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Ebon Hawk Doors (K1)
By SithNadd
This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II.
Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it.
Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected.
This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply.
Installation
Run the included installer and the mod will install itself.
Bugs
No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship.
They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens.
The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.
83 downloads
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Manaan Fast Travel system
Main idea
Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
This mod is more an add-on to Capitaine Spoque’s Taris Rapid Transit System than a standalone one. Thus, to get the best game experience and as I used some of his sound files, you will first have to download his mod. You can find it here : https://www.nexusmods.com/kotor/mods/1666
However, if for some reason you don’t want it, you have 2 options :
1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
Installation
1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed
2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
3) Run the installer and follow the instructions given by it
4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.
5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.
Important NB : If for some reason the Patcher can't find your game installation, you may want to look for it manually. In that case, there are some small steps to follow :
- Go in the "tslpatchdata" folder
- Look for "changes.ini" and open it (Edit or Edit with Notepad ++ for example)
- Search "LookupGameFolder=1" in the first section (Settings) and set it to 0 instead of 1
- Save, close and run the Installer again. Now you'll be able to choose manually your game installation.
Compatibility
My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of rows, and from what I've understood K1R uses almost all of them. It will be compatible unless you have other mods installed that add rows themselves (BOSSR, DarthParametric's Diversified dead Jedi on the Star Forge, etc.).
Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because apart from K1R and BOSSR, no mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed.
However, if for some reason you encounter any issue, feel free to report to me.
Thanks
1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.
2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.
3) LoneWanderer for his awesome speeder port from SWTOR
4) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.
5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
Permissions
If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
235 downloads
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Alt-PMHB03
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 29.06.2025
Installation:
1) Select which head variant you'd like to install, the "Movie DS Transition" textures have a movie-style dark side transition with yellow eyes whilst the "Vanilla DS Transition" has the texture turn grey like in the vanilla game.
2) Once you've picked the head variant you'd like, open the "For Override" folder and copy the files within to your swkotor "Override" folder and select the "Overwrite" option if prompted.
Description:
In 2009, the modder SpaceAlex developed the first Kotor NPC Overhaul style mod, the "K1 Enhancement Pack". Whilst it was developed, it was never properly finished and as such it wasn't released to the public until 2014 as a Modder's Resource. As a "Modder's Resource", modders are free to take SpaceAlex's assets from this mod and use them in their own mod.
SpaceAlex, all the way back in 2009, was already doing things that were only really experimented with in the 2020s - unique heads for multiple characters, upscaled textures, expanded generic appearances, expanded clothing for generic commoners, additional placeables and NPCs, and much, much more.
One such feature he added in the K1EP mod was unique heads for Gerlon, Ice, and Marl. In 2023, I released a mod called "Galaxy of Faces" which intends to give every named NPC in the game a unique character appearance and since I preferred Effixan's Taris Arena Changes mod for Gerlon, Ice, and Marl, I took SpaceAlex's Gerlon, Ice, and Marl and gave their textures to Dak Vesser, the Hidden Bek Lookout, and Dorak Quinn.
Strangely though, ever since I added these skins from the K1EP into the GoF mod I've users praise SpaceAlex's Gerlon Two-Fingers appearance as Dak Vesser with one user actually requesting I make the appearance a player head.
So... here it is, SpaceAlex's Gerlon Two-Fingers head, the Galaxy of Faces' Dak Vesser head, as a player head. It replaces the bald "Mace Windu" style head, hence why it's called "Alt-PMHB03".
If there is enough support for this mod, I might come back and make portraits for this appearance.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Incompatible with any PMHB03 player head models or reskins.
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
You are free to use the assets from this mod in your own mod.
Thanks:
SpaceAlex: For making the original skin!
Shem L: For making the Movie-Style Dark Side Transitions mod which the "Movie DS Transition" install is based on!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
7 downloads
0 comments
Submitted
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[K1] Logan Starr - PC Replacement Soundset
[K1] Logan Starr - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 JUN 2025
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’re looking at this file, you’re either a longtime fan of the Loganverse series of KotOR machinima, a new viewer that’s just come from watching the new Convergence crossover trailer or movie on YouTube, or you are very, very confused. If it’s the latter, check this link for a trailer for a quick summary. If you’re Loganverse fan already, read on.
