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M-98 Widow Replacement
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri brings us the TSL version of her model based on the Mass Effect 2 M-98 Widow for KotOR I, which was uploaded earlier this week. Since the mod is chiefly the same as the KotOR I version (except for KotOR II, obviously ), here is the review of the K1 version:
N.B.: As this version is for TSL, the information from the KotOR I review is incorrect for the KotOR II version. This, the KotOR II version of the mod, replaces the Mandalorian Assault Rifle in TSL, and not the Sith Sniper Rifle as in KotOR I.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Included Files:
-widow-if.tga
-window-if.txi
-iw_blstrrfl_004.tga
-w_blstrrfl_004.mdl
-w_blstrrfl_004.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the m-98 Widow sniper rifle as seen in the game Mass Effect 2 (this is the sniper rifle that Legion upgrades to, although an infiltrator Shepard can use it as well). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_004 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally. It is specifically designed to overwrite the Mandalorian Assault Rifle (w_brifle_19.uti) due to there being no specifically-named sniper weapon in TSL.
329 downloads
0 comments
Submitted
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Squall's Gunblade
By inyriforge
Original Review on Filefront:
"This is Squall's gunblade from FF: VIII. From what I remember about it, it's pretty accurate to what I remember from the game, though I haven't played it in a couple years so that might not mean much. The texture is pretty well done, and I think it looks better since instead of just photosourcing, Inyri did the engravings on the blade by hand. I appreciate a lot since every time I attempt something like that by hand, bad things tend to happen. There's also a shader that gives it a metal shine.
The only real problem I have with this model is that due to the shape of the hilt, sometimes the wielder's hand clips into the hilt as the animations don't take too kindly to it. But since it's usually not that noticable and there's nothing that can really be done at this point (nor would it really be practical to do anything when we can anyway) it really doesn't matter too much. Other than that, I think it's perfect! It works for both KotOR games.
~IfritZero"
110 downloads
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Light Lightning Cannon
By inyriforge
Original Review on Filefront:
"Yay! New models for the game are always welcome I remember playing this for JK:A and it was really good. Basically this is a brand new gun model for Kotor2. The lack of any shaders is dissapointing, but i feel that shaders are an extra bonus. I know how inryi loves her shaders Hopefully this will be remedied if the author releases more models. But you dont really need them because it still looks great It says in the readme that
More great news
So everyone go download this. It's a very nice addition to the game.
JediKilla"
174 downloads
0 comments
Submitted
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Flash G0T0
By InSidious
Description
"We are going to empty your mind as you would empty your pockets..."
I suddenly remembered a texture I made in about 2006 for a joke, which
retextured G0T0 to resemble a character out of the film "Flash Gordon".
So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy...
Installation
Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder.
Uninstallation
Take them out again.
Incompatibilities
None that I can think of. The user's sense of taste, maybe?
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission
of the author.
Credits and Thanks
-Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
-Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
-Obsidian, Bioware, and LucasArts, for making both KotOR games.
180 downloads
- kotor 2
- flash gordon
- (and 6 more)
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Modder's Resource: Harbinger Model
By tjsase
Hello!
This is a 3D model of the Harbinger that I extracted from KotOR II. Only half of it was present (as you only see half at Peragus) so I mirrored and stitched the model symmetrically.
This package also contains an alternate model of the Harbinger, in which I bent or removed some of the turrets to make it look like it has been war-torn.
Besides the models, I've included the original .tga texture as well as some alternate textures I made to make the ship look war-torn. This includes a color map, and incandescent map, a bump map, and a specularity map.
Any one is free to use this resource in their products. Enjoy!
293 downloads
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HD G0-T0 Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our aloof crime lord Goto's droid, G0-T0. This texture is now each 4096x4096, manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Drop the P_Gt file into the "override" folder of your KotOR II installation.
UNINSTALLATION
Remove the P_Gt file from the "override" folder of your KotOR II installation.
THANKS
Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files)
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
1,672 downloads
0 comments
Submitted
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K2 Companion Starting Armors
By Ol' Cappy
Aloha! Thanks for checking out my mod.
This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful. Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people!
This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them. Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item.
Please feel free to use this mod as you see fit! If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.
8,795 downloads
- companion
- companions
- (and 2 more)
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Freedon Nadd's Tomb: Ritual and Water textures
By Nehua
Out of all the amazing texture packs out there, I still haven't found one that covered the ritual sphere for Freedon Nadd's tomb. By default it is a very low quality texture, and in my opinion looks pretty ugly because of it. This texture replaces it for a looping image of clouds that emit from the center of the sphere and move upwards, there is thunder inside the clouds to match the electricity that constantly comes out of the ritual sphere.
Another thing that has always bothered me is the water. Freedon Nadd's tomb default water texture does have an animated bump map, and reflections. However, I feel like the effect is ruined by an ugly, overly saturated, and static blue image, which feels completely out of place within Freedon Nadd's tomb. Other areas within TSL implemented water much better in my opinion, so I modified the water in the tomb to better match those. The new water animates and reflects properly. It just doesn't look like there is a static blue drawing of water in the middle of it.
I've kept both in separate folders in case you only want to install one or the other.
