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Improved Force Sight
New Force Sight mechanics, including stat bonuses and a higher-tier Force Sight power. Turn on Force Sight permanently when controlling Visas. Give Kreia Force Sight.
SUMMARY:
In the game Visas can teach you Force Sight which allows you to see the alignment of characters around you, occasionally through some obstacles. It's a cool RP thing but not really something you use often.
This mod aims to improve Force Sight by giving the power new bonuses and mechanics, including the addition of a higher-tier Improved Force Sight power which can boost your defense, making it useful in combat.
In addition to the usual effects, Force Sight now grants a bonus to Awareness. While in vanilla this is only useful for detecting mines (through the Force?) and maybe skill checks if you time it right, this mod is intended to synergize with my other mod True Sith Assassins & Awareness Restoration which makes the Awareness skill necessary for detecting Sith Assassins and avoiding sneak attacks. When using that mod, the Awareness bonus becomes very useful in areas with Sith Assassins, especially on the final planet.
After learning Force Sight from Visas, you can upgrade the power to Improved Force Sight, which gives a higher Awareness bonus and also lets you apply a portion of your base Awareness skill rank to your Defense.
My thought is that an advanced Jedi could take advantage of this power in battle, using Force Sight to better perceive their enemies' movements. The degree to which they can do this is tied to their innate perception skills. Think of it like an alternative kind of Battle Precognition that you can get from Visas if you don’t have Handmaiden in your party, or fall out of her graces. Visas will come with the Improved Force Sight power.
This mod also includes an option to make it so that Force Sight is permanently on while controlling Visas. In vanilla, it's only on in first-person view. She won’t permanently have the Defense bonus but can spend FP on the power to gain it temporarily.
This mod also includes an option to give Kreia the Force Sight power. This allows her to also learn Improved Force Sight.
All options including the main mod are independent of each other, so you’re free to pick and choose whichever parts of the mod you want to install.
In order for changes to Visas or Kreia to take place, the mod must be installed before they first join your party.
DETAILS:
In addition to the normal effects, Force Sight now grants a +4 bonus to Awareness. The power still costs 15 FPs.
Improved Force Sight grants a +8 bonus to Awareness and +1 Defense for every 3 points in your base Awareness skll rank (not including bonuses from items, attributes, or effects, including from this power). This power costs 20 FPs.
This means with 18 points invested in Awareness you gain a +6 Defense bonus, equivalent to Force Armor. By the end-game it's feasible to have 30 points spent in Awareness, translating to a +10 Defense bonus. Bonuses from armor and effects are limited to +10 so that might be more than anyone would need, but if you want to run the high-Awareness naked Jedi Seer build then this mod is a must-have.
The duration of both powers are extended by 1 second for every 2 points in your base Awareness rank.
Due to how the mod works, Force Sight will now be visible when leveling up from the start of the game, but you won’t be able to select it and still must learn it from Visas. Improved Force Sight will be selectable after you learn Force Sight as long as you’re level 12 or higher.
INSTALLATION:
To install, run HoloPatcher.exe. Select and install any of the included options. They are all independent.
Improved Force Sight - adds Improved Force Sight power
Perma Force Sight for Visas - turns Force Sight on permanently while controlling Visas
Kreia Has Force Sight - gives Kreia the Force Sight power
Unaltered copies of any modified files will be placed inside a "backup" folder in the location of HoloPatcher.exe. A separate backup folder will be made for each installation.
UNINSTALLATION:
This mod contains multiple installation options with separate backup folders. Uninstall in reverse order.
To uninstall, remove the following files from override:
If present, move dialog.tlk from the backup folder to the main game folder (outside override).
Move any files from backup/Override to the override folder.
Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod).
COMPATIBILITY:
Compatible with Visas Marr: Sith Assassin. May conflict with other mods that edit Visas.
Compatible with and intended to compliment True Sith Assassins & Awareness Restoration.
Compatible with Thematic KOTOR 2 Companions.
Should be compatible with anything else as long as it uses a patcher and doesn't edit the Force Sight script. When in doubt, install this mod last.
