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Neglected Computer Panel
By ScrierOne
This computer panel makes various appearances throughout the game - on Peragus, Telos, Dxun and Malachor - but has somehow eluded the attention of every HD texture pack I have installed. I initially intended to just upscale it with an AI and be done with it, but the AI didn't do such a good job... so I started making tiny little tweaks by hand with HAL eyes, bicycle reflectors, screenshots from various SW films, fake GUI elements I made myself, until eventually this was the result.
The panels have gone from 256x256 to a possibly excessive 4096x4096 pixels.
Drop files into override, compatible with anything that doesn't alter the same textures.
I give blanket permission to use / improve this texture, just give me a nod.
7,695 downloads
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Kreia's dialog about small kindnesses and cruelities
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Authors: danil-ch & Darth Hayze
Filename: Kreia_lesson.rar
1. Description:
----------
This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
3. Uninstall:
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Replace kreia.dlg in your Override with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
1,424 downloads
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Real Names + Addon
By Shem
Original Review on Filefront (Base mod):
Personally I couldn't care less if the handmaidens name in the game is "handmaiden" or the Disciple is "Disciple" for that matter. But if your a total KOTOR2 freak you may want this
JediKilla
Original Review on Filefront (Addon):
Now this is more like it. Not only did the author change the name but he made Canderous/Mandalore more powerful Sweet little mod. The first mod can be found here http://knightsoftheoldrepublic.filefront.com/file/Real_Names_Mod;43942
JediKilla
1,383 downloads
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Improved Dantooine Skybox
I've always thought the Dantooine Skybox was rather low quality. These new textures are 1K resolution and fit in with the existing color palette and fog.
Notes:
Fog in 2 modules has been tweaked to better blend in with the skybox fog. Installation:
Simply copy the files across to your Override folder6,788 downloads
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PFHC07 No Ponytail
By Ferc Kast
This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
Known Bug(s):
None known TSLRCM Compatible: Yes
778 downloads
0 comments
Updated
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Player Armors for Atris
According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
A VARSITYPUPPET MOD
TITLE:
- Player Armors for Atris
DESCRIPTION:
This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
INSTALLATION:
- Choose the install option (player armors with or without the new head)
UNINSTALLATION:
- Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
538 downloads
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Warper Bands
By Fair Strides
Teleportation?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
Thanks for reading and enjoy the mod, guys!
EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
cheats:
giveitem modwarper
giveitem portalband
Installation:
Just run the .exe to install the mod.
Bugs:
Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
Credits:
My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
511 downloads
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Edge Of Darkness
By 90SK
moddb.com/mods/kotor-omega
Feat. ThePal - Song For The Masses (Creative Commons Attribution)
Fractal Flame algorithm used created by Scott "Spot" Draves
Sound Effects by BlueZone Corporation
Opening Crawl made with MakerMoon
Fotor.com AI Reimaging and Editing
tk102: Scripting Knowledge
Stoffe: Scripting Knowledge
Darth333: Whereami Armband & Scripting Knowledge
90SK - Manager/Fixer
N-DReW25 – Setting/Manager
HARIII – Level Prototypes/Manager
Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru
bead-v – Developer Adviser Guru & K-GFF Research
Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research
Sithspecter – Sleheyron Model Developer
DarthParametric – Jal Shey Skirtless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak
VarsityPuppet – Armored Robes Model & Developer Adviser
Bullobrien – Talon/Yimille Original Skin
svösh – Mech Malak Original Texture
Malkior – Foliage Texture Guru
tjsase – M4-78 Movies Uncompressed 1.0.0
newbiemodder – GONK Droid
Darth_Sapiens – G0-T0 Overhaul
RGB – Cloth Texture Guru
NiuHaka – Dread Cyborg Skin
RedHawke – Sith Hood Model
Koolizz – A Closer View Camerastyles.2da
Quanon – Yavin IV Models and Level Modeler
InSidious – K1 Lost Modules Pack
Stoney – Ebon Hawk Placeable
deathdisco – Meditate Script
Imptactular – Yoda Model Animation Fix
Marius Fett - Lightsaber TOR Hilts and Editing
Logan23 – Content Editor and Developer, Plot Editor
Based on Star Wars by George Lucas
Bioware
Obsidian
IN MEMORY OF LucasArts
Bioware: For such an amazing game! Obsidian: For such an amazing sequel! This mod replaces Knights Of The Old Republic II: The Sith Lords
It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness
Enter the console code "warp 091ebo"
Future content including additional side-quests, planets expanded, and party members.