This mod changes the standard voice for the PC character to Logan Starr’s from the Loganverse movies.
I asked Kevin Smets to record all of the lines that the PC says. All of the lines are listed below.
Those in the know may notice that some of these lines are likely to trigger in the game – those with file names ending in 4. There’s a reason for that! In order to spice repeated playthroughs, I figured giving you extra lines which you can rename might be something you may be interested in. In the category the replacement lines are, delete the line you’d like to replace using the list below. Then rename the line with the “4” in it (or the other alternate numbered lines) to whatever you deleted. The categories that have the extra lines are:
· Critical hit achieved. · Player has just received medical attention. · Player has been poisoned. · The party is regrouping. [options 4 or 5] · The player character has been selected via the menu. [option 9] · Stealth mode activated. · The weapon used by player character is either broken or inefficient against an enemy in current attack.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on a work around below if you find a suitable one.
List of lines included with this mod:
File name Male
Lock Picking: Player is making the attempt unlock the lockbox or door
p_plyermw_block1 Got it.
p_plyermw_block2 No problem.
p_plyermw_block3 Right.
Critical hit achieved.
p_plyermw_crit1 Ha! He’ll feel that for sure!
p_plyermw_crit2 That hurt, I bet.
p_plyermw_crit3 You won’t be getting up from that any time soon!
p_plyermw_crit4 I don’t like your tone.
Mines: Disarming.
p_plyermw_dmin1 That one’s a dud.
p_plyermw_dmin2 OK, it’s disabled.
p_plyermw_dmin3 Mine disabled.
Lock Picking: Player fails an attempt unlocking a lockbox or a door
p_plyermw_flock1 Damn!
p_plyermw_flock2 Didn’t work.
p_plyermw_flock3 Damn it!
Mines: Arming a Mine.
p_plyermw_lmin1 One surprise trip coming up.
p_plyermw_lmin2 Whoever stands on this will get a nasty shock.
p_plyermw_lmin3 Mine placed.
Player has low health and needs medical attention.
p_plyermw_low1 [groan] I’m in a lot of pain right now.
p_plyermw_low2 I should get help for my wounds.
p_plyermw_low3 [groan] I’m hurt badly.
Player has just received medical attention.
p_plyermw_med1 [sound of relief] This should patch things up.
p_plyermw_med2 This should help.
p_plyermw_med3 Thank the maker.
p_plyermw_med4 This feels fantastic.
Player has been poisoned.
p_plyermw_pois1 [groan] I think something got me sick.
p_plyermw_pois2 [groan] I think I’ve been poisoned.
p_plyermw_pois3 [groan] I think something is in my system.
p_plyermw_pois4 [stomach gurgles]
The party is regrouping.
p_plyermw_rprty1 Everyone’s back again!
p_plyermw_rprty2 OK, let’s get going.
p_plyermw_rprty3 Hey, we can get back together now.
p_plyermw_rprty4 The gang’s back together!
p_plyermw_rprty5 Hey, it’s me! [laughs]
The player character has been selected via the menu.
p_plyermw_slct1 Yeah?
p_plyermw_slct2 Yes?
p_plyermw_slct3 What?
p_plyermw_slct4 Hmm?
p_plyermw_slct5 Sure.
p_plyermw_slct6 You bet.
p_plyermw_slct7 What? [alternate take]
p_plyermw_slct8 Right.
p_plyermw_slct9 Yeah, bub…
Lock Picking: Success.
p_plyermw_slock1 Opened.
p_plyermw_slock2 Got it.
p_plyermw_slock3 Done.
The Main Character is going into solo mode.
p_plyermw_sprty1 I need to go alone for a bit.
p_plyermw_sprty2 We’ll just separate for a bit.
p_plyermw_sprty3 Let me go on alone.
