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  1. Manaan Fast Travel system

    Main idea
    Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
    If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
    This mod was at first an add-on to Capitaine Spoque’s Taris Rapid Transit System. Thus, to get the best game experience and as I used some of his sound files, I greatly advise to download his mod.
    However, if for some reason you don’t want it, you have 2 options :
    1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
    2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
    To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
     
    Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
    1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
    2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
     
    Installation
    1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
    3) Run the installer and follow the instructions given by it
    4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of new rows (about 25), and I believe K1R uses 8 of them (which is why I made a compatible version of the Pazaak Tournament for K1CP or vanilla installations !).
    Conclusion : you'll be fine unless you have other mods installed that add too many rows themselves (K1R : 8, BOSSR : 20, DarthParametric's Diversified Jedi prisoners on the Star Forge : 8, etc.).
    Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because not many mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed.
    However, if for some reason you encounter any issue, feel free to report to me.
     
    Thanks
    1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.
    2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.
    3) LoneWanderer for his awesome speeder port from SWTOR
    4) All the amazing people who made the gretools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.
    5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
     
    Permissions
     
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    878 downloads

       (0 reviews)

    1 comment

    Updated

  2. Prestige Powers

    Adds 3 new high level Force powers inspired by the prestige classes from TSL, with effects that change depending on your alignment.
    SUMMARY
    This mod adds 3 Force powers to K1 inspired by the unique powers granted to the different prestige classes in TSL - specifically Fury for Sith Marauders, Force Camouflage for Jedi Watchmen and Sith Assassins, and Inspire Followers/Crush Opposition for Jedi Masters and Sith Lords.
    In TSL, your access to these powers depends on both your character's alignment and class choice. To keep that exclusivity when bringing these powers to K1, and without a way to grant powers in K1 or restrict them based on alignment, I decided to create a single power for each class and make the effects change depending on the caster's alignment.
    The powers are all universal powers and available at level 15. Each Jedi class can learn one of these powers, coming from the analogous prestige class (Marauder/Weapon Master for Guardian; Assassin/Watchman for Sentinel; Master/Lord for Consular).
    The power effects change every 10 points of alignment (except in the neutral range from 41-60), becoming stronger as your character moves closer to the light or dark side. Where possible, the effects are modeled off the corresponding power tree in TSL, starting from the lowest tier power and moving towards the highest tier at maximum LS or DS alignment. Some powers have slightly different effects from their TSL counterparts. Neutral characters will experience a balanced but weaker blend of both sides' effects.
    Any Jedi in your party can learn these powers, but their potential is only fully realized by the main character.
    POWER DETAILS
    ============
    Force Temper
    Level 15 Jedi Guardian
    Cost = 30 FP
    This power channels the Force to concentrate the Jedi Guardian's inner temperament, placing the light Jedi in a state of composure and heightened defense, or driving the dark Jedi into a furious rage.
    This power was inspired by Fury, the power granted to Sith Marauders in TSL. The dark side effects are practically identical to Fury, giving bonuses to Strength, Vitality, Fortitude, Will, attacks per round, and granting immunity to Paralysis and Stasis effects, while penalizing Defense. The values depend on the caster's alignment. Additionally, every enemy killed while the power is active grants a bonus to damage up to a maximum of +6.
    Naturally the light side version of this power enhances defensive statistics rather than offensive. Jedi Weapon Masters don't have a unique power in TSL, but do get a unique feat which boosts blaster deflection. For light Jedi Guardians, this power applies the "Assured Deflection" effect, making it so all incoming blaster bolts are guaranteed to be deflected while wielding a lightsaber, but they can not be returned to enemies while this power is active. It also gives bonuses to Defense, Fortitude and Will saves, grants Critical Hit immunity, and applies a regeneration effect, but decreases damage. Neutral Jedi get a smaller bonus to Strength, Defense, Vitality, Regeneration, Fortitude and Will, with no penalties.

