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[TSL] Twin Sun to Asari
By MrPhil
============================
[TSL]Twin Sun to Asari
============================
Author: MrPhil (deadlystream) and Phildevil (Lucasforums)
Date Released: 28/06/2014
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Description:
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This is my third Kotor mod. I've always thought the original Twin Sun (the Twi'Lek bounty hunters you encounter on Nar Shadaa) looked featureless and bland.
Over time, I've requested to various skinners that they do something to improve their appearance,
but sometimes they told me they did not know what to do, or other times, their work just weren't looking good enough to me, unfortunately. I've had an idea to make them look better:
make the Twin Suns to have a skin that looks a bit like that of the Asari, some aliens from BioWare franchise Mass Effect. I've spoke of my idea to a few skinners, but they seemed disinclined to make-it happen,
that's why I decided to create this reskin mod. Poured at least 24 hours in this, spread over a few months.
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Thanks:
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I have had a few problems and a lot of help was given to me: thanks to Malkior, SelfInducedComa and Rtas Vadum for their general helpfulness.
Thanks W4rb1rd for reminding me of the "Lekku" term .
Thank you Quanon for your UVW mapping. It has been an invaluable tool to make this mod possible and it has reduce the amount of work I've had to do by half!
Thanks to LDR for your support and for giving me the proper way to test rapidly the changes I've made (changing npc appearance). It has saved me some time, compared to my initial way, which had me go through long cutscenes!
Thank you Kainzorus Prime for fixing the eyes for me and for the other advice and prod you've given me
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Installation:
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Simple copy the four tga's in this Override folder to yours.
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Uninstall:
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Simply remove "N_TwiAss0AH", "N_TwiAss0BH", "N_TwiAssA01" and "N_TwiAssB01" files from your Override folder.
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Screenshot gallery and mod threads:
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http://postimg.org/gallery/1ku4uniyc/
http://deadlystream.com/forum/topic/2638-twin-sun-wip/
http://deadlystream.com/forum/topic/2739-tsl-twin-sun-to-asari/
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Compatibility:
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This mod is compatible with every TSL mod that does not modify the Twin Sun tga's.
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Terms of Use:
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This mod may not be used without the explicit permission of the author. Do not host this mod or any of its components at any other website without first receiving permission from the author.
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Contact Me:
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Got a question about the mod? Wanna share your thoughts about it? You can PM me on deadlystream. My username is 'MrPhil'
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,687 downloads
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[TSL] Vibroweapons replacement pack retexture
By IRobert
Knights of the Old Republic 2: The Sith Lords mod
[TSL] Vibroweapons replacement pack retexture
A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work
with KotOR 2: TSL.
Original ReadMe from KotOR mod:
======================================================
Original models of vibroswords for KotOR by: DeadMan
Original models of vibroblades and double vibro-blades for KotOR by: Seph6
Original models for Jedi Academy by: RevanDark
Author: IRobert
Contact: PM me on the forums
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Description
***********
This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
Every blade looks like it was vibrating and there are more color options than in original mods.
New icons clearly shows color of blade and hilt.
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Instalation
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Place the content of Override folder in your SW KotOR Override folder.
All models and textures are inculded.
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Bugs
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I did not notice any, but if You do, please contact me.
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Thanks to
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DeadMan for giving me permission to use his mod.
Seph6 for giving me permission to use his mod.
RevanDark for making original models for Jedi Academy
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Permissions
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You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
You can't upload this mod anywhere, never.
If you have questions just pm me on forums.
Enjoy
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THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN
USE THIS FILE AT YOUR OWN RISK.
THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
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Thanks to 90sk for contact, help and advice with making this conversion.
2,589 downloads
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[WIP] Character Helmets
By DarthDrija
This mod: This mod aims to add a few items for the player to use, helmets, masks and other things that go in the same slot. In the future I plan to place them in a lore-friendly way in the normal gameplay. This uses ripped models from full characters, they need to be adapted to player heads. Bao-dur can't use them because his horns don't leave physical space for them (obviously not clipping!). How to use: There is no way to have the 3 new helmets yet. To get them, you have to write in the console: giveitem a_helmet_7x Where x is a value between 0 and two. 0 is for the sith soldier helmet, 1 is for the republic officer cap, and 2 is for the republic soldier helmet. Installation: Use the .exe with the package. If not possible, then copy everything to the override Uninstall: Remove the 9 files from this mod (3 *.uti, 6*.tga) from the override. Permissions: You may use the files from this mod for any purpose, as long as you ask me first. Credits: @seedhartha for KotorBlender @cortisol for Holocron Toolset Stoffe for TSLPatcher GIMP development team for GIMP Blender Foundation for Blender BioWare and Obsidian for the original assets, and the game itself. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.47 downloads
- tslrcm compatible
- work in progress
- (and 2 more)
0 comments
Updated
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4k Atton
By Constar
Hi, this is my first texture mod, so please don't be to rude.
