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Kinda Sorta Transmog by HoboKingNiklz
Kinda Sorta Transmog v2.1.0
Ever found a new armor that has great stats but looks awful?
Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention.
How to get the items:
- For now, you'll need to use the console to acquire the bands.
Codes:
- giveitem bastilaband
- giveitem canderousband
- giveitem carthband
- giveitem joleeband
- giveitem juhaniband
- giveitem missionband
- There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
- Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
- I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way.
Install:
- Just run the HoloPatcher!
If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this.
Uninstall:
- Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
*** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
Compatibility:
- The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts!
Future Plans:
- Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
- Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them.
- Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
- Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
- High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
Thanks:
- JC, Thor110, 91.90'sK, and everyone else in the Discord
- All the wonderful people who developed and honed these amazing modding tools
- myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it.
- BioWare for creating peak Star Wars
- Obsidian for somehow improving on peak Star Wars
- The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
Changelog:
- 2.1.0 - 4/15/2025
Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs.
- 2.0.0 - 3/24/2025
Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
- 1.1.2 - 3/23/2025
Fixed some stuff in the readme, this time without breaking a bunch of stuff.
- 1.1.1 - 3/23/2025
Fixed some stuff in the readme, broke a bunch of other stuff.
- 1.1.0 - 3/23/2025
Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
- 1.0.0 - 3/22/2025
Initial Release
59 downloads
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[KotOR] Bastila must hide!
By Salk
This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here.
We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce a couple of party selection restrictions that are not present in the original game. It is my opinion, though, that they both seemed to make a certain amount of sense, and on of them has the additional benefit of taking care of another minor „plot hole” of the game. Enjoy!
[KotOR ] Bastila must hide 1.2.7z
85 downloads
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Kinrath Egg Fix
By GearHead
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
128 downloads
0 comments
Updated
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Carth Taris hideout dialog restoration
Carth Taris hideout dialog restoration
Hello there everyone !
After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
Installation :
- Unzip my folder, take the .dlg file and put it in your override folder.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
Uninstallation : Delete the file from your override folder.
Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
74 downloads
- fix
- restored content
- (and 6 more)
0 comments
Updated
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Complete music overhaul SWTOR style
Complete KOTOR music overhaul (SWTOR style)
Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
Installation :
- Make a backup of the streammusic folder in your game directory,
- take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
Uninstallation :
- Delete your streammusic folder in your game directory,
- Take your streammusic backup folder and put it back in your game directory.
Issues / incompatibilities :
None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
Themes :
Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
Appartments lower (mus_area_townint ?) : Taris, The Plague
Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
Dantooine outside (mus_area_out) : Justice, the Jedi Knight
Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
Ahto City (mus_area_ahto) : Alderaan, The Throne
Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
Kashyyyk (mus_area_kash) : Tython, The Wellspring
Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
Star forge (mus_area_sforge) : Balmorra, The Forge
Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
Republic Theme (mus_theme_rep) : Bravado, the Smuggler
First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod)
But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.
126 downloads
0 comments
Updated
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KotOR1 Companion Fix
By GearHead
This mod corrects companion stats. Also makes dark side Bastila level 3.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Bastila:
- Awareness Skill 4 -> 6
- Treat Injury Skill 4 -> 6
- Fixed a bug that caused some of her textures to be transparent.
- Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound).
Juhani:
- Stealth Skill 5 -> 4
- Awareness Skill 8 -> 7
- Treat Injury Skill 8 -> 7
T3-M4:
- Demolitions Skill 1 -> 3
- Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3)
Zaalbar:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
Jolee:
- Awareness Skill 5 -> 7
- Treat Injury Skill 4 -> 6
HK-47:
- Hit Points 66 -> 78
- Demolitions Skill 5 -> 7
- Awareness Skill 5 -> 7
- Repair Skill 6 -> 8
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
567 downloads
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Star Forge Horde Spawn Intensity Changer
By GearHead
This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10.
Star Forge Horde ~/2 - Padawan difficulty.
Star Forge Horde x2 - Jedi Knight difficulty.
Star Forge Horde x3 - Jedi Master difficulty.
Star Forge Horde x4 - Jedi Grand Master difficulty.
Star Forge Horde x5 - Chosen One difficulty.
