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  1. Treat Injury Affects Force Healing [K1]

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
    SUMMARY
    The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
    Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
    Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
    DETAILS
    In vanilla, the number of vitality points you receive from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Cure and 10 VP from Heal. This mod replaces the character level modifier with a combination of your level and Treat Injury skill.
    Here’s a breakdown of each power’s VP gain:
    Cure
    VANILLA:    VP = WIS + CHA + level + 5
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 5
    Heal
    VANILLA:    VP = WIS + CHA + level + 10
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 10
    With this mod, you’ll need a Treat Injury rank equal to 2/3 of your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
    INSTALLATION
    To install, run TSLPatcher.exe inside of the “Main Install” folder. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    If you have K2 Force Powers for K1 installed, run the optional patch.
    UNINSTALLATION
    To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If there’s a spells.2da inside the backup folder, move it to override.
    If you installed the K2 FPs patch, remove k_fp_heal3ti.ncs from override, and replace it with the k_fp_heal3ti.ncs found in the backup folder inside the patch subfolder.
    NOTE: If you installed both the mod and patch, a backup folder may have been created in both subfolders. If there’s a spells.2da or dialog.tlk found in both backup folders, and you want to uninstall both the mod and patch, move the version to override that was created first (probably from the main installation) to completely revert the changes, or else the mod may not be uninstalled properly.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
    A patch is included for my other mod K2 Force Powers for K1 to bring the effects of Master Heal in line with this mod. The patch must be installed after K2 FPs. The changes to VP gained by Master Heal are listed below.
    Master Heal
    ORIGINAL:    VP = WIS + CHA + 2*level + 15
    NEW:        VP = WIS + CHA + level + 3/2*(Treat Injury) + 15
    PERMISSIONS
    Please don’t reupload this mod without my permission. However, feel free to incorporate these or similar changes in your own mod. Credit is appreciated.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    326 downloads

       (0 reviews)

    1 comment

    Updated

  2. No Drop

    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
    Why?
    There are a bunch of other items like this in the game:
    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts
    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
    So i think this is just an oversight by the devs.

    21 downloads

       (0 reviews)

    0 comments

    Updated

  3. Ebon Hawk Transparent Cockpit Windows for K1

    This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game.
    This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission.  I have also made the following minor area model improvements:
    - Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh.
    - Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights.
    - Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space.
    Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Copy all files from "Main Installation" to your game's Override folder.  Then, copy files from any required compatibility patches into Override as well, overwriting when asked.
    -------------------------------------------------------------------
    COMPATIBILITY
    Except as noted below, this mod is incompatible with any other mods that edit the same files.  The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below.
    I have included additional compatibility patches for the following mods:
    - K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/)
    - High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/)
    - Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/)
    As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield.
    This mod is compatible with most reskins and texture mods.  If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override.  If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit and KOTORmax by bead-v
    tpcview and tga2tpc by ndix UR
    Kotor Tool by Fred Tetra
    Special thanks to:
    - DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad.
    - Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Updated Dantooine to include fixes from K1CP
    1.1.1 - Updated Yavin Station Hangar compatibility patch to incorporate edits from version 1.5
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    4,033 downloads

       (1 review)