Player is looking for or looking out for something.
p_plyermw_srch1 I won’t miss a thing.
p_plyermw_srch2 If there’s something there, I’ll find it.
p_plyermw_srch3 Nothing will get by me.
p_plyermw_srch4 Nothing gets by me, bub.
Stealth mode activated.
p_plyermw_stlh1 Not even a whisper.
p_plyermw_stlh2 I’ll avoid what I can.
p_plyermw_stlh3 Silent and deadly.
p_plyermw_stlh4 Silent and deadly, bub.
The weapon used by player character is either broken or inefficient against an enemy in current attack.
p_plyermw_tia1 It’s not doing anything.
p_plyermw_tia2 My weapon isn’t doing anything.
p_plyermw_tia3 I need a better weapon.
p_plyermw_tia4 This weapon isn’t doing anything.
Installation:
You'll not be dropping these into your Override folder like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I personally recommend making a folder on your desktop to put them but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me in writing before your use.
Special Thanks:
Kevin Smets: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s a trailer from Convergence / a link to Convergence, the latest machinima featuring Logan Starr.
For the movie poster artwork used in the mod’s pictures, I thank Burning Earth Chris!
The beta testers:
Thanks to Untold Prophecy for beta testing this mod. Having an unbiased beta tester to check this on the PC version game was both helpful and vital.
Thanks to Malkior for beta testing this on Steam. As I didn’t have a copy of KotOR1 on Steam at the time of creation of this mod, this assistance was vital!
Both of the beta testers provided feedback particularly on sound levels which helped finalize this project. (Even if they were kept in the dark on who the person voicing the soundset was!)
55 downloads
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[K1] DarthVarkor’s Dann Kasra - PC Replacement Soundset
DarthVarkor’s Dann Kasra - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 3 MAR 2019
UPDATED RELEASE: 14 JUN 2025
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’ve seen DarthVarkor’s series, perhaps you might have considered making your main character sound like his. With this mod for KotOR1, now you can.
I asked DarthVarkor to record all of the lines that the PC says. He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing.
As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on work arounds below if you find a suitable one.
Update for this release: In addition to updating this read me for acknowledge the artwork used on the download page, I have also increased the volume of the sound files included.
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
Special Thanks:
Darth Varkor: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s the final trailer from Convergence, the latest machinima featuring Dann Kasra.
Burning Earth Chris: For kindly providing the movie poster artwork used in the mod’s pictures.
652 downloads
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Repair HK-47 with common parts
By GearHead
A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts.
767 downloads
0 comments
Updated
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KOTOR 2025 Mod Guide
By Hraith
Provides complete instructions on modding KOTOR in 2025. Restores cut content, that the community patch does NOT restore, updates the resolution and UI, updates textures, fixes bugs and finally finishes the game.
KOTOR 2025 Mod Guide! Get the full experience in one of the greatest games ever made!
Deadly Stream always has the most up to date version: https://deadlystream.com/files/file/2689-kotor-2025-mod-guide
Included in the mod is two different versions of the guide, one you do everything manually and the other is mostly automated. If one doesn't work, try the other. This build has been tested on many different systems and the majority of it has been tested regularly for about 10 years. I am aware that the community patch is new and people are interested in it but it doesn't restore a lot of things the Restored Content mod does bring back and the two are simply incompatible. Follow along step by step or let the scripts do the work, enjoy Knights of the Old Republic!
Summary of mods in build:
1. # KOTOR Restoration mod: https://www.nexusmods.com/kotor/mods/54
2. # 1080p 60fps fix: https://www.nexusmods.com/kotor/mods/1287
Patches
3. # Skyboxes: https://www.nexusmods.com/kotor/mods/69?tab=files
4. # Pazaak Tournament fix: https://www.nexusmods.com/kotor/mods/1343 (This tournament is one of the best sections of the entire game.)
5. # Widescreen fade fix: https://www.nexusmods.com/kotor/mods/1379
6. # Repair HK-47 Fix: https://www.nexusmods.com/kotor/mods/1572 (Ignore Source folder.)