Star Forge Horde x10 - You are insane.
120 downloads
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A Crashed Republic Cruiser on a Nameless World
By LDR
***********************************
Knights of the Old Republic
***********************************
TITLE: A Crashed Republic Cruiser on a Nameless World (1.1)
AUTHOR: LDR
FILENAME: ldr_repshipunknownworld
FILESIZE: 176 MB
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INSTALLATION INSTRUCTIONS
--------------------------
There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
This mod also has an "Optional" installation meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
To uninstall, remove the files from their respective folders in the SWKotOR directory.
------------------------------
» STANDARD INSTALLATION
------------------------------
1) Double click TSLPatcher.exe.
2) Click the "Install Mod" button and select your SWKotOR game directory.
3) Sit back, relax, and wait for the installation to complete.
------------------------------
» MANUAL INSTALLATION
------------------------------
1) Open up the tslpatchdata folder.
2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
------------------------------
» OPTIONAL INSTALLATION
------------------------------
1) Additional install options have been provided for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
2) Double click TSLPatcher.exe.
3) Click the "Install Mod" button and select your SWKotOR game directory.
4) Sit back, relax, and wait for the installation to complete.
---------------
Mod Permissions
---------------
You may not use any assets of this mod in your own mod without first contacting me.
------------
DESCRIPTION
------------
This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
You must have a save before setting foot on the Unknown World. Please make sure to trigger the Rakata encounter on the beach before exploring the cruiser.
--------------------------------------------------
» Version 1.1 Changes
--------------------------------------------------
- Fixes a bug where the party was prevented from spawning in during the confrontation on the beach on a DS playthrough following completing the Temple.
- Corrects reported spelling/gramatical errors.
- Integrates optional install paths through TSLPatcher for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
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BUGS
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Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
Exploring the cruiser before triggering the Rakata encounter on the beach can break the cutscene. To be safe, make sure to trigger this BEFORE exploring the cruiser.
"Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
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» MODULE/ITEM NAMES
-------------------
For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
m41ae
m41af
152unk
153unk
m41ai
m41aj
LHC
LHW
Blaster Pistol template 020
Forearm Band template 019
Gauntlet template 019
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Voice Acting
-------------
DarthTyren as Medical Officer Audio Log
Mellowtron11 as Engine Officer Audio Log
Sith Holocron as Republic Captain Audio Log
Zhaboka as Kolgrim
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Permissions
-----------
Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
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Credits
-------
- To the people who created the tools which have allowed me to create this mod.
- Kotor Tool..........................Fred Tetra
- K-GFF GFF Editor/DLGEditor..........tk102
- ERF Editor/TSLPatcher...............stoffe
- MDLOps..............................cchargin/JDNoa
- Lipsynch Editor.....................JDNoa
- XVI32 Hex Editor....................Chmaas
- CSLU Toolkit........................Oregon Health & Science University
My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
Lachjames for his assistance in helping me generate/test .lip files.
Snigaroo for bug reporting and feedback for the 1.1 patch.
All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
All of you who downloaded this mod! Thank You!
23,484 downloads
- cruiser
- deadlystream
- (and 4 more)
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Electrical Swords
By nadrino
Summary
A mod for "Star Wars : Knights of the Old Republic" that modify the appearance of melee swords by electrical swords for a more STAR WARS-like look.
This mod changes the appearance of every iron sword in the game. Every original sword has been slightly modified to add a colored glowing effect on the blade. The idea was to keep the original look of each iron sword while adding this futuristic glow.
How to install?
Two version are available, `tga` or `tpc`, that can be found in the `install` folder. Put the content of the `override` folder into the `override` folder of your game.
Compatibility table
| Platform | Works | Comment | |------------------|-------|-----------------------------------------------------------| | PC - Steam | ✅️ | | | PC - Original CD | ✅️ | | | macOS | ✅️ | | | Nintendo Switch | ✅ | Only the `tpc` version | | iOS | ✅ | Only the `tga` version | | XBox | ❌ | `.mdl` files make the game crash when displayed on screen |
Credits
The glowing textures were taken from the original mod: Vibrosword replacement pack 1.0 by DeadMan.