PERMISSIONS:
Please don’t reupload without my permission.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
183 downloads
- force sight
- skills
- (and 2 more)
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Colja's Zaalbar Reskin Version 2
By JumpStationZ
Part of the...
Look what happens when you put a poncho on Zaalbar to protect him from the elements. Sheesh! At least he is still wearing it. Well, what is left anyway.
This is a reskin of Zaalbar based on the darker reskin by Colja. I wanted to just get rid of the suspenders and belt, but they are actually part of the model.
So, I had to come up with an idea that is somewhat believable.
Install:
Just unzip the P_Zaalbar02.tga file and place in the Override file of KotOR.
Uninstall:
Remove it.
59 downloads
0 comments
Submitted
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Colja's Zaalbar Reskin Version 1
By JumpStationZ
Part of the...
No read-me was provided but it follows the same details as his other reskins...
Install:
Just place files into Override folder
Uninstall:
Remove them
51 downloads
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xbox Kotor 2 720p Xbox Mod (Hardmod required)
By bizotry
THIS MOD REQUIRES THE 128mb RAM UPGRADE HARDWARE MOD!!!!!
https://consolemods.org/wiki/Xbox:RAM_Upgrade
CLARIFICATION: The Xbox has double the usual ram in its dev units. Meanwhile, the retail consoles use the same boards as the dev units.
STATEMENT: Therefore, there are empty spaces to add extra RAM to your console internally. You NEED to add this ram to play Kotor at 720p.
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Introduction:
This mod converts your Xbox Kotor 2 game folder into a 720p version of the game. You must have soldered additional ram into your console or you will get a black screen, as additional ram is expected.
The original Xbox natively supports 720p output and many games officially take advantage of this feature. It has long been possible to hex edit additional Xbox games to unofficially force 720p mode, but this causes several issues that make Kotor 2 unplayable. The goal of this mod is to combine a 720p hacked .xbe with a variety of fixes so that Kotor 2 can be fully enjoyed at 720p on the original Xbox. This mod is a fully tested and recommendable way to enjoy the game.
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How to install:
Put the mod into the root of your Xbox's Kotor 2 game folder. You will overwrite several files, and as a result, your game folder will permanently become a 720p version of Kotor 2. For this reason, I recommend making a copy of your original folder, so that you can easily play at 480p again if desired.
Note: This mod is fully tested, compatible, and stable with The Sith Lords Restored Content Modification - LOTO's Xbox Version! I recommend installing that mod, testing it on your Xbox, and then installing this one on top of it.
Another Note: A 720p AI upscaled cutscenes mod should work fine on Xbox if you prefer that over the vanilla upscaled movies. I have only tested the movies that I upscaled without AI for Xbox. If you want to try this, choose a 720p option. Also look at the Issues section below and consider keeping a few of my movie files!
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Changelog:
1.0
Implements edited 720p versions of all original Xbox .gui in game.
Increases the size of the minimap and zooms it out to take advantage of the resolution.
Replaces the original default.xbe with one modified for 720p by OgXHD software.
Replaces bugged security camera effect with a blue overlay.
Disables motion blur effect function calls in all swoop race minigame modules.
Disables motion blur effect on jedi force runs.
Reduces visual effect of Force Wave as it is bugged and would make it hard to see.
Disables first person droid view effects as they were bugged.
Replaces all movies with 720p upscaled Xbox versions (to eliminate significant black space and fill the screen.)
Issues:
-Three movies (only 1 in vanilla game) stutter on Xbox when displayed at 720p. To eliminate this, I reduced them to 18fps. They're all very short exterior ship shots and I think this is a decent fix. Effected movies are NarMov03, permov08, and permov09.
-The Xbox struggles with smoke effects up close. This doesn't really hurt the game but it helps to understand why the title screens is a little laggy.
-Atton's intercom cutscenes on Peragus and the Coruscant trial scene don't have special camera effects as a side effect of fixing security cameras.