7. #Stars and Nebulas: https://www.nexusmods.com/kotor/mods/41
8. #Jedi Dialogue Enhancement: https://deadlystream.com/files/file/2428-jedi-choice-dialogue-enhancement/
9. #High Quality Lightsaber: https://www.nexusmods.com/kotor/mods/1126
10. # Better Bastila Textures: https://www.nexusmods.com/kotor/mods/1152
11. # Sand ppl disguise fix: https://www.nexusmods.com/kotor/mods/51 Restores functionality present in the xbox version but not in the PC version.
12. # Ebon Hawk animated screen: https://www.nexusmods.com/kotor/mods/1296 (Winrar required to extract. 7Zip will not work.)
13. # Ebon Hawk Transparent cockpit: https://deadlystream.com/files/file/2354-ebon-hawk-transparent-cockpit-windows-for-k1/
14. # Escape Pod upgrade:https://deadlystream.com/files/file/2435-lts_escapepod-hd/ (Winrar extraction.)
15. # Rune covered pillar:https://www.nexusmods.com/kotor/mods/1597
16. # Czerka on Korriban:https://www.nexusmods.com/kotor/mods/1577 Czerka doesn’t wear Sith uniforms, they dress in Czerka uniforms.
17. Optional # Easy Pazaak:https://www.nexusmods.com/kotor/mods/1154 Copy to override and replace existing files.Pazaak is rigged and
even with this you won't always win. (Also: https://pazaakonline.com/ (lol.)
Upgrades and Updates
18. # Swoop Bike Upgrades: https://deadlystream.com/files/file/2473-kotor-swoop-bike-upgrades/
19. # Jedi Justice:https://deadlystream.com/files/file/1056-kill-marlena/
20. # Bastila has Battle Meditation: https://deadlystream.com/files/file/2379-bastila-has-tsl-battle-meditation/
21. # CinematicMusic: https://www.nexusmods.com/kotor/mods/1286 (Winrar Extraction.)
22. # Tarisdueling arena enhanced: https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
23. # PartyConversation Guarantee: https://deadlystream.com/files/file/2284-party-conversations-on-ebon-hawk
24. # Force Buff Duration Fix: https://www.nexusmods.com/kotor/mods/1420
Optional - (Brotherhood of Shadow is a fan made, voice acted, 8+ hour expansion to the game.)
25. # Brotherhood of Shadow: https://www.nexusmods.com/kotor/mods/95
26. Optional# Yavin 4: https://www.nexusmods.com/kotor/mods/1335 (Adds Yavin 4 as a usable planet.)
Warning! Using Yavin 4 will cause some texture glitches, nothing game breaking, but pillars and containers can show up where they shouldn't. The Pazaak tournament holographic display, which adds a LOT of atmosphere to the section, will not work correctly.
Do not attempt to use Brotherhood of Shadow and Yavin 4 at the same time. Use either one or the other on a single playthrough.
# Textures:
Download the compressed versions. No noticeable improvement on uncompressed
and less stable. Use Winrar to extract all of these. 7 zip doesn’t work. Safe to ignore errors.
27.Ultimate Character Overhaul:https://www.nexusmods.com/kotor/mods/1282
28.unknown world: https://www.nexusmods.com/kotor/mods/1369
29.Kashyyk: https://www.nexusmods.com/kotor/mods/1365
30. Manaan:https://www.nexusmods.com/kotor/mods/1366
31.Endar Spire: https://www.nexusmods.com/kotor/mods/1370
32.Korriban: https://www.nexusmods.com/kotor/mods/1367
33.Dantooine: https://www.nexusmods.com/kotor/mods/1368
34.Tatooine: https://www.nexusmods.com/kotor/mods/1364
35.Taris: https://www.nexusmods.com/kotor/mods/1360
KOTOR Save GameEditor: https://www.nexusmods.com/kotor/mods/103
1,786 downloads
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SWTOR Saber Hilt Resource
This is a dump of most of the double and single saber hilts from The Old Republic (as-of May 2025) as FBX files. There are 207 single hilts and 158 double hilts, although note that somewhere between half to two thirds of these are just texture variants, while a not insignificant number of the rest are just minor mesh variations (e.g. different emitter shroud).