The electric buzz sound were taken from the sound bank of original PS1 game: Star Wars: Episode I – The Phantom Menace.
Source
Github page: kotor-mod-electrical-swords
Permissions
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
53 downloads
0 comments
Updated
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Shem Robe Revival [Cloaked Edition]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 01.04.2024
Installation:
This mod comes with reskins for JC's Fashion Line I: Cloaked Jedi Robes for K1 and the JC's Fashion Line I: Cloaked Hybrid Robes for K1, thus you need to install ONE of these two mods prior to this mod to get the intended reskins that this mod offers.
These two mods are incompatible with one another, so you'll have to decide whether you want Cloaked Robes or Cloaked Hybrid Robes before installing this mod.
If you installed the Cloaked Hybrid Robes for K1 mod, open the "Cloaked Hybrid" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
If you installed the Cloaked Jedi Robes for K1 mod, open the "Cloaked Normal" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
Description:
Ladies and gentlemen, come with me now on a journey to the savage days of years gone by... to a time when porting was a bannable offense, to a time when people seriously used the medium and low texture settings for a performance boost when playing the Kotor games, to a time before M4-78 was restored, to a time when TSLRP was still in development, to a time when the high quality weapon and skybox mods we take for granted were simply inconceivable, to a time when the TSLPatcher was brand new, to a time when Kotor Tool and MDLOps were the pinnacle of modding tools, to a time when Windows Vista was the current Windows OS and the Xbox 360 was the current gen console, to a time when most mods didn't have a TSLPatcher and even if they did they were an incompatible hack job - this was the time of the early Kotor modding community.
In 2025, most players use TSLRCM and K1CP, the big planet mod is M4-78EP, High Quality Weapon mods are a must, High Quality Skyboxes and Planet reskins are a must, every player and party member has an ultra HD reskin by Dark Hope, every Jedi Robe in K1 has a cloak ported from K2 by JCarter. But back in 2006, the mods that were available to the early players were far more limiting and lesser quality than the mods we have today. Two mods from this era was Shem L's Prequel Style Robes for both K1 and K2, you probably haven't used them before but you might recognize them from some of Shem L's old YouTube videos.
Shem's Prequel Style Robes would've been a viable mod to use between 2006 and 2014 until Kainzorus Prime released his Prequel Robe Replacement mod which updated the robe model with something far superior. Kainzorus Prime's Prequel Robe Replacement would likewise have been viable from 2014 to 2018 when JCarter426 released his JC's Fashion Line I: Cloaked Jedi Robes for K1 which ported the cloaked Jedi Robes from K2, a feature the players had been craving for over a decade by that point.
It should be no surprise to anyone that JC's Cloaked Jedi Robe mod is the number 1 robe mod for Kotor 1 whilst Kainzorus Prime's Prequel Robe Replacement is a minor competitor and Shem L's Prequel Style Robes is virtually forgotten.
And this is where I come in.
Back in 2022, I tried to change the above fact by releasing my K1 Movie-Style Jedi Master Robes. This mod ported DeadMan's Movie-Style Jedi Master Robes to K1 and gave you an option to replace the Star Forge 2DA slot with the Cloaked Movie-Style Robes so that you can use Kainzorus Prime's Prequel Robe Replacement alongside it, meaning you can have Cloaked Robes by DeadMan and Prequel Robes by Kainzorus Prime at the same time.
This mod does something similar but for Shem L's old mod, this mod takes Shem L's Prequel Style Robes for both K1 and K2 and makes them compatible with JC's Cloaked Jedi Robes. Shem L's K2 Prequel Style Robes will replace JC's Cloaked Jedi Robes whilst Shem L's K1 Prequel Style Robes will replace JC's Hybrid Robes.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
Bioware: For such an amazing game
JCarter426: For making the original Cloaked Jedi Robe and Cloaked Hybrid Robe mods, without you this mod wouldn't be here today.
Shem L: The original author behind the two Prequel Style Robe mods, without you this mod wouldn't be here today.
heyorange: For the CollarFix.psd which he made freely avaliable in his collar fix for JC's Cloaked Jedi Robes
Prime: The author who made the base robe texture of what would become Shem L's K1 Prequel Style Robes mod.
