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Suits K1
By Dark Hope
The mod replaces the textures of the costumes. Resolution 2048x2048. The distribution will be updated - new textures will be added to other costumes.
To Install
1. Download
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
9,332 downloads
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Armor 9 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 9 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
171 downloads
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Armor 7 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 7 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,148 downloads
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Armor 6 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 6 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,543 downloads
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endar spire Class Specific Items
By Insightful99
INTRODUCTION:
This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze.
STATS OF THE WEAPONS:
Republic Vibroblade (Given to Soldiers):
Strength +1
Damage Bonus: Piercing +1
Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons
Smuggler's Blaster Pistol (Given to Scouts):
Dexterity +1
Charisma +1
Wisdom +1
25% Chance to Stun
Damage Bonus: Universal +2
Pirate's Blaster Rifle (Given to Scoundrels):
Dexterity +2
Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle
25% Chance to Slow
Republic Soldier Armor (Given to All Classes):
Intelligence +2
Dexterity +1
Defense Bonus: 4
Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol
Regeneration: 2
INSTALLATION:
Simple, Copy all the files in the "To Override" folder into your Override folder.
UNINSTALLATION:
Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed!
If you want to completely uninstall the mod, delete all the files you copied into your Override Folder.
KNOWN INCOMPATIBILITY:
This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl).
KNOWN BUGS:
- None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream.
Note: Due to the small size of the mod, I doubt that there will be any bugs.
CREDITS:
Cortisol - Holocron Toolset
Bioware - Kotor I
25 downloads
0 comments
Submitted
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Diversified Sith Academy Guards
By SithNadd
This mod adds unique appearances for each of the guards in the Sith Academy on Korriban.
Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL.
This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply.
I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation.
Installation
Run the included installer and the mod will install itself.
36 downloads
- sith academy
- guards
- (and 3 more)
0 comments
Submitted
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Fixed Cantina Sitters
By Alvar007
Fixed Cantina Sitters
By Alvar007
-------------------------------------------------------------------------
DESCRIPTION: This mod adds Pazaak cards and drinking cups to the corresponding sitters in the cantinas. It also fixes the drinking animation for the aqualish in lower city Taris cantina. I realized that there is a bith drinking in the Tatooine cantina, so I tweaked that as well.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: This mod should be compatible with any mod that doesn’t mess with the placeable sitters in the cantinas.
LICENSE: Anyone is welcome to use this mod in any of their mods or include it in a mod build.
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
62 downloads
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Gauntlet icons
By Dark Hope
The mod replaces the Gauntlet icons.
Thanks to DarthParametric for publishing the icons.
Credit Bioware/Broadsword/EA as the original source.
To Install
1. Download: gauntlet.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
94 downloads
0 comments
Updated
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SWTOR Icons Modder's Resource
This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game.
Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.
44 downloads
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JC's Vision Enhancement for K1
By JCarter426
Summary
Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me.
First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent.
Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision.
Warning: This mod reportedly causes crashes on Steam Deck, so it should not be used on that platform until a fix is available.
Installation
Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install:
If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation.
Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed file. Compatibility
This mod is not compatible with any other mods that alter the vision module STUNT_00.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
KOTORMax & MDLEdit – bead-v
NWMax – Joco
NWNSSCOMP – Torlack, stoffe, & tk102
and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me.
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
"I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
36,808 downloads
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Spider-Man Robes
By Guest
🎮 Mod Release:
Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
📄 Details:
Everything you need to know is in the included readme—features, setup, and usage.
🙏 Credits:
Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
Credits: Targus
This is for the second game K2.
18 downloads
0 comments
Updated
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Dantooine enclave extra rooms modder's ressource
Description:
This is a modder's ressource. In K1 jedi enclave there is a dormitory for visitors with 3 opened rooms. 2 other doors were present in front of the 3 rooms, but were closed (without any geometry behind them). I mirrored the preexisting rooms so now there are 3 playable rooms. Basically you just have to drop the 5 files included into override, but you will also have to edit the doors from the .git because in vanilla 2 of them are closed and the last one is non existent because it was a wall.
Disclaimer :
This mod should be compatible with anything i guess?
