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  1. Effixian's PFHC07 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC07 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC07 from K2 to K1.exe".
    Optional: add the files from the "Optional - PFHC07 - Redhead" folder to your Override folder and overwrite the existing files.
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC07 from KotOR 2.
    Optional "Redhead" textures and portraits are included.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc07fx.mdl
    pfhc07fx.mdx
    PFHC07FX.tga
    PFHC07FX.txi
    PFHC07FXd.tga
    PFHC07FXd.txi
    PFHC07FXd1.tga
    PFHC07FXd1.txi
    PFHC07FXd2.tga
    PFHC07FXd2.txi
    PFHC07FXd3.tga
    PFHC07FXd3.txi
    PO_PFHC07FX.tga
    PO_PFHC07FXd.tga
    PO_PFHC07FXd1.tga
    PO_PFHC07FXd2.tga
    PO_PFHC07FXd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any mod after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod would result in the later mod(s) no longer working.
    *******************
    DISTRIBUTION NOTES
    *******************
    You can use the files from this mod in your own mod if you simply credit me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge on converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    72 downloads

       (0 reviews)

    0 comments

    Submitted

  2. K1 Cutscenes Rescaled

    This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160,  2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version.
    Disclaimer
    This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary.  There's multiple guides on how to do this online. (like this one.)
    Information
    - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate.
    - Remade the subtitles for videos 02-09-31a-50-56b
    - Remade legal screen
    - Remade title crawl in video 01a
    - Fixed issues in certain videos (color grading, broken fades,..)
    Installation
    - Download preferred resolution and frame rate versions.
    - Extract the downloaded folders into the  "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point.
    - Overwrite with any preferred alt versions.
    Alts
    All the resolution versions have the same alternative options.
    - "legal" an alternative legalscreen option.
    - "nosubs" removes subtitles from videos 02-09-31a-50-56b
    - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b
    Let me know if  you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech.

    826 downloads

       (1 review)

    7 comments

    Updated

  3. K1 NPC Variety Lite

    This is my first mod for KotOR and it's relatively simple. I was always quite annoyed by certain areas of the game having a major "clone" effect with some of the NPC's. This mod aims to fix that issue in just a few of the areas. I made sure to pick areas and NPC's to edit that did not affect other parts of the game, as some NPC's in some modules share files, I made sure to edit ones that would not conflict.
    The main areas this provides changes in are the Manaan cantina, swoop lounge, Korriban Sith Academy, and Valley of the Dark Lords. I also changed Fazza and Yortal (Ithorian merchant near the Sith embassy on Manaan). Fazza and Yortal were changed because, for some reason, most Ithorians you interact with in the game all have the exact same skin despite there being three different Ithorian skins. I changed some appearances in the Sith Academy to better reflect their roles. For example; the NPC's labeled "Sith Teacher" now have an older appearance (I also gave a few of them double bladed lightsabers to add to the variety). The Mandalorian in the Manaan cantina is wearing Mandalorian armor. The Echani mercenaries in that same area are now wearing Echani armor. The Sith academy guards that are at the doors are wearing red, while the ones patrolling are still wearing silver armor. Several Dreshdae NPC's were changed including the Czerka representative and the guard behind him (they were twins prior to this) as well as one of the Rodian's in the cantina.
    All the changes I put forth were done to both add variety and make some sense within the context of the world (like giving the Echani mercs Echani armor). Where I was able to, I changed heads so there wouldn't be as many twins standing beside each other or in the same room and for some NPC's that had a bit more dialogue, I tried giving them less used/seen head appearances.
     