-Many distortion effects display incorrectly at 720p. But it's not really that bad.
-The map on the map screen is stuck at its original size on Xbox.
-Some feats and powers gui elements seem to be hardcoded to a degree unlike the first game. This isn't really an issue and this stuff turned out well, but it's not ideal.
-There's a minor gui element on the main interface that seems to be entirely hardcoded. It's the text bubble that pops up when you pick a fighting behavior script for a character on the toolbar, or when you go in stealth. This is stuck at its original position, which luckily is out of the way and in a decent spot!
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Credits:
Sorry if I forget anything. This project was made entirely possible due to tools and discoveries created by many people. You don't need to ask me permission to use things from this mod for your own projects.
Hellraiser988
Came in at the end and helped a bit with testing and debug. Provided test feedback on the character screen, a stuttering movie, and the pazaak game screen. He probably would have helped me make the whole mod if we had gotten together earlier! There aren't a lot of people who care to make dedicated mods for Xbox Kotor, so shoutout to this guy.
Jay's Xbox REPO by Jay
Fantastic compiled resource for learning about hex editing Xbox games to support alternative video modes.
ogXHD by Marvelous Mirth Studios
A tool for automatic find and replace hex editing of Xbox games for 720p patching purposes.
Console Mods Wiki
Thorough information about Xbox mods.
Lightweight GUI Patcher 0.4 by th3w1zard1
Made editing the UI so much easier. Really gave this entire project a starting point. I used this program to bulk convert the old Xbox .guis to 720p.
Kotor-gui-editor by amcolash
This tool was used to edit and shape the gui into something polished and in accordance with the changed aspect ratio of the game.
Holocron Toolset by Cortisol
KotOR Tool by Fred Tetra
Kotor Scripting Tool by Blue
All great tools for digging through the game files and extracting things. Important for reading and manipulating information to solve problems.
tpcview by ndix UR
tga2tpc by ndix UR
paint.net
All the software needed to fix minor texture issues with the gui.
ERFEdit 0.5 by Stoffe with fixes by Fair Strides
This was used to replace game script files in various .mod modules to make scripting changes within the scope of the swoop race minigames.
ffmpeg
Rocky's xmv converter by Rocky5
A script used for converting to Xbox's video format (.xmv) which is required by kotor 1.
DaVinci Resolve
Video editing software used to make the movies display correctly at 720p.
Kotor and Deadlystream Discord
JC, Thor110
It was very nice to have places and people to discuss Kotor modding with.
Loto
Ported the Kotor 2 Restoration Mod to Xbox, which inspired me to explore modding Xbox Kotor.
25 downloads
- widescreen
- gui
- (and 2 more)
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K2 - Animation Fix
By GearHead
This mod fixes Force Power related animation bugs.
Changes:
- Force Fury animation fix
- Force Scream animation fix
- Force Crush animation fix
- Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)
184 downloads
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Improved LS Enlightenment & DS Corruption Feats
Changes the Jedi Master/Sith Lord unique feats to also increase influence changes.
SUMMARY:
The unique feats Light Side Enlightenment and Dark Side Corruption granted to Jedi Masters and Sith Lords cause your influence to have a greater effect on party members' alignment. Unfortunately, party members don't get stat bonuses from LS or DS mastery, making these feats have little practical use. This is one of the factors that make JM/SL cool for role-playing but without much extra to offer in functionality.
This mod aims to make the feats a little more useful by having them also amplify changes to companion influence. Now, Jedi Masters and Sith Lords will gain 50% more influence with party members. However, influence lost will also be increased by 50%. Low influence is the same as high influence in terms of unlocking dialogue so I don't want to bias one strategy over the other. Still you will be able to gain or lose influence faster. For example, with these feats, 3 influence gains and 1 loss will net the equivalent to 3 regular gains.
INSTALLATION:
Copy the contents of "to override" to your game's override folder.
