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Differentiated Duelists
Rebalance of the Taris duelists.
SUMMARY
This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall.
Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty throughout the fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below.
This mod is not intended to dramatically alter the difficulty of the dueling arena but will make it harder overall.
Note this mod will only work on saves from before entering the Taris cantina for the first time.
DETAILS
INSTALLATION
Run HoloPatcher.exe and select an install option. The default option installs the mod to the Override folder. An alternative option is included which installs to the Modules folder. If you don’t have any mods which edit these NPCs in Override but do have mods which edit them in Modules, you can use the alternative install option to prevent overwriting them. See compatibility notes for more details.
Direct the installer to your game folder then press install. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe.
If you receive the following warning while running the alternative install option: “A resource located at ‘…\Override\…’ is shadowing this mod’s changes in Modules\tar_m02ae.mod!” then you should install the default option instead.
If you have Effixian’s Taris Arena Changes installed, run the compatibility patch after running the default install option.
UNINSTALLATION
To uninstall from the default install option:
Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, tar02_deadeye022.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override.
To uninstall from the alternative install option:
Remove tar_m02ae.mod from the Modules folder and, if present, replace with the tar_m02ae.mod in the backup folder.
COMPATIBILITY
Two install options are included to allow compatibility with different sets of mods that edit the same NPCs. If you are using any other mods which edit the duelist NPCs in the Override folder, you should use the default install option. However if the only other mods you have which edit these NPCs do so in the Modules folder, you can use the alternative install option to prevent overwriting them. See list of which mods are compatible with which options below.
Installs to Override (use the default option if using any of these mods):
Effixian’s Taris Arena Changes by Effix NOTE: Install order critical! Taris Arena Changes > Differentiated Duelists > Patch Bendak Starkiller Emblem Armour by redrob14 Installs to Modules (use the alternative option if using any of these mods and none of the previously listed mods):
K1 NPC Diversity Pack - N-DReW25 NOTE: If you prefer the armors from this mod, install it after Differentiated Duelists. Galaxy of Faces - N-DReW25 If unsure, install using the default option after any other mods that edit these NPCs to ensure its full changes take effect.
Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods.
PERMISSIONS
Feel free to do whatever you want with this mod as long as credit is provided.
CREDITS
offthegridmorty
HoloPatcher - Cortisol
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
DeNCS - JdNoa, Dashus
Mods in screenshots:
High Quality Blasters by Sithspecter
HD Fire and Ice by Cinder Skye
JC’s Blaster Visual Effects by JCarter426
Taris Dueling Arena Adjustment by DarthParametric
Taris Reskin Pack by Quanon
Ultimate Character Overhaul by ShiningRedHD
Ultimate Taris High Resolution by ShiningRedHD
79 downloads
- difficulty
- combat
- (and 4 more)
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Manaan Pazaak Tournament
Main idea
I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
The mod I made will bring it back into your game, with some additions I took the time to add.
Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
Optional
I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
1) Compatibility or full mode
The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
- Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
- Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
2) New Loadscreen
The Pazaak Tournament is compatible with :
1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
- Option A : Full version (with holograms)
- Option B : Compatibility version : without holograms
These are brand new LoadScreens.
(Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
2) SithSpecter’s HD Loadscreens (See in requirements section for link)
Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
WARNING : If you want the Sunry's murder recording enhancement, you'll need to download it first. This mod is very much recommended as it combines with Gonto to enhance the murder quest ! Make sure to do SMRE ---> missing room ---> Gonto.
4) A brand new crystal from Bogga the Hutt
I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
Requirements
1) For the Loadscreen options :
- ajdrenter’s Very nice Loadscreens
- SithSpecter’s HD Loadscreens
2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
Installation
Compatibility
My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
Please see option 1 for more information about the main compatibility issue you could encounter.
You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
Known issues
Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
Thanks
1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
5) @Crazy34 for his amazing new lightsaber blades models.
6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter) Loadscreens.
8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
Permissions
If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
415 downloads
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Tulak Hord's lore accurate mask
Hello, very simple mod today.
After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one.
Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose.
Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override).
Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale.
I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
70 downloads
- tulak hord
- korriban
- (and 3 more)
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K1 Effixian's PMHC04 from K2 to K1 Gray Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
114 downloads
(0 reviews)0 comments
Updated
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Effixian's PMHC04 from K2 to K1
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod adds PMHC04 (a.k.a. "Space Jesus") from KotOR 2.
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INSTALLATION
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Unzip. Run "TSLPatcher - Install Effixian's PMHC04 from K2 to K1.exe".
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BUGS
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There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping.
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UNINSTALLING
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1. Remove from the Override folder:
- PMHCSJ.mdl
- PMHCSJ.mdx
- PMHCSJ.tga
- PMHCSJA.tga
- PMHCSJd.tga
- PMHCSJd1.tga
- PMHCSJd2.tga
- PMHCSJd3.tga
- PO_PMHCSJ.tga
- PO_PMHCSJd.tga
- PO_PMHCSJd1.tga
- PO_PMHCSJd2.tga
- PO_PMHCSJd3.tga
2. If you have never installed any mod with the TSL Patcher (and none after this mod) then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod could result in the later mod no longer working.