    Compatibility:
    This mod uses TSLPatcher to inject the changes directly into the module files. If you are using Sith Uniform Reformation, then the only incompatible files will be those for the Sith guards on Korriban (therefore you can choose to keep the armored Sith guards or the ones from that mod). This mod is compatible with K1CP, though you MUST install the K1CP first. I highly recommend you have JC's Back in Black mod installed first as well. This is NOT meant to be used with any other major NPC diversity mods that change these specific NPC's, as it won't be compatible.
    For the changes to take place, you MUST NOT have entered the areas where this modifies NPC's. Either start a new game or load a save prior to entering the specific areas of change.
    (I am utilizing several @Dark Hope skins in my screenshots. I recommend checking her content out, as her retextures are top notch)
    Big thanks to @Effix +@Leilukin + @N-DReW25 + @JCarter426for their help!
     
    If anyone runs into any issues with this at all, please DM me here.

    139 downloads

       (0 reviews)

    0 comments

    Updated

  4. Effixian's PFHC02 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC02 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC02 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC02 from KotOR 2. As requested by Sappho.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc02fx.mdl
    pfhc02fx.mdx
    PFHC02FX.tga
    PFHC02FX.txi
    PFHC02FXD.tga
    PFHC02FXD.txi
    PFHC02FXD1.tga
    PFHC02FXD1.txi
    PFHC02FXD2.tga
    PFHC02FXD2.txi
    PFHC02FXD3.tga
    PFHC02FXD3.txi
    PO_PFHC02FX.tga
    PO_PFHC02FXd.tga
    PO_PFHC02FXd1.tga
    PO_PFHC02FXd2.tga
    PO_PFHC02FXd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You can use the files from this mod in your own mod if you simply credit me.

    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    49 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Jedi Armor

    Jedi Armor
    By djh269 
    Date: 05.03.2024
    Description: 
    - Adds 3 armors to the game that allows the use of force powers.
    - Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
    - Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    152 downloads

       (0 reviews)

    0 comments

    Updated

  6. Jedi Sentinels Gain Sneak Attack

    Jedi Sentinels Gain Sneak Attack
    By djh269 
    Date: 11.03.2024
    Description: 
    - In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
    - Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
    - Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets 
    - Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Mods used in screenshots: 
    Credits: 
    KOTOR Tool – Fred Tetra
    Holopatcher – Cortisol

    194 downloads

       (0 reviews)

    4 comments

    Updated

  7. Mandalorian Assault Armor Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 25.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full
    body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which
    for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian
    Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though
    personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,481 downloads

       (5 reviews)

    0 comments

    Updated

  8. Czerka Redux

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.1 Release Date: 25.05.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the actual mod.
    2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
    3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
    4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
    5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.

    Description:
    Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
    The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
    The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
    The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
    You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
    This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
    And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
    BOSSR assets are free to use as confirmed by SilverEdge9.
    RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
    K1 Enhancement Pack assets are free to use as they are a modder's resource.
    JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
    DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
    JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.

    Thanks to:
    SilverEdge9: For BOSSR Czerka Assets!
    RedRob41: For the Combat Suit Modder's Resource!
    SpaceAlex: For the K1EP Czerka Assets!
    JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
    DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    358 downloads

       (1 review)

    12 comments

    Updated

  9. Czerka administrator HD

    This mod will replace and update Czerka administrator texture files.
     To Install
     1. Download: CommF09
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    284 downloads

       (0 reviews)

    3 comments

    Submitted

  10. K1 Pre-Release Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 20.06.2021

    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND!

    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.

    Description:
    July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before?
    Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development.
    Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
    What this mod will do is add these features into the vanilla PC game.
     
    WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so
    it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions. 

    Incompatibilities:
    Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    282 downloads

       (0 reviews)

    3 comments

    Updated

  11. Knights of the Old XBOX

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.01.2024
     
    Installation:
    Alongside the "Readme.txt" file will be the following folders:
     
    "Audio Mods"
    "Movie Cutscene Mods"
    "Override Mods"
     
    * To install Audio Mods: Open the Audio Mods folder, open the Taris Sith Raid XBOX VO folder, open the Streamwaves and copy all 4 .WAV files to this directly (swkotor\streamwaves\m02aa\prer99) and overwrite the vanilla files.
    * To install Movie Cutscene Mods: Open the Movie Cutscene Mods folder, select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files.
    * To install Override Mods: Open the Override Mods folder, select which mod you'd like to install and copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install.
     