It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
I edited following things:
-His Leather Jacket now looks like real leather
-his shirt now has a visible fabric.texture
-all metal pieces of his clothing look like actual metal (including buttons)
-His shoes and belt have a nice black leather texture, now
-his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
I used following ressources and tools:
- various textures from http://www.cgtextures.com/
- This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
& photoshop to edit the textures.
Installation: just put the .tga files from the download into your override folder.
I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.
34,397 downloads
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4x Upscale+ Character Textures & Model Fixes (TSL)
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.
================================================================
Uninstall:
Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
393 downloads
- upscale
- party members
- (and 4 more)
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tsl 6 Player Heads
By InSidious
Description
This mod adds 6 new heads to the game - five male, and one female.
The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
This mod was inspired by the 8 New Male Player Characters mod, released by
The Ossus Keeper in 2005.
The mod makes use of TSLPatcher, for easier installation and compatibility.
Installation
Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
Known Bugs
Known Bugs
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- The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
is a defect in the model, which is not fixed.
- The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
- The Gadon Thek head looks a bit disproportionate on some models. 😕
- The portraits don't look the same or as good as the vanilla game ones. 😕
- This mod was made using the 4CD version of the game, and textures may not look so good in the
hi-res, Aspyr re-release.
724 downloads
0 comments
Submitted
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90SK's Nihilus Mask
By 90SK
90SK's Nihilus Mask
v.1.0.1
Wearable Nihilus mask based on the force visor model. It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description. I believe the stats will be the same, and the code for it is ' giveitem nihilusmask '
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
55 downloads
- dark side
- wearable nihilus mask
- (and 3 more)
0 comments
Updated
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90SK's ZS-JS Armor Revamp
By 90SK
90SK's ZS-JS Armor Revamp
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Instructions:
Copy files to Override
Uninstall:
Delete all mod files from Override
Details:
This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.
Credits:
Please contact me (90SK) if you want to do further work or anything further with the mod.
Compatibility:
Loot and Immersion Upgrade:
The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.
TSLRCM:
This is compatible with TSLRCM and M4-78EP
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
509 downloads
0 comments
Updated
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A Better Mira
Have you ever noticed that Mira's poofy hair looks like a split top dinner roll?
Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little.
No .2da files in this so it's just a drag and drop installation.
--corpsecotillion
2,561 downloads
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A Closer View
By koolizz
This is a simple mod which alters the distance and height of the camera in TSL by altering values inside camerastyle.2da to bring you closer to your character.
I created this mod because I always felt the camera was too far away from my own character and I couldn't see the facial expressions good enough. This mod helps to feel more immersed in the world as your character and less that you are controlling a little puppet far away. I realize this may not be for everybody so just try it and see if you like it.
Installation should be simple, just drag and drop into override folder.
Bugs: None known.
870 downloads
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A Darker Peragus REDUX
By Malkior
Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula.
However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright.
And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps.
To Install:
Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod)
(Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't)
To Uninstall:
1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder
created by the TSLPatcher,
2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and
3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override
(let them overwrite files if they’re already there), and then delete them all from it
Permissions: Please inform me if you would like to use this mod or its assets in your own projects.
Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to
edit lightmaps to darken levels with his own mod A Darker Peragus;
FairStrides for his endless insight, his BGR-RGB Converter,
and for packaging this mod’s install as well as walking me through the process,
LiliArch for her research into editing assets within the GIT
and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the
Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm;
TK102’s KGFF for its easy to use interface and raw GIT editing power;
Fred Tetra for making KOTORTool which is still my favorite modding utility;
Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place;
Bioware for starting the KOTOR craze in the first place;
and George Lucas for starting all of the Star Wars insanity.
2,731 downloads
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Academy Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
Thor110
676 downloads
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Achilles TSL Robe Mod (TSLRCM Edition)
By Achilles
While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions.
So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game.
However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder.
Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what.
______________________________________________________________________________
To install:
Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required.
To uninstall:
Remove said folder from Override
______________________________________________________________________________
Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible.
Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here:
http://lucasforums.com/showthread.php?t=191374
Additional screenshots can be found in the first post.
EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.
3,426 downloads
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Achilles' TSL Influence Guide
By JumpStationZ
Part of the...
Created in 2008, this guide came before the multiple changes introduced in TSLRCM but might still be useful in your play through. YMMV.
111 downloads
0 comments
Submitted
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Achilles' Tutorials
By JumpStationZ
Part of the...
Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/
68 downloads
0 comments
Updated
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Additional Power Crystals for TSL
By TK-664
This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you.
As of version 1.3 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot.
The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann.
