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  1. Star Forge spawns HKs

    The Star Forge spawns HKs instead of the red spider droids.

    190 downloads

       (0 reviews)

    0 comments

    Updated

  2. Choose Your Lightsaber Type

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.

    799 downloads

       (0 reviews)

    3 comments

    Updated

  3. Czerka on Korriban

    Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.

    455 downloads

       (0 reviews)

    0 comments

    Updated

  4. High Quality Blasters 1.1 Fix - KotOR1 version

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
    1. The Mandalorian Ripper shoots laser bolts from the ground.
    2. The Baragwin Ion-X Weapon is invisible.
    This mod aims to fix these problems. You still need to install the original mod and then this one.
    (If you have the Mandalorian Ripper or the Baragwin Ion-X Weapon in your inventory already,
    then you need to remove them and then add them back with the KotOR Savegame Editor.)

    627 downloads

       (0 reviews)

    2 comments

    Updated

  5. Better Wookiee Warblade

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)

    248 downloads

       (0 reviews)

    1 comment

    Updated

  6. Ebon Hawk Revisited

    The KOTOR Revisited Collection:




     

    The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.

    Click here for a Vanilla VS Revisited comparison
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...)
    - Full Interiors with many details added over vanilla (I let you discover everything in game).
    - The Metal Box loot container (now it looks like a...metal box).
    This mod DOES NOT replace textures for:
    - Animated screen panels
    - Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended).
    - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games  is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects like walls, floors,...
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    977 downloads

       (0 reviews)

    4 comments

    Updated

  7. K1Loading ConceptArt

    Description:
    This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies.
    Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope.
    Installation:
    MOD IS FOR 1440p ONLY!!!
    This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR.
    THIS MOD IS INCOMPATIBLE with any other Loadscreen mods.
    Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui"
    INCOMPATIBILITY:
    THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH.

    Permissions:
    Feel free to modify and redistribute. Please do not redistribute unmodified versions.
     
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  8. High Quality KOTOR Music Overhaul

    What This Mod Does:
    Unlike the disaster that was the original soundtrack of TSL, the music of the original KOTOR was actually reasonably mixed. However, the quality was still lacking, as it was encoded in one channel with a sample rate of 22kHz and a sample size of only 8-bit. This mod will remaster the music of KOTOR.
    All decodable music files were decompressed and subsequently remastered with two channel stereo audio with a sample rate of 44kHz and a sample size of 16-bit. The resultant files were then recoded as MP3 files at the maximum bitrate of 320kbps. In addition, the soundtrack files have ID3 tags attached to them so that you can put the entire soundtrack on an MP3 player.
    Installation Instructions:
    To install this file, there are several steps to follow. First, go to your default KOTOR installation folder, usually at C:\Program Files\Steam\ Steamapps\ common\SWKOTOR\ and backup your entire StreamMusic folder. Keep it in a safe place in case you wish to uninstall this mod. Afterward, go to the StreamMusic folder that you will use and delete all the WAV files. Lastly, copy over all the files from this mod folder into your StreamMusic folder.
    Uninstallation Instructions:
    To uninstall this mod, delete the StreamMusic folder from your main KOTOR folder and restore the one that you backed up when you installed this mod. 
    Compatibility Issues:
    As this mod edits sound files only, it will be compatible with any other mod that doesn’t also change the sound files inside the StreamMusic folder. Bugs:None that I know of. If there is, it is most likely due to a misnaming of a sound file.
    Terms of Use:
    Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    804 downloads

       (0 reviews)

    2 comments

    Updated

  9. Bioware's 2021 SWTOR Logo Screen

    A replacer Bioware Logo Screen for KotOR in 1920x1080.
    The SWTOR Bioware Logo is not a work of mine, it is the EXACT Bioware Logo used in SWTOR as of 2021.
    What I did was convert the video file into a BIK file using RAD Tools.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  10. KoTOR Remake Cinematic Legal Screen HD

    Replaces the old legal cinematic with the KOTOR 1 remake cinematic along with a few edits.
    Happy 20th Anniversary to KOTOR and May the Force be with you!
     