    2 comments

    Updated

  4. Yavin Station Hangar

    In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties.  You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan.  I can only assume that the same architect worked on both projects.
    The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance.  By default, the forcefield is invisible.  To change to a visible forcefield, see the INSTALLATION instructions below.
    Aside from adding the new hangar, I have also made a few additional edits to the station:
    - Changed the stars to use a different, less-repetitive vanilla star texture.
    - Fixed some questionable geometry at the main observation window.
    - Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP).  (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.)
    - Added a proper load screen for the station.  (New for version 1.4)
    - Added corridor geometry behind the various locked doors, in place of the original 2D backdrop.  (New for version 1.4)
    IMPORTANT:  To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe, and follow the prompts.  If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped.  If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
    By default, the forcefield at the hangar entrance is invisible.  To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".
    Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors.  If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is incompatible with other mods that edit the area geometry of Yavin Station.  Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod.  If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
    This mod is compatible with the Kotor 1 Community Patch (K1CP).  It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues.  For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
    If you are using a mod that changes the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install it after this one, and overwrite "load_liv_m99aa.tpc" if prompted.  If the loadscreens use .tga files, you will need to manually delete this mod's version of "load_liv_m99aa.tpc" from Override.
    -------------------------------------------------------------------
    HIGH QUALITY COCKPIT SKYBOXES
    If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar.  After installing the cockpit skyboxes, perform the following steps:
    1. Open the folder "HQ Cockpit Skybox Textures" from this mod.
    2. Copy the TPC files corresponding to the desired quality into your Override folder.
    3. If present, delete the following files from Override:
       - ebo_yab.tga
       - ebo_yaf.tga
       - ebo_yal.tga
       - ebo_yar.tga
       - ebo_yat.tga
    If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked.
    "High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
    -------------------------------------------------------------------
    EBON HAWK RESKINS
    To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
    1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
    2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
    3. Copy both files into your Override folder.
    4. Delete "yvh_ehawk.tpc" from your Override folder.
    -------------------------------------------------------------------
    CREDITS
    MDLedit and KOTORmax by bead-v
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    NormalMap Online by Christian Petry (https://cpetry.github.io/NormalMap-Online/)
    New textures and models were based on existing KOTOR material by Bioware.
    Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/).
    Bump map created following DarthParametric's tutorial here:  https://deadlystream.com/topic/9353-bump-mapping-tutorial-request-for-novices/
    Special thanks to:
    - DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result, as well as for providing feedback on the new corridor extensions for version 1.4.
    - muitafruita for reporting that the Ebon Hawk was missing its venting sound.
    - Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added an option for a visible forcefield effect
    1.2 - Added particle emitters at the ends of the visible forcefield
    1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar
    1.4 - Created a new texture for the airlock doors
           - Added a new load screen for Yavin Station
           - Added corridor geometry behind the various locked doors
           - Edited airlock door frames to improve seal
           - Revised particle emitter settings and UV mapping for the visible forcefield option
           - Consolidated and rearranged lightmaps
           - Made various minor walkmesh and model improvements
           - Edited module .vis file to optimize performance
           - Added scripting code to prevent party members from being accidentally locked outside the airlock
    1.5 - Reduced the pixelation of the Ebon Hawk's environment map
           - Revised the install process to edit the module's GIT, ARE, and module.ifo instead of overwriting them
           - Changed the ceiling beams' environment map to match the hangar space
           - Added a bump map to the ceiling beams
           - Coordinated mesh bumpmapping flags with the presence/absence of bumpmapped textures
           - Adjusted walkmesh properties over hangar door
           - Adjusted texture UVs for the fins on the shelf at the back of the hangar
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    1,595 downloads

       (8 reviews)

    17 comments

    Updated

  5. Party Conversations on Ebon Hawk

    KOTOR features several conversations between party members which occur as you explore the various planets.  Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee.  This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough.  Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence.  Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations.
    By default, conversations will also still occur on the various planets like in the vanilla game.  They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed.  I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version.  If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION:  Ebon Hawk/Hideout Only".  If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped.
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    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs.  It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible.  It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg.
    For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout.
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team.
    This mod was inspired by the following mod request thread on Deadly Stream:  https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0   - Initial Release
    1.1   - Revised installation process and options
             - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation
             - Adjusted the camera angles the Mission/Bastila conversation
             - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence
             - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment
             - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file
               (i.e. K1CP 1.10).
             - Cleaned up and clarified comments in the script source files
    1.2   - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after
               "rescuing" Bastila did not occur.  Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix.
    1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing
                on Dantooine for the first time did not occur and the game softlocked.  Thanks to CapitaineSpoque for reporting the issue and
                testing the fix.
    1.3 - Adjusted camera angles and walk timing for the Mission/Bastila conversation on the Ebon Hawk to improve camera behavior.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    6,712 downloads