UNINSTALLATION:
Remove the following files from override:
- a_influence_dec.ncs
- a_influence_inc.ncs
COMPATIBILITY:
Not compatible with Modified Influence System by Hassat Hunter.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
204 downloads
- feats
- enlightenment
- (and 5 more)
0 comments
Submitted
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Restored Enclave Sublevel
By PapaZinos
This is a modders' resource -- not intended for general use. It includes alternate versions of the four submodules in the enclave sublevel from TSL that had damage baked into their room models, now restored to their pre-bombing condition. That includes removing rubble, replacing flickering/dead lights, and cutting back on vegetative overgrowth. Lightmapping looks good too. I've exported the models in both K1 and TSL formats, default is TSL because I made this for Thor110's Expanded Galaxy Project, but K1 versions are in a subfolder.
I've also included a VIS file for the module which is a merge of Thor110's additions for Visibility File Fixes with new edits of my own, particularly to compensate for the removal of some rubble in the rotunda with the glass dome which at least partially obscured submodules getting unloaded. I would use the exact same VIS even for the vanilla module, though.
Usage:
Just add the included models to your mod project. I did include versions for K1 ports, which you can find in the "K1" subfolder. Don't forget the VIS. You don't need to ask for permission to use these, just give credit in the description/readme.
Included Files:
Acknowledgments:
Thanks to seedhartha for making modeling for these games simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset.
I would also like to thank Thor110 for buffing up the module's vis for his Visibility File Fixes mod, and allowing me to include those edits in this version. I also want to shout-out his Expanded Galaxy Project, the reason I made these in the first place.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
66 downloads
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Modder's Resource : Mandalorian Mask Texture
By 90SK
Modder's Resource : Mandalorian Mask
by 90sK
A new mask item that resembles Darth Revan's Mandalorian helmet.
It does not replace the default Force Mask in TSL, it is a new item of its own.
The texture works but the model might still display the orange interior glow. Future versions will fix this.
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This code: giveitem revan , will spawn the mask in your inventory.
Based on the Mandalorian mask design of Darth Revan fame.
All texture editing and model edits by 90sK
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Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make.
Enjoy!
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Extra special thanks to staff of LucasForums and DeadlyStream!
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
54 downloads
0 comments
Updated
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Secret Tomb Lightsaber Adjustments
By Marius Fett
This mod corrects what I perceive to be two bugs/errors in the Secret Tomb on Korriban.
Malak will now attack with a longer lightsaber like the one he used in the original KotOR and the Dark Side apparition of Kreia will attack with a red lightsaber instead of the blue one she was given by Obsidian.
307 downloads
0 comments
Updated
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Padawan Robe Templates for TSL
By JumpStationZ
Part of the...
Title: Padawan Robe Templates for SW:KOTORII-TSL
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Released: 01/06/06
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Authors: Achilles, DarthMoeller, Oldflash, & Svösh
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Table of Contents:
PART I - Introduction (prt1)
PART II - File Contents (prt2)
PART III - Special Thanks (prt3)
-------------------------------------------------------------------------------------------
PART I: Introduction (prt1)
In an effort to make robe modding fun and easy for everyone, I have created these template; drawing from some of the best TSL robe mods available. Each template (.psd) is broken down into multiple layers and saturated for quick and easy recoloring, texturizing, etc.
Please feel free to use these for your mods, however you will need to see that DarthMoeller, Oldflash, Svösh & I all get our due credit if you publish a mod using these skins.
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PART II: File Contents (prt2)
This modification pack contains:
Female Padawan Robe Template.psd
Male Padawan Robe Template.psd
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PART III: Special Thanks (prt3)
A huge thanks goes out to the following contributors:
DarthMoeller for the use of the tabbards from his Movie Style Jedi Robes Mod.
http://www.pcgamemods.com/mod/14376.html
Oldflash for the use of the belts found in his Jedi Robe mod.
http://www.pcgamemods.com/mod/14623.html
Svösh for his remapped Jedi Robes for SWKotORII:TSL.
http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
54 downloads
0 comments
Updated
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90SK's Nihilus Mask
By 90SK
90SK's Nihilus Mask
v.1.0.1
Wearable Nihilus mask based on the force visor model. It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description. I believe the stats will be the same, and the code for it is ' giveitem nihilusmask '
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
47 downloads
- dark side
- wearable nihilus mask
- (and 3 more)
0 comments
Updated
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Dragoon ZERO's Vaklu as PC
By JumpStationZ
Part of the...