    ===============
    Force Camouflage
    Level 15 Jedi Sentinel
    Cost = 0 FP
    This power enhances the Jedi Sentinel's stealth abilities, allowing them to camouflage at will and deliver deadly sneak attacks.
    This power was inspired by the TSL power with the same name, granted to Jedi Watchmen and Sith Assassins in TSL. In TSL it is a passive power which allows you to enter Stealth Mode without a Stealth Field Generator and gives bonuses to Stealth. In this mod, the power is castable and will cause you to enter Stealth Mode. After casting it once however, you will always be able to activate Stealth without a belt either through the usual toggle or by casting the power, and will be granted the additional stat bonuses indefinitely. The bonuses include an increase to the Sneak skill and a bonus Sneak Attack feat.
    The Sneak bonus and rank of Sneak Attack depend on your alignment. Light Jedi gain Sneak Attack V (granted to Scoundrels at level 9) and a bonus to Stealth which scales with alignment up to +10. Dark Jedi get no Stealth bonus but get increasing ranks of Sneak Attack up to the maximum rank of X, providing 9-54 extra damage on Sneak Attacks. Neutral Jedi are given the Sneak Attack VI feat and a bonus of +2 to Stealth. These bonuses will automatically update as your alignment changes.
    You need at least 1 point manually invested in Stealth to enter Stealth Mode.

    Unlike in TSL, Stealth is not a class skill for Jedi Sentinels, so Sentinel characters might not usually be built for Stealth unless they started as a Scoundrel. Because of this, I've made an optional patch which makes Stealth a class skill for Sentinels so they can get the most out of this power.
    =============
    Force Influence
    Level 15 Jedi Consular
    Cost = 20 FP
    This power projects the Jedi Consular's influence on others, bolstering the morale and effectiveness of a light Jedi's allies, or crushing the spirit of a dark Jedi's enemies.
    This power is based on the Inspire Followers and Crush Opposition powers granted to the Jedi Master and Sith Lord classes in TSL. The effects of this power are identical to those in TSL, with Inspire Followers effects applied for Light alignment (bonus to party attack, Damage and Will saves) and Crush Opposition effects applied for Dark alignment (decrease to enemy attack and Will saves). The corresponding power rank (I-V) scales with the alignment of the caster, reaching rank V for an alignment of <10 or >90. For neutral characters, the power applies both effects at rank I.

    =============
    This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to.
    INSTALLATION
    To install, run TSLPatcher.exe and select the main install option.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    Optional: Run the patch to make Stealth a class skill for Jedi Sentinels.
    UNINSTALLATION
    1. Remove the following files from override:
    If you installed the optional patch, remove skills.2da from the override folder.
    2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder.
    3. Move any remaining files in the backup folder to override.
    COMPATIBILITY & OTHER NOTES
    This mod edits a few vanilla scripts to achieve some functionalities. It will conflict with other mods that edit the following scripts for alignment shifts or NPC OnDeath events:
    k_def_death01, k_act_lighthigh, k_act_lightmed, k_act_lightsml, k_act_darkhigh, k_act_darkmed, k_act_darksml
    Known Incompatible Mods
    Alignment Fancy Bits by ebmar
    Content Pack: Feats and Powers by TamerBill
    Otherwise, should be compatible with most other mods as long as they use TSLPatcher or this mod is installed after. I recommend installing this after other Force power mods to ensure compatibility.
    For DS Temper, damage increase on killing enemies will only work in the module that the power is cast in. If you transition to a different area, you will stop gaining damage bonuses from killing enemies until the power is cast again. This specific effect also only works on the main character, though without cheats your party members wouldn't get the DS effects of this power anyway.
    PERMISSIONS
    Do not reupload this mod or any contained files anywhere without my expressed permission.
    CREDITS
    offthegridmorty
    Thanks JCarter426 and other folks on Discord for scripting help
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Holocron Toolset - Cortisol
    This mod contains assets from SW KOTOR II: TSL

    583 downloads

       (1 review)

    3 comments

    Updated

  3. Higher Poly Gammorean Guards

    I modified the mesh. The textures are not included they are a custom upscaled version of this great mod https://www.nexusmods.com/kotor/mods/1730
    The textures names are C_Gammorean_Low, C_Gammorean_01,C_Gammorean_02,C_Gammorean_03,C_Gammorean_04

    83 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Swoopgangs textures remake

    I remade the swoop gangs textures.  I'm now working on the mesh. 

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Higher poly and retextured Marl,Dedeye and Gadon

    I retextured and remeshed 3 characters Deadeye need a little remade in the future.