Darth Moeller, Achilles, Oldflash, & Svösh: For assets used in Shem L's K2 Prequel Style Robes.
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
54 downloads
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No Cross Class Skills by Eudalus - HoloPatcher Version
No Cross-Class Skills - Compatible Version
Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods
Original Mod:
No Cross Class Skills
Install:
Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da
Uninstall:
Copy the skills.2da from the mod's backup folder to your Override
Credit:
Eudalus on NexusMods for original mod
Thanks:
- JC, Thor110, 91.90'sK, and everyone else in the Discord
- All the wonderful people who developed and honed these amazing modding tools
- BioWare for creating peak Star Wars
- Obsidian for somehow improving on peak Star Wars
- The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects
Changelog:
- 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues
65 downloads
0 comments
Submitted
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Human/Alien NPC Diversity
By StellarExile
Human/Alien NPC Diversity (KOTOR 1)
Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.
Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.
Credits:
SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.157 downloads
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Thematic KOTOR Companions
By JCarter426
This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
Installation
You must start a new game to experience the full effects of this mod.
Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
Design—Sniggles
Implementation—JCarter426
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
ERFEdit—stoffe & Fair Strides
K-GFF—tk102
xoreos tools—xoreos team https://xoreos.org/
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
2,302 downloads
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Human Xor Unique Look
By Leilukin
=Human Xor Unique Look=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Human Xor Unique Look.zip
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod changes the KotOR 1 NPC Xor's appearance by making him a human with a unique look to make him different from other human NPCs.
This mod is a successor to my Human Xor Restoration mod, which restores Xor's original appearance as a human in the Xbox version of KotOR 1. Human Xor Restoration has been included in the KotOR 1 Community Patch (K1CP) with my permission.
I make mods to make Xor a human, because I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), not to mention later I found out that Xor was actually a human in the Xbox version of KotOR. I change Xor into a human, so it would be consistent with his in-game dialogue and anti-alien nature.
Human Xor Unique Look not only changes Xor into a human, but also make him have a unique look instead of a generic NPC look like his appearance in the Xbox version of KotOR 1 and Human Xor Restoration. Therefore, this mod is for players who believe it makes more sense for Xor to be a human, while also want Xor to have a unique look to stand out from the other human NPCs.
I made this unique look of Xor by utilizing some assets from SpaceAlex's K1 Enhancement Pack modder's resource. The pack contains a redesign for Xor, but I decided to create my own redesign of Xor, by reskinning one of the NPC textures from SpaceAlex's pack and using the male commoner head as the base for Xor's head model.
2. INSTALLATION:
Extract the Human Xor Unique Look.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
I also provide am upscaled version of the texture as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Texture" folder, drop the files into the Override folder in your directory and overwrite N_XorMiddlH.tpc when prompted.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that change or modify Xor's head.
If you want to use KotOR 1 Community Patch (K1CP) along with this mod, you must install this mod after K1CP to override K1CP's restoration of Xor's Xbox appearance.
This mod is compatible with KotOR 1 Restoration (K1R).
6. PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, both SpaceAlex and I should be creadited accordingly, with SpaceAlex being credited for the original assets from K1 Enhancement Pack. Do not release your mods containing modified files from my mod without my permission. Thank you.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
bead-v for MDLedit
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc and tpcview
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
583 downloads
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KotOR 1 Twi'lek Female NPC Diversity
By Leilukin
=KotOR 1 Twi'lek Female NPC Diversity=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: K1 Twi'lek Female NPC Diversity.zip
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In vanilla KotOR 1, Twi'lek NPCs have very limited variety of designs. This mod aim to diversify the appearances of Twi'lek female NPCs, by giving the named Twi'lek female NPCs different looks instead of the generic NPC looks to set them apart.
The Twi'lek female NPCs affected by this mod include:
Lena, messager of Mission's personal quest Malare, messager of Bastila's personal quest Zoriis Bafka, swoop racer on Tatooine Casandra Mateil, swoop racer on Manaan Zeena on Manaan The unique appearances of these NPCs are created by utilizing the Twi'lek textures from K1 Enhancement Pack, which has been released as a modder's resource.
In order for this mod to take effect, you must load a save before meeting Lena and Malare, and before visiting the Tatooine Swoop Registration and Manaan Ahto East for the first time.