You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness.
Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets.
It was inspired by older text-based games
It is meant to be a throwback to 2004 gaming.
It was created over the course of 8 years by 90SK & Holowan Labs
Special Thanks: DeadlyStream.com & LucasForums.com
OPEN ENDING / CLIFFHANGER
Please start a new game to use the mod
IMPORTANT DISCLAIMERS:
This mod cannot be uninstalled.
I recommend you clone your TSL directory to install it, so you can swap back and forth.
V-Sync Setting is Required to be "On" In Edge Of Darkness
You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game.
Delete your previous Override out of your Edge Of Darkness directory before updating to most recent
Please know that you will have to reinstall TSL to uninstall Edge Of Darkness.
Run Holopatcher at your preferred processor bit rate.
Select your installation directory and preferred version of EoD to Install.
Click Okay and allow installer to complete.
You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version.
Please make a new OVERRIDE and MODULES Folder
Permissions:
Please do NOT claim credit for this mod and do not use assets from this mod!
NOTES:
Please reinstall your TSL if you want to Uninstall Edge Of Darkness.
Known Compatible Mods (Use the following mods for Edge Of Darkness):
TSL Vibro-Weapons HQ High Quality Blasters for TSL by Sithspecter
CHEATS in EDGE OF DARKNESS:
warp 091ebo – Go back to the Ebon Hawk
giveitem killsaber – One Hit Kill Lightsaber
giveitem d3_location – WhereAmI Armband
After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
593 downloads
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Playable Yuthura Ban
By inyriforge
Original Review on Filefront:
"Did you ever just want to play as Yuthura Ban in Knights of the Old Republic II: The Sith Lords? If some of you forgotten who she is, she�s the Twi�lek Sith Apprentice at the Sith Academy on Korriban during the original Knights of the Old Republic game. Remember, she wanted to overthrow Uthar Wynn to become the new Sith Academy leader and she wanted your PC�s help to do it.
This goes back to my original question... Did you ever just want to play as Yuthura Ban? If you have, Inyri Forge has made it possible. She has made her a selectable head for TSL. As some of you modders out there have noticed... elements of the original game were left behind for the sequel, even though they were not used for the storyline. The author just took the element of Yuthura�s head and made it so you can use as a selectable head.
One of the elements of using Yuthura�s head is that you get to use her Sith clothing she was seen using in the original game, so the author thought why not add that element for using her head to better match her. Also the author used the Handmaiden�s underwear base for Yuthura�s underwear. The author did not give us any screenshots of the results of that, so if you want to see how that turned out, you�ll just have to download this mod, install it to find out.
This mod uses the TSL Patcher for easy installation and to make it compatible with other possible .2da files you may be using in your personal override folder. This mod also does not have any dark side transitions, however looking at Yuthura, she is a dark side transition. If anything, she needs a light side face to match her dark look. I would recommend this head being used for dark side lovers out there, but that shouldn�t stop you from using it if you love playing the light side. In fact in the original game, if you convert Yuthura to the light side she goes back to Dantooine (if you do Korriban before you get captured by the Leviathan) and even though she�s a servant of the light, she still looks dark, so use that as motivation if you want to use the head as a light sider. Enjoy the mod!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
928 downloads
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Rodian Female NPC Body Model
This mod adds an additional female Rodian appearance for NPCs. It adds a new custom Rodian body model which makes use of a scaled Human female player body. This is primarily intended as a modder’s resource, so textures are very quick and dirty recolours, meant to be replaced with proper ones by the end user. Skin is changed to a purplish-pink, and the clothing changed to a blue jacket, black pants, and a white shirt.
However, for the benefit of regular users, the merchant Geeda on Nar Shaddaa (the only female Rodian in the game) has had her UTC modified to use this new appearance. Note that the change will only work if you have not previously visited Nar Shaddaa, as appearance ID data is stored in your save file.
Additionally, for those that prefer the regular green skinned Rodian look, an optional face/hands texture is supplied. Once this installer has finished, simply copy the TGA inside the OPTIONAL folder and paste into the Override folder, overwriting when prompted.
I'll consider adding some additional bodies in the future, as well as a K1 version modder's resource. I also made some male versions a while back for Malkior to use in conjunction with his Rodian reskins, so hopefully he'll release those at some point in the near future. If not, I'll just release the models using the vanilla textures.
