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  1. Armor Upgrade Swap

    This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two.

    24 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Cut Content Items Restored

    This mod allows you to buy cut content items from Janos Wertka on Kashyyyk. It won't work if you already visited the Czerka Landing Port, you need to load an earlier savegame.

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Universal Weapon Damage

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.

    117 downloads

       (0 reviews)

    0 comments

    Updated

  4. Bith HD

    This mod will replace and update texture files.
    To Install
    1. Download: Bith HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    216 downloads

       (0 reviews)

    1 comment

    Updated

  5. [KotOR] Ajuur Medical Supplies Respawn

    This small modification was created as part of Snigaroo's Mod Build request at Deadlystream. It simply refill the First Aid container in the duelling room on Taris Cantina with a new medikit (unless one such is already available) after winning one of the duels. Enjoy!

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Party at Davik's

    This is yet another entry from me as part of the Snigaroo mod build request found here.
    This modification was created after a request made by Snigaroo as part of his Mod Build for K1. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy!

    107 downloads

       (0 reviews)

    2 comments

    Submitted

  7. Advertising on Taris

    Replaces screen textures.
    Animated screen.  
    Warns about quarantine. And it advertises interesting events on the planet.
     Installation  
    Just drag and drop the files into the Override folder. replace the files.
     I hope you enjoy it.

    53 downloads

       (0 reviews)

    1 comment

    Updated

  8. [KotOR] Bastila must hide!

    This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here.
    We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. From version 1.5, there is no longer any kind of additional party selection restriction forced onto the player. The one restriction in version 1.4 remedied an original plot hole, though, so I recommend installing „Party at Davik's” alongside this modification. Enjoy!

    168 downloads

       (1 review)

    4 comments

    Updated

  9. Sentinel Sneak Attack with Multiclassing (KotOR)

    Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.

    Description
    The Sentinel class corresponds to the Scoundrel, having the most skill points, affinity for Stealth and Security (at least in TSL), and the Sneak Attack feat line... they don't get Sneak Attack Feats? Well then what do they get...   Other mods have added Sneak Attack to Sentinels before, however, if a Scoundrel character became a Sentinel, they would gain very little benefit from the progression, despite being the most natural choice, as their Sneak Attack die would already be higher than any that they could be granted from the Sentinel class. This mod overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.   The original Sneak Attack feats are no longer granted when leveling up. Instead, new dummy versions have been added to the feat interface to tell you when you will get a new Sneak Attack die. Scoundrels gain a new Sneak attack die every 2 levels, starting at level 1 (1,3,5,7,etc.), while Sentinels gain a new die every 4 levels, starting at level 1 (1,5,9,13,17). Multiclass characters will add all of their dice from these classes together when calculating their final Sneak Attack rank.   For example, a Level 7 Scoundrel/Level 13 Jedi Sentinel would have 4 ranks from Scoundrel, and 4 ranks from Jedi Sentinel, giving them a total Sneak Attack level of 8. The maximum possible Sneak Attack rank remains 10, and this cannot be changed.

    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script, as well as creature Hide items, to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with KotOR 1 Community Patch. Fully compatible with Multifire and Autofire and Finesse. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you really want the Sentinel class to fill its role as the Jedi Scoundrel. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Sentinel Sneak Attack with Multiclassing by darthbdaman is licensed under CC BY-SA 4.0

    143 downloads

       (0 reviews)