I do not change the appearances of Lyn Sekla and Janice Nall from Taris, because ebmar has created amazing mods that overhaul their appearances, which I recommend:
Lyn Sekla "Legends" Janice Nall "Legends" and the Incomplete Droids
2. INSTALLATION:
Extract the K1 Twi'lek Female NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
I also provide upscaled versions of the Twi'lek textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
If you use the NPC Replacement component of DarthParametric's K1 Thigh-High Boots For Female Twi'lek Body, I have also provided an optional installation to make Lena and Malare's boots match the other female Twi'lek boot models edited by DP for visual consistency. After installing the main part of my mod, go to the "Optional - DP's Twilek Thigh-High Boots" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify or change the heads of Lena, Malare, Zoriis Bafka, Casandra Mateil, or Zeena.
This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
This mod is compatible with KotOR 1 Community Patch (K1CP).
This mod is compatible with KotOR 1 Restoration (K1R).
6. PERMISSION:
You may use assets from this mod as part of your mod, however, both SpaceAlex and I should be credited accordingly, with SpaceAlex being credited as the original creator of the textures as part of the K1 Enhancement Pack modder's resource.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
DarthParametric for the K1 Thigh-High Boots For Female Twi'lek Body modder's resource
Cortisol for Holocron Toolset
bead-v for MDLedit
ndix UR for tga2tpc and tpcview
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
728 downloads
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KotOR 1 Twi'lek Male NPC Diversity
By Leilukin
=KotOR 1 Twi'lek Male NPC Diversity=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: K1 Twi'lek Male NPC Diversity.7z
LATEST VERSION: 1.1.7
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In vanilla KotOR 1, Twi'lek NPCs have a very limited variety of designs. This mod aim to diversify the appearances of Twi'lek male NPCs, by giving the named Twi'lek male NPCs different looks instead of the generic NPC looks to set them apart.
The Twi'lek male NPCs affected by this mod include:
Larrim, a merchant in the South Apartments of the Taris Upper City Uriah, a Pazaak card seller in Javyar's Cantina Bib Surool in Javyar's Cantina Matrik in the Lower City East Apartment on Taris Crattis Yurkal, a merchant in the Jedi Enclave on Dantooine Deesra Luur Jada, a Jedi Knight in the Jedi Enclave on Dantooine Kandon Ark in the Black Vulkar Base on Taris Karal Kaar, a merchant in the Jedi Enclave on Dantooine Lur Arka Sulas in the Jedi Enclave on Dantooine Bolook at the Dantooine grove Nico Senvi, a swoop racer on Tatooine Ganda Kaitoova, a swoop race fan on Tatooine Senni Vek, messenger of the GenoHaradan quest line Vek in the swoop registration on Manaan Ziagrom, messenger of Mika Dorin's premium store The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
Ashton Scorpius' K1 Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
For the best experience with this mod, it is recommended to load a save before visiting Taris for the first time.
2. INSTALLATION:
Extract the K1 Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR directory and overwrite files when prompted.
If you prefer the Twi'lek men's "blubber" necks in the vanilla game, or you choose to install Option B of Ashton Scorpius' K1 Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
If you also want to use N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, you need to run Install.exe again, select either “RC-K1CP/Senni Vek Restoration Compatibility” OR "Senni Vek's Ambush Compatibility" installation option, depending on which version of Senni Vek Mod you installed, and point the installer to the directory of your KotOR game. Make sure you have installed the “Main Installation” component of the mod before installing this compatibility patch.
3. UNINSTALLATION:
Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
If you have also installed one of the compatibility patches for N-DReW25's Restored Content for K1CP or Senni Vek Mod, the installer will uninstall the patch first. After uninstalling the patch, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the dropdown menu again to uninstall the main part of my mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
If you are using KotOR 1 Community Patch (K1CP), you need to install this mod after K1CP.
If you are using KotOR 1 Restoration (K1R), you need to install this mod after K1R.
If you are using N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, this mod has included a compatibility patch. Follow the instructions in the "Installation" section above to install this patch.