Read-me follows in it's entirety.
Adds Vaklu as a PC choice
63 downloads
0 comments
Submitted
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Achilles' Tutorials
By JumpStationZ
Part of the...
Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/
68 downloads
0 comments
Updated
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Unique Jedi Master Robes
Gives each of the Jedi Masters a unique set of robes.
TSLRCM required.
SUMMARY:
This mod equips each of the Jedi Masters with a new and unique set of robes, giving them each a more distinct look. In vanilla it looks like they all went shopping together without telling Atris. For example, now Vrook gets a set of red robes inspired by his K1 robes. See screenshots.
The robes can all be obtained and worn by the player, each providing a unique set of stat bonuses. They’re strong without being overpowered compared to other high level robes. They have the same defense as Jedi Master Robes and don’t provide large attribute bonuses, but do give various bonuses to FP regen, saving throws, and more, including different advantages against DS opponents. See details below.
Naturally the Masters also get these bonuses in battle. Since their defense and attributes aren’t substantially changed, it shouldn’t have a big effect on balance. They’ll each just gain a slight edge compared to vanilla.
NEW ROBES:
Click below to see the robe stats.
All the robes are restricted to Light Side. If you’re playing Dark Side, you can still sell them for a nice sum or give them to a LS party member.
INSTALLATION:
Make sure TSLRCM is installed first.
Run HoloPatcher.exe and select the main install option.
After installing, if you have Lonna Vash Mod for TSLRCM installed, run the compatibility patch.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION:
Remove the following files from override:
a_compdlg.ncs, vash.utc, vash_container.utp, a_robe_kavar.uti, a_robe_vrook.uti, a_robe_vash.uti, a_robe_zez.uti, pfbn61.tga through pfbn64.tga, and ia_mastrrobe_061.tga through ia_mastrrobe_064.tga
Move 501ond.mod, 503ond.mod, 506ond.mod, 511ond.mod, 512ond.mod, 601dan.mod, 602dan.mod, 604dan.mod, 650dan.mod, and 950cor.mod from inside backup/Modules to the Modules folder.
Move any files inside backup/Override to the Override folder.
To uninstall the patch for Lonna Vash Mod, remove a_vash_ondeath.ncs, vash.utc, and vash_container.utp from the override folder. Move 711kor.mod from the backup folder to the Modules folder.
Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod).
COMPATIBILITY:
Requires TSLRCM to be installed first. Should be compatible with most other mods. When in doubt, install this mod last.
Not compatible with mods that change the vanilla robe model (e.g. Movie-Style Jedi Robes).
Likely incompatible with M4-78EP. I haven’t tested them together so I don’t know how severe the conflicts are. At the very least, Vash on M4-78 will not be wearing the robes.
Compatible with Lonna Vash Mod for TSLRCM by Leilukin ONLY if the included patch is used. Make sure both this mod and Lonna Vash Mod for TSLRCM are installed first before installing the patch.
Should be compatible with Thematic Jedi Masters.
Compatible with Extended Enclave but this mod must be installed after EE.
PERMISSIONS:
Please do not reupload this mod’s files without my expressed permission. Redistribution of source files for the compatibility patch is subject to the terms of the original mod.
CREDITS:
offthegridmorty
Sikon, Leilukin - source files for Lonna Vash Mod patch
KOTOR Tool - Fred Tetra
Holopatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
K-GFF - tk102
Holocron Toolset - Cortisol
Screenshots use New Lightsaber Blade Model by Crazy34
135 downloads
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Unstoppable Lightsaber Damage
By GearHead
Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'.