    Uninstallation:
    Depends on what you've chosen to uninstall.
    * For Audio Mods, open the "Backup (Vanilla Files)" and copy the .WAVs inside to the prer99 folder and overwrite the Xbox .WAVs you added.
    * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes)" folder and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs.
    * For Override mods, delete the files you copied into your Override.
     
    Description:
    As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC.
     
    But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more...
     
    This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience.
     
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods.
    Report any unknown incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    l2daorch: For contributing the Taris Sith Raid audio!
    DarthParametric: For contributing the Xbox textures!
    DrMcCoy and DarthParametric (again): For helping me with Xoreo's Tools!
    Effix: For helping me operate the Command Prompt!
    Asxdefter on YouTube: For his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod! 
    BlueShadePlays on YouTube: For their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod!
    Bioware: For such an amazing game!
    JCarter428: For SithCodec!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    480 downloads

       (2 reviews)

    2 comments

    Updated

  12. KotOR 1 Twi'lek Male NPC Diversity

    =KotOR 1 Twi'lek Male NPC Diversity=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1 Twi'lek Male NPC Diversity.7z
    LATEST VERSION: 1.1.6
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In vanilla KotOR 1, Twi'lek NPCs have a very limited variety of designs. This mod aim to diversify the appearances of Twi'lek male NPCs, by giving the named Twi'lek male NPCs different looks instead of the generic NPC looks to set them apart.
    The Twi'lek male NPCs affected by this mod include:
    Larrim, a merchant in the South Apartments of the Taris Upper City Uriah, a Pazaak card seller in Javyar's Cantina Bib Surool in Javyar's Cantina Matrik in the Lower City East Apartment on Taris Crattis Yurkal, a merchant in the Jedi Enclave on Dantooine Deesra Luur Jada, a Jedi Knight in the Jedi Enclave on Dantooine Kandon Ark in the Black Vulkar Base on Taris Karal Kaar, a merchant in the Jedi Enclave on Dantooine Lur Arka Sulas in the Jedi Enclave on Dantooine Bolook at the Dantooine grove Nico Senvi, a swoop racer on Tatooine Ganda Kaitoova, a swoop race fan on Tatooine Senni Vek, messenger of the GenoHaradan quest line Vek in the swoop registration on Manaan Ziagrom, messenger of Mika Dorin's premium store The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
    Ashton Scorpius' K1 Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
    For the best experience with this mod, it is recommended to load a save before visiting Taris for the first time.
     
    2. INSTALLATION:
    Extract the K1 Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR directory and overwrite files when prompted.
    If you prefer the Twi'lek men's "blubber" necks in the vanilla game, or you choose to install Option B of Ashton Scorpius' K1 Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    If you also want to use N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, you need to run Install.exe again, select either “RC-K1CP/Senni Vek Restoration Compatibility” OR "Senni Vek's Ambush Compatibility" installation option, depending on which version of Senni Vek Mod you installed, and point the installer to the directory of your KotOR game. Make sure you have installed the “Main Installation” component of the mod before installing this compatibility patch.
     
    3. UNINSTALLATION:
    Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
    If you have also installed one of the compatibility patches for N-DReW25's Restored Content for K1CP or Senni Vek Mod, the installer will uninstall the patch first. After uninstalling the patch, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the dropdown menu again to uninstall the main part of my mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
    This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
    If you are using KotOR 1 Community Patch (K1CP), you need to install this mod after K1CP.
    If you are using KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    If you are using N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, this mod has included a compatibility patch. Follow the instructions in the "Installation" section above to install this patch.
     
