Jump to content

Knights of The Old Republic

Sub Category  

  • File Comments

    • Tise mod removes most default Jedi feats (set to -1 in the jcn_granted, jsn_granted and jgd_granted columns of feat.2da) and gives bonus picks to buy them back. Those picks are set in rfeatgain.2da (jcn_reg = 10, jsn_reg = 10, jgd_reg = 11). The game reads that for character creation and when you train a companion as a Jedi. The file can't limit it to the player, so Atton, Mira and the Handmaiden also get 10 or 11 free picks. Fixing it would need a script change, not just 2DA edits. If
    • Congrats on this addon! EDIT: I have already installed all of the mods as shown in the comments section of WildeKarrde's Bao-Dur Departure mod section, and I am wondering if I have to do a clean install for this addon to work.
    • So I decided to hop on the band wagon and I've released the work I did on Bao-Dur's sacrifice in the form of an addon to this mod.   My mod takes place on Malachor V and it adds the "make my sacrifice" matter line to the end of the hologram sequence, I think it will pair well when installed with this mod.
    • Looking at the Extended Enclave DLG for that scene (pcdead_ebo2.dlg in 020EBO), it looks like Bao-Dur's lines there are the same as TSLRCM (krehand1.dlg in 650DAN): For my mod, I repurposed the lines from the scene while reading the party's mind on the way to Malachor (pcdead2.dlg in 003EBO): I edited pcdead2.dlg to remove those lines, so there shouldn't be any duplicates of those lines.  If there are, then they already would have been duplicating pcdead2.dlg.  Please let me know i
    • Fantastic mod. The Mando fights in the cave, holy crap were those hard. I don’t really have a critique other than some of the items found are OP as fuuuckk lol. Created an account just so I could let you know I enjoyed the mod.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.