    0 comments

    Updated

  10. Alignment Affects Force Powers [K1]

    Makes it so your alignment affects the potency of Light and Dark Side Force powers.
    SUMMARY
    The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
    With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
    All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers.
    For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
    The penalty to powers of opposite alignment can be reduced through your Charisma attribute. Every point in your CHA modifier will reduce the maximum penalty by 5%. This means with Charisma = 20, the maximum penalty will go from -50% to only -25%. With Charisma = 30, there will be no penalty for using powers of opposite alignment.
    To balance the penalty to power effects, the existing penalty to FP cost has been reduced from +75% at maximum to +50%.
    INSTALLATION
    Please read compatibility notes below before installing.
    To install, go to the “Main Install” folder and run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required for compatibility between these mods.
    If you have K2 Force Powers for K1 installed, after installing the main mod, run TSLPatcher.exe inside the Patch folder. Again, there are two options: One to apply the changes from this mod only, and one to apply the changes from this mod plus the effects of Treat Injury Affects Force Healing to the Master Heal power.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
    4. If any other files were created inside the backup folder, move them to override.
    COMPATIBILITY
    This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
    Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safe.
    Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
    Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separetely. If you already have that mod installed, it is OK to install the combined option over it.
    Compatible with K2 Force Powers for K1 with patch. Patch must be installed last, but otherwise install order doesn’t matter.
    I recommended using NPC Alignment Fix alongside this mod so that more NPCs will be affected.
    PERMISSIONS
    Do not reupload this mod or any contained files without my expressed permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TLKed - stoffe, Fair Strides

    1,213 downloads

       (0 reviews)

    13 comments

    Updated

  11. [KotOR] Swoop Bike Upgrades

    This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion.

    3,032 downloads

       (0 reviews)

    7 comments

    Updated

  12. Heyorange's Sith Uniform Reformation [Revised]

    Heyorange's Sith Uniform Reformation (Revised)
    A Mod for Star Wars Knights of The Old Republic
    Original Author: Heyorange (aka Pataschka)
    Upscales and Tweaks by Sith Holocron (with assistance)
     
    Note from Sith Holocron:
    You may be familiar with HeyOrange’s Sith Uniform Reformation mod.  This a revised version of that mod. This mod aims to not have the same method of dropping a swath of UTC files in your Override which makes for compatibility nightmares. The intention is for this mod to handle this integration through module injection.
    DESCRIPTION:
    Regarding the textures:
    This mod upscales the original mod’s textures to 4 times their original size.  After that was done, I’ve tweaked the individual textures to add (or readd) detail that was either missing or misinterpreted by the upscaling AI. This includes adding detail where applicable such as:
    ·         New gold or silver braids by the zippers and the sleeves on certain officer uniforms
    ·         New rank bars on the chest, sleeve and pauldrons
    ·         New PIPs and rank symbols for those rank bars
    ·         New replacement pockets for both the male and female blouses.  Some with brand new code cylinders in those pockets, some without.  (Some of the original textures had empty pockets and I’ve kept those empty as HeyOrange did)
    ·         Readded fresh versions of the Regiment Insignia on the pauldrons and blouse pockets
    ·         New collar devices to replace the old ones
    ·         Clean up on some of the trouser stripes that were muddled during the AI upscale
    ·         New buttons to replace the drawn-on ones on ammo pouches
    ·         New eyes for the Sith Officers male and female heads
    ·         New bandage (by Malkior) for Major Hurka texture
    The mod includes four install options labeled as:
    1.      Basic Installation
    2.      KOTOR Community Patch-Compatible Installation
    3.      Extra: Sith Students + Czerka on Korriban Fix
    4.      Extra: KOTOR 1 Restoration Fix
    Option #1 is the base install, which contains all of the textures included in the original mod by HeyOrange with my upscales and edits, in addition to edits to N_SithComF02, N_SithComF03, N_SithComM02 and N_SithComM03, which are variants of Sith enlisted textures which heyorange’s original mod did not edit. This version also removes some edits heyorange made to Sith stats, gear and loot, reverting them to vanilla.
    Option #2 is a Community Patch-compatible version of the same above install.
    Option #3 is an add-on which includes a reskin of the standard uniform for Sith students on Korriban which also fixes Czerka workers on Korriban so they wear correct uniforms. Do not choose this option if you are using another mod which makes similar changes, such as Korriban: Back in Black!
    Option #4 is an add-on for the KOTOR 1 Restoration (or other mods that restore Major Hurka) providing her with a unique uniform.
     