6. PERMISSION:
Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
N-DReW25 for giving me the permission to make a compatibility patch for Senni Vek Mod and Restored Content for K1CP
Cortisol for Holocron Toolset
bead-v for MDLedit
ndix UR for tga2tpc and tpcview
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,463 downloads
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Unofficial K1CP Tweak Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.6.1 Release Date: 12.05.2024
Installation:
This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
Alongside the "Readme.txt" file will be the following folders:
"Override Mods"
"TSLPatcher Mods"
* To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
* To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod).
Description:
9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
Features:
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com
Incompatibilities:
Report further any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.
Thanks:
A Future Pilot: For kickstarting the K1 Community Patch mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric again: For improving the mod logo on the main download page!
Bioware: For such an amazing game!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,618 downloads
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Galaxy of Faces [K1]
By N-DReW25
Galaxy of Faces [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.09.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.
Description:
From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces".
And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.
Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.
Incompatibilities:
Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros, Maana Demknot, Strandes Duros on Lehon, or The One.
Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
DarthParametric: For fixing the Fat Commoner clothing models.
EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
Obsidian Entertainment: For the Flight Suit and Onderon commoner assets.
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
819 downloads
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K1 Effixian's PMHC04 from K2 to K1 Reddish Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Reddish Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
90 downloads
0 comments
Updated
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K1 Effixian's PMHC04 from K2 to K1 Gray Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
45 downloads
0 comments
Updated
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Impaled Rakata instead of a Pillar
By GearHead
I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
The mod only works if you haven't visited the Temple Exterior yet.
34 downloads
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Sleheyron Arenas
By Thor110
Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files.
They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points.
The crowd is also non-existent.
This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/
Because it needs the following files which are included in the Sleheyron Demo.
m31aa_00l.mdl
m31aa_00l.mdx
The .wok file isn't necessary.
NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command.
Thor110
17 downloads
0 comments
Submitted
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KotOR 1 No Gendered Dialogue from Male NPCs
By Leilukin
=KotOR 1 No Gendered Dialogue from Male NPCs=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: K1_No_Gendered_Dialogue_Male_NPCs.7z
LATEST VERSION: 1.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR 1, certain male NPCs' dialogue will be different if the player character is female, by flirting with the female PC, remarking on the female PC's gender or appearance, or even scamming the female PC, while not giving such treatment to a male PC. This mod removes those gendered dialogue from male NPCs and aims to make those male NPCs interact with a female PC in the same way as with a male PC, or at least as similar as possible.
The male NPCs affected by this mod include:
Jordo, messager for Carth's personal quest Jergan in the Upper City Cantina on Taris Holdan in Javyar's Cantina on Taris Tanis Venn on Tatooine Viglo on Manaan Jorak Uln on Korriban In the case of Jergan, who will attempt to scam a female PC out of money, this mod removes him from the game entirely, because his dialogue to a male PC involves him referring to the PC as a man and suggesting that he is trying to get women's attention, so it will not make any sense for a female PC to get such dialogue. Additionally, unlike most of the other male NPCs affected by this mod, there is zero side quest or reward to gain from talking to Jergan at all.
This mod has two different ways to alter Holdan and Tanis Venn:
Edit Holdan and Tanis dialogue to prevent them from hitting on the femlae PC, while keeping their side quests. This option is for players who still want to do their side quests for the rewards. Remove Holdan and Tanis from the game entirely. This option is for players who do not mind missing out their side quests. Unfortunately, Dia and Marlena Venn also have to be removed from the game due to them heavily tied to Holdan and Tanis' side quests. The dialogue of Zax, Komad Fortuna, Dorak Quinn are edited to remove mentions to Holdan and Tanis. NOTE: This installation option is NOT compatible with non-English localizations of KotOR.
