
Requested by RedFX99.
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BUGS
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None known.
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UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PFBLMira01.tga
PFBLMiraD01.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
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DISTRIBUTION NOTES
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You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
492 downloads
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Effixian's Dancer's Outfit
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Dancer's Outfit
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod changes the Dancer's Outfit and gives the item properties to make it more than a cosmetic item.
I made it so that the color of the outfit is different for the different player skin tones and for the Handmaiden and Mira (see screenshot).
What's cool about the Dancer's Outfit is that it can get a different look if the wearer has turned to the dark side.
Dancer's Outfit (cheatcode: giveitem g_danceroutfit)
Gender required: Female
Useable by: Handmaiden, Mira, [Player name]
Defense bonus: 3
Skills: Persuade +2
Charisma: +2
Regenerate Force Points: 1
Intelligence: +1
Wisdom: +1
The item properties and description will not get applied to a Dancer's Outfit that you've already acquired. So you either get it the normal way or cheat in another copy. That said, installing this mod does update the appearance of an outfit that you've already acquired.
The item icon only has one appearance.
I'm including a black option/alternative in which the white shirt and boots are black (see screenshot).
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INSTALLATION
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Unzip, copy the files from the "Copy contents to override" subfolder to your override folder.
Black alternative: Do the above and then simply copy the files from the "Black Alternative" folder to your override, overwrite files when prompted.
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BUGS
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None known
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Patches
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I'm including patches for my "Black Mira" and "Black Handmaiden" mods. If you don't use those mods then you can ignore those extra downloads.
If you do use one or both then simply copy the files from the zip's sub folder to your override folder after installing the main mod.
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UNINSTALLING
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Remove from your override folder:
g_danceroutfit.uti
ia_slave_001.tga
pfbl.mdl
pfbl.mdx
PFBLA01.tga
PFBLAD01.tga
PFBLB01.tga
PFBLBD01.tga
PFBLC01.tga
PFBLCD01.tga
PFBLHandM01.tga
PFBLHandMD01.tga
PFBLMira01.tga
PFBLMiraD01.tga
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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Stoffe and Fred Tetra for the needed tools and tutorials.
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
785 downloads
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Effixian's HK Metallic Skins
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's HK Metallic Skins
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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1. Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians HK Metallic Skins.exe". This step is simply to enable the metallic shine.
2. Pick an appearance you like (See the Screenshots folder). Go into the Textures folder and into the subfolder of your liking. Copy the files in there to your override folder.
The override folder is a subfolder in the game's main folder, you need to create it if you've never added a mod before.
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STEAM VERSION
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You can use this mod with the Steam version of the game, simply point the installer to the location of the game.
If you're using the Steam version of TSLRCM (or the combo with M4-78) then you need to point the installer to its Workshop folder.
This mod is not compatible with my HK-47 Steam mods if you do so, the textures in those mods don't work in combination with the metallic shine.
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DESCRIPTION
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This is pretty much a spin-off from my non metallic HK reskins.
This mod enables a metallic shine for the HK droids. Next to that it gives various texture/portrait options to use with that change.
To demonstrate different lighting conditions; the left part of the screenshots is inside the Ebon Hawk, the right side is on Dantooine, next to the Ebon Hawk.
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HK-50 & HK-51
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Next to HK-47 this mod also makes HK-50 & HK-51 able to get the metallic shine. Like with HK-47, you need to do some manual work for the texture files part. You need to copy-rename-copy-paste texture files.
HK-50's file should be: C_HK50.tga
HK-51's file should be: C_HK51.tga
So you pick a file (P_hk47_01.tga, the other one is a portrait and not needed) from the Textures folder of your choice, make a copy of it, rename it to C_HK50.tga and/or C_HK51.tga and move those file(s) to your override folder.
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BUGS
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None known.
*************
UNINSTALLING
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1. Remove the following files from your override folder:
P_hk47_01.tga
PO_pHK47.tga
2. Optional: Removing the above files will give HK-47 back his original appearance, without metallic shine. If for some reason you also want to undo the changes that were made to appearance.2da, then you can run the Patcher from the Uninstaller folder.
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DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
1,016 downloads
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[K2] Star Forge Robes in Ebon Hawk container
Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.
This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
Update v1.1
Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
The prologue bug has been fixed!
In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
Important:
This mod must be installed before boarding the Ebon Hawk on Peragus.
Description:
Simply adds the Star Forge Robes (g_a_revan_02 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk... I like to think that Revan hid them away for something more stylish. Or perhaps the savior of the Republic left them behind for some other reason. We will never know for sure...
This is the only place where I could believably place the Star Forge Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as the Star Forge Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them
Requirements:
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
TSLRCM
without these installed, they will not appear at all!!!
Compatibility:
TSLRCM: TSLRCM is REQUIRED!
