797 files
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Visas Unmasked!
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KNIGHTS OF THE OLD REPUBLIC II
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Visas Unmasked!
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Author: Varsity Puppet & RedRob41
For: KotOR II
Date: 07.06.2011
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DESCRIPTION:
Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked!
For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this.
INSTALL:
Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same.
UNINSTALL:
A backup should be generated after you install the mod. If you ever need to reinstall, you need this.
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BUGS: You can't equip headgear on Visas. This is hardcoded.
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PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
6,775 downloads
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Handmaiden - Fit and Athletic
By Fair Strides
Handmaiden - Fit and Athletic
by Fair Strides
Description:
This mod started out as a request by Malkior to tweak Handmaiden's underwear model and re-shape
her bra (and make her waist human).
However, we got down to critiquing Handmaiden's body model and I tweaked some things here and
there till it was about right. Sadly, never did manage to re-shape her bra like he wanted it to be.
Over the course of tweaking her body, I decided to go in and make her LS and DS clothes match the
changes to her underwear model and did the same for her Dancer model, which was the most extensive
since it showed the most skin.
I've widened Handmaiden's waist to be human but still attractive, made the indent between her shoulder
blades more shallow (in her vanilla model, the dip is very noticeable...), made the curve of her lower-back
more shallow (felt the vanilla indent didn't look quite right), and then widened her upper arms.
That last one was because she's quite fit and muscular by nature, yet her upper arms look pretty flat and weak.
Just a simple re-size later and now she has a bit of barely-noticeable muscle on her upper arms.
This mod is both compatible with TSLRCM and does not require TSLRCM to be installed.
Installation:
Simply run the TSLPatcher and direct it to your KotOR2 folder.
Uninstallation:
Delete the following files from the Override:
P_HandmaidenBA.mdl
P_HandmaidenBA.mdx
P_HandmaidenBB.mdl
P_HandmaidenBB.mdx
P_HandmaidenBD.mdl
P_HandmaidenBD.mdx
PFBLHandM.mdl
PFBLHandM.mdx
Also, be sure to take the appearance.2da file from the backup folder (located where you're installing this from)
and put that in your Override folder.
Credits:
Malkior for the request.
Malkior and LiliArch for the continual discussion/debate on various aspects of Handmaiden's anatomy (even if it did get a bit weird at times, it was fun ).
27,282 downloads
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Movement Animation Fix for both KOTOR and TSL
By ZimmMaster
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Knights of the Old Republic I & II
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TITLE: Movement Animation Fix for both KOTOR and TSL
AUTHOR: ZimmMaster
FILENAME: zm_fixes.7z
FILESIZE: 1.59 MB when unzipped
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INSTALLATION INSTRUCTIONS
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To start the install run the TSLPatcher, choose an install option and follow the on-screen instructions.
To uninstall, remove the files copied to the Override folder by the TSLPatcher and then move the files from the backup folder that was created by the TSLPatcher to the Override folder.
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DESCRIPTION
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This mod fixes the movement animations for the KotOR games. What it does is alter a couple key collumn values in the appearance.2da file to remove that waddle-like walk that came with the patches to a more neutral walk. It has four different install options when the patcher is run. One is the walking animation fix for KOTOR and the other three are for TSL allowing you to install the walking, running, or both animation fixes. The changes in the KOTOR version fixes a few things I did not notice before in the previous version of this mod. The changes include; changing the values from 2.70 ---> 2.60 as the walk ended up being too slow, removed unnecessary coding in the changes.ini file, and some fixed spelling errors in the setup. The running animation fix for TSL was a bit more complicated but I eventually changed the values in the rundist and driveanimrun_pc collumns that Obsidian used to the ones BioWare used in the first game and it turned out all right.
Enjoy!
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BUGS
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None that I’m aware of. However if you find any, you can contact me via PM at lucasforums.
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DISTRIBUTION NOTES
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This mod may not be altered without express consent of the author. This mod may not be re-distributed on any site without express consent of the author.
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CREDITS
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Fred Tetra- For creating his awesome KOTOR Tool that makes us modders job alot easier.
stoffe- for making the TSLPatcher and ChangeEdit programs and helping me with a few problems I was having in the development of the mod.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
27,630 downloads
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Thorium charge mod
By darth_gil
Thorium charge mod.
Author: Darth Gil
If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door.
Installation: extract all files in the archive (except readme, of course) to Override.