       (4 reviews)

    22 comments

    Updated

  6. 4x Upscale+ Character Textures & Model Fixes

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    284 downloads

       (1 review)

    0 comments

    Submitted

  7. High Quality Blasters 1.1 Fix - KotOR1 version

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
    1. The Mandalorian Ripper shoots laser bolts from the ground.
    2. The Baragwin Distruptor-X Weapon is invisible.
    This mod aims to fix these problems. You still need to install the original mod and then this one.
    (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already,
    then you need to remove them and then add them back with the KotOR Savegame Editor.)

    578 downloads

       (0 reviews)

    2 comments

    Updated

  8. Tanis HD

    This mod will replace and update texture files.
    To Install
    1. Download:Tanis HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    174 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Choose Your Lightsaber Type

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.

    753 downloads

       (0 reviews)

    3 comments

    Updated

  10. Effixian's Starforge Robes Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's Starforge Robes Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the Starforge Robes, as requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    ia_revan_002.tga
    PFBJ02.tga
    PMBJ02.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    84 downloads

       (0 reviews)

    0 comments

    Submitted

  11. K1 Galaxy Map Fix Pack

    This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
    Links to the original mods:
    Canon Galaxy Map for K1
    KotOR 1 Canon Animated Galaxy Map
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
    Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
    The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
     
    There are TWO different install options:
     
    1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
     
    2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
    Use this option only if you have Red Hawke's Ord Mantell mod installed.
     
    CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
    actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
    when actually clicked on.
     
    Requirements:
    ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
     
    Installation:
    Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - lbl_strfrge.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - lbl_live05.tga (if you chose the Ord Mantell option)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
     
    Credits:
    Sith Holocron: for the KOTOR1 Animated Galaxy Map and for letting me upload this combined mod
    bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    42,988 downloads

       (4 reviews)

    4 comments

    Updated

  12. Useful Sith Lightsaber

    This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
    If you already visited the tomb the mod won't work, you need to load a pre tomb save.
    Default Version:
    --------------------------
    +3 Damage
    +3 Attack
    Force Point Regeneration: 1
    Bonus Feat: Force Focus
    Bonus Feat: Improved Force Focus

    Alternative Version 1:
    ----------------------------------
    +3 Damage
    +3 Attack
    Keen
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Alternative Version 2:
    ----------------------------------
    +3 Damage
    +3 Attack
    On Hit: Stun, 50%, 6s, DC14
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Alternative Version 3:
    ----------------------------------
    +3 Damage
    +3 Attack
    Blaster Bolt Deflection: +3
    Bonus Feat: Power Attack
    Bonus Feat: Improved Power Attack

    235 downloads

       (0 reviews)

    0 comments

    Updated

  13. NPC Diversity Pack [Beta/K1]

    NPC Diversity Pack [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.10.0 Beta Release Date: 02.01.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the main component of the mod, it edits over 600 NPCs with changes to their appearances, weapons, soundsets, and more!
    2) Player Head Commoners: This install will add new commoner NPC variants who use the player heads. This option will greatly diversify the Kotor galaxy as it'll greatly reduce the generic commoner head count and with so many new player head commoners it's unlikely you'd see two of the same NPC variant in the same playthrough. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man commoner who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
    IT IS ADVISED THAT YOU INSTALL PLAYER HEAD COMMONERS SECOND (AFTER THE MAIN MOD BUT BEFORE THE OTHER OPTIONS)
    3) Fat Commoners: This install will add generic commoner NPCs who use the fat commoner body model. In vanilla, only two fat commoner variants exist and they both use player heads, the female variant is cut whilst the male variant is only used once or twice. This install adds fat commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that fat NPCs will be found in normal gameplay. This install uses DarthParametric's Fat Commoner Body Models Modder's Resource to improve the UVs of the models, allowing for compatibility with clothing variant textures and modded clothing variant textures like Dark Hope's NPC Clothing mods and my K1 Clothing Pack mod.
    4) Onderon Commoners: This install will add generic commoner NPCs who use the Onderon commoner body model. In K2, Onderonian commoner NPCs wear unique robe-like clothing which differentiates them from the default commoner NPCs. This install adds Onderonian commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that Onderonian commoner NPCs will be found in normal gameplay. Though just because this install is called "Onderonian Commoner" it doesn't mean these NPCs are Onderonian, depending on the texture these new Onderonian commoner variants will replace rich noble and poor downtrodden NPCs alike. The Onderonian commoner textures used in this install come from Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod.