     
    Installation  (READ VERY IMPORTANT):
    1. Backup Movies folder
    2. Put legal.bik into Movies folder



    Uninstall:
    Remove legal.bik from your Movies folder and use the one from your backup


    Other Information:
    Sharpness may cause the video to be choppy. I cannot change nor fix this. Recommended Mods:
    Jedi Knight Revan Stylized Portrait created by Tinman888
     
     
    This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod. 

    LucasArts is a trademark of Lucasfilm Ltd.
     
     

    243 downloads

       (0 reviews)

    0 comments

    Updated

  11. Heart of Beskar

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 03.03.2024

    Installation:
    Please install the K1 Community Patch FIRST!
    Install Duros: Armed & Ready BEFORE Heart of Beskar (This mod is required for Heart of Beskar to work properly)!
    Simply click on the INSTALL.exe, click install then sit back and watch the TSLPatcher do its magic.

    Description:
    Heart of Beskar is a total NPC Overhaul for the Mandalorian faction in Kotor 1. This mod shall add new Mandalorian Soldier variants, add new items, and add new loot drops for Mandalorian NPCs found throughout the Kotor galaxy.

    New Mandalorian Variants:
    1) Mandalorian Recruit: The Mandalorian Recruit is a fresh convert to the Mandalorian belief system, embracing the Mandalorian culture as one embraces a new religion. As fresh recruits, they are the weakest form of Mandalorians you shall encounter. The Duros NPCs who help the Mandalorian faction on Dantooine are mostly made up of recruits and shall wear the new Mandalorian Combat Suit.
    2) Mandalorian Initiate: The Mandalorian Initiate is not a full fledged Mandalorian yet, though they're not a fresh recruit either. They replace a select few Duros NPCs on Dantooine and shall wear the new Mandalorian Heavy Suit.
    3) Mandalorian Soldier: The Mandalorian Soldier is the normal blue Mandalorian Soldiers from the vanilla game. They wear the Mandalorian Light Armor which replaces the vanilla Mandalorian Battle Armor.
    4) Mandalorian Scout: The Mandalorian Scout is a Mandalorian variant from the popular mod "Brotherhood of Shadow: Solomon's Revenge", the Scouts are included here as a homage to the old mod. They're found on Dantooine and wear the new Mandalorian Scout Armor.
    5) Mandalorian Marauders: The Mandalorian Marauder is a Mandalorian variant who only ever appeared in a Star Wars Miniatures toy series. These Mandalorians have been brought to life in the Kotor game and shall primarily use melee weapons against the player, they're mainly found on Kashyyyk and wear the new Mandalorian Marauder Armor.
    6) Mandalorian Heavy Trooper: The Mandalorian Heavy Trooper is an elite veteran class of Mandalorians, their armor is based on the Mandalorian Heavy Armor item found in the vanilla game. They're encountered on Dantooine and Lehon.
    7) Mandalorian Shock Trooper: The Mandalorian Shock Trooper is the in-game recreation of the Neo-Crusader Shock Trooper from the Kotor comics, their armor is based on the Mandalorian Assault Armor item found in the vanilla game. They're encountered on Kashyyyk and Lehon.
    8,) Mandalorian Rally Master: The Mandalorian Rally Master is the normal red Mandalorian from the vanilla game. Sherruk is considered a Rally Masters.
    9) Mandalorian Field Marshal: The Mandalorian Field Marshal is the normal yellow Mandalorian from the vanilla game. The Kashyyyk Mandalorian Commander and the Lehon Mandalorian Captain are Field Marshals, in addtion, the helmet items that they drop shall now be yellow instead of blue.