The only minor problem with my ressource is that i extended the basic corridor's walkmesh to be able to walk into the new rooms. This is not the "by the book" way to pull it out, but i couldnt manage to make the door links work despite my numerous attempts. So the only downside from this ressource is, if you want to have a different ambient sound in these new rooms separate from the main corridor, you can't. But in vanilla the rooms should have the same ambient sound than the corridor, so its not a huge deal here.
I also provided an edited minimap.
Credit:
Thor110 for his very valuable insights.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
Feel free to use my work as you see fit, just credit me if you use my files.
11 downloads
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BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 07.07.2025
Installation:
1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95
2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
Description:
15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items.
Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed.
Unfortunately, the BOSSR mod has its criticisms:
* It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes.
* The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009.
* The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content.
* If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing.
* Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod.
* Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase.
Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities.
I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you!
JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR.
Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes.
JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures.
JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource.
As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish.
Thanks:
SilverEdge9: For making the original Jedi Robes included in the BOSSR mod!
JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod!
StellarExile: For requesting the mod!
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27 downloads
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Escape Pod Republic Soldier Fix
By GearHead
Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod.
37 downloads
0 comments
Submitted
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Manaan Pazaak Tournament
Main idea
I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
The mod I made will bring it back into your game, with some additions I took the time to add.
Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
Optional
I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
1) Compatibility or full mode
The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
- Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
- Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
2) New Loadscreen
The Pazaak Tournament is compatible with :
1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
- Option A : Full version (with holograms)
- Option B : Compatibility version : without holograms
These are brand new LoadScreens.
(Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
2) SithSpecter’s HD Loadscreens (See in requirements section for link)
Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
4) A brand new crystal from Bogga the Hutt
I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
Requirements
1) For the Loadscreen options :
- ajdrenter’s Very nice Loadscreens
- SithSpecter’s HD Loadscreens
2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
Installation
Compatibility
My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
Please see option 1 for more information about the main compatibility issue you could encounter.
You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
Known issues
Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
Thanks
1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
5) @Crazy34 for his amazing new lightsaber blades models.
6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter) Loadscreens.
8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
Permissions
If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
107 downloads
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Restored Content for K1CP [DEMO]
By N-DReW25
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.11.0 Demo Release Date: 04.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,382 downloads
- k1cp
- community patch
- (and 3 more)
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Ebon Hawk Doors (K1)
By SithNadd
This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II.
Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it.
Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected.
This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply.
Installation
Run the included installer and the mod will install itself.
Bugs
No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship.
They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens.
The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.
51 downloads
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Manaan Fast Travel system
Main idea
Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
This mod is more an add-on to Capitaine Spoque’s Taris Rapid Transit System than a standalone one. Thus, to get the best game experience and as I used some of his sound files, you will first have to download his mod. You can find it here : https://www.nexusmods.com/kotor/mods/1666
However, if for some reason you don’t want it, you have 2 options :
1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
Installation
1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed
2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
3) Run the installer and follow the instructions given by it
4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.
5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.
Important NB : If for some reason the Patcher can't find your game installation, you may want to look for it manually. In that case, there are some small steps to follow :
- Go in the "tslpatchdata" folder
- Look for "changes.ini" and open it (Edit or Edit with Notepad ++ for example)
- Search "LookupGameFolder=1" in the first section (Settings) and set it to 0 instead of 1
- Save, close and run the Installer again. Now you'll be able to choose manually your game installation.
Compatibility
My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of rows, and from what I've understood K1R uses almost all of them. It will be compatible unless you have other mods installed that add rows themselves (BOSSR, DarthParametric's Diversified dead Jedi on the Star Forge, etc.).
Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because apart from K1R and BOSSR, no mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed.
However, if for some reason you encounter any issue, feel free to report to me.
Thanks
1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.
2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.
3) LoneWanderer for his awesome speeder port from SWTOR
4) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.
5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
Permissions
If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
177 downloads
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Alt-PMHB03
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 29.06.2025
Installation:
1) Select which head variant you'd like to install, the "Movie DS Transition" textures have a movie-style dark side transition with yellow eyes whilst the "Vanilla DS Transition" has the texture turn grey like in the vanilla game.
2) Once you've picked the head variant you'd like, open the "For Override" folder and copy the files within to your swkotor "Override" folder and select the "Overwrite" option if prompted.
Description:
In 2009, the modder SpaceAlex developed the first Kotor NPC Overhaul style mod, the "K1 Enhancement Pack". Whilst it was developed, it was never properly finished and as such it wasn't released to the public until 2014 as a Modder's Resource. As a "Modder's Resource", modders are free to take SpaceAlex's assets from this mod and use them in their own mod.