    Description:
    As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
    What does this mod do?
    This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
    This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 
    It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul as intended.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!
    Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Any assets that I've used that are not mine that come from mods like Modder's Resources and mods where the author has declared free use in their readmes can be used in your own mod.

    Thanks to:
    ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
    Effix: For creating the Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod!
    JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups!
    DarthParametric: For creating the Fat Commoner Body Models - Modder's Resource mod!
    SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
    Cortisol/th3w1zard1: For the HoloPatcher!
    Fred Tetra: For Kotor Tool!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the sequel!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,606 downloads

       (1 review)

    92 comments

    Updated

  14. KotOR1 Random Panels

    KotOR1 Random Panels
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 15 NOV 2024
    UPDATED RELEASE: 21 NOV 2024
    GAMES: Star Wars Knights of the Old Republic
    Description:
     
    While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
    I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
    There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
     
    Installation:
     
    Drop the TGA files and TXI files into your Override.  My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
    If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.

    Uninstallation:
     
    Take the files you put in, out again.

    Known Bugs:
     
    None known at this time.

    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
    Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Thieves need not apply. (You know who you are.)

    Credits:
     
    Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
    Malkior's texture for the Ebon hawk was used in the Yavin Station texture.

    119 downloads

       (0 reviews)

    1 comment

    Updated

  15. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    71 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Stronger Ajunta Pall

    This mod buffs Ajunta Pall.
    Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit.
    Have fun!
    The mod only works if he hasn't spawned in yet.

    130 downloads

       (0 reviews)

    5 comments

    Updated

  17. Brotherhood of Shadow Solomon's Revenge: Video Enhancement Project

    BOSSR Recreated Movies
    Please rate this file before you scamper away. Thanks!
    Mod Description:
    To wind up my efforts to modernize Silveredge9’s Brotherhood of Shadow Solomon’s Revenge, I decided to concentrate on the pre-rendered videos (BIKs) that came with that mod.
    Though I previously made a replacement for the BOSSR specific “Legal Screen” video – available separately here – these 3 cover the other 3 BIKs.  Namely, the flyby of a Hammerhead vessel (the Orion), a duel between Solomon and Shadow, and the BOSSR-specific credits video. The new videos are in 1920 x 1080 resolution. There are two options for the live_13.bik video. (Both videos can be seen on the mod download page.)
    But I think seeing it in action would probably be more convincing than just writing about it.
    Here's the BEFORE video, taken from the original mod.
    And here's what the AFTER version using a modern computer and having upscaled textures.
    This is Version 1 of the Credits BIK
    And here's Version 2 of the Credits BIK.
    And here's the video where the Hammerhead Orion does a fly-by past the camera. The original video in the mod only had "Brotherhood of Shadow" rather than the full title as it was taken directly from the original version of the mod. This has been corrected here.
     
    A Reminder:
    BOSSR is not compatible with the KotOR Community Portal Mod Build. If you’re using that, then you should NOT be installing BOSSR or this mod with your setup.
     