39,276 downloads
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Realistic Visual Effects
By Shem
Original Review on Filefront:
As promised, the KotOR II version of Shem's Realistic Visual Effects mod is up! Because I'm lazy, I'll quote parts of the KotOR I review...
All those nasty visual effects are gone with this mod. There are too many to count, and you'll probably want to see for yourself anyway, but here are the basics:
As far as I can tell, this mod is identical to the KotOR I version, because in essence there weren't more annoying visuals in KotOR II, just more of the same. For those of you who are as annoyed by the special effects as I am, this mod is just for you! Also, it should come in handy for those fan film makers out there. Enjoy!
The mod does use the TSL Patcher, of course, since this is a major edit of the visualeffects.2da file. But you'll need WinRAR or 7Zip to extract the files in the first place.
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
34,108 downloads
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Sith Stalker Armor
By reapper
ok so this is my first mod to kotor 2 TSL its the sith stalker armor the ultimate evil look in TFU (the force unleashed) I had much fun rigging the armor and hope you guys like it and I will be planing on making more TFU armors
here is alittle bit on what the armor is about:
Sith stalker armor, painfully grafted onto the wearer's flesh and bone, was meant to transform dark side disciples into powerful Sith assassins. It had an intimidating appearance that was designed to inspire fear in any enemy. Rather than utilize gauntlets, stalker armor instead replaced the vast majority of the hands with prostheses, though some flesh remained, allowing the user to apply Force lightning in combat without fear of it backfiring. The prostheses featured a set of metal claws attached to the finger tips. Despite their considerable length, they did not appear to cause any inconvenience on the part of the wearer, though this was likely just a result of practiced use.
so anyhow credit goes to Shiftee (model), Deadman (installation), UberBlack (texture) and Reapper *me* (rigging)
usage of the mod: you can use it anyway you want just give the guys shiftee, deadman, uberblack, and me credit if you plan to modified it in any way.
7,344 downloads
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Ultimate Balancing Mod
By HaVoKeR
1. MOD OBJECTIVE:
To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end.
2. WHAT IS THIS MOD?
This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced.
It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc.
There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG);
Mira is now a true Bounty Hunter.
Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes.
All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences.
Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP).
featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class.
acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50.
k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has.
The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now).
Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga.
Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks.
Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST.
Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex.
DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish.
ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1).
This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing)
forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters.
Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage.
Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points
and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills).
Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it.
Feat.2da: All jedi's can have weapon specialization.
Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills).
I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore.
ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed.
ChemicalCreate.2da: Now you can build all implants if you have the required skill.
3. HOW DO I USE IT?
Just dump everything in your Override folder.
I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe.
4. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version).
It can be fully compatible with any mods that dont mess with the same files.
There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups).
5. UNINSTALL:
Remove all the files.
6. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
7. CREDITS:
Created by HaVoKeR.
You may use this mod at will, i just ask that my name stick with it. =)
Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.
8,140 downloads
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Remove Restrictions for Force Powers by Armors
By MrPhil
This mod modifies spells .2da in order to let you use all force powers with heavy armors and the such. It is designed to be usable with force power mods such as TSLFFM and HLFP 2.0, altough its focus is on permitting vanilla force powers to work with armor, not any others.
21,269 downloads
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Kill The Ithorian
1. Description
This is an updated version of the Kill the Ithorian Mod. Posted with Doctor's permission.
On Telos, there is a caged Ithorian in the Exchange office, mistreated and unfed. Originally, after dealing with the local crimeboss, you could free the prisoner, or leave him in the cage. This had no impact on anything, such as your Light/Dark alignment, and there was no XP reward.
This mod gives you an Experience + Lightside Points reward if you free him.
Moreover, it offers an option to overload the cage and kill the flatworm, for Experience + Darkside Points.
Version 1.1 is essentially the same, but with bugs fixed:
- the infinite rewards exploit
- the computer skill check not working.
2. Installation
To install: copy the two files into your game's Override folder: Deadly_Cage.ncs, term_slusk.dlg.
To uninstall: delete these files from the Override folder.
This mod works fine with TSLRCM 1.7.
3. Compatibility.
Works with TSLRCM, but it does overwrite term_slusk.dlg. This causes no problems.
4. Credits
Original author: Doctor (Stream)
Version 1.1: Markus Ramikin
Concept: Murdrax
5. Disclaimers
The usual stuff applies. The mod is provided as-is; by installing it, you accept all liability for any game instability or damage caused.