SpaceAlex, all the way back in 2009, was already doing things that were only really experimented with in the 2020s - unique heads for multiple characters, upscaled textures, expanded generic appearances, expanded clothing for generic commoners, additional placeables and NPCs, and much, much more.
One such feature he added in the K1EP mod was unique heads for Gerlon, Ice, and Marl. In 2023, I released a mod called "Galaxy of Faces" which intends to give every named NPC in the game a unique character appearance and since I preferred Effixan's Taris Arena Changes mod for Gerlon, Ice, and Marl, I took SpaceAlex's Gerlon, Ice, and Marl and gave their textures to Dak Vesser, the Hidden Bek Lookout, and Dorak Quinn.
Strangely though, ever since I added these skins from the K1EP into the GoF mod I've users praise SpaceAlex's Gerlon Two-Fingers appearance as Dak Vesser with one user actually requesting I make the appearance a player head.
So... here it is, SpaceAlex's Gerlon Two-Fingers head, the Galaxy of Faces' Dak Vesser head, as a player head. It replaces the bald "Mace Windu" style head, hence why it's called "Alt-PMHB03".
If there is enough support for this mod, I might come back and make portraits for this appearance.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Incompatible with any PMHB03 player head models or reskins.
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
You are free to use the assets from this mod in your own mod.
Thanks:
SpaceAlex: For making the original skin!
Shem L: For making the Movie-Style Dark Side Transitions mod which the "Movie DS Transition" install is based on!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
6 downloads
0 comments
Submitted
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Alignment Affects Force Powers [K1]
Makes it so your alignment affects the potency of Light and Dark Side Force powers.
SUMMARY
The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers. The increase in FP cost for opposite alignment has been reduced from +75% to +50% to balance the reduction in potency.
For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
The penalty to powers of opposite alignment can be reduced through your Wisdom attribute. Every point in your WIS modifier will reduce the maximum penalty by 5%. This means with Wisdom = 20, the maximum penalty will go from -50% to only -25%. With Wisdom = 30, there will be no penalty for using powers of opposite alignment.
INSTALLATION
Please read compatibility notes below before installing.
To install, go to the “Main Install” folder and run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required for compatibility between these mods.
If you have K2 Force Powers for K1 installed, after installing the main mod, run TSLPatcher.exe inside the Patch folder. Again, there are two options: One to apply the changes from this mod only, and one to apply the changes from this mod plus the effects of Treat Injury Affects Force Healing to the Master Heal power.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
4. If any other files were created inside the backup folder, move them to override.
COMPATIBILITY
This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safe.
Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separetely. If you already have that mod installed, it is OK to install the combined option over it.
Compatible with K2 Force Powers for K1 with patch. Patch must be installed last, but otherwise install order doesn’t matter.
I recommended using NPC Alignment Fix alongside this mod so that more NPCs will be affected.
PERMISSIONS
Do not reupload this mod or any contained files without my expressed permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TLKed - stoffe, Fair Strides
83 downloads
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Carth Taris hideout dialog restoration
Carth Taris hideout dialog restoration
Hello there everyone !
After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25, in its latest version. If you're planning to play with it, do not install my mod. However, there are other (better) mods waiting for you in my profile !
Installation :
- Unzip my folder, take the .dlg file and put it in your override folder.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
Uninstallation : Delete the file from your override folder.
Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
98 downloads
- restored content
- taris
- (and 6 more)
0 comments
Updated
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[K1] Logan Starr - PC Replacement Soundset
[K1] Logan Starr - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 JUN 2025
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’re looking at this file, you’re either a longtime fan of the Loganverse series of KotOR machinima, a new viewer that’s just come from watching the new Convergence crossover trailer or movie on YouTube, or you are very, very confused. If it’s the latter, check this link for a trailer for a quick summary. If you’re Loganverse fan already, read on.
This mod changes the standard voice for the PC character to Logan Starr’s from the Loganverse movies.
I asked Kevin Smets to record all of the lines that the PC says. All of the lines are listed below.