269 downloads
0 comments
Updated
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Fixed / Better Czerka Salvager
By OzilsEyes
============================================
Better / Fixed Czerka Salvager – OzilsEyes
============================================
We all know how annoying the Czerka Salvager can be on our lightside play throughs. He sometimes decides to just stop dead until you run back, sometimes just gets stuck walking around objects or through doorways....
This patch will better / fix the Czerka Salvager in the Telos underground. Currently he gets stuck on objects, you have to run back sometimes – it’s not ideal.
Now he will follow your party, if he does fall behind or get stuck for whatever reason, will warp towards your party. The leaving script has also been fixed to accommodate my new script, it has been cleaned up & now has a check for combat before initiating too.
He now walks towards the door and fades out instead of sprinting in the same spot for 5 seconds before disappearing.
Install:
=================
Run the tslpatcher.exe, choose your root installation folder (NOT override).
Let it run -> Play the game
Please note: This will only take effect on a save where you haven't already been to the Telos Underground Base.
Alternatively, if you want to run this mod without tslpatcher, it will work in override.
Uninstall:
=================
A backup of your original 232TEL.mod file, replace that if you need to uninstall.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all involved parties in this release.
Credits:
OzilsEyes – Deadlystream
Tools used:
tslpatcher
Holocron Toolset
KOTOR Scripting Tool
Special thanks to all creators / developers of these tools
295 downloads
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Sith Head
By Blackrock
--------------------------------------------
Knights of the Old Republic - The Sith Lords
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TITLE: Sith Head
AUTHOR: Blackrock
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INSTALLATION
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Unzip and move all files to Override folder.
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DESCRIPTION
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This mod is a replacement head for pmhh01 with portraits.
Enjoy
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UNINSTALLING
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Remove from the Override folder
pmhh01.mdl, pmhh01.mdx, PMHH01.tpc, PMHH01d1.tpc, PMHH01d2.tpc, PO_PMHH01.tpc, po_PMHH01d1.tpc and po_PMHH01d2.tpc.
99 downloads
0 comments
Updated
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Kreia's Facial Dark Side Corruption, Be Gone!
By Lewok2007
Description:
I wanted to give Kreia in her dark side robes no dark side corruption, because I find it to be
quite silly. So, I used GIMP to paint on her regular face with no dark side corruption on the
texture file for her dark side head. After I finished, I used Waifu2x to scale up the texture
twice, so it looks brighter and more HD. (I personally find using Waifu2x to upscale images
makes them more brighter and more HD than using GIMP.)
Installation:
1. Unzip the .zip archive with an app like WinRAR, 7zip, etc.
2. Copy "P_KreiaEvilH.tga" and paste it in the "Override" folder found in the "Knights of
the old republic 2" folder.
*3. If prompted to overwrite any files, overwrite said files.
*4. If you have a "P_KreiaEvilH.tga" file or any other file that has the file name of
"P_KreiaEvilH" (like .tpc or .dds), make sure to delete it to avoid any conflicts.
Credits:
Kotor Tool by Fred Tetra - Used to get the P_KreiaEvilH file
GIMP - Used to get the P_KreiaH face onto P_KreiaEvilH file and fix any errors or any
parts that didn't look "clean" enough.
Waifu2x - Used to upscale the texture twice, to look more clean, brighter, and HD.
Use of File(s):
Please do not upload this same skin on any other sites.
Do not ReUpload this same skin without my permission.
If you're editing this skin and would like to upload it somewhere else or on DS, please
ask me for Permission before by Messaging be on DeadlyStream (Account is Lewok2007)
69 downloads
- kreia
- dark side corruption
- (and 2 more)
0 comments
Submitted
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Energy Shields 2 Star Cards
By Lewok2007
Description:
I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2.
5 Shields remain the same but they have different icons and different names:
Players Personal Armband > Player's Star Card
Energy Shield > Energy Star Card
Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
Arkanian Shield > Arkanian Star Card
Mandalorian Melee Shield > Melee Star Card
While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)
While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)
Installation:
Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
Older Energy Shields won't be affected iirc.
UnInstalling:
Delete the files in your game override folder that are in this mod's override folder.