Notes:
The meshes have been scaled to a rough ballpark approximation of KOTOR's hilt size, but will need manual adjustment as well as scene setup (addition of blade planes, etc.). Some will probably also require custom low poly shadowcasters as well, assuming you want to enable shadows. TOR uses texture-based emissive, which will necessitate either mesh splitting or custom mesh creation to replicate/approximate in Odyssey. I have left out some of the more fancy things that TOR gets up to with VFX involving separate meshes with emissive and multiple UV channels.
Textures vary in their quality. Many of the launch-era textures are low resolution (256x256) compared to more recent additions (1024x1024), as well as very simplistic and cartoony. The models are similar, with launch hilts often being oversized with minimal geometry detail. Although note that even some more recent additions occasionally have low res textures, even when the models are more detailed.
Each hilt archive includes a text file that specifies its material and texture names.
Textures are included in their original DDS format. For PS users, install the Intel DDS plugin. For everyone else, you can use TexConv from MS's DirectXTex utilities to convert them to TGA. I have provided pre-swizzled and normalised normal maps in TGA, already in OpenGL format with a blank alpha, ready for conversion to TPC (thanks to ndix UR's normun tool). Check this SWTOR Slicers wiki page for information about TOR's texture setup. Note that the diffuse textures are made for TOR's renderer, so will likely require some adjustment to work correctly in Odysssey. You'll also need to make your own envmap masks.
Given the sheer volume of files and the process of manually converting them, it's quite possible I have missed some textures or the like. Let me know if that's the case.
If you're looking for a particular hilt and you only know its in-game name (from, for example, Swtorista) check TORCommunity's database (warning, site is often slow as hell) and find its model name in the Detailed Data tab of the item (search for gr2, for example - "Model": "\\art\\dynamic\\weapon\\model\\saber_high12_a01_v01.gr2"). Refer to the SWTOR Slicers wiki page for more detailed information.
Posted in the K1 section, but naturally they'll work for either game depending on what format you export the models in.
Terms of Use:
I make no claims of ownership. This is all taken from TOR's asset files, I just extracted them. Credit belongs to Disney/EA/Bioware/Broadsword. Use as you see fit, although if you use them in a mod release an acknowledgement would be nice.
138 downloads
0 comments
Submitted
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K1 Alien Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 31.05.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other.
Bith- This option will add 4 new Bith variants across the game.
Ithorian- This option will add 2 new Ithorian variants across the game.
Duros- This option will add 2 new Duros variants across the game.
Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant.
Description:
This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game.
Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one.
New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths.
RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns.
BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns.
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
h3w1zard1: For the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
194 downloads
0 comments
Submitted
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Manaan Hotel Missing Room
By Thor110
NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
Manaan - Hotel Missing Room - TSL Levels in K1
by Thor110
This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh was there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model.
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Installation:
Copy Modules & Override folder to the game directory.
Warp to m26ae to look around the level.
There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
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Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can.
Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
149 downloads
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K1 Cutscenes Rescaled
This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version.
Disclaimer
This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.)
Information
- Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate.
- Remade the subtitles for videos 02-09-31a-50-56b
- Remade legal screen
- Remade title crawl in video 01a
- Fixed issues in certain videos (color grading, broken fades,..)
Mirror
- A google drive mirror for all of the zipped files is available here: link
Installation
- Download preferred resolution and frame rate versions.
- Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point.
- Overwrite with any preferred alt versions.
Alts
All the resolution versions have the same alternative options.
- "legal" an alternative legalscreen option.