2. INSTALLATION:
Extract K1_No_Gendered_Dialogue_Male_NPCs.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
Holdan and Tanis Venn Dialogue Edit: Removes male NPCs' gendered dialogue and Jergan from the game. Holdan and Tanis Venn's side quests will still be available. Holdan and Tanis Venn Removal: Removes male NPCs' gendered dialogue, Jergan, Holdan and Tannis Venn from the game. You will no longer be able to do Holdan and Tannis Venn's side quests. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
korr_m38ab.mod manm26aa.mod tar_m02ae.mod tar_m03ae.mod tar_m02aa.mod* tat_m17ad.mod* tat_m18aa.mod* (*Only if you installed the Holdan and Tanis Venn Removal option)
If there is no DLG file present in your backup folder, go to the Override folder in your KotOR directory, and delete the following files:
k_hjordo_dialog.dlg tat17_03tanis_01.dlg** tat18_10tanis_01.dlg** (**Only if you installed the Holdan and Tanis Venn Dialogue Edit option)
If there is any DLG file present in your backup folder, cut any DLG file(s) from the backup folder, then go to the Override folder in your KotOR directory, and delete the rest of the aforementioned DLG files that did not have a backup copy.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mods that modify any of the following dialogue files may conflict with this mod:
k_hjordo_dialog.dlg — Jordo's dialogue tar03_holdan031.dlg — Holdan's dialogue tat17_03tanis_01.dlg — Tanis Venn’s dialogue in the Hunting Lodge on Tatooine tat18_10tanis_01.dlg — Tanis Venn’s dialogue at the Tatooine Dune Sea man26_viglo.dlg — Viglo's dialogue kor38b_jorakuln.dlg — Jorak Uln's dialogue The Holdan and Tanis Venn Removal version of this mod may also conflict with mods that modify the following dialogue files:
tar03_zax031.dlg — Zak's dialogue tat17_03komad_01.dlg — Komad Fortuna’s dialogue in the Hunting Lodge on Tatooine tat17_03dorak_01.dlg — Dorak Quinn’s dialogue I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1, however you will not be able to get Viglo's comment about the player character's body regardless of the player character's gender.
6. PERMISSION:
You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
7. CREDITS:
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
tk102 for DLG Editor and K-GFF GFF Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
100 downloads
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Trask Ulgo Without Tutorials
By Leilukin
=Trask Ulgo Without Tutorials=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Trask Ulgo Without Tutorials.7z
LATEST VERSION: 1.0.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include:
Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk.
This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire.
In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu.
2. INSTALLATION:
Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you want to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
ebo_m12aa.mod end_m01aa.mod end_m01ab.mod tar_m02af.mod tar_m10ac.mod Go to the Override folder in your KotOR directory, and delete k_pend_door01.ncs.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit.
This mod is compatible with Revanator's Custom Class Items.
This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start.
Any other mod that modifies Trask's dialogue will likely conflict with this mod.
6. PERMISSION:
You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets.
7. CREDITS:
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,814 downloads
- trask
- trask ulgo
- (and 1 more)
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Belaya's Unique Look
By Leilukin
=Belaya's Unique Look=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Belaya's Unique Look.zip
LATEST VERSION: 1.0.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod gives the KotOR 1 NPC Belaya a unique look, with two variants for her different appearances in the game as a Jedi and as a Sith.
You meet Belaya when you visit Dantooine and are on your way to meet the Jedi Council. She is close to Juhani. If you choose to kill Juhani during your trials on Dantooine, Belaya will leave the Jedi Order, fall to the dark side and confront you again as a Sith at the entrance of the Korriban Sith Academy, where you will be forced to kill her.
This unique Belaya look was created by SpaceAlex as part of the K1 Enhancement Pack, which has been released as a modder's resource. While this is not the first mod that replaces Belaya's generic NPC look, the mods I found previously made the change by reusing a female player character head, which could be awkward for players who happen to choose the same head for their character. Therefore, I decided to make SpaceAlex's redesign of Belaya into a standalone mod.
NOTE: In order for this mod to take effect, you must load a save before visiting Dantooine for the first time, and a save before visiting the entrance area of the Korriban Sith Academy for the first time.
2. INSTALLATION:
Extract the Belaya's Unique Look.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
appearance.2da heads.2da dan13_belaya.utc kor33b_belaya.utc N_BelH.mdl N_BelH.mdx N_BelH.tpc N_BelHd.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the aforementioned files that did not have a backup copy.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify or change Belaya's head.
This mod is compatible with KotOR 1 Community Patch (K1CP).
This mod is compatible with KotOR 1 Restoration (K1R).
6. PERMISSION:
You may use assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the assets, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc and tpcview
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
967 downloads
0 comments
Updated