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  1. Malak with Hair

    A VARSITYPUPPET MOD

    TITLE:
    - Malak With Hair

    DESCRIPTION:
    Once upon a time, the terrifying Darth Malak was once a young, powerful Jedi Knight. He stood for peace, justice and believed the Mandalorians should be stopped from conquering the oft-neglected Outer Rim territories. Back when he had hair.

    Somewhere along the way, he went bald, got dumb tattoos on his head and did the whole Sith Lord routine.

    This reskin will give him a full head of hair again, like he would have had while recruiting for Revan back when the Mandalorian Wars first started. He'll show up in the Korriban Tomb with a reskinned red armor and a hairline.


    INSTALLATION:
    - Drag the files into your Override.
    - npc_v_malak is only necessary if you want Malak named Alek Squinquargesimus, his decidedly ridiculous original name that was canonized with the Knights of the Old Republic comics

    PERMISSIONS:
    - NO REUPLOAD WITHOUT PERMISSION
    - MAY BE INCLUDED WITH OTHER MODS WITH PROPER CREDITS

    CREDITS:
    - Bioware
    - GIMP
    - Fred Tetra + KOTOR Tool

    607 downloads

       (3 reviews)

    6 comments

    Updated

  2. Darth Malak K2 Port

    Darth Malak K2 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
     
    BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    601 downloads

       (0 reviews)

    4 comments

    Updated

  3. Lightsaber and Force Form Band

    This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
    they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
    cheat it into the game. The code is “giveitem di_forms”, without the quotes.
     
    WARNING: This mod may cause problems with learning forms from the Jedi Masters.

    600 downloads

       (0 reviews)

    0 comments

    Submitted

  4. concept art Mira

    I've always wanted that Mira looks like in the concept art, so I made this mod.

    599 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Battle-Hardened Mandalorians

    Long ago I worked on a mod called Canderous’s Glory. The mod was never completed, but these skins were. They were always some of my favorite skins I had done, and I hope you all like them. This mod was originally an exclusive on my own website, but due to me migrating to a new host and redesigning my website it may be unavailable for a short while there.
     

    ***********************************Knights of the Old Republic& The Sith Lords***********************************TITLE: Battle-Hardened MandaloriansAUTHOR: Canderis--------------------------INSTALLATION INSTRUCTIONS--------------------------Copy the files to the override.------------DESCRIPTION------------Long ago I worked on a mod called Canderous's Glory. The mod was never completed, but these skins were.They were always one of my favorite skins I had done, and I hope you all like them.--------Credits--------Malkior for help with the alpha channel-------------------DISTRIBUTION NOTES-------------------You may use or distribute this mod without permission on the condition that you send an emailto me with where it is being used or hosted. You do not need to wait for a reply.THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTSENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    597 downloads

       (5 reviews)

    5 comments

    Submitted

  6. Bao-Dur is Buff

    Bao-Dur is Buff.
    This mod makes any armor appear as his default clothing.
    Because he's Buff.
     
    This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top.
    This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes.

    595 downloads

       (2 reviews)

    4 comments

    Updated

  7. Ordo's Repeating Blaster for kotor TSL

    This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore.
    The idea of this modification belongs to RevanFanMan, thank you for it!
    Information about weapons.  It is slightly weaker than the Mandalorian repeating blaster.
     Required skills: blaster rifle
     Damage, energy 3-17
     Small Arms 38m
     Critical threat: 20-20, x2
     Properties:
     Modifiable, small arms.
    The language of the modification is the same as that of your kotor TSL
     

    595 downloads

       (0 reviews)

    2 comments

    Updated

  8. Improved Disciple (Mirialan Mical)

    My Modified Disciple mod, i would recommend a new game due to the class change but i wouldn't say it would be mandatory.
     
    Enjoy!
     
     
    From the Readme:
     
     

    594 downloads

       (4 reviews)

    2 comments

    Submitted

  9. Peragus Expansion Pack

    Peragus Expansion Pack
    by 90SK
     
    Created to refresh Peragus for future playthroughs.
     
    Peragus has been reskinned.
    New items available on Peragus/The Harbinger. These are compatible with default TSL and TSLRCM/M4-78EP and do not require further mods. 
    If you are using a Star Forge Robe replacement mod, the Exile's tunic on the harbinger will not work.
     
    Peragus and the exterior of the Harbinger have been reskinned.
    Additional items:
    Baragwin Armor Contraband  Part of HK's plan or perhaps Coorta. Found stashed in the supplies crate on Level 2. giveitem "100belt_01"  
    Cloaked Fiber Mesh   Mysterious travel garment of the Exile. giveitem "a_band_c01"  
    Credits:
    Do not redistribute this mod and please use for personal use only.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    593 downloads

       (0 reviews)

    1 comment

    Updated

  10. Effixian's Miner Uniforms

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Miner Uniforms
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Unzip, copy the files from one of the folders to your override folder.
     