- "nosubs" removes subtitles from videos 02-09-31a-50-56b
- "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b
Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. [UPDATE: Working on a new version based on the Starlight Mini model from Topaz]
4,448 downloads
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Fat Commoner Body Models - Modder's Resource
This is a modder’s resource that provides some additional commoner body models that can be used for NPCs. The game includes body models for fat male and female commoners, each using a custom texture with no variants. They are unused. Originally, as part of the K1 Community Patch, a fat-ified version of the standard male commoner body was made to be used for Handon on Dantooine. This allowed it to use the regular commoner textures. As of K1CP v1.10.0, this addition has been removed, so the assets are now being made available for third party mods to make use of. Additionally, the vanilla female fat commoner model has had some adjustments made to its UVs so that it can also make use of the regular commoner texture variants.
A simple TSLPatcher setup has been provided that edits the two vanilla appearance rows to switch their texture assignments, as well as adding new rows using all the regular NPC heads. Note to regular users: Installing this package by itself will do nothing as the game does not make use of the vanilla fat commoner appearance rows. It requires other authors to create content utilising it.
Permissions:
This is a modder’s resource, and thus intended to be utilised by the community. You can freely incorporate the included assets in your mod. Simply provide credit to the Community Patch team and link back to this page. Do not redistribute/rehost this resource as-is elsewhere.
75 downloads
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Extra Saber Colors for KOTOR
By StellarExile
I always loved the extra lightsaber colors in TSL and have always wondered if it were possible to add the colors back into K1. I’m sure many of you wondered the same thing, and the answer is a definite “yes.” Five years ago JC released his fantastic Extra Saber Colors for K1 which I used for some time, but unfortunately wasn’t compatible with Crazy34’s new lightsaber blades. I initially didn’t use Crazy34’s new blades, but after trying it I couldn’t uninstall it. The new lightsaber blade system now adds ambient glow to lightsabers as well as fixing a variety of bugs with the models. I requested a compatibility patch for JC’s and Crazy’s mods, but no one fulfilled it so I decided to make a crack at it myself.
I was initially baffled by the new blade system, but with the help of Crazy34’s modder’s resource I was able to figure it out. All I had to do was edit the blade textures and some RGB values in the models. I was very happy with the result. While I was at it I decided to add some additional colors as well.
This mod adds a total of eight new colors to KOTOR: silver, viridian, bronze, magenta, chartreuse, cyan, orange, and indigo. Crazy34’s mod already added the colors from TSL, I just placed the crystals throughout the game. The rest were added by me. The new crystals use recolored variants from TSL. I may add different versions in the future, but I felt these were the most fitting. An optional HD Icons add-on has been included for JackInTheBox’s HD Icons mod. To install, just drop the files from the HD Icons Folder into your Override after the first part of the mod has been installed and overwrite.
The crystals can be found in the following locations:
Note the cyan and orange were edited slightly to make them different from Heart of the Guardian and Mantle of the Force. They are different in color but still very similar.
Incompatibilities:
Obviously not compatible with JC’s Extra Saber Colors mod. This mod will also likely not be compatible with mods that add extra hilts to the game. Other than that, no other incompatibilities are known.
Crazy34’s mod is required for this mod to function. Make sure you have the “standard” option installed first.
I do not wish this mod to be edited or redistributed without permission m. If you want to use anything, just ask first (the answer will most likely be yes). I just want to know when my work is being used.
Credits:
Crazy34 for the modder’s resource and awesome tutorial.
Cortisol and Wizard for HoloPatcher.
Stoffe for TSLPatcher and ChangeEdit.
JackInTheBox for the icon mod and open permissions.
363 downloads
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K1 Effixian's Brunette PFHC01 Reskin
By Effix
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Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Brunette PFHC01 Reskin
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or Discord
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INSTALLATION
-------------------------
Unzip, copy the files from the subfolder to your Override folder.
Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
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DESCRIPTION
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This is a reskin of the PFHC01 player character.
There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
Inspired by Emma Watson, as requested by tff500.