    The Heart of Beskar mod wouldn't be complete without actual Beskar... what is Beskar? Beskar is a metal that's mined on the planet Mandalore, armor forged from Beskar can withstand blunt force, lightsaber strikes, and repeated blaster fire... the viewers of Disney's The Mandalorian TV Series should be familiar with Beskar and its protective capabilities.
    The lowest tiers of Mandalorian Armors are forged with Beskar Alloy, this alloy is a mixture of Beskar and other metals thus reducing its protective capabilities. In-game, armors forged from Beskar Alloy will have a very low energy immunity bonus whereas stronger Mandalorian armors will have a higher energy immunity bonus... the highest energy immunity bonus in the Heart of Beskar mod is 90%.
    The new protective buffs from the Mandalorian armors shall also be applied to the Mandalorians themselves as every Mandalorian NPC will now wear the armor of their rank, so for example a Mandalorian Scout will wear Mandalorian Scout armor and shall recieve the buffs from that armor.
    A basic test run on the normal difficulty has been tested and I can confirm that a competent Kotor player should be able to defeat the Mandalorians even with the armor buffs, though you are welcome to report back to me if a specific Mandalorian is giving you trouble. 
    New Mandalorian Items: 
    Mandalorian Combat Suit (Inspired by the TSL item): Dropped by Kandon Ark, sold by Eli Gand
    Mandalorian Heavy Suit (Inspired by the TSL item): Sold by Igear, found in a Dantooine Mandalorian's backpack
    Echani Heavy Armor (Replaces the cut Mandalorian Armor): Sold by Greeta Holda
    Mandalorian Light Armor (Replaces Mandalorian Battle Armor): Found on a Mandalorian Corpse near the Grove
    Mandalorian Scout Armor: Found on a Mandalorian Corpse in the crystal cave, Found on a Corpse near the Sand People Camp
    Mandalorian Marauder Armor: Sold by the Dreshdae Czerka Store
    Mandalorian Heavy Armor (Restored item): Found in a container in the Sith Academy's torture room
    Mandalorian Assault Armor (Fixed item): Sold by Mika Dorin
    Mandalorian Marshal Armor: Sold by Mika Dorin
    Mandalorian Rally Armor: Sold by Mika Dorin
    Cassus Fett's Battle Armor: Sold by Mika Dorin
    Mandalorian Training Mask: Sold by Tyvark

    If you have any feedback, feel free to comment it down below: if you feel the mod is too overpowered or you have a suggestion for a change or a future feature I am more than happy to hear it!

    Known Bugs:
    This mod shouldn't have any bugs though if you find any please report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that modify the same UTI and texture files included in this mod.
    Compatible with: JC's Darksaber for K1
    Incompatible with: JC's Mandalorian Armor for K1 1.2
    Please report any further incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    If you want to use assets made by 90SK or TK-664 you'll have to contact them for permission.
    The Female Mandalorian Model by Inyri Forge does not need permission to be reused and anything made by SilverEdge9 doesn't need permission to be used either.
    The Cassus Fett Battle Armor textire can be reused if you credit Effix as the original creator.

    Thanks to:
    90SK: Creator of the Mandalorian Mask, Mandalorian Heavy Trooper & Shock Trooper skins!
    SilverEdge9: Creator of the Mandalorian Scout & Armor skin!
    Inyri Forge: Creator of the Female Mandalorian Model!
    TK-664: Creator of the Mandalorian Combat Suit Texture!
    Effix: Creator of the new Cassus Fett Battle Armor Texture!
    Obsidian Entertainment: For developing the new Ulic Qel Droma Armor skin for K2, which was reused in this mod!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    845 downloads

       (0 reviews)

    26 comments

    Updated

  12. Rune Covered Pillar Crystal

    I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one.
    The mod only works if you haven't visited the Temple Exterior yet.