    Installation:
    Drop the BIK files into the Movies folder. You’ll have to choose only 1 version of the live_13.bik video which are in separate folders.
    If you play in a resolution below 1920x1080, you will need to manually downscale the cutscenes to match your chosen resolution. If you are playing with no widescreen modifications they will need to be downscaled to play at *native movie resolution* [I forget what this is, something asininely small like 800x600?]. If you are using widescreen and have NOT added in other cutscene mods or edited your executable to allow for widescreen movies, you will need to enable this functionality. See this video for more. [https://www.youtube.com/watch?v=bA5l6HVs4Y4]. If you do so and experience cutscene minimization, you should double-check your edited hex values. If the issue persists, you may need to manually rescale these cutscenes to precisely match your chosen widescreen resolution.
     
    Uninstall:
    Remove the files from this mod that you placed in the Movies folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    This mod is not to be distributed for profit.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    JCarter426: Created the live_12 and live_13 videos - with the exception of the BOSSR logo – entirely by himself. His videos are included with his permission and with my thanks.
    90sk: Adding an outline to the made-from-scratch BOSSR logo.
    Basil Bonehead: Animating the moving BOSSR logo in the “BOSSR Live 11” video.
    Dark Hope: For creating the Shadow textures that I used in the “BOSSR Live 11” video. They are available here.
    Snigaroo: He helped tremendously with the Installation instructions you find above. If this mod works for you, it’s mostly due to him.

    104 downloads

       (2 reviews)

    0 comments

    Submitted

  18. K1 Melee Texture Enhancement

    **While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
    *NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*

    Description:
    The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
    make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
    thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
    from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
    These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
    Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I 
    used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
    I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
    , since none of the stun batons in the game use it.
    Screenshots are provided in the "Screeshots" folder.
    Installation:
    1. Extract the .zip
    2. Copy all of the .tpc files from "override"
    3. Paste them into the override folder in the K1 directory
    4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
    directory, overwrite when prompted. 
    Credits:
    Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
    GIMP
    Kotor Tool
    KotorBlender
    Use of Mod:
    Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
    You can re-use one of these textures in your own mod, as long as you have my permission. 

    This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂

    734 downloads

       (0 reviews)

    3 comments

    Updated

  19. K1 - No Alignment Penalty

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.

    179 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Female Republic Soldier Restoration

    Female Republic Soldier Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.5.0 Release Date: 12.12.2024

    Installation:
    This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic.
     
     
    The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/
    If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option.
     

    Description:
    Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes).
    This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations:
    * Several females are located on the Endar Spire.
    * Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina.
    * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game.
    Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan!

    Recommended Mods:
    Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9!
    JCarter426: For sharing a superior TSLPatcher method!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,436 downloads

       (1 review)

    10 comments

    Updated

  21. Republic Assault Armor

    This adds a set of Repulic themed upgradeable heavy armor to the game.
    To get this armor use the console command "giveitem g_a_class8085" without the quotation marks.
    Based on class8005 armor but with a republic theme. Perfect for your trusty pal Carth.
    Not sure if it is K1R compatible but probably.
    Use as you see fit, but please credit me if you re-release it.
    Feel free to contact me at rictus135@gmail.com if you have any issues.
    Rictus135

    81 downloads

       (0 reviews)

    2 comments

    Submitted

  22. Force Point Regeneration Robes

    This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
    It won't work on robes that already spawned in.

    105 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Taris Walkmesh Fixes

    This is a fix spotted and requested by @Salk
     
    I have since spotted and added an extra fix for the door showing through the wall.
     
    It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
     
    Either way, here is a quick fix for that.
     
    Installation :
    Put the following files in your override folder.
     
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Uninstallation :
    Deletefile the following files from your override folder.
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Thor110

    162 downloads

       (0 reviews)

    0 comments

    Updated

  24. AQUALISH HD

    This mod will replace and update texture files.
    To Install
    1. Download: Aqualish HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    319 downloads

       (1 review)

    3 comments

    Submitted

  25. Corrected Mini Map - Sith Academy

    I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously.
    Might rework it again at some point.
    Installation
    Drop the file into the override folder
     
    Thor110

    84 downloads

       (0 reviews)

    0 comments

    Updated