Distribute freely, as long as you give due credit.
30,915 downloads
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Peragus Tweak
Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me.
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You have anointed my head with oil
My cup overflows
Psalm 23: 4-5
Peragus Tweak 1.4
DESCRIPTION:
I was playing through Peragus and wondering why so many people want to skip through it and forget it. It's really a nice place, and it's too bad that some consider it to be quite a chore. I set out to make a mod that would remedy this problem. I don't know if I've succeeded quite yet at this point, but I think ultimately this is a good start
This mod adds a bit of content to the collection of modules you currently know as Peragus. The changes are
as follows:
- Random tan corpses have been replaced with actual dead miners.
+ Non important characters have randomized appearances.
+ Security, Administrator, Med, Dock officers have individual corpses.
+ Coorta and thugs have individual corpses
+ Miners in the dormitories now match their appearances in the holorecords.
INSTALLATION:
Use the TSLPatcher. I'm sorry for the awkward installation procedure, but it's the best way I could figure out to make it work without... you know, redoing EVERYTHING. That will come for the next version of course. As it turns out, it'd just be easier to patch the .git... sigh.
UNINSTALLATION:
navigate to the backup folder and place the contents into the Modules folder. This should overwrite the modded .rims with the originals
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
11,744 downloads
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Handmaiden and Female Exile - Disciple and Male Exile Romance
By Leilukin
=Handmaiden and Female Exile - Disciple and Male Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Hand_Disc_SameGenderRomances.7z
LATEST VERSION: 1.6.3
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
As much as I love KotOR II: TSL, I have always been disappointed by the lack of same-gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR 1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss due to bugs) compared to Bastila's or Carth's, the lack of same-gender romance options in TSL is disappointing, in my opinion.
My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same-gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod!
This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him".
If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game, unless you installed my No Jealousy Lock in Handmaiden Dialogue mod). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered.
It is worth noting that this mod also enables the romantic subtext between a female Exile and Atris, due to the fact that said romantic subtext are only available if you recruit Handmaiden as a party member.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. IMPORTANT NOTE TO MAKE THIS MOD WORK:
In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party.
In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/Disciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party.
3. INSTALLATION:
***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod! *****
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
After installing TSLRCM, extract the Hand_Disc_SGRomances.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Before you install, make sure that your KotOR 2 main game directory and all subfolders are NOT set as read-only, otherwise you may get an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address...". Right-click your KotOR 2 folder and subfolders, go to Properties and uncheck the "Read-only".
Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options:
Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. Make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
This mod also provides compatibility patches for players who also have installed any of the following mods:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Tweaks by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the subfolders and follow the instructions to make these mods work together with mine.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
4. UNINSTALLATION:
Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
Please note that if you have installed PartySwap and you want to uninstall it, you need to follow the instructions from the PartySwap mod.
5. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
6. MOD COMPATIBILITY:
Other mods that modifies any of the following comtent will likely conflict with this mod:
disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence k_003ebo_enter.ncs and a_next_scene.ncs, script used for entering the Ebon Hawk and party member cutscenes on the Ebon Hawk I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Tweaks by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party.
This mod is compatible with KOTOR 2 Community Patch.
If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod.
This mod is compatible with JC2's Train the Handmaiden.
If you want to use JediArchivist’s Mira Romance Mod, you must install my mod after Mira Romance mod.
This mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile, so unless you want the Visas romance scene available for both male and female Exiles, if you install this mod, you will not need to install the “Visas Romance Scene” component of my Visas Marr and Female Exile Romance mod. This mod is compatible with the “Kreia’s Reference to Visas Romance” component of the Visas Marr and Female Exile Romance mod.
If you're uncertain if a mod is compatible with this mod or not, feel free to ask me.
7. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
8. CREDITS:
DarthTyren for giving me permission to make a compatibility patch for PartySwap
danil-ch for giving me permission to make a compatibility patch for Extended Enclave and Kreia's Fall Cutscene (In-Game)
N-DreW25 for giving me permission to make a compatibility patch for Extended Enclave Tweaks
Sith Holocron for helping with VO splicing
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
bead-v for Workbox
KobaltBlu for Kotor Scripting Tool
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
Cortisol and th3w1zard1 for HoloPatcher
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,767 downloads
- romance
- handmaiden
- (and 3 more)
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Darth Darkus' Armored Robes
By Kaidon Jorn
Darth Darkus' Armored Robes v 1.3.1
-Master Jorn Edition-
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These robes reskins were done by Darth Darkus around 2010 if I remember correctly.