    INSTALLATION:
    If intending to use the Community Patch-compatible mod version, please ensure the K1CP is installed first before proceeding with this installation.
    Select whichever of the two base installs fit your needs (Option #1, or option #2 for K1CP compatibility), run the installer and select the chosen option and hit install. Point the installer to your game’s main directory (where the executable is located) and you’re done!
    If you wish to use option #3 or option #4, you will need to re-run the installer and select those options after applying the main install. The rest of the install process is the same.
     
    CREDITS:
    To Snigaroo: For suggesting this project in the first place and for consistent feedback throughout the project, as well as writing parts of this readme.
    To JCarter426: For both setting up the TSLPatcher install to make this mod possible.
    To Malkior: For the new bandages on the Major Hurka texture in the K1R folder.
    To Fair Strides: For consistent feedback throughout the project.
    To Effix: Effix did provide me with some work on textures pre-upscaling at the start of this project but I wound up not using his work.  However, it seemed appropriate to thank them for their help. Thanks, Effix!
     
    The following is the read-me from the original mod excluding the installation instructions as this version of the mod will be handled differently in that aspect.
     
    FROM THE ORIGINAL MOD:
    Heyorange's Sith Uniform Reformation
    A Mod for Star Wars Knights of The Old Republic
    Author: Heyorange (aka Pataschka)
    Version: 1.0
     
    Description:
    This mod is a bunch of reskins of the Sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look.
    Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for Sith students was added.
     
    The Mod is divided into 3 parts:
    1. Heyorange's Sith Uniform Reformation - the main part of the mod
    2. Sith Students + Czerka on Korriban fix - reskin of the standard Sith uniforms for Korriban Sith students and fix for Czerka workers on Korriban to have correct uniforms
    3. K1R fix - A reskin of the Sith uniform for the added wounded officer on the Leviathan by the K1R modification
     
     
    PERMISSIONS:
    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    1,319 downloads

       (0 reviews)

    4 comments

    Updated

  13. +1 Defense, Saving Throw and Attack Modifier per Level - K1

    Every character in the game will now gain +1 Defense, Saving Throw and Attack Modifier per level.
    You only install this mod if you love pain.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  14. Animated Endar Spire Portholes

    This mod will replace and update texture files. For proper operation, KOTOR 1 Community Patch 1.10.0 must be installed.
    To Install
    1. Download: LHR_dust.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    234 downloads

       (0 reviews)

    5 comments

    Updated

  15. High Quality Blasters 1.1 Fix - KotOR1 version

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
    1. The Mandalorian Ripper shoots laser bolts from the ground.
    2. The Baragwin Ion-X Weapon is invisible.
    This mod aims to fix these problems. You still need to install the original mod and then this one.
    (If you have the Mandalorian Ripper or the Baragwin Ion-X Weapon in your inventory already,
    then you need to remove them and then add them back with the KotOR Savegame Editor.)

    698 downloads

       (0 reviews)

    2 comments

    Updated

  16. N_oldAMH01 HD

    This mod will replace and update texture files.
    To Install
    1. Download:N_oldAMH01.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love
     

    1,600 downloads

       (0 reviews)

    0 comments

    Submitted

  17. N_oldAMH02 HD

    This mod will replace and update texture files.
    To Install
    1. Download:N_oldAMH02.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    152 downloads

       (0 reviews)

    0 comments

    Submitted

  18. N_Comm_w_m HD

    This mod will replace and update texture files.
    To Install
    1. Download:N_Comm_w_m.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    147 downloads

       (0 reviews)

    0 comments

    Updated

  19. N_Comm_w_m02 HD

    This mod will replace and update texture files.
    To Install
    1. Download: N_Comm_w_m02.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    135 downloads

       (0 reviews)

    0 comments

    Submitted

  20. N_TatComW_M HD

    This mod will replace and update texture files.
    To Install
    1. Download:N_TatComW_M.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    145 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Deadeye Duncan HD

    This mod will replace and update texture files.
    To Install
    1. Download:N_DeadeyeH01.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    1,192 downloads

       (1 review)