    295 downloads

       (0 reviews)

    0 comments

    Updated

  13. Fat Commoner Body Models - Modder's Resource

    This is a modder’s resource that provides some additional commoner body models that can be used for NPCs. The game includes body models for fat male and female commoners, each using a custom texture with no variants. They are unused. Originally, as part of the K1 Community Patch, a fat-ified version of the standard male commoner body was made to be used for Handon on Dantooine. This allowed it to use the regular commoner textures. As of K1CP v1.10.0, this addition has been removed, so the assets are now being made available for third party mods to make use of. Additionally, the vanilla female fat commoner model has had some adjustments made to its UVs so that it can also make use of the regular commoner texture variants.
    A simple TSLPatcher setup has been provided that edits the two vanilla appearance rows to switch their texture assignments, as well as adding new rows using all the regular NPC heads. Note to regular users: Installing this package by itself will do nothing as the game does not make use of the vanilla fat commoner appearance rows. It requires other authors to create content utilising it.
    Permissions:
    This is a modder’s resource, and thus intended to be utilised by the community. You can freely incorporate the included assets in your mod. Simply provide credit to the Community Patch team and link back to this page. Do not redistribute/rehost this resource as-is elsewhere.

    71 downloads

       (0 reviews)

    1 comment

    Updated

  14. Davik's Noble Vestments

    Description:
    As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files.
    Installation:
    Just run the TSLPatcher the direct it to your game file
    To Uninstall:
    Remove the files from your Override folder and add the backup .2da file to it
    Copyright:
    Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit
    UPDATE:
    New version includes texture of his robe without the military medals, as requested
    Thanks to:
    Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    546 downloads

       (0 reviews)

    27 comments

    Updated

  15. Movie Mandalorians: From K2 to K1

    UPDATE: Shoulder-plate clipping issue with the model has been fixed!
    Description:
    I've always been a fan of Deadman's "Movie Mandalorians" mod that was released for K2/TSL and I loved the aesthetic of it, but was disappointed that no equivalent was released for K1. I have ported his models for the three main ranks of regular Mandalorian NPCs that appear in-game for K1 (Mandalorian "warriors" in blue, "captains" in yellow, and "elites" in red), and have used the alt textures for them created by Mcfly because I felt they were closer to the original textures. However I've included the actual textures from Deadman's original mod as well, for anyone who would prefer to use them. To be clear, the models and textures for specific NPCs such as Canderous and his rival Jagi, as well as additional weapons added in Deadman's original mod, are not included in this mod. For now I would recommend using other mods for those things.
    Installation:
    Just run the TSLPatcher the direct it to your game file. To install the original textures used by Deadman, install the main mod with TSLPatcher first and then just copy the files from the "Deadman's Original Textures" folder and paste them in the "Override" folder.
    To Uninstall:
    Remove the files from your Override folder and add the backup .2da file to it
    Compatibilities:
    This mod will be incompatible with any other mods that edit the textures and/or models of the armored Mandalorians but otherwise there shouldn't be any issues.
    Permission & Distribution:
    Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit.
    Thanks to:
    Deadman for the models and Mcfly for the textures, which I've always preferred since I felt they were closer the the ones used in-game, and Effix, Thor110, and DarthParametric for giving me advice from time to time concerning the porting of models and assigning of textures, as well as additional modding advice from N-DReW25.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    868 downloads

       (0 reviews)

    9 comments

    Updated

  16. Amazon Games's K1 Release sounds/movies fix

    As some of you know, K1 was released free on Amazon Games for Prime users recently. Unfortunately, the release is bugged and partially broken. Here are the steps to fix it:
    First, find out where your game is located on disk. Default path is: C:\Amazon Games\Library\Star Wars - Knights of the Old  
    Download and extract the provided ZIP, and copy and replace those files into your game's miles folder, backing up if you ever want to revert the changes.
    backup and delete the following files from your miles folder: mssds3d.flt, msseax.flt, mssogg.asi **copy** mss32.dll from the miles folder into the same directory as swkotor.exe, overwriting when prompted. Back up the original if you want to revert. The Editable EXE is required from here on out, the amazon swkotor.exe will **not** work after these changes. Download it, backup swkotor.exe, and replace Remove Disable Movies=1 and Disable Sound = 1 from the swkotor.ini (or set them to 0) Your game should now have fully working audio and movies!
    The files provided here in the .zip are from the steam version of the game, other versions of the game have the exact same files. For some reason only the Amazon release is different.