-To Install simply drag the contents of the folders you want into your Override folder.
-To Uninstall, remove those files from your Override folder.
1,459 downloads
0 comments
Updated
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Box's Flamethrower Mod
By Box
This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it.
To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations.
There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares.
Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.
234 downloads
- Box
- Flamethrower
- (and 8 more)
0 comments
Submitted
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Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission
This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
Thanks HH for letting me upload this version, and for helping me change it in the first place!
280 downloads
0 comments
Updated
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HK and Mira Relocated
By maltron66
This is my first mod.
Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
This mod requires TSLRCM 1.8 to work.
429 downloads
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Arca Jeth's Original Robe Stats
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 01.10.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game.
Vanilla/TSLRCM Stats:
Defense Bonus 2
Wisdom 2
Regenerate Force Bonus 3
Restricted to Light Side
Arca Jeth's Original Robe Stats:
Defense Bonus 3
Strength 4
Wisdom 2
Restricted to Light Side
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "a_robe_23.uti"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
306 downloads
- arca jeth
- arca jeths robes
- (and 5 more)
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Iziz Cantina Sign and Lights (version 1.2)
Replacement Onderon Cantina Sign (version 1.0)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 AUG 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work.
Description:
------------
This texture replaces the lower resolution Onderon Cantina sign seen in the game.
Installation:
-------------
Drop the texture into your Override folder.
Uninstall:
----------
Remove the texture from the Override folder.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Here's a video because . . . why not?
Yep. I was bored today.
963 downloads
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Effixian's Red Electromesh Robes
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Red Electromesh Robes
AUTHOR: Effixian, concept by Skullmstr (Filefront forums), red variation idea by Akerro421 (Steam)
CONTACT: PM me on the forums or find me on Steam.
-------------------------
INSTALLATION
-------------------------
Extract the zip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes and one mask to the game.
This is a variation of my Electromesh Robes as requested by Akerro421 (on Steam), for a more dark sided look. This mod is not compatible with that original mod, you have to pick one. Not compatible with other mods that change the inventories of the same merchants.
The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur.
For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79).
-------------------------------------------------
Electromesh Robe (a_robe_79)
Defense Bonus: 2
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, like all robes
Cost: 900
Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine
-------------------------------------------------
Electromesh Battle Robe (a_robe_78)
Defense Bonus: 3
Damage Resistance: Resist 10/- vs. Energy
Upgradable: yes, like Jal Shey / Seizon Sha Armors
Cost: 2200
Merchant: Adum Larp, Khoonda, Dantooine
-------------------------------------------------
Nagai Mask (a_helmet_79)
Damage Resistance: Resist 5/- vs. Energy
Saves: Will +1
Charisma: +1
Wisdom: +1
Restricted: Not useable by Wookies
Cost: 1500
Merchant: Adum Larp, Khoonda, Dantooine
----------
BUGS
----------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_helmet_79.uti
a_robe_78.uti
a_robe_79.uti
i_mask_079.mdl
i_mask_079.mdx
I_Sithmask9.tga
I_Sithmask9.txi
ia_JediRobe_078.tga
ia_MstrRobe_079.tga
ii_Mask_079.tga
m_202_003.utm
PFBI78.tga
PFBN79.tga
PMBI78.tga
PMBN79.tga
store_adum.utm
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
Skullmstr and others at the Filefront forums for ideas and feedback, Akerro421 on Steam for the red version idea
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
935 downloads
0 comments
Updated
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Mounted Scopes by smugglerAlex
By smugglerAlex
====================================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
====================================================================================================================
This mods allows you to mount a scope on almost every ranged weapon. I always felt that ranged weapons are oppressed
in TSL, because you can change grip and blade of almost every melee in game. Even the starting vibroblade gets three
upgrade levels (grip,cell,blade) while for ranged it is very rare to have any upgrades.
====================================================================================================================
Included Guns
====================================================================================================================
Pistols:
Blaster Pistol
Sonic Pistol
Disruptor Pistol
Heavy Blaster
(Ion Blaster is already upgradeable so i didnt include it, and i didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment)
Rifles:
Blaster Carbine
Ion Carbine
Repeating Blaster Rifle
Bowcaster
Sonic Carbine
Disruptor Carbine
(Didnt include any more guns to my upgradeables list because most guns of the late game come Fully Upgradeable, tell me if i missed something
and i will make another version with your suggestions included)
====================================================================================================================
Installation
====================================================================================================================
SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
====================================================================================================================
Uninstallation
====================================================================================================================
Delete those files from your Override folder.
====================================================================================================================
Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
239 downloads
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Bao-Dur arm texture for his default clothes
By FF97
Hello everyone,
This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.
72 downloads
0 comments
Updated
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Effixian's Blonde Mira
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Blonde Mira
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
INSTALLATION
************
Extract the zip and copy all files to your Override folder.
***********
DESCRIPTION
***********
This is a simple reskin mod that changes Mira's textures and portrait. Her shirt is light blue with a camo texture that turns red when she turns to the dark side, the rest of her outfit is mostly black.