    ************
    DESCRIPTION
    ************
    Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    ia_class4_009.tga
    PFBC09.tga
    PMBC09.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    592 downloads

       (5 reviews)

    4 comments

    Submitted

  11. Droid World (Darth Shan's M4-78 mod)

    From the FileFront Review

    "M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile

    After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

    The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!

    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

    -Shem"

    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)

    585 downloads

       (1 review)

    6 comments

    Updated

  12. TSL Tactical Combat Mod

    <<<TSL Tactical Combat Mod>>>
    by Frykas
    <<About>>
    If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and
    pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you.
    After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less
    than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't
    have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it
    makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that.
     
    <<Changes>>
    Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed 
    saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised
    force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work 
    retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will 
    probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing.
     
    <<Compatibility>>
    This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might
    not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: 
    Classes.2da, Autobalance.2da, k_sp1_force.ncs
    ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. 
    It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing.
    My file includes modified force powers descriptions to account for extended duration.
     
    <<Install>>
    Drop files to Override (who doesn't like that? )
     Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods.
    <<Uninstall>>
    Well, this is going to be difficult...
     
    (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it)
     
    <<Future changes>>
    -A lot more testing and figuring out the perfect balance
    -If you have an idea for more changes or would like to help with this leave a comment or PM me.
     
    All the best!

    584 downloads

       (0 reviews)

    2 comments

    Updated

  13. Effixian's Grass Improvements

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Grass Improvements
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and copy the files from the subfolder to your override folder.

    ------------------------
    DESCRIPTION
    ------------------------
    This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun.
    The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions).

    --------------------------
    UNINSTALLING
    --------------------------
    Remove the following files from your override folder:
    DAN_grass07.tga
    DANfx_grass.tga
    DXN_dirt1.tga
    DXN_dirt2.tga
    DXN_Drt1.tga
    DXN_Drt2.tga
    DXN_Drt3.tga
    DXN_gras2.tga
    DXN_grass.tga
    DXn_grassfx.tga
    DXN_jungfx.tga
    grass.tga
    TEL_dirt.tga
    TEL_grass.tga
    TEL_grassdirt.tga
    tel_grassf.tga
    tel_grassfx.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    583 downloads

       (0 reviews)

    6 comments

    Updated

  14. Darth Malak Armor reskin

    Knights of The Old Repulic II - The Sith Lords mod
    Darth Malak Armor reskin
     
    ===================================
    Original work by: Effixian & Darth Parametric
    Author: Seph6
    Contact: PM me on the forums
     
    **************
    Description
    **************
    I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'.
    What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
     
    *************
    Instalation
    *************
    Chose your skin and place in your override folder.
     
    *********
    Thanks to
    *********
    Effixian and Darth Parametric for giving me permission to use their skins.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    581 downloads

       (3 reviews)

    3 comments

    Submitted

  15. Mandalorian Battle Blades

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
     
    This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades.
     
    One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage.
     
    The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.

    575 downloads

       (4 reviews)

    2 comments

    Submitted

  16. K2 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ M'uhk'gfa uses a new texture. No longer a duplicate.
    ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate.
    ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1.
    ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate.
    ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design.
    ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game.
    ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate.
    ~ New icon for Mandalore's Armor.
    ___________________________________________________________
    Bonus restorations/others:

    573 downloads

       (0 reviews)

    7 comments

    Updated

  17. TSL Armor Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 22.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in
    Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like
    the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those
    armors into their default Kotor 1 look.
     
    Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs
    and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4
    and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't
    included in TSLRCM.
     
    The armors that have been affacted by this mod includes
    *Heavy Battle Armor
    *Powered Battle Armor
    *Light Battle Armor
    *Ulic Qel Dromas Mesh Suit
    *Reinforced Fiber Mesh
    *Mandalorian Assault Armor
    If I missed any please let me know
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY

    571 downloads

       (3 reviews)

    1 comment

    Submitted

  18. KotOR2 Companion Fix

    This mod corrects companion stats.
     
    WARNING:
    This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
    If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
    List of changes:
    Class changes:
    - Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed Sith Marauder defense bonuses.
    - Fixed Sith Lord defense bonuses.
    Bao-Dur:
    - He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.)
    - He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Disciple:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat.
    - He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Handmaiden:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0.
    Hanharr:
    - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
    - He no longer has the 'Close Combat' feat.
    - He has the correct version of the 'Precise Shot I' feat now.
    HK-47:
    - Hit Points 72 -> 78
    - Demolitions Skill 5 -> 9
    - Awareness Skill 5 -> 9
    - Repair Skill 6 -> 9
    - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
    - His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use.
    Kreia:
    - Hit Points 36 -> 27
    - Force Points 49 -> 73
    - She has the 'Unarmed Specialist I' feat now, same as every other jedi.
    Mandalore:
    - Awareness Skill 5 -> 4
    - Persuade Skill 2 -> 0
    - Treat Injury Skill 9 -> 8
    - He no longer belongs to the 'Soldier' class.
      I made him a new class called 'Mandalorian'.
      This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat.
      (No other changes compared to the 'Soldier' class.)
    Mira:
    - Computer Use Skill 8 -> 9
    - Demolitions Skill 8 -> 9
    - Awareness Skill 8 -> 9
    - Repair Skill 8 -> 9
    - She has the 'Armor Proficiency: Medium' feat by default now.
    - Her 'Critikal Strike' feat was swapped out to 'Flurry'.
    Visas:
    - Hit Points 30 -> 54
    - Force Points 24 -> 42