    920 downloads

       (0 reviews)

    2 comments

    Updated

  17. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    246 downloads

       (0 reviews)

    0 comments

    Updated

  18. Yavin Vendor Rebalance

    Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
    This mod only work if you haven't visited the Yavin Space Station yet.

    102 downloads

       (0 reviews)

    5 comments

    Updated

  19. Taris Store Nerfs

    Vendors on Taris will now buy items from you for less money.
    Requires a new game to work.

    73 downloads

       (0 reviews)

    2 comments

    Updated

  20. Galaxy of Faces [K1]

    Galaxy of Faces [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.09.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish  to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
    Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
    The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
    Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
    If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
    Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
    Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
    Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.

    Description:
    From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces". 
    And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
    Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
    As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
    Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
    This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
    But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
    Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
    To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros,  Maana Demknot, Strandes Duros on Lehon, or The One.
    Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
    SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
    Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
    DarthParametric: For fixing the Fat Commoner clothing models.
    EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
    RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
    Obsidian Entertainment: For the Flight Suit and Onderon commoner assets. 
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    916 downloads

       (0 reviews)

    31 comments

    Updated

  21. Quest for tk102's birthday (February 4)

    ====================================================
    Quest for tk102's birthday (February 4)
    By Darth333 et al.
    Original upload date: February 4th, 2005)
    ====================================================
    New Models by: svösh (hv88 blasters), Seprithro (blaster model), t7nowhere (saber models + birthday cake)

    This is a side quest in which you have to find some items required for the preparation of tk102's birthday.
    The quest spans over three planets and includes new areas and many hard enemies (for cheaters or high lvl characters only!)
    To begin the mission, go to the swoop registration office in Tatooine and listen carefully.
    (Do not warp to the new areas: you'll get stuck.)
    Explore the various dialogue options as they can sometimes lead you to different solutions and items.
    But remember, if you disobey the orders given to you,  you better travel around well armed!
    And if you speak badly of some people, expect to gain DS points! Some doors maybe locked,
    it's up to you to discover how to open them...
    (Note: once you have unlocked the door in Dreshdae, to enter, look down, just in front of the door. The "lock" is placed a little low )
    Some of the dialogues in this mod will make more sense if you are a regular member of Holowan labs. In any event, I suggest you play Doom_Dealer's Holowspire mod to fully understand the dialogue with Doom_Dealer.

    Many members of LucasForums, mainly from Holowan labs, make at least cameo appearances in this mod:
    tk102
    svösh
    T7nowhere
    Prime
    Boba Rhett (da boss man)
    Doom_Dealer
    Achilles
    REdhawke
    Tanesh
    Fred Tetra
    ChAiNz.2da
    Xavier2
    CDRSeadog
    Darkkender
    Mono_Gignato
    FiEND_138 and his band
    Unfortunately, tk102's birthday is on February 4th and due to this "deadline" I couldn't
    include more people although I wanted to.
    You'll find svösh's blaster on Doom_Dealer. Seprithro and t7 carry their own items.

    I would have like to make more balanced enemies but due to time constraints, it was impossible.
    If an interest is shown, I could turn this mod into a smuggling mission.
    ====================================================
    INSTALLATION/REMOVAL
    =====================================================
    To install the mod:
    Put the files contained in the folder called "For override" in your override directory.
    Default location is: C:\Program Files\LucasArts\SWKotOR\Override
    Drop the files contained in the folder called "For Modules" in your Modules folder.
    Default location is: C:\Program Files\LucasArts\SWKotOR\Modules
    To remove, delete the files from your override folder and remove the 4 following files
    from your modules folder:
    d3_czerka.mod
    d3_party.mod
    ebo_burn.mod
    d3_banned.mod
    ======================================================
    The Models by svösh (hv88 blasters), Seprithro (blaster model) and
    t7nowhere (saber models + birthday cake) were included in this mod with their permission.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    48 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Alternate Bastila Clothing

    A simple mod that replaces Bastila's default outfit with an unused version that does not have any transparency issues unlike the original texture. This also replaces the party selection screens for Bastila.