    0 comments

    Submitted

  22. Vrook and Zhar Unfix for K1CP

    Restores the vanilla colors of Vrook and Zhar’s robes which are switched by K1CP.
    DESCRIPTION
    K1 Community Patch includes Vrook and Zhar Fix by N-DReW25 which switches the color of Vrook and Zhar’s robes to match their appearances during a certain cutscene in the game. It’s a sensible fix especially given the impracticality of changing the cutscene itself, but personally I think the original colors just look better on the characters and prefer keeping them and accepting the brief visual inconsistency. Since K1CP is considered an essential mod by many, I made this patch you can install on top of it if you want to restore Vrook and Zhar’s vanilla robe colors.
    INSTALLATION
    Make sure KOTOR 1 Community Patch is installed first.
    Run HoloPatcher.exe. Select your game data folder. Press install.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    UNINSTALLATION
    Move dan13.mod from the backup/Modules folder to the game’s Modules folder.
    COMPATIBILITY
    K1CP must be installed first, otherwise this mod will do nothing. If a different mod changes Vrook/Zhar’s robes, it will conflict. Should be compatible with any other mods.
    PERMISSIONS
    Do whatever you want with this mod.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    Screenshots include KOTOR 1 Community Patch and JC's Cloaked Jedi Robes.

    32 downloads

       (0 reviews)

    1 comment

    Updated

  23. High quality skyboxes model fixes v1.0

    High quality skyboxes model fixes v1.0
    By Zobizob
    Description:
    Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now.
    Work done and disclaimer :
    All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit:
    Kexikus for the original High quality skyboxes mod.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,238 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Kashyyk restored module v1.0

    Kashyyk cut module restoration v1.0
    By Zobizob
    Description:
    In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The kashyyk module was the one that needed the less work to be entirely playable.
    This is a modder's ressource. All you need to do is drop the m25ab.mod in the module folder, and the vis file + the minimap files into override.
    I provided 2 versions of my custom minimap: 1 without any background, 1 with the gamefile minimap existing for this module as a background.
    Work done and disclaimer :
    The vis file has been corrected, so there won't be any part of the level disappearing within your field of view. The minimap existing in the game file was unusable, being only a screen from the top of the map. I created a new minimap using the .are view from holocron toolset. There are 2 versions of my custom minimap, 1 without any background, and another 1 using the preexisting minimap from the gamefiles as a background. I edited the .are so the minimap was accurately displayed in game, and also to add the fog effect like in the K1 vanilla shadowland module. The level is entirely playable and very faithful to the other shadowlands modules. The only thing a bit wrong is some bird animations, but i can't edit them with blender without breaking them even more. This little issue is really not that noticeable now that the fog effect has been enable anyway. There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
    InSidious for his original Lost Modules Pack mod.
    Thor110 for his very valuable insights.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    Feel free to use this work, just credit me if you're using my files.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  25. Czerka cut module restoration

    Czerka cut module restoration v1.0
    By Zobizob
    Description:
    In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The czerka depot module needed some work to be entirely playable.
    This is a modder's ressource. All you need to do is drop the m21aa.mod in the module folder, and the other files into override. 
    Work done and disclaimer :
    All the geometry errors for the models have been fixed as best as i could (misplaced walls, missing parts, missing ceilings, a lot of geometry holes...) The lightmaps have been partially fixed for a good portion of the module, there are still some rough lightmap transition between each room tho and i'm not skilled enough yet to fix this entirely The walkmeshes have been entirely fixed There was no minimap. I pulled out a custom minimap using holocron toolset and edited the .are from the module so it is displayed accurately in the level. I placed 2 doors and some waypoints, they are leftovers from work on my own mod. You'll have to edit this if you want to use it for your own work. You will have to edit the .are to change the name from the module depending on how you wanna use it. It is currently named "Endar Spire - Command Module". There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
    InSidious for his original Lost Modules Pack mod.
    Thor110 for his very valuable insights.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    Feel free to use this work, just credit me if you're using my files.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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