    6. PERMISSION:
    Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
    N-DReW25 for giving me the permission to make a compatibility patch for Senni Vek Mod and Restored Content for K1CP
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tga2tpc and tpcview
    Cortisol and th3w1zard1 for HoloPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    653 downloads

       (0 reviews)

    16 comments

    Updated

  13. Senni Vek Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 13.06.2024

    Installation:
    Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
    Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.

    Description:
    After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
    As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
    Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
    Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Leilukin: For prompting me to update this mod!
    Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
    DarthParametric: For assisting me with replacing the Journal Entries!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    25,135 downloads

       (7 reviews)

    3 comments

    Updated

  14. Doctors HD

    This mod will replace and update texture files.
     To Install
     1. Download: Doctors HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    358 downloads

       (0 reviews)

    1 comment

    Updated

  15. [KotOR] Dialogue Fixes

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
    This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game.
    It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first.
    Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime.
    Enjoy!

    54,923 downloads

       (1 review)

    6 comments

    Updated

  16. Black T3-M4 and other similar droids HD skins

    DESCRIPTION
    HD texture for the droids in the game KotorII, but it also works in KotorI.

    INSTALLATION
    Place all .tga files in the Override folder of either the KotOR or KotORII game.

    UNINSTALLATION
    Delete all .tga files and any files with the same name but with other extensions, such as .tcp.

    109 downloads

       (0 reviews)

    0 comments

    Updated

  17. [KotOR] Swoop Bike Upgrades

    This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion.

    245 downloads

       (0 reviews)

    2 comments

    Updated

  18. Stronger Ajunta Pall

    This mod buffs Ajunta Pall.
    Do you guys remember the epic moment when you first fight the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies in one hit, even though he is supposed to be a powerfull ancient Sith Lord. So... I buffed him a tiny bit.
    Have fun!
    The mod only works if he hasn't spawned in yet.

    75 downloads

       (0 reviews)

    5 comments

    Submitted

  19. Kebla Yurt HD

    This mod will replace and update Kebla Yurt texture files.
     To Install
     1. Download: Kebla Yurt (CommF02)
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    491 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Unique Sith Governor

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.05.2023

    Installation:
    Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game.
    Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet.
    For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor.
    This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon.
    This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed.

    Incompatibilities:
    Please report any incompatibilities!
    If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited.

    Thanks to:
    Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on!
    Sniggles: For requesting the mod!
    Bioware: For such an amazing game!
    Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    788 downloads

       (0 reviews)

    7 comments

    Updated

  21. Merged Visor Models - Modder's ressource

    This mod is a modder's ressource, it does not introduce any item into the game, there is not item sheet related to the models, there is no custom skin for the models.

    Description and content

    This mod packs 71 mask model variants, merging the vanilla visors from the game as best as possible. Every models bear the vanilla textures and should not conflict with any items in game.

    There is no icons provided. Every models are referenced in a specific folder and inside the folder is a .Jpg that you can open to display the model. 
    I packed every vanilla textures for the masks as an additional folder.

    How to use this
    Here is my video tutorial about modeling, very basic but it might help you out : Basic model merging and editing tutorial

    - You can make them a brand new items in game, modifying the model variation and adding a custom icon.
    - You can make customized skins with the provided textures, by modifying the texture names related to the models using Blender or other softwares.
    - You can use them, either to make them placeables, or add them to npc models using Blender or other softwares.
    - Anything that comes to your mind if you have the abilities !

    Feel free to use anything from this mod, this is extracted from the base game and this is my own edits. Just credit me somewhere.

    Disclaimers

    - I tried to make sure every geometry pieces from every masks had unique names, so they shouldnt conflict with anything and between each other at 95%. However,
    this is a lot of visors and i might have forgotten some, so it might be useful to double check before using one with Blender.
    - My modeling abilities are limited, so be forgiving about the models i pulled out. I tried my best so they look as fine as possible in game,
    but there might be some clipping or other visual artifacts i may have missed.
    - I do not know how animations and animation roots work, so there might be something wrong here even though everything display fine in game still.