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  23. KotOR1 Companion Fix

    This mod corrects companion stats. Also makes dark side Bastila level 3.
     
    WARNING:
    This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
    If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
    List of changes:
    Bastila:
    - Awareness Skill 4 -> 6
    - Treat Injury Skill 4 -> 6
    - Fixed a bug that caused some of her textures to be transparent.
    - Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound).
    Juhani:
    - Stealth Skill 5 -> 4
    - Awareness Skill 8 -> 7
    - Treat Injury Skill 8 -> 7
    T3-M4:
    - Demolitions Skill 1 -> 3
    - Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3)
    Zaalbar:
    - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
    Jolee:
    - Awareness Skill 5 -> 7
    - Treat Injury Skill 4 -> 6
    HK-47:
    - Hit Points 66 -> 78
    - Demolitions Skill 5 -> 7
    - Awareness Skill 5 -> 7
    - Repair Skill 6 -> 8
    - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
    - Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK)
    - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.

    608 downloads

       (0 reviews)

    4 comments

    Updated

  24. After Ending Mod (for KotOR1)

    -----------------------------------------------------------------------------------------
    After Ending Mod (for KotOR1)  by gameunlimited
    -----------------------------------------------------------------------------------------
     
    This mod will allow you to go back to the previous planets after the ending scene. You may go back and do those quests that you may have left out.
    One very important note though, this game is not designed to be played after the ending scene (duh!).
    Thus, there are probably many glitches that will happen if you use this mod as I do not change the game. This mod merely teleports you back to the Ebon
    Hawk at the very end. I expect many glitches to be found.
    Installation: Just extract the one files into the Override directory.
    Enjoy!
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. 

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  25. illuzion69's Mandalorian Royal Guard Armor (for KotOR1)

    Mandalorian Royal Guard Armor (for KotOR1)
    Created by: illuzion69
    Original mod creation date: October 11th, 2004
    ------------------------------
    This is a new version of the Mandalorian Assault Armor. It is a new item and has an in-game location All files go into the Override folder.
    Appearance.2da
    ---------------
    It has an appearance.2da that is compatible with Svosh's Revan Redemption Robes. If you already have an appearance.2da you can add this armor by opening your appearance.2da with kotor tool and create a new row then copy line 35 and paste to new row then change the Label column from  Alien_Mandalorian_01 to Alien_Mandalorian_06  and the  racetex column from  N_Mandalorian01 to N_Mandalorian06 and save. Then change the 69_a_class9066.uti file in a GFF editor. Open the Properties List then open line 3 and change the Subtype from 511 to the row number you put this armor at in the appearance.2da file and save.
    Stats
    ------
    I know some people like to overpower their items and some don't (I fall under the don't) so I made it upgradeable without going to over the top. Without upgrades it is the same as the Mandalorian Assault Armor, Feats Required: Armor Proficiency: Heavy, Defense Bonus:13, Max Dexterity Bonus: 0, Damage Resistance: Resist 25/- vs. cold and Resist 25/- vs. fire. With upgrades add Skills: Awareness +2, Strength +2, Dexterity +3 and Constitution +3.
    Location and Cheat Code
    ------------------------
    I put this armor in the strong box where the Tarisian Noble is inside Davik's estate. Give Canderous a chance to go Mandalorian on Davik and Calo! In case you want more than one or your already past Taris the cheat code is  giveitem 69_a_class9066
    Files
    ------
    69_a_class9066.uti
    appearance.2da
    ia_class9_066.tga
    N_Mandalorian06.tga
    tar08_strongbox0.utp

    Thanks go to Fred Tetra for his Kotor Tool, everyone at Holowan Laboratories for making a great game better, everyone that helped make the game and my wife and kids for the distractions, I mean help :). I think that’s everyone.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    84 downloads

       (0 reviews)

    0 comments

    Submitted