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UNINSTALLING
-------------------------
Remove the following files from your Override folder:
PFHC01.tga
PFHC01d.tga
PFHC01d1.tga
PFHC01d2.tga
PFHC01d3.tga
PO_pfhc1.tga
PO_PFHC1d.tga
PO_PFHC1d1.tga
PO_PFHC1d2.tga
PO_PFHC1d3.tga
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DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
----------------
Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
189 downloads
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Yavin Vendor Rebalance
By GearHead
Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
This mod only work if you haven't visited the Yavin Space Station yet.
104 downloads
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K1 Effixian's Alternative Female Twi'lek Dancer Outfits
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: K1 Effixian's Alternative Female Twi'lek Dancer Outfits
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
------------
Unzip somewhere and copy the files from the sub folder to your override folder.
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DESCRIPTION
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This mod changes the Female Twi'lek dancer's outfits and replaces one of the pale Twi'leks with a blue skinned one.
Apart from possibly changing a head to a blue one, this mod does not change the female Twi'leks that do not wear the dancer's outfits.
This is a K1 version of a similar mod for K2 that was requested by darthquell on Steam.
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BUGS
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None known.
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UNINSTALLING
------------
Remove the following files from your override folder:
n_twilekf.mdl
n_twilekf.mdx
N_TwilekF01.tga
N_TwilekFA01.tga
N_TwilekFB01.tga
N_TwilekFC01.tga
twilek_f03.tga
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DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
39 downloads
0 comments
Submitted
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[K1] Swoop platform model repairs
Swoop platform models repairs
===============
By ZobiZob
------------------
Description
There are notoriously some problems with most of the levels geometry, models and textures. They are not ultra noticeable, but once you see it, you can't unsee it.
As i am working on a custom module using the swoop platform geometry, i decided to fix some of these problems, and also add numerous details like venting effects, animated light and distant swoop riders with upscaled textures for their bikes + different colors for riders. The full pack also displays your swoop in the module.
Fixed music changes from 1.5 with version 1.6.
Installation
3 options, either the full pack with the swoop you use during the race displayed, no swoop bike displayed and also an option without the doors.
1) Use the holopatcher.exe included and you're ready to go.
If you're not satisfied with an option or the other, you can always come back and reinstall the desired option.
Known Bugs and Incompatibilities
Everything should be fine. If you replace the m03af.git file after installing the doors that i added in the distance will disappear.
The upscaled textures only affect the swoop bikers and won't change the textures for Niktos/swoopgang creatures.
Permissions
You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures (swoop riders, swoop bikes).
Acknowledgements
All materials and copyrights belong to LucasArts, and Bioware.
Upscaled textures from ShiningRedHD.
I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
135 downloads
0 comments
Updated
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[K1] K2 swoops to K1
Swoops from K2 to K1
===============
By ZobiZob
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Description
A small mod that changes your swoop model while racing. Either you keep the vanilla model, and it only adds a shield effect when you take damage (extracted from K2), or you can completely replace the vanilla K1 model with the one from K2 and all its animations. You have the choice between the 3 skins that there are in TSL (Classic, black, beige).
There is a folder with the screenshots to see the K2 model and the different skins.
Installation
1) Use Holopatcher.exe and choose one of the installation option.
If you are not satisfied, you can restart the launcher and chose another option.
Known Bugs and Incompatibilities
Everything should be fine as long as you do not replace the model file from the swoop with something else of course.
The model on the ebon hawk will still be the vanilla one.
Permissions
You are free to incorporate this into any of your work without asking, just credit me.
Acknowledgements
All materials and copyrights belong to LucasArts, Obsidian and Bioware.
This mod is not to be distributed for profit, either.
88 downloads
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HD Jolee Redux
By StellarExile
This mod is a simple request I had @Effixfulfill. Quanon's Jolee Reskin has always been one of my favorites and I sought to use it alongside @Dark Hope's HD Jolee Bindo, but the skin tone was too dark. With Effix's help, Dark Hope's skin was lightened to match Quanon's and I think the results are great. I obtained DH's permission to release this retexture so I posted it for anyone else wanting to use it.
Huge thank you to Quanon, Effix, and Dark Hope for their outstanding work!