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  6. JC's Security Spikes for K1

    Security spikes are disposable items that give the player a temporary boost to their Security skill when activated, helping them pick more difficult locks. At least, that's how it's supposed to be. That's how they work on the Xbox version and in KOTOR 2, but security spikes don't actually do anything at all on the PC version of KOTOR 1.
    The cause seems to be some sort of bug in the GUI that prevents security spikes from ever appearing in their intended slot. So when interacting with a door, there isn't an option to scroll from the Security skill to security spikes, as there is in KOTOR 2. The GUI was changed for the port from Xbox to PC, and security spikes probably got left out due to oversight. I couldn't find any way to resolve the issue, though, so I came up with two alternative options.
    Usable Security Spikes
    This option replicates the security spikes' intended function as best as I could manage. They’ve been given an Activate Item property and appear in the non-medical item slot along with stimulants along with stimulants and shields.
    When a character activates a security spike, they receive a temporary boost to their Security skill and proceed to unlock the nearest door or container. Apart from the boost, the skill check for the lock is the same as usual: 1d20 + Security vs. the lock’s DC. Security spikes are single-use and discarded whether the character succeeds in picking the lock or not; however, they are not used up if the attempt was impossible—if there wasn’t anything in range or the lock required a special keycard, for example. Regular security spikes grant a +5 bonus and security spike tunnelers grant a +10 bonus.
    Remove Security Spikes
    This option removes security spikes from the game, replacing them with credits. The value is equivalent to the most you could get from selling the original security spike items to a merchant. Mission’s ability to create security spikes on the Ebon Hawk is removed.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. Click "Install Mod" and select your game directory. Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Compatibility
    Mods which install merchant files to Override may cause merchants to still sell security spikes for the option which removes security spikes.
    Credits
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    DLGEditor—tk102
    K-GFF—tk102
    ERFEdit—stoffe & Fair Strides
    NWNSSCOMP—Torlack, stoffe, & tk102
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    36,831 downloads

       (4 reviews)

    7 comments

    Updated

  7. NPC clothing M

    This mod will replace and update NPC clothing M texture files.
     To Install
    1. Requires installation of K1 Lite Upgrader 1.3.
     2. Download: NPC clothing M
     3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
    omment or endorse! (It would be much appreciated) Made with love.

    1,422 downloads

       (1 review)

    8 comments

    Updated

  8. My favorite and custom Swtor mask (Tulak Hords version)

    I was asked if i could make my custom mask that you can find here . Into Tulak's hord mask so we can find it on korriban. I was unable to do it so The_Chaser_One did it and better that i would have he even crafted a custom icon. Enjoy and thank you  The_Chaser_One. I also made a more lore friendly version the link will be available as soon as i finish it.
     

    32 downloads

       (1 review)

    1 comment

    Updated

  9. My favorite Swtor mask

    I modelised My favorite swotor mask. And i used some of the Quanon's head gear awesome mods for the lens and intern architechture. Thanks for the permission Quanon gave me  

    https://deadlystream.com/profile/8941-quanon/content/?type=downloads_file&change_section=1

    its not perfect and i'm learning to add a custom unique armor fitting with it to the game. If you want to modifiy it or to fix it just tell me so i can maybe use it as a patch XD for myself  The textures are basic too. 

    For the Tulak Hord's mask replacer version go here !!!
     

    18 downloads

       (0 reviews)

    6 comments

    Updated

  10. K1 Alien Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 31.05.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other.
    Bith- This option will add 4 new Bith variants across the game.
    Ithorian- This option will add 2 new Ithorian variants across the game.
    Duros- This option will add 2 new Duros variants across the game.
    Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant.

    Description:
    This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game.
    Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one.
    New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths.
    RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns.
    BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns.
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    h3w1zard1: For the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    263 downloads

       (0 reviews)

    7 comments

    Updated

  11. Restored Content for K1CP [DEMO]

    Restored Content for K1CP [DEMO]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.11.0 Demo Release Date: 04.07.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given five options.
    Main Mod- This is the installation which installs the RC-K1CP mod.
    Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
    Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
    Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
    Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
    Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
    Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.

    Description:
    The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
    Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
    This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
    This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod. 
    Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
    If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
     
    Restorations:
     
    Item Restoration:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SithRevan (RIP): Beginning the restoration effort for K1!
    K1R Team: For developing the original K1R mod!
    Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
    SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
    A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
    Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric, th3w1zard1 and Salk: For valuable feedback!
    Sith Holocron: For the mod logo!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,060 downloads

       (1 review)

    53 comments

    Updated

  12. (Kotor 1) Brejik remade

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!!
    I remade Brejik the mesh and textures


    106 downloads

       (0 reviews)

    2 comments

    Updated

  13. Hutt remesh and retextured with bumps

    I used the great textures from Vurt and had his permission to upload my version . I remade my custom hutts with those high quality textures. 
    I also thank Dark Hope for the help i had and the patience i recieved  
    https://www.nexusmods.com/kotor/mods/1730






    44 downloads

       (0 reviews)

    0 comments

    Submitted

  14. (Kotor 1) Master Dorak remesh and retextured

    I decided to remesh Dorak you will see that there is no more painted hair on  his skull they all have relief
    Also you can install the mesh only if you want another or the vanilla textures and you can just install the texture if you dont want the change of mesh. 