    571 downloads

       (0 reviews)

    5 comments

    Updated

  19. Master Class Robes

    ==========================================
    KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
    ==========================================
     
    Ultimate Class Robes v3
     
    Author: DarthTyren
     
    E-Mail: darthtyren@gmail.com
     
    ----------
     
    NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
     
    Description:
     
    When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
     
    Installation:
     
    1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
    2) Press the Install button and locate your TSL directory.
     
    Uninstallation:
     
    The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
     
    1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
    2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
     
    Credits:
     
    Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
     
    Enjoy.
     
    -DarthTyren

    568 downloads

       (6 reviews)

    5 comments

    Updated

  20. HD Rusty HK47

    Here's one of my older mods from the glorious days of kotorfiles
     
    DESCRIPTION
    This mod makes HK-47 have a more realistic and intimidating rustic texture (in HD!).
    The HK-50 texture was upscaled and rusted, while the non-rusted parts were made shiny via an environment map. Enjoy!
     
    INSTRUCTIONS
    If you have KotOR 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2.
     
    BUGS
    None that I know of.
     
    THANX
    Thanks to Adobe Photoshop 7.0, Kotor Tool, and sharecg.com
     
    COPYRIGHT
    You can use this mod and edit it, but don't redistribute it without crediting me, tjsase.

    567 downloads

       (2 reviews)

    1 comment

    Submitted

  21. Reveal Map Armband

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
    I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
     

    562 downloads

       (3 reviews)

    1 comment

    Updated

  22. Beautified Saber Blades for TSL

    Beautified Saber Blades for TSL
     
    Info:  Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple.  Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods.  New Version 3.3 : Two new versions of the default colors have been added. Cartoon cores, and another version of the colors in the style of JK3.  
    Installation:  copy files from mod archive into your Override folder. Uninstallation:  remove mod files from Override.  
     
    Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme  
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     

    561 downloads

       (0 reviews)

    0 comments

    Updated

  23. Vanilla M4-78 Textures Upscaled Twice

    The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe.

    I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version.

    DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it.

    I've included upscaled versions of 2 CM files that some of the txi's call upon.

    Requested by some old guy on an obscure website.

    560 downloads

       (0 reviews)

    3 comments

    Updated

  24. M4-78 Alternate Skybox Pack

    A Mod for Star Wars Knights of The Old Republic 2
    Authors: N-DReW25 and Sith Holocron
    1.0.0 Release Date: 18.08.2017
    1.1.0 Release Date: 31.08.2021
     
    Description:
    If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78.
    The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer.
    In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation.
    The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP.
     
    Installation:
    First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP.
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! 
    If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last!
     
    Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!).
     
    Option 1:
    Stoney's M4-78 Version - by Quanon:
    1) Open the “Stoney Version (by Quanon)” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Option 2:
    Obsidian Version - by Obsidian Entertainment:
    1) Open the “Obsidian Version” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Option 3:
    Sleheyron Version - by Bioware, roof texture by Sith Holocron:
    1) Open the “Sleheyron Version” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Uninstallation:
    To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder.
     
    Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default.
     
    Known Bugs:
    The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though).
    If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com
     
    Incompatibilities:
    This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP.
    This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk.
     
    Recommended Mods!:
     
    Permissions:
    ·         Do NOT claim credit for this mod, as that would exceedingly rude.
    ·         Do NOT upload this mod to any other website without the permission of N-DReW25
    ·         If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission.
     
    Special Thanks:
    ·         Obsidian for not deleting all of M4-78.
    ·         Bioware for not deleting Sleheyron’s Skybox
    ·         Stoney for making the original M4-78 mod.
    ·         Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here.
    ·         Zybl2 and Hassat Hunter for their work on M4-78EP.
    ·         Fred Tetra for Kotor Tool
    ·         Sith Holocron for the new loading screens
    ·         Everyone who downloads the mod. (Please leave feedback!)
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    557 downloads

       (3 reviews)

    2 comments

    Updated

  25. Player Armors for Atris

    According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
     
    A VARSITYPUPPET MOD
     
    TITLE:
    - Player Armors for Atris
     
    DESCRIPTION:
    This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
     
    INSTALLATION:
    - Choose the install option (player armors with or without the new head)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine

    556 downloads

       (7 reviews)

    10 comments

    Updated