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DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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- Fred Tetra's KotOR Tool
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,414 downloads
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K1 Alien Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 31.05.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other.
Bith- This option will add 4 new Bith variants across the game.
Ithorian- This option will add 2 new Ithorian variants across the game.
Duros- This option will add 2 new Duros variants across the game.
Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant.
Description:
This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game.
Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one.
New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths.
RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns.
BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns.
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
h3w1zard1: For the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
367 downloads
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Restored Content for K1CP [DEMO]
By N-DReW25
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.11.0 Demo Release Date: 04.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,650 downloads
- cut content
- restorati
- (and 3 more)
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Party Member Lightsabers
By Marius Fett
This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined.
Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player.
161 downloads
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Female Republic Soldier Recolour (For JC's Republic Soldier Fix)
By Marius Fett
This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer.
Installation: Download and install JC's Republic Soldier Fix first:
The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod.
Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not.
The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod.
Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base.
Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission.
No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
42 downloads
(0 reviews)0 comments
Submitted
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JC's Republic Soldier Fix for K1
By JCarter426
This mod improves the Republic soldier models. Texture mapping errors on the male model are corrected, and the female model is replaced with a higher-quality one based on the male model.
Additionally, there is an option to replace the player clothing models with Republic soldier armor.
Installation
Copy all files from the Override folder to your game's Override folder. If you do not already have an Override folder, make one. Player Clothing
If you would like to replace player clothing with Republic soldier armor, copy files from the Player Clothing folder to your game's Override folder. If you want to replace clothing for all player classes, copy all files. If you want to replace clothing only for a specific class, copy only the files containing the letter corresponding to the class you want:
Soldier: L Scout: M Scoundrel: S Uninstallation
Remove all installed files. Compatibility
This mod changes the texture mapping of the female Republic soldier armor model to be the same as the male model. That means this mod will not be compatible with mods which edit the female texture, N_RepSold_F01, but it will be compatible with mods which edit the male texture, N_RepSold01, and that can be applied to all Republic soldier armors regardless of gender. Replace all TPC files installed by this mod with copies of the other mod's N_RepSold01 texture.
Credits
KOTOR Tool—Fred Tetra
NWMax—Joco
KOTORmax & MDLedit—bead-v
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.
54,441 downloads
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Jedi Knight Lightsaber Set (K1)
By Marius Fett
This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game.
The lightsabers can be obtained as follows:
Dantooine:
Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight.
Korriban:
Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords. Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall. Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player.
122 downloads
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Revamped FX
By olegkuz1997
Revamped FX
MOD AUTHOR: Olegkuz1997
FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2
Description:
It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it.
My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod:
1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones.
2. Lightning, Force Drain, Death Field now look a more colorful. The spell curve has been replaced and is now more broken. The spell textures on the bodies have been completely redrawn, as I was not entirely satisfied with the previous version. Instead of a uniform “web” entangling the entire victim, now a large lightning bolt breaks into dozens of small dancing discharges. DF and FD now improved with AI and edited manually - to avoid monotony in textures.
3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency.
4. Smoke became blacker and thicker.
5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place.
6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield.
7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved.
8. Also various little things like blaster bolts, campfire, ice, carbonite etc.
Note:
----------------
In the “Optional” folder there are alternative texture options, namely:
Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure).
Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes.
Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone.
Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it.
Installation:
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Drop tga and tpc files in your game’s Override folder.
To uninstall:
----------------
Take them out again.
2,478 downloads
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Darth Malak's Lightsaber (K1)
By Marius Fett
This mod gives Darth Malak his own unique lightsaber hilt and also uses Crazy34’s lightsaber blade with ambient lighting.
Darth Malak’s lightsaber was the only one not altered with my Movie Style Lightsaber Hilt Replacement mod, so this mod is intended to be used alongside that for consistency.
This replaces the lightsaber Malak uses in the vanilla game and is used each time you battle him as well as in all cutscenes where he is holding/wielding a lightsaber.
This mod is fully compatible with the KotOR Community Patch, as the changes it makes to Malak’s files on the Star Forge are identical to those made by the Community Patch itself.
2,551 downloads
(0 reviews)0 comments
Updated
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Manaan Fast Travel system
Main idea
Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
This mod was at first an add-on to Capitaine Spoque’s Taris Rapid Transit System. Thus, to get the best game experience and as I used some of his sound files, I greatly advise to download his mod.
However, if for some reason you don’t want it, you have 2 options :
1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
Installation
Compatibility
Thanks
Permissions
If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
2,179 downloads
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Proper Korriban quests ending
Main idea
Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ?
The K1R and K1CP remove the quests from the journal when going to Naga Sadow's tomb. So with one of them a part of the issue is fixed. However, I promise you, this is a way better alternative.