    Credits

    Every kotor members that helped me during the modding journey.
    Bioware for their work and base game models.

    54 downloads

       (0 reviews)

    0 comments

    Updated

  22. Thematic The One

    Thematic The One 
    Premise
    The One: warlord; conqueror; latent Force-Sensitive. A charismatic leader of the Rakata and a near-supernatural anomaly among their people. As an added bonus, he also dies in about two combat rounds!
    In fairness, with a good character build there’s very little that doesn’t go down in two rounds or less in the lategame. But The One in particular irks me—he’s presented as special, a natural leader in Revan’s own mold, a warrior-prince leading both armies and the political structure of his people. Yet despite having all the resources of the hundreds of islands he has conquered and dozens of crashed vessels he has looted, indeed despite having a Sith Tremor Sword in a bin literally RIGHT BEHIND HIM, he uses two regular vibroblades; despite being so charismatic he convinced his own former chieftain to willingly sacrifice himself and allow his tribe to cannibalize him while being so brick-headed he’s sat on a single island for half a decade, his WIS is 18 while his CHA is only 12; and despite being latently Force-Sensitive, his Will saves are abysmal. This was a ripe field for a Thematic project.
    Like my similar mod for KOTOR 2, Thematic The One’s goal is not to make the fight against The One actually challenging—this is not a difficulty mod. The fight will be slightly harder than in vanilla, yes, but for some builds this change will not even be noticeable; indeed, I took him out in two combat rounds just like normal. Instead, the goal is to present The One as the game insists he is: a charismatic warrior with vast resources and the—albeit unconscious—power of the Force behind him.
     
    Changes
    The One’s WIS and CHA stats have been nearly inverted, from 18/12 to 14/18; he has been given a Sith Tremor Sword in his main hand and an Echani Vibroblade in his off-hand (neither droppable); his Will saves have been bumped up to 15, to make him about as difficult as an average Dark Jedi to land Force abilities against; his alignment has been moved from Neutral to moderately DS, so that the Solari crystal will work against him; and, most significantly, he has been scripted to use Force Valor at the start of the fight with him. I felt this was important to represent exactly how close The One is to true Force Sensitivity, and how it’s clear that the Force has been supporting his meteoric rise from the start.
     
    Compatibility
    As is the objective with all Thematic-series mods, this mod should be compatible with every other mod out there. Even mods that edit The One should be compatible, as long as they edit his data in the module rather than with a direct .utc file drop to the override; at worst, such a mod would only replace some of my changes with its own.
     
    Permissions & Thanks
    As with any mod “I” have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me.
    Particular thanks to JCarter426, who made this entire mod at my request but then told me it would be funnier if I uploaded it like it was my own. Ok.

    113 downloads

       (0 reviews)

    0 comments

    Updated

  23. Jedi From The Start

    Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.

    Description
    Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
    You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.

    If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
    Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
    Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.

    You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
    Jedi characters will have a new Lightsaber duel, and recieve additional items.

    Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
    Additional Force Persuade checks have been added to many of the characters found throughout Taris.
    A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.

    Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
    The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
    After this point the game proceeds as normal, without major alterations.

    If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
    On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
    They will also be given an Apprentice robe after constructing a Lightsaber.

    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

    If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
    You must start a new game after updating to this version. The mod has been substantially reworked.
    There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break

    See the docs folder for more information.

    Compatibility
    Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.
    Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after. Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Fully compatible with Restored Content for K1CP. Install Jedi from the Start after. Fully compatible with Taris Dueling Arena Adjustment. Fully compatible with JC's Jedi Tailor. Fully compatible with Carth's Republic Uniform and Flight Suit. SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues. Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead. Not compatible with Tutorial Remover. This mod includes its functionality. Not compatible with Trask Ulgo Without Tutorials. Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality. Not compatible with JC's Robe Adjustment. This mod includes most of its functionality. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod. JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful. Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead. Special Thanks/Acknowledgements
    Talchia and Achilles for the original Padawan mods that inspired this one. KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch JCarter426 - JC's Robe Adjustment Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0