This mod is not compatible with mods that also change Mira's appearance.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
******************
DISTRIBUTION NOTES
******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*********
Thanks to
*********
Fred Tetra
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
648 downloads
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Effixian's Yoda Disguise
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Yoda Disguise
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a silly little mod that adds a disguise that makes you look like Yoda. You can acquire it from the corpse in the morgue on Paragus or use cheatcode giveitem a_robe_47.
There will likely be some missing animations for certain actions.
Not compatible with other mods that add items through that same corpse.
The stats are the same as Master Robes.
P.S. That's actually a short lightsaber in the screenshot. Have fun
******************
KNOWN ISSUE
******************
STOTOCALATO on Steam reported that removing the disguise did not give the normal appearance back.
DarthParametric informed me that using a disguise while you're wearing another disguise will cause problems with getting your normal appearance back. The spacesuit you find on Peragus is another disguise, so remove the Yoda disguise before using that. Hopefully that approach will prevent issues.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_47.uti
g_tresgencorp004.utp
give_robe_47.ncs
give_robe_47.nss
ia_MstrRobe_047.tga
N_Yoda01.tga
*********
THANKS TO
*********
Kexikus for scripting help
DarthParametric for teaching me about disguise issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
238 downloads
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Droid Anatomy Library Description Fix
By Marauder
Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
All the bonuses from this utility item only apply when unarmed.
This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
-Install-
Drop d_interface_12.uti into your Override folder.
-Copying-
Use it however you want, just throw a mention my way.
851 downloads
0 comments
Updated
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Harbinger white lights
I've never liked the ugly orange lights on the Harbinger. It seems that Obsidian agreed with me at some point, as some lightmaps clearly point to them using white(r) light textures at one point.
This small texture mod changes the ship's lighting from orange to the white seen on the Endar Spire in K1 (But a dim white, to keep the aesthetic Obsidian was going for). I personally think it looks much, much better.
Notes:
Lightmaps in a few places needed to be edited. This included a few lightmaps of 151HAR and almost the entirety of 153HAR (the lightning in most of it was this ugly shade of yellow/brown) Curiously, 153HAR had a few placeables which seemed to have neutral lighting, which meant they stood out from the yellow-ish lightmaps. With my mod, they fit in MUCH better. Why yes, it does come with loading screens. Installation:
Simply copy the files across to your Override folder266 downloads
0 comments
Updated
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Keep Prologue Benefits
By nadrino
Summary
A mod for "Star Wars: Knights of the Old Republic II - The Sith Lords" which fixes the inventory and XP loss during the first section of the game.
In the original and TSLRCM version of the game, none of the benefits from the Prologue are kept for the rest of the game which makes not much sense in the story. This mod fixes this anomaly.
In details, this mod does the following:
Save the XP earn by T3-M4 during the prologue The XP is temporarly re-assigned during the Hangar/Fuel section with T3-M4 The total earned XP with T3-M4 is given back when T3 joins the party Properly separating the inventory of T3-M4 (including the Prologue acquisitions) and the Exile. Both inventories are merged when T3-M4 joins the party
How to install?
Put the content of the install/override folder into the override folder of your game.
Compatibility table
| Platform | Running | |-----------------|---------| | PC | ✅️ | | MacOS | ✅ | | Nintendo Switch | ✅ | | iOS | ? | | XBox | ? | Source
Github page: kotor2-mod-prologue-benefits
Permissions
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
145 downloads
0 comments
Submitted
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Beautified Saber Blades for TSL
By 90SK
Beautified Saber Blades for TSL
Info: Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple. Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods. New Version 3.3 : Two new versions of the default colors have been added. Cartoon cores, and another version of the colors in the style of JK3.
Installation: copy files from mod archive into your Override folder. Uninstallation: remove mod files from Override.
Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
561 downloads
0 comments
Updated
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patch 1.0b KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions)
By Obi Wan Pere
DESCRIPTION
This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427 (211.427 UK) version (1.0a to 1.0b)
-----------------------------------------------------------------------------------------------------------------------------
DOWNLOAD
Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT)
------------------------------------------------------------------------------------------------------------------------------
INSTALLATION
Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
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NOTES
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here:
https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version)
https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions)
There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here:
https://deadlystream.com/files/file/812-official-10b-patch/
979 downloads
0 comments
Updated
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Atton's alternate clothes
By FF97
This mod will change Atton's clothes. There are 2 Versions; boots and no gloves and regular shoes and no gloves.
151 downloads
0 comments
Submitted
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DualShock 3 Button Prompts
By MadMage999
Originally uploaded to the steam workshop by blackbird, extracted for non-workshop use and uploaded by MadMage999.
Original Workshop description:
"Replaces X360 Button prompts with DS3 equivalents. I merely renamed bunch of files to 360 ones so this is pretty much for lazy people and ones that don't want to replace original files such as myself.
Hopefully Aspyr adds official way to toggle between them to the game so I can remove this! Meanwhile it'll be here for easy access.
I TAKE NO CREDIT FOR THIS. THEY WERE MADE BY ASPYR BUT ALAS LEFT UNUSED."
Just extract the files and drop in override folder.
150 downloads
0 comments
Submitted