You can choose between :
- VANILLA FRIENDLY VERSION : This gives you the possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You'll need to report to master Uthar right BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish).
- FULL VERSION : It contains 3 main components. You will now have in your game :
Optional (ONLY FOR FULL VERSION)
Requirements (ONLY FOR FULL VERSION)
Installation
Compatibility
Thanks
Permissions
If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
364 downloads
(0 reviews)0 comments
Updated
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Zaalbar HD
By Dark Hope
This mod will replace and update Zaalbar texture files.
To Install
1. Download: Zaalbar HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
20,580 downloads
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Ithorian HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Ithorian HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
9,976 downloads
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Stun Baton Mod
This mod makes the stun baton much stronger.
Installation: drop both files into the override folder.
This mod changes the stun baton so that it does 3-24 damage plus an additional 2-12 physical. Also, it has a 50% chance to stun for 6 seconds.
40 downloads
(0 reviews)0 comments
Submitted
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K1 Pre-Release Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 20.06.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND!
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before?
Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development.
Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
What this mod will do is add these features into the vanilla PC game.
WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so
it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions.
Incompatibilities:
Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
417 downloads
- pre-release
- beta
- (and 5 more)
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Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25, Effixan, Constantinople33 and ScrierOne
1.1.0 Release Date: 03.12.2025
Installation:
1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
3) Select either "Constantinople33-Effix Version" or "ScierOne-Effix Version", you can only use ONE.
4) Open the "For Override" folder inside your chosen version and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
Description:
March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.
On April 4th 2022, the modder ScrierOne would come along and release his own Qel-Droma robe mod called the Alternate Lore-Friendly Qel-Droma Robes which was inspired by Constantinople33's original mod hence why it is called the ALTERNATIVE Lore-Friendly Qel Droma Robes. At the end of 2025 I decided to add a version of this mod that'll merge ScrierOne's Qel-Droma Robes with Effix's robes as an alternative to Constantinople33 version.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
JC's Fashion Line I: Cloaked Hybrid Robes can be freely used as JCarter426 released the source files for this mod as a Modder's Resource which is free for anyone to use.
Effixian's Qel-Droma Robes Reskin can be freely used as long as you credit Effix as per a post giving modder's a blank cheque on this condition.
Constantinople33's Lore-Friendly Qel-Droma Robes is not free to use. ASK HIM for permission if you want to use his textures in your own mod.
ScrierOne's Alternate Lore-Friendly Qel-Droma Robes can be freely used as long as you DO NOT post it on the Steam Workshop and/or sell it for money as per the permission tab on the mod's Nexus Page.
Thanks:
JCarter426: For making the original Cloaked Hybrid Robes, this mod couldn't have been done without you!
Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
Salk: The one responsible for the design of Effix's Qel-Droma Cloaked Robes!
Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
ScrierOne: For making the Alternative Lore-Friendly Qel-Droma Robes!
Bioware: For such an amazing game!
Obsidian Entertainment: For creating the Cloaked Robe model for Kotor II!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
431 downloads
- qeldroma
- jcarter426
- (and 9 more)
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Carth Taris hideout dialog restoration
Carth Taris hideout dialog restoration
Hello there everyone !
After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25 AND Sleheyron Story mode by @SAO1138. If you're planning to play with one or even both of them (which I genuinely recommend btw !), DO NOT install my mod or it will break your game. However, there are other (bigger and better) mods waiting for you in my profile, especially if you're a fan of Manaan and/or Korriban !
Installation :
- Unzip my folder, take the .dlg file and put it in your override folder.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
Uninstallation : Delete the file from your override folder.
Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
204 downloads
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[K1] Mandalore the Unknown
By Raven-Fal
[K1] Mandalore the Unknown
Author: RavenFal
Release Date: 11/28/2025
"Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game.
“Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask.
I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance.
This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World).
To Install the main mod:
1. Run the “Install.exe” program from the mod folder.
To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR:
1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder.
To Uninstall the main mod:
1. Delete the following files from your Override folder:
bos_mandhelm.uti
g_a_mandotsl.uti
g_mandalor004.utc
mandotsl_datapad.uti
p_mandalorebb.mdl
p_mandalorebb.mdx
P_MandB.tga
2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder.
To Uninstall the Optional files for BOSSR:
1. Delete the following files from your Override folder:
brg_mandalore.utc
msp_mandalore.utc
myp_mandalore.utc
mzp_mandalore.utc
Credits:
SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files.
85 downloads
(0 reviews)0 comments
Submitted
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Jolee and/or Juhani modif
I made a higher poly jolee no more conehead.
I modified Jihani's face higher poly too.
I modified the awesome texture of Darkhope and included it with permission
P_joleeh01.tga
142 downloads
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Canderous's head higher poly and retextured
I remeshed Canderous and retextured him i inspired myself with this artwork. I uploaded 2 versions of my textures. one more like the original textures and the other more like the image. I did not remade him AS the image but i was inspired.
89 downloads
(1 review)0 comments
Updated