946 downloads
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Default Lightsaber Replacement
By InSidious
This mod replaces the default lightsaber in the game.
It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration.
The mod does not replace the default double lightsaber models.
To install, drop the contents of this archive into your override folder. To uninstall, take them out again.
Particular thanks to everyone who provided feedback and comments on this model during construction,
and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
606 downloads
0 comments
Updated
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PMHC01 Head Replacement
By inyriforge
Original Review on Filefront:
"Inyri Forge has brought us a new skin for us to play with for Knights of the Old Republic II: The Sith Lords. This new skin places the first male Caucasian head skin option. The model of the head is based off the first Caucasian head skin option in the original Knights of the Old Republic game, and the fact that it has that goatee patch by default. Also like in the original KOTOR game, the author made a full goatee version for this head option.
This was one of those times again according to my personal taste need just a simple change to the head to make all the difference in the world for this head option in its look. I love this head model, but I was too bothered by that chin goatee patch to want to use it. That kind of look was just too annoying for my taste. I saw right away if this head option had a full goatee version, this head option would look so cool. I told the author about what I was thinking and she went and did it and good job at that. Also the author made her own dark side transitions; included Sith eyes for this head option all of us devoted dark side players out there. Enjoy this new head everybody!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
684 downloads
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TSL-Playable Dhagon Ghent
By Kaidon Jorn
))))))))) Playable Dhagon Ghent Head ((((((((((
===================================================
Author: Qui-Don Jorn
1- 07-2011
===================================================
This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
Thats it really, there's nothing more to write about this.
Run the patcher to install...
Enjoy
-QDJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
706 downloads
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Yuthara Ban as PC
By Ferc Kast
This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
1,550 downloads
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TOR Style Loading Screens
A VARSITYPUPPET MOD
TITLE:
- TOR Style LoadScreens for TSL
DESCRIPTION:
This mod changes the load screens to make them look more similar to the loading screens from The Old Republic
INSTALLATION:
- Drag the files into your Override.
COMPATIBILITY:
- Due to the way I structured this mod, this should work with Concept Loading Screens and any loading screens added by TSLRCM or any expansion mods.
CREDITS:
- Bioware
- Star Wars: The Old Republic
- GIMP
- Fred Tetra + KOTOR Tool
1,799 downloads
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TSL Harbinger and Hammerhead Visual Appearance Mod
_____________________ABOUT
This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game.
The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained.
The mod was created by sELFiNDUCEDcOMA.
_____________________INSTALLATION
Copy the files into your game's Override folder.
You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
_____________________DISCLAIMER
You install this mod at your own risk.
I doubt your computer will explode from using the files.
However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
In short: take responsibility for your own actions before blaming others for your own mistakes.
_____________________USAGE
It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
You don't ask and get an answer from me, then you don't have permission to use the mod files.
Pretty simple really.
I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.
1,875 downloads
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Beautified Saber Blades for TSL
By 90SK
Beautified Saber Blades for TSL
Info: Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple. Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods. New Version 3.3 : Two new versions of the default colors have been added. Cartoon cores, and another version of the colors in the style of JK3.
Installation: copy files from mod archive into your Override folder. Uninstallation: remove mod files from Override.
Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
538 downloads
0 comments
Updated
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Gameplay Rework
By InSidious
The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
classes.2da:
Skill points readjusted:
Soldiers get 1 base Skill Point
Scouts get 2
Scoundrels get 2
Guardians get 1
Consulars get 1
Sentinels get 2
Combat droids get 1
Expert droids get 3
Minions get 1
Tech Specialists get 4
Weapon Masters get 1
Jedi Masters get 1
Jedi Watchmen get 2
Sith Marauders get 1
Sith Lords get 1
Sith Assassins get 2
Class hit die readjusted:
Soldier: 9
Scout: 6
Scoundrel: 4
Guardian: 10
Consular: 5
Sentinel: 7
Combat Droid: 10
Expert Droid: 6
Minion: 6
Tech Specialist: 4
Weapon-master: 12
Master: 6
Watchman: 8
Marauder: 12
Sith Lord: 6
Sith Assassin: 8
Force Die readjusted:
Guardian: 4
Consular: 8
Sentinel: 5
Weapon-Master: 5
Master: 10
Watchman: 7
Sith Marauder: 5
Sith Lord: 10
Sith Assassin: 7
Primary Abilities altered:
Soldier: Strength
Scout: Dexterity
Scoundrel: Intelligence
Guardian: STR
Consular: WIS
Sentinel: INT
Combat Droid: CON
Expert Droid: INT
Minion: STR
Tech Specialist: INT
Weapon-master: STR
Master: WIS
Watchman: INT
Marauder: STR
Lord: WIS
Assassin: DEX
Class attack bonus tables adjusted:
Soldier: Attack bonus table 1
Scout: Attack bonus table 2
Scoundrel: Attack bonus table 3
Guardian: Attack bonus table 1
Consular: Attack bonus table 3
Sentinel: Attack bonus table 2
Combat Droid: Attack bonus table 1
Expert Droid: Attack bonus table 2
Minion: Attack bonus table 2
Tech Specialist: Attack bonus table 3
Weapon-master: Attack bonus table 1
Master: Attack bonus table 3
Watchman: Attack bonus table 2
Sith Marauder: Attack bonus table 1
Sith Lord: Attack bonus table 3
Sith Assassin: Attack bonus table 2
classpowergain.2da
Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
Guardians get no new force powers every third level;
exptable.2da
Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
baseitems.2da
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
350 downloads
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kotor 2 Default Hilt Replacement Mod
By Kaidon Jorn
DHRM 8.2
----------------------
Kaidon Jorn May 2021
This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well.
I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come.
To install run the .exe and choose the location of the game (not the override itself).
To uninstall take them all back out.
2,899 downloads
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TSLRCM Loot fix base scripts
-TSLRCM Loot fix base scripts-
------------------------------
Note; These files are for TSLRCM 1.8 and higher ONLY.
- Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
Included in this map you will find the following folders;
* Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
* Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
* Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
* Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
* Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
* Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
-------------------------------------------------------------------------
A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
DO NOT USE IT!
I just checked it, and it seems it's an older version rather than the final one. *sigh*
So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
* Some rounding issues in vanilla TSL could make some items not appear.
* Due to a faulty name droid "headslot" items couldn't drop in vanilla.
* Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
* Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
* Security Spike tunnelers can drop.
* All Mira's rockets can drop, instead of just number 1.
* Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.
542 downloads
0 comments
Updated
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Coruscant Scene No Overlay
==== Coruscant Scene No Overlay by Hassat Hunter ====
Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
==(Un)Install Instructions==
* Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
Remove the file from your override to return to the original overlayed cutscene.
==Version History==
1.0 release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,354 downloads
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Darth Nihilus Robes
By InSidious
These robes will make you look like Darth Nihilus, and have some very powerful stats.
They were made on request for somebody, although I forget who now (sorry).
You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.
1,147 downloads
0 comments
Submitted
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TSL Effixian's Twi'lek PC Pack 2021
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: TSL Effixian's Twi'lek PC Pack 2021
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.
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INSTALLATION
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Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.
Steam version / Steam's TSLRCM:
You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.
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COMPATABILITY
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This mod adds new player characters and should not conflict with other mods.
Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.
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UNINSTALLING
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1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.
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DISTRIBUTION NOTES
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You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
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THANKS TO
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Stoffe and Fred Tetra for the needed tools and tutorials
waifu2x.udp.jp for offering free AI upscaling
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,017 downloads
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Hilts for All
By doboy
This mod includes 9 different hilt styles for each type of lightsaber (single, double, and short). They are available in all colors, and you will need an existing lightsaber hilt to change.
How it works:
The screenshots show a step by step process. First, you'll want to remove the upgrades and crystals in the lightsaber hilts you want to change or they will get lost (really no way around this). Open up the lightsaber bin, beside the bench, and click switch to give items. Scroll and select the lightsabers you want to change. Next, click the lightsaber bench and hit continue. Click the style you want, and when it's done and all lightsabers have been changed, the new ones will be in your inventory!
Extra:
Also includes a mod I made a while ago that toggles headgear visibility on and off. It works more or less the same. Located opposite of the lightsaber bench.
Compatability:
Should work with TSLRCM, but it is not going to be friendly with other lightsaber and crystal mods.
Credits:
Thanks to Kaiden_Jorn, Kaiden_Jorn, and Kaiden_Jorn for making all of the lightsaber hilts and allowing public use:
"All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol."
http://deadlystream.com/forum/user/8962-kaidon-jorn/
Thanks to the people at deadlystream.com as well.
634 downloads