He granted me permission to use them in HotOR 1.6, which I did because they look great.
In 2012, I released v 1.2 on DeadlyStream as close to how I thought he intended them to be originally but also added the icons, uti's and installation with TSL Patcher.
Now, I am releasing my own version of the mod 5 years later, with my own spins on them.
These new robes will now replace the default robes and have been made upgradeable.
Two of his robe reskins have been omitted (red and blue guard robes), and
my personal reskins of the brown jedi armored robes now use three of the default jedi robe texture slots.
These robes have been redone to add shine to the obvious metal parts, which also meant that the shredded outer robe on the Inquisitor's and Marauder's had to be "spliced" with full and intact versions.
In order to make up for the missing shredded robes I went and put some nice textures on them.
Double click the .exe file to install.
Version 1.3.1 adds the missing texture on the Consular's Battle Robe (my bad), adjusts stats on all robes and touches up Inquisitor's Battle Robe, and lowered the vendor prices on a few robes.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
Original Read Me file as follows..
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~~~~~~~~STAR WARS:~~~~~~~~~
KNIGHTS OF THE OLD REPUBLIC:
THE SITH LORDS MODIFICATION
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PRIMARY DEVELOPMENT BY DARTH DARKUS, (SECONDARY DEVELOPMENT BY KAIDON JORN)
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ARMORED ROBES
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~DESCRIPTION~
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I KNOW SOME OF THESE ROBES ARE FAR FROM PERFECT BUT YOU CAN FEEL FREE TO CHANGE THEM AS YOU LIKE
THIS PACKAGE WILL ADD 9 ARMORED ROBES TO KOTOR: TSL...
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~NEW ITEMS~
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3 ARMORED JEDI ROBES
3 ARMORED GUARDIAN ROBES
3 ARMORED SITH ROBES
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~BUGS~
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NONE KNOWN! IF ANY PROBLEMS SHOULD APPEAR YOU CAN PM ME AT LUCASFORUMS
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~CREDITS~
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DARTH DARKUS- PRIMARY DEVELOPMENT
~~~~~~~~
~THANKS~
~~~~~~~~
ALL THE PEOPLE WHO MAKE TOOLS, YOU ARE AWSOME. WITHOUT THEM NOTHING WOULD BE POSSIBLE.
- KOTOR TOOL ..........................Fred Tetra
- SVÖSH - FOR HIS GREAT COLLAR FIX
- THE MODDERS ON HOLOWAN, WHO ALWAYS HAVE A HELPING HAND FOR STARTERS.
~
OTHER USAGE
~~~~~~~~~~~
YOU MAY USE AND/OR MODIFY THIS PACKAGE FOR OTHER MODS, BUT DON'T FORGET TO GIVE ME CREDIT. YOU MAY UPLOAD THIS SKIN PACKAGE
ELSEWHERE WITHOUT MY PERMISSION.
~
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
7,395 downloads
- robe reskins
- armored robes
- (and 1 more)
-
[TSL] Prequel Robe Replacement
Author:
Kainzorus Prime, Darth DeadMan
Mod Name:
TSL Prequel Robes Replacement 1.0
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons.
2. Installation:
=========
Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
9,731 downloads
-
JC's Handmaiden Sisters
By JCarter426
This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.
28,772 downloads
-
High-Level Force Powers
By Stoffe
Warning:
==========
Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed.
So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that.
==========
2.0 Original Review on Filefront:
2.1 Update Original Review on Filefront:
20,384 downloads
-
Kreia's Fall cutscene (in-game)
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Kreia's Fall cutscene (in-game)
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Filename: Kreia_Fall_In-game_1.2
1. Description:
----------
This is a Kreia's Fall scene turned from BIK movie into in-game cutscene.
2. Install:
----------
This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed.
To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6.
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Compatibility:
----------
For this particular scene I’ve created several "new" models:
1) Lightsaber (no sound)
baseitems.2da - Added Row_104_Lightsaber_No_Sound
910.mod - g_w_lghtsbr_cut.uti
2) Characters (no sound)
appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only
910.mod - p_kreia_evil001.utc
appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only
910.mod - n_darthsion.utc
6. Thanks:
----------
*DarthParametric for his help.