_____________________________
I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Elwood288 took the liberty of placing them if you're interested https://deadlystream.com/files/file/1721-additional-power-crystals-for-tsl-distributed/
2,818 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,304 downloads
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AI's Hard Core Mod
By JumpStationZ
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
92 downloads
0 comments
Submitted
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Airtaxi speeders placeables Modder's Resource
By LoneWanderer
Description:
This modder's resource contains 6 air taxi speeders (5 from Star Wars: The Old Republic and 1 created by Viktor Trisjin), each with diffuse and normal map textures. It also contains an AI-voiced protocol taxi droid with a simple custom texture (taxi logo added) and an example dialogue file for him.
If you want to use Airtaxi_lp model in your mod, then you must mention that the model was created by Viktor Trisjin and is licensed under Creative Commons Attribution.
Acknowledgments:
Thanks to DarthParametric for his help and advices.
Airtaxi_lp model was created by Viktor Trisjin (https://skfb.ly/ozoLM) and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
28 downloads
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Aleema Keto's Robe Description Correction
By milestails
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Aleema Keto's Robe Description Correction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Aleema Keto's Robe Description Correction
AUTHOR: milestails
TYPE: Inconsistency Fix
SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes
DATE RELEASED: March 20, 2016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In vanilla TSL, Aleema Keto's Robe description reads:
"Aleema Keto began her training as a Jedi, but while researching the Sith
became enthralled by their power and fell to the dark side. She was a master of illusions
and helped seduce Ulic Qel-Droma to the dark side."
There's a small problem; Aleema Keto was never a Jedi.
Using a modified description from the robe's Wookiepedia page, I edited it to read:
"These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath.
A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema.
These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2:
- a_robe_24.uti
Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods.
(I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» UNINSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remove the following file from your Override folder:
- a_robe_24.uti
(I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
None.
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» MOD COMPATIBILITY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description
from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool.
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» BUG REPORTING
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PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in
the Deadly Stream chat.
Thanks to Fred Tetra and his KotOR Tool.
Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect.
http://starwars.wikia.com/wiki/Aleema_Keto's_robe
Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
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This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS
OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS
MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
21,778 downloads
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Aliens Redetailed Mod
By Malkior
This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
the Aqualish having shiny tusks and eyes (for visual effect),
and the Twileks having shiny skin (more akin to the movies)
Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
and a recoloration of the Gamorean thugs to a more green and color-saturated look.
(examples of these are in the screenshots)
All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~
5,500 downloads
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Alignment Affects Force Powers [TSL]
Makes it so your alignment affects the potency of Light and Dark Side Force powers.
This is the version for KOTOR 2. The KOTOR 1 version can be found here.
SUMMARY
The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers.
For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
The penalty to powers of opposite alignment can be reduced through your Charisma attribute. Every point in your CHA modifier will reduce the penalty by 5%. This means with Charisma = 20, the penalty will go from -50% to only -25%. With Charisma = 30, there will be no penalty for using powers of opposite alignment.
To balance the penalty to power effects, the existing penalty to FP cost has been reduced from +75% at maximum to +50%.
INSTALLATION
Please read compatibility notes below before installing.
To install, run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required if you want to use both of these mods together.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
4. If any other files were created inside the backup folder, move them to override.
COMPATIBILITY
This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safest.
Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separately. If you already have it installed, it is OK to install the combined option over it.
PERMISSIONS
Do not reupload this mod or any contained files without my expressed permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TLKed - stoffe, Fair Strides
70 downloads
- difficulty
- force powers
- (and 5 more)
0 comments
Updated
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portraits All PC And Party Portraits (Modders Resource) (TGA)
All PC and Party member portraits in TGA format. Use as a base for your own portraits or whatever else you need them for.
You don't need to credit me if you use this, but it would be appreciated.
I recommend GIMP or Paint.net for editing TGA's.
176 downloads
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Almost Every Droid Merchant Has All HK-47 Parts For Kotor 2 Unofficial Patch
This is a mod for Kotor 2 Unofficial Patch that places the HK Vocabulator, HK Protocol Pacifist Package, HK Droid Processor, HK Control Cluster, and HK Chassis in the inventory of Kodin in Nar Shaddaa, Akkere in Dantooine, and 1B-8D in Onderon. I wanted to make this mod because you get HK-47 so late in K2UP that it is really difficult to get influence for HK-47. Just put the utm files into your override folder to install this mod. I hope that you enjoy!
138 downloads
0 comments
Updated
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Alt. Textures for DP's Jedi Hermit Robes Mod
By L0ki194
Alternate Textures for DP's Jedi Hermit Robes Mod
===================================================
I had been working on some textures to remake Jolee Bindo's Robe from K1, but one day Darth Parametric released a version of his own. These are merely just my Textures to replace his, if you so choose.
Big Thanks to Darth Parametric for pretty much restoring Jolee's Robes.
INSTALLATION:
Copy the contents of the included Override to your Override AFTER installing DP's Jedi Hermit Robes Mod.
168 downloads
0 comments
Submitted