    18,666 downloads

       (5 reviews)

    18 comments

    Updated

  24. Finesse: Melee Weapons and misc. fixes

    This adds functional Melee Weapon Finesse (melee weapon Attack increasing with either STR or DEX modifier, depending on which is higher) to KoTOR 1. It also works for unarmed attacks. Additionally, since this is a k_ai_master.ncs replacer, it restores the extra attack of repeating blasters. Another fix or two are underway (trying to restore the non-functional damage boost from Battle Stimulants at the moment). 
    Melee Finesse does not currently require a feat to be taken (since I consider it a pointless fun tax for DEX builds), but if there is interest a feat-restricted version would be easy to make. The feat is currently purely cosmetic and is given to the player (at level 2 because of reasons outlined in the installer) and all party members. A version without the pointless cosmetic feat is also available in the same download.
    Note that due to the (hacky) way this is implemented (ai_scripts) the finesse effect updates every 0.5 seconds (for the player and party only) and cannot update while your inventory is open, so don't panic if your bonus doesn't instantly change when you are swapping weapons. Close the inventory, wait a moment, reopen and the bonus will change. If interested, read the Limitations/Technical details section below.
    Installation
    Grab the file, read the readme and either run Install.exe and follow the instructions or drop k_ai_master.ncs from Optional Manual Install into your Override folder. The TSLPatcher installer contains additional instructions for disabling either extra repeater attacks or finesse, as well as instructions for installing this with other mods that modify k_ai_master.ncs.
    Uninstallation
    This is safe to uninstall mid-playthrough (if you follow the instructions). Go to Ebon Hawk/Taris hideout (so all of your party members are loaded). Equip a lightsaber or a regular non-repeating blaster on all of your party members who are currently wielding a repeating blaster or a melee weapon (while suffering from a case of very high dex). You can now uninstall the mod by removing k_ai_master.ncs and (if using the full version) restoring the modified .utc and .2da files from the backup folder. Note that the restoring the utc/2da files from backup should only be done if this is the last mod you installed that patched those files.
    Compatibility
    Incompatible with any mods that outright replace k_ai_master.ncs:
    Repeating blaster attacks restoration: includes its main functionality. The optional power shot/sniper shot fix is compatible. KOTOR 1 Improved AI:  Should work if you compile k_ai_master.ncs with Improved AI’s files. To do so download K1 Improved AI, take the files from the Source folder and drop them in tslpatchdata\Full (or tslpatchdata\ScriptOnly if installing that version), then install this mod normally. Content Pack - Feats and Powers: Incompatible. Since both mods modify k_ai_master.nss, a manual patch would need to be created. Otherwise it should be compatible with pretty much everything else.
    Known Issues/Limitations/Technical details
    As ai script execution is paused in the inventory, there is no way to instantly update the attack bonus display when swapping items, meaning that if you are switching from a melee weapon to a ranged weapon (or vice-versa) the attack bonus from dex (if active) won't be added/removed until after you close the inventory and reopen it after a short delay (~0.5 seconds).
    Since there is no way (without hacking apart the executable) to "natively" implement this functionality, the Attack from DEX is applied as an Attack Bonus Increase effect. This means it's subject to the maximum +20 feat and effects Attack Bonus cap, which most people likely haven't heard of before since it's basically unreachable in vanilla KoTOR. The bonus is applied as a difference between DEX and STR modifiers, which means that even late game fully buffed-up builds won't be hamstrung by the cap.
    Additionally, this attack bonus is applied based on the mainhand weapon. This means that on a high DEX build, compared to a build where all of the attack bonus comes from STR, a mainhand vibroblade/offhand lightsaber will result in a higher offhand attack bonus (offhand lightsaber will benefit from dex bonus twice, since lightsabers are already finesse in the vanilla game), while a mainhand lightsaber/offhand vibroblade will result on a lower offhand attack (offhand vibroblade won't benefit from the dex bonus). I don't consider either of these big issues (since the offhand only attacks once per round) and it would be impossible to fix since there is no effect that only grants offhand/mainhand attack bonus.
    Effects (repeater attacks and the finesse bonus) are checked/updated/removed every 0.5 seconds (pseudo-heartbeat that only runs between regular onHeartbeat calls) for the 9 party members and the player and only on certain perception/combat round end/damage events for all other entities (which automatically excludes all friendly NPCs that don't participate in combat). This should make the effects react very quickly to changing stats/weapons (if the player pops a Hyper-Adrenal Alacrity or switches from a repeating blaster to a vibroblade for example) without introducing any potential lag for NPCs.
    Tools used
    Holocron Toolset
    TSLPatcher
    Credits
    R2-X2 for their Repeater Restoration script, which gave me an idea on how to implement finesse. 