Compatability:
Compatible with almost everything, as long as this mod is installed after them.
Tools used:
Kotor Tool
Gimp
Permissions:
Use assets from this mod in your own if you'd like, as long as I am credited in the description.
DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
DO NOT claim this mod as your own if you upload it to other sites without my permission.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT,
LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS
AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
34 downloads
0 comments
Submitted
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Ravager Rapid Transit
Ravager Rapid Transit
Author: Emperor Devon
Version: 1.00
File Name: Ravager Rapid Transit.zip
Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.
1. DESCRIPTION
This mod lets your PC immediately leave the Ravager after killing Nihilus and placing the last proton core.
There is no longer any long walk back to your shuttle. The cutscene of the Ravager exploding simply loads once your PC says it's time to leave.
If you kill Nihilus after placing the last proton core, you will leave the Ravager following the conversation between Visas and Mandalore (if you spare Visas) or Visas' final words (if you sacrifice her).
If you place the last proton core after killing Nihilus, you will leave the Ravager after doing so.
Why make this mod? Because running through the gigantic empty ship back to the docking area was tedious. Plus, TSL's endgame has you run through more than enough empty or combat-filled areas with minimal dialogue. The less of that, the better.
2. COMPATIBILITY
This mod is designed for use alongside the TSLRCM.
If you don't have the TSLRCM, installing this mod won't break your game, but you will only instantly leave the Ravager if you place the last proton core after killing Nihilus. (Since the dialogue files which trigger that script come from the TSLRCM.)
This mod is compatible with all other mods.
3. INSTALLATION
Copy the files to your override folder.
4. UNINSTALLATION
Delete the files from your override folder.
5. USAGE AND PERMISSIONS
You have my blessing to do whatever you want with these files. If you use them in another mod, or upload them to another website, please give me attribution for my work.
6. CREDITS
• Cortisol for developing the Holocron Toolset
• Deadly Stream for providing a continued home to KotOR modding
• tk102 for his dialogue editor
• The TSLRCM team for restoring so much of the game's cut content
• Wine's developers for letting me run Windows tools over Ubuntu
• Wizard for continuing to maintain the Holocron Toolset
• BioWare and Obsidian for making great games that people still play 20+ years later.
7. LEGAL DISCLAIMER
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
124 downloads
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K1 Ithorian03 retextured
it use my Chodo textures and some variants. If you rename it for another Ithorian or for chodo they work just fine.
217 downloads
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Submitted
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Sith Academy Missing Rooms
By Thor110
NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.
I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.
There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.
I have also used the .pth file from 702kor for this version of the level.
The .are & .ifo file are identical to those within korr_m35aa
The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.
There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.
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Installation:
Copy Modules & Override folder to the game directory.
Warp to m35aa to look around the level.
There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
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Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )
Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
51 downloads
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Stretching Model Bug Fixes
By Jiiprah
Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version.
Currently Fixed:
- Valley of the Dark Lords
- Khoonda Plains
- Refugee Sector Girl
- Bastila's Head
- Khoonda Plains 2
- Khoonda Secret Room
156 downloads
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Traya to Kreia
By Thor110
This was a mod requested by @Snigaroo a little while ago.
As they finally sent me some screenshots, I thought I would upload it for those that want to apply this tiny change to their game.
All the mod does is change the appearance of Darth Traya in the Tomb so that instead she has the appearance of Kreia.
Installation : Use HoloPatcher
Uninstallation : Use HoloPatcher or restore the backup created by HoloPatcher
79 downloads
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Submitted
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K2 Alternative Voice Overs
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 23.10.2024
Installation:
Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice.
The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod.
Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be.
Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be.
Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be.
You might be wondering the following question, why do I need to delete game files to install this?
That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace.
It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines.
By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC.
Description:
The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris.
But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice.
This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2.
For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing.
How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character.
Voices affected in the mod and video previews are found in this spoiler below:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
ElevenLabs Website: For the custom AI VO service!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
72 downloads
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Updated