Install:
Install TSLRCM.
Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
OR just drop the single file "ebcont001.utp" into your Override folder
If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1
Permissions:
Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
Credits:
FRED TETRA for the amazing "KOTOR TOOL"
TK102 for the amazing "K-GFF"
Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
#mod_development in the KOTOR discord
rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube!
Have a good one!
668 downloads
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[K2] Revans Robes in Ebon Hawk container
Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.
This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
Update v1.1
Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
The prologue bug has been fixed!
In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
Important:
This mod must be installed before boarding the Ebon Hawk on Peragus.
Description:
Simply adds Darth Revans robes (g_a_revan_01 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk. I like to think Revan had another set somewhere just in case... Or perhaps the Dark Lord left them behind purposely. We will never know for sure...
This is the only place where I could believably place Revans Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as Revans Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them
Requirements:
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
TSLRCM
without these installed, they will not appear at all!!!
Compatibility:
TSLRCM: TSLRCM is REQUIRED!
Install:
Install TSLRCM.
Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
OR just drop the single file "ebcont001.utp" into your Override folder
If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1
Permissions:
Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
Credits:
FRED TETRA for the amazing "KOTOR TOOL"
TK102 for the amazing "K-GFF"
Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
#mod_development in the KOTOR discord
rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube!
Have a good one!
817 downloads
0 comments
Updated
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Marauder Strict Fix Pack K2
By Marauder
Marauder Strict Fix Pack for KotOR II: TSL
Notice that this is NOT the same as Marauder Fix Pack.
Version 1.0.0
-Description-
A collection of my fixes for items that had wrong descriptions or properties.
This differs from my previous Marauder Fix Pack, by not including consistency fixes.
New here is that Droid Anatomy Fix is now included and installed by default after it was updated.
-Installation-
Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is.
-Compatibility-
If there is something that would conflict, the installer will not overwrite it.
Don’t use it with K2CP because they already include most (if not all) of my fixes.
Marauder Fix Pack already has these fixes. There’s no need to combine the two.
-Permissions-
You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
-Credits-
Made with Fred Tetra's Kotor Tool
Uses TSL Patcher for installing the mod
141 downloads
0 comments
Updated
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Bavakar Implant Fix K2
By Marauder
Bavakar Implant Fix for K2 by Marauder
-Description-
The Bavakar Strength System does not use the icon it logically should. Strength implants normally use a "standard" icon, so this mod fixes that issue by making the Bavakar Strength System do the same. The screenshots show what's changed, with the grey icon being the new one.
-Install-
Drop the file from the Override folder into your game Override folder.
-Compatibility-
Won't work with anything that modifies this file. You will have to choose which mod you want.
-Bugs-
There shouldn't be any. Let me know if there are.
-Permissions-
If you want to use this mod as part of your own mod, or distribute it then go ahead. You can also change it however you like and then distribute the resulting mod, and give others whatever permissions you feel appropriate (if any).
-Credits-
Made with Fred Tetras Kotor Tool.
202 downloads
0 comments
Updated
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Mining Laser Consistency Fix
By Marauder
-Description-
Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar.
One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage.
This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them.
So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage.
It also fixes:
Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install-
Drop all files from the Override folder into your game Override folder.
-Compatibility-
The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well.
I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want.
-Bugs-
There shouldn't be any. Let me know if there are.
-Permissions-
If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit.
-Credits-
Made with Fred Tetras Kotor Tool.
2,618 downloads
0 comments
Updated
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gui K2 Portrait Restored
By JackInTheBox
I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art.
Disclaimer:
OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
1,278 downloads
0 comments
Submitted
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Delayed Nar Shaddaa Main Quest
By feeling
Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first.
Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready.
To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back.
Let me know if you encounter any problems.
Possible questions you might have
Q: Is this mod safe to install mid-playthrough?
A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you.
Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way?
A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before.
Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now?
A: Short answer: No.
If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported.
1,121 downloads
0 comments
Updated
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Workbench Upgrade Screen Camera Tweak for TSL
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
A version for K1 is available here.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.2,157 downloads
0 comments
Submitted
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Coruscant Patch
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This makes the Coruscant Mod compatible with TSLRCM & M478EP.
After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
If you encounter any issues feel free to let me know.
Thor110
Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.
1,750 downloads
0 comments
Updated
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TSL Mira Unpoofed
In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy.
Installation
To install this mod, drag the files in 'Override' to the override folder located in your game's directory.
To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder.
Compatibility & Known Issues
This mod should be installed after any party portrait replacement mods.
Credits
Fred Tetra, Kotor Tool
bead-v, MDLedit & KOTORmax
NickHugi, HoloPatcher
Autodesk, 3ds Max
The GIMP Team, GIMP
Thanks to DarthParametric for help troubleshooting.
Disclaimer
This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
Questions, etc.?
Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
10,466 downloads
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New Force Power: Retribution
By Alvar007
New Force Power: Retribution
By Alvar007
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DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
The Power works for both games, just be sure to select the appropriate directory in each case.
Includes:
· Custom animations.
· Custom sounds.
· Custom icon and description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,497 downloads
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Reveal Map Armband
By Thor110
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
529 downloads
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KotOR Save Importer for TSL
By lachjames
This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save).
IMPORTANT NOTES
- You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
- You can set/change variables within the tool using the GUI.
- The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
COMPATIBILITY
This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
INSTALLATION
Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
1. Extract the compressed files, and run the executable "app.exe".
2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
UNINSTALLATION
Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder.
INCLUSION IN OTHER MODS
Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
CREDITS
This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.
284 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,164 downloads
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
89 downloads
0 comments
Updated
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Expanded Galaxy Demo
By Thor110
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
NOTE : The current included readme is outdated, so the installation instructions are included below.
Installation steps for the project.
#0 Install KotOR2.
#1 Install Official 1.0b Patch ( Steam users don't need this )
https://deadlystream.com/files/file/812-official-10b-patch/
#2 Install TSLRCM 2022
https://deadlystream.com/files/file/578-tsl-restored-content-mod
#3 Install M478EP 1.5
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
#4 Install Coruscant Jedi Temple
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
#5 Install Expanded Galaxy 1.1.8 ( Download included on this page )
This is all required for the project to work properly.
Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
<->
Credit to everybody that helped me along the way or contributed.
bead-v - Upgradeable Swoop Bike Mod
- Ebon Hawk Model Fixes
- Kreias Vibrosword
- Rocket Launcher Sounds
Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
- Jedi Malak Mouth Fix
- Twilek Head Fixes Option A
Darth Insidious - advice
DarthParametric - advice
DarthRevan101 - advice
Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
JC - advice
JCarter426 - K2 Loadscreen Template
- Republic Soldier Fix for K2 v1.1
- VO Fix for K2 v1.1
- Zhug Attack Fix for TSLRCM v1.1
- Minor Fixes for K2 v1.5
- Shader Fixes for K2 v1.1
- Feat Fixes for K2 v1.1 ( Not Included Yet )
- Minor Fixes for K1 v1.1
- Dense Aliens for K1 ( Not Included Yet )
- Jedi Tailor for K1 v1.4 ( Not Included Yet )
- Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
- Republic Soldier Fix for K1 v1.3( Not Included Yet )
Stoney - Sleheyron Demo / Maps
- Placeable Ebon Hawk Model ( Included in the Port )
ebmar - advice
Effix - advice for a fix
InSidious - advice & TSL Lost Modules
deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required )
TimurD2003 - M4-78 Fog Fixes
Kexikus - Updated Coruscant Texture & Planet Icon
- Extended Jedi Council Meeting
VarsityPuppet - Malachor V Sideways opening doors
- Peragus Tweak ( removed due to a bug )
- Trayus Rank Reform
danil-ch - Extended Carth Meeting
- Kreia's dialog on small kindnesses
- Kreia's Fall In-Game Cutscene
- Sensor Droid Appearance Change
Schizo - Re-scaled Trandoshans
Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
lachjames - KotOR Save Importer For TSL ( included and optional for now )
- K2 Overlay Console ( included and optional, normaal and steam versions )
Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Reduced Graphics Mod ( optional )
- Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
jonathan7 - Bodies Stay Mod ( optional )
ndix UR - PMHC06 TSL Head Fix
ZimmMaster - TSL Walking & Running Animation Fix
Markus Ramikin - Kill The Ithorian
LDR - Terentatek Models
Darth Shan - Extra Difficulty Options
seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
N-Drew25 - Selkath Xbox Voice Files
PapaZinos - Various Level Model Fixes
SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
zbyl2 - Advice & Help finding files that do stuff in TSLRCM.
Cortisol - PyKotOR itself.
th3w1zard1 - various updates to PyKotOR that helped with the installers for the project.
many more and a big shout out to everyone that has supported the project on the Discord channel.
<->
Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
Thor110
Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
There is now an installer included.
2,269 downloads
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Czerka Site Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of my fixes separately from my main project.
This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
to go running off after a battle, I find it incredibly annoying, especially after fighting your way
through the minefields, turrets, droids and mercenaries.
Thor110
312 downloads
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Alternate Galaxy Map
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This changes the positions of Korriban and Dantooine to where they were in the first game.
The screenshot shows the new positions and I have edited out the new planets from my main project.
I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
237 downloads
0 comments
Updated
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Free Roam
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
Thor110
1,720 downloads
0 comments
Updated
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HK Factory Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
I felt they looked out of place all slightly out of line so I lined them up with one another.
All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
Thor110
762 downloads
0 comments
Updated