    95 downloads

       (1 review)

    6 comments

    Updated

  25. Darth Souls

    This mod is a reupload from the mod I first uploaded to Nexus mods. This mod is an essential tool to play the game however you want! 
    This simple mod, allows a very extensive set of difficulty options to be selected when playing Knights of the Old Republic. This does work for Knights of the Old Republic II: The Sith Lords as well! Ranging from Effortless difficulty, where you will take no damage during gameplay, all the way up to Impossible difficulty, where every move counts!
     
    This mod was done to significantly increase or decrease game difficulty options. A full detail of all options are as follows:

    Effortless - "requiring no physical or mental exertion." True to the definition, this makes your kotor experience completely story based. Fight even the toughest of enemies with no armor, and hand to hand combat!

    Very Easy - 1/4 damage taken in game. Makes the game so easy, even a young child would enjoy without frustration.

    Easy - "achieved without great effort; presenting few difficulties." This is the standard Easy difficulty option already present in-game. 1/2 damage from enemies.

    Moderate - "average in amount, intensity, quality, or degree." This setting is slightly easier than the standard normal difficulty, best suited for gamers who have never played dice roller combat before. 3/4 damage from enemies.

    Normal - "conforming to a standard; usual, typical, or expected." This is the default normal difficulty, recommended to start here for basic play as the game is balanced like the way it was intended. 100% damage from enemies.

    Challenging - "testing one's abilities; demanding." This difficulty setting ups the ante in favor for the enemies in the game slightly. Best for first time players of the game but have experience with dice roller combat. 125% damage from enemies

    Difficult - "needing much effort or skill to accomplish, deal with, or understand." This setting is the default max difficulty option, best for experienced players to play at this level. 150% damage from enemies.

    Hard - "requiring a great deal of endurance or effort." This setting is the first one to really shine above normal gameplay capabilities, most players probably feel like the standard Difficult setting is still too easy. This setting will be a refresher for those ample to play harder difficulties without overdemanding scenarios. 200% damage from enemies.

    Very Difficult - Essentially this is double the punishment done by the regular Difficult setting. Best suited for those who want extra challenge and thought processes for the journey. 300% damage from enemies.

    Overpowering - "extremely strong or intense; overwhelming." This is where the game starts really getting Souls-like. Enemies will deliver punishing damage in late game. At times certain fights will make you doubt the possibilities of beating the game like this. 400% damage from enemies.

    Impossible - "not able to occur, exist, or be done." This setting is for those who are Souls masters. Beating the game on this difficulty should be an achievement worth all the points it would take to beat all achievements from most games. Will have you looking like Darth Maul begging Darth Sidious for mercy, "There is no mercy." 500% damage from enemies.

    So as you can see, this simple difficulty mod will cater to practically anyone's tastes. Just make sure to change difficulty prior to starting a new game. The default option will always select the second difficulty option no matter what, which in this case would be the  "Very Easy" option. Let me know what you think of the mod and May the Force be with You!

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