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Found 4 results

  1. Version 1.0.0

    550 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Upgraded Remote Special Thanks: tk102 for his Remote Tells Influence mod and Darth InSidious for his Remote is Workbench and Lab Station mod. The premise of both mods is combined here with my own added twist thrown in. DESCRIPTION: This mod adds a bit of usefulness to Bao-Dur’s remote in that he is now able to tell you what your influence is over any of your currently recruited party members. He is also able to make large, moderate or small increases or decreases to your influence with any given party member at any point. Especially handy if you don’t use a particular party member much but still want to experience all of their content or if you make a mistake and need your influence to be corrected. The mod also allows the remote to function as a workbench and/or a lab station whilst you’re in the field. COMPATIBILITY WITH TSLRCM: Whilst TSLRCM does make a few tweaks to remote.dlg, installing this mod produces no negative side effects that I’ve been able to discern. INSTALLATION INSTRUCTIONS: Run Install Upgraded Remote.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  2. View File Upgraded Remote ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Upgraded Remote Special Thanks: tk102 for his Remote Tells Influence mod and Darth InSidious for his Remote is Workbench and Lab Station mod. The premise of both mods is combined here with my own added twist thrown in. DESCRIPTION: This mod adds a bit of usefulness to Bao-Dur’s remote in that he is now able to tell you what your influence is over any of your currently recruited party members. He is also able to make large, moderate or small increases or decreases to your influence with any given party member at any point. Especially handy if you don’t use a particular party member much but still want to experience all of their content or if you make a mistake and need your influence to be corrected. The mod also allows the remote to function as a workbench and/or a lab station whilst you’re in the field. COMPATIBILITY WITH TSLRCM: Whilst TSLRCM does make a few tweaks to remote.dlg, installing this mod produces no negative side effects that I’ve been able to discern. INSTALLATION INSTRUCTIONS: Run Install Upgraded Remote.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 04/18/2022 Category Mods TSLRCM Compatible Yes  
  3. For some reason, even if my light side character has 100 influence to my companions, their force alignment (i.e. light side/dark side) always stops at 99 and never go up to 100 (including light side members like Bao-Dur and Handmaiden). While I'm able to make a dark side companion (Hanharr) to have 0 alignment with 0 influence with them. I really want to get them to max alignment because that allow them to get the mastery bonus. I'm wondering if any modder would like to make a mod for this, or at least tell me which file to override. (I've rich background in IT so feel to use all those technical terms)
  4. Hello! Just wondering if the Visas dialogue bug was fixed with regards to Force Sight. I've tried looking at the known issues list/changelog without much success. Specifically: The first time you speak to Visas, you are able to hear her describe her Force Sight ability and you get the notification that she has it. However, Asking "I've heard your species is blind..." will bring up an influence gate. While failing that check wont remove the dialogue anymore, it DOES seem to remove the subsequent option to ask "How do you see through the force?". Can anyone confirm that this is unfixed? Again: "I've heard your species is blind..." --> *influence check: success* --> "You sound as though your sight has been lost to you." --> "When one endures..." --> "How do you see through the force?" --> *influence check: success* --> Force Sight. However, failing the first influence check even once seems to remove the "How do you see through the force?" forever.