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!!

    93 downloads

       (0 reviews)

    0 comments

    Updated

  15. Higher Poly Malak

    I made a higher Poly Malak. If you want to keep your textures Only put
    N_DarthMalakh01_Normal,  N_DarthMalak01_Normal, n_darthmalak.mdl, n_darthmalak.mdx to your game.
    I added my Remastered textures to the File too. (The suit is to be reworked)Insert other media

    345 downloads

       (1 review)

    7 comments

    Updated

  16. JC's Recruitable T3-H8 for K1

    This mod recruits the droid T3-H8 to the party when he is purchased from Janice Nall's droid shop.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory. Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Copy portraits.2da from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the file from your game's Override folder. Copy tar_m02ab.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the file from your game's Modules folder. Delete all other files installed by this mod from your game's Override folder. Credits
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    DeNCS—JdNoa & Dashus
    DLGEditor—tk102
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    NWNSSCOMP—Torlack, stoffe, & tk102
    tga2tcp—ndix UR
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords.
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    47 downloads

       (1 review)

    9 comments

    Submitted

  17. Ulic Qel-Droma's Upgradeable Armor

    Title: Ulic Qel-Droma's Upgradeable Armor
    Author: RavenFal
    Date Released: 10/30/2025
    This mod re-textures Ulic Qel Droma's Mesh Suit to have an appearance closer to how his Robes appeared in the comics.
    It also makes the armor upgradeable. Mesh Underlay gives all tiers of Power Attack, and Armor Reinforcement gives
    all tiers of Force Jump. These bonus feats are an allusion to Ulic's defeat of Mandalore the Indomidable from the comics.
    This armor cannot be accessed normally in-game. You will need to use the cheat code "getitem g_a_class5006" to obtain it,
    or use another mode that allows you to obtain it without cheats, such as SAO's Sleheyron Story Mode.
    This mod is incombatible with any other mod that edits Ulic Qel Droma's Mesh Suit.
    This mod 
    Installation: 
    Copy all files into the Override Folder.
    Uninstallation:
    Delete the files from the Override Folder.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT 
    COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    25 downloads

       (1 review)

    1 comment

    Submitted

  18. Some heavy armor retextured

    I made some textures for the armors the heavy ones. 

    126 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Higher Poly Duros

    I modified the mesh of the Duros. I've been using the same set of pre downloaded mods  for years so the texture wont be uploaded since i'm not sure if I made it years ago or not. 
    Edit:  the textures are from this awesome mod.  I had the permission to onclude my own modification
     
     

    160 downloads

       (0 reviews)

    3 comments

    Updated

  20. (Kotor 1) Kohmad

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!!
    I remade Kohmad the beast hunter. 

    30 downloads

       (0 reviews)

    1 comment

    Updated

  21. Sith commandos remastered

    I made used a mod that add some commandos from kotor 2. I took the mesh of the sith soldiers and made one higher poly. I used my sith soldiers textures modified. 
    INSTALL FIRST  the awesome mod from N-DReW25 and replace. I had the permission. 
    There are 2 files only install one there's one with some bump and the other without. 
     

    46 downloads

       (0 reviews)

    1 comment

    Updated

  22. Sith soldiers higher poly and retextured

    I extracted the sith soldier mesh and textured and modified it.
    For better results as on the pictuere you can download my new texture of metal reflexion. 
     
     
     

    180 downloads

       (0 reviews)

    0 comments

    Updated

  23. Zelka Forn (Taris DOC) Remesh and Retextured

    I remeshed slightly higher poly the doctor of taris i also modified Dark hope textures that you can find here. I included my version of the texture. 
     
     

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  24. hutts remesh and retextured (TO rework)

    I rework the mesh of the hutts they a little heavyer and they have a littlebit of frog like reflexion on their skin and i made them as unique as possible but the textures are not finished. 

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Master Ulthar Remesh

    I made a higher poly ulthar to end the spiked head problem. This mod wont contain the textures you see on the pictures. I dont own them even if i modified them for myself. I also dont remember where i downloaded them.  

    Edit: i had Darkhope's permission  here is her original texture. I included my modification.
     

    152 downloads

       (0 reviews)

    2 comments

    Updated