To install, jump drag everything to your Override folder and overwrite if asked.
If you want to use this for anything, ask Effix and DH.
60 downloads
0 comments
Updated
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Crazy34's New_Lightsaber_Blade_Model_TSL (XBOX VERSION)
By tspawncamper
This is Crazy34's fantastic lightsaber mod ported to the original Xbox. Works on original hardware + emulation.
Only the standard sabers are supported.
Download and extract the files to your KOTOR II override folder and then rebuild your Xiso.
CREDITS:
Crazy34 (for the original blade work) Original Mod
Kaidon Jorn (for the hilts)
And last but not least, big credit given to LOTO for walking me through the process.
Running on original hardware (Video credit to LOTO)
35 downloads
0 comments
Updated
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More Jedi Companions
By GearHead
This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.
Known Bugs:
- Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
- Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
- When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
- A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.
190 downloads
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Kinda Sorta Transmog by HoboKingNiklz
Kinda Sorta Transmog v2.1.0
Ever found a new armor that has great stats but looks awful?
Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention.
How to get the items:
- For now, you'll need to use the console to acquire the bands.
Codes:
- giveitem bastilaband
- giveitem canderousband
- giveitem carthband
- giveitem joleeband
- giveitem juhaniband
- giveitem missionband
- There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
- Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
- I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way.
Install:
- Just run the HoloPatcher!
If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this.
Uninstall:
- Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
*** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
Compatibility:
- The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts!
Future Plans:
- Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
- Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them.
- Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
- Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
- High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
Thanks:
- JC, Thor110, 91.90'sK, and everyone else in the Discord
- All the wonderful people who developed and honed these amazing modding tools
- myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it.
- BioWare for creating peak Star Wars
- Obsidian for somehow improving on peak Star Wars
- The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
Changelog:
- 2.1.0 - 4/15/2025
Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs.
- 2.0.0 - 3/24/2025
Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
- 1.1.2 - 3/23/2025
Fixed some stuff in the readme, this time without breaking a bunch of stuff.
- 1.1.1 - 3/23/2025
Fixed some stuff in the readme, broke a bunch of other stuff.
- 1.1.0 - 3/23/2025
Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
- 1.0.0 - 3/22/2025
Initial Release
95 downloads
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Kinrath Egg Fix
By GearHead
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
168 downloads
0 comments
Updated
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Complete music overhaul SWTOR style
Complete KOTOR music overhaul (SWTOR style)
Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
Installation :
- Make a backup of the streammusic folder in your game directory,
- take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
Uninstallation :
- Delete your streammusic folder in your game directory,
- Take your streammusic backup folder and put it back in your game directory.
Issues / incompatibilities :
None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
Themes :
Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
Appartments lower (mus_area_townint ?) : Taris, The Plague
Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
Dantooine outside (mus_area_out) : Justice, the Jedi Knight
Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
Ahto City (mus_area_ahto) : Alderaan, The Throne
Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
Kashyyyk (mus_area_kash) : Tython, The Wellspring
Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
Star forge (mus_area_sforge) : Balmorra, The Forge
Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
Republic Theme (mus_theme_rep) : Bravado, the Smuggler
First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod)
But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.
256 downloads
0 comments
Updated
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KotOR1 Companion Fix
By GearHead
This mod corrects companion stats. Also makes dark side Bastila level 3.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Bastila:
- Awareness Skill 4 -> 6
- Treat Injury Skill 4 -> 6
- Fixed a bug that caused some of her textures to be transparent.
- Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound).
Juhani:
- Stealth Skill 5 -> 4
- Awareness Skill 8 -> 7
- Treat Injury Skill 8 -> 7
T3-M4:
- Demolitions Skill 1 -> 3
- Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3)
Zaalbar:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
Jolee:
- Awareness Skill 5 -> 7
- Treat Injury Skill 4 -> 6
HK-47:
- Hit Points 66 -> 78
- Demolitions Skill 5 -> 7
- Awareness Skill 5 -> 7
- Repair Skill 6 -> 8
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
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