*TSLRCM team, your work has been outstanding.
*Moustache Verte for French translation.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27,794 downloads
-
Sith Assassins -- With Lightsabers
By Shem
Original Review on Filefront:
This mod works very well for what it is intended to do. When I was playing Knights Of the Old Republic II I always found it strange that the sith assassins did not use lightsabers as their weapons. This mod fixes that, and it does it without any errors as far as I can see.
Nice work, keep on fixing the game for us.
- Enterprise2002
24,112 downloads
-
GenoHaradan Legacy
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
GenoHaradan Legacy 1.0.1
1. Description:
----------
This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
Expect possible updates and patches to come.
This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
5. Install any compatible mods you desire now.
3. FAQ / Known Issues
---------
Q: When will GenoHaradan Legacy EP be released
A: Not for a long time.
"Release dates are for those that don't care about quality in mods"- Sith Holocron
Q: Will your mod work on existing saves:
A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
Q: Will your mod work on my Linux or Mac?:
A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
Q: Will you upload the full mod to the Steam Workshop?
A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible
Q: Will you update this mod again/Will you add...
A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
Q: Will your mod work on my Xbox?:
A: No
Q: Can I play this mod in Vanilla:
A: No! This mod requires TSLRCM to work
Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
4. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
--------------------------------------------------
» Storyline
--------------------------------------------------
- Exile007 (Original “The GenoHaradan” mod)
- N-DReW25
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
-Effix
-VarsityPuppet
--------------------------------------------------
» Beta Testing
--------------------------------------------------
N/A
--------------------------------------------------
Voice Acting
--------------------------------------------------
N/A
--------------------------------------------------
Voice Splicing
--------------------------------------------------
-danil-ch
-N-DReW25
--------------------------------------------------
5. Special Thanks
--------------------------------------------------
Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
Effix- The original creator of the head texture for Dessicus
Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
Bioware- For implementing the GenoHaradan into K1
Fred Tetra- Creator of Kotor Tool
Stoffee- Creator of the TSLPatcher
George Lucas- Creator of the beloved Star Wars Franchise
6. Distribution Notes
----------
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,776 downloads
- genoharadan
- restored content
- (and 3 more)
-
Dustil Restoration
In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
So essentially, this mod restores Dustil to KotOR II.
TSLRCM Compatible: Yes
Please go to the Nexus Mods link to see further screenshots.
ModDB Link: DOWNLOAD
Nexus Files: DOWNLOAD
Deadly Stream Link: DOWNLOAD
6,141 downloads
- korriban
- knights of the old republic 2
- (and 8 more)
-
Coruscant - Jedi Temple Compatibility
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
==Install Instructions==
* M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
* Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
* If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
==Version History==
1.0 release
1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
12,799 downloads
-
Quarterstaff Replacement Pack
By DeadMan
1. What is this?
Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models.
I’ve also made some interesting changes to these weapons:
- Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi)
- Guidon Beacon, which was restored in TSLRCM will have unique model.
- My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds)
2. Why should I install it?
To make your game look better, of course!
3. How to install?
Just run TSL Patcher, it will do everything for you.
4. Compatibility.
Compatible with TSLRCM.
Not compatible with other mods which alter ingame quarterstaff models.
5. Credits.
SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model.
RevanDark and AshuraDX – I used some texture parts from their JA mods.
Conditions of Use:
You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter.
One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
24,061 downloads
- deadman
- quarterstaff
- (and 2 more)
-
JC's Minor Fixes for K2
By JCarter426
This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.
24,052 downloads
-
Extended Korriban Arrival
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Korriban Arrival 1.2
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Extended Korriban Arrival
Filename: Extended Korriban Arrival.rar
Original Release Date: 01/22/14
1. Description:
----------
This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
----------
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
6. Credit:
----------
The TSLRCM team for all the hard work.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
21,605 downloads
-
Revans Flowing Robe TSL
By Hunters Run
-------------------------------------------------
Knights of the old republic 2 Revans Flowing Robe
-------------------------------------------------
This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
Permissions:
Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.
9,852 downloads
-
JC's Lightsaber Visual Effects for K2
By JCarter426
Summary
This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
Video Preview
Installation
Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.
Uninstallation
Remove the installed files.
Compatibility
This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
Credits
KOTOR Tool – Fred Tetra
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
14,058 downloads