Those in the know may notice that some of these lines are likely to trigger in the game – those with file names ending in 4. There’s a reason for that! In order to spice repeated playthroughs, I figured giving you extra lines which you can rename might be something you may be interested in. In the category the replacement lines are, delete the line you’d like to replace using the list below. Then rename the line with the “4” in it (or the other alternate numbered lines) to whatever you deleted. The categories that have the extra lines are:
· Critical hit achieved. · Player has just received medical attention. · Player has been poisoned. · The party is regrouping. [options 4 or 5] · The player character has been selected via the menu. [option 9] · Stealth mode activated. · The weapon used by player character is either broken or inefficient against an enemy in current attack.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on a work around below if you find a suitable one.
List of lines included with this mod:
File name Male
Lock Picking: Player is making the attempt unlock the lockbox or door
p_plyermw_block1 Got it.
p_plyermw_block2 No problem.
p_plyermw_block3 Right.
Critical hit achieved.
p_plyermw_crit1 Ha! He’ll feel that for sure!
p_plyermw_crit2 That hurt, I bet.
p_plyermw_crit3 You won’t be getting up from that any time soon!
p_plyermw_crit4 I don’t like your tone.
Mines: Disarming.
p_plyermw_dmin1 That one’s a dud.
p_plyermw_dmin2 OK, it’s disabled.
p_plyermw_dmin3 Mine disabled.
Lock Picking: Player fails an attempt unlocking a lockbox or a door
p_plyermw_flock1 Damn!
p_plyermw_flock2 Didn’t work.
p_plyermw_flock3 Damn it!
Mines: Arming a Mine.
p_plyermw_lmin1 One surprise trip coming up.
p_plyermw_lmin2 Whoever stands on this will get a nasty shock.
p_plyermw_lmin3 Mine placed.
Player has low health and needs medical attention.
p_plyermw_low1 [groan] I’m in a lot of pain right now.
p_plyermw_low2 I should get help for my wounds.
p_plyermw_low3 [groan] I’m hurt badly.
Player has just received medical attention.
p_plyermw_med1 [sound of relief] This should patch things up.
p_plyermw_med2 This should help.
p_plyermw_med3 Thank the maker.
p_plyermw_med4 This feels fantastic.
Player has been poisoned.
p_plyermw_pois1 [groan] I think something got me sick.
p_plyermw_pois2 [groan] I think I’ve been poisoned.
p_plyermw_pois3 [groan] I think something is in my system.
p_plyermw_pois4 [stomach gurgles]
The party is regrouping.
p_plyermw_rprty1 Everyone’s back again!
p_plyermw_rprty2 OK, let’s get going.
p_plyermw_rprty3 Hey, we can get back together now.
p_plyermw_rprty4 The gang’s back together!
p_plyermw_rprty5 Hey, it’s me! [laughs]
The player character has been selected via the menu.
p_plyermw_slct1 Yeah?
p_plyermw_slct2 Yes?
p_plyermw_slct3 What?
p_plyermw_slct4 Hmm?
p_plyermw_slct5 Sure.
p_plyermw_slct6 You bet.
p_plyermw_slct7 What? [alternate take]
p_plyermw_slct8 Right.
p_plyermw_slct9 Yeah, bub…
Lock Picking: Success.
p_plyermw_slock1 Opened.
p_plyermw_slock2 Got it.
p_plyermw_slock3 Done.
The Main Character is going into solo mode.
p_plyermw_sprty1 I need to go alone for a bit.
p_plyermw_sprty2 We’ll just separate for a bit.
p_plyermw_sprty3 Let me go on alone.
Player is looking for or looking out for something.
p_plyermw_srch1 I won’t miss a thing.
p_plyermw_srch2 If there’s something there, I’ll find it.
p_plyermw_srch3 Nothing will get by me.
p_plyermw_srch4 Nothing gets by me, bub.
Stealth mode activated.
p_plyermw_stlh1 Not even a whisper.
p_plyermw_stlh2 I’ll avoid what I can.
p_plyermw_stlh3 Silent and deadly.
p_plyermw_stlh4 Silent and deadly, bub.
The weapon used by player character is either broken or inefficient against an enemy in current attack.
p_plyermw_tia1 It’s not doing anything.
p_plyermw_tia2 My weapon isn’t doing anything.
p_plyermw_tia3 I need a better weapon.
p_plyermw_tia4 This weapon isn’t doing anything.
Installation:
You'll not be dropping these into your Override folder like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I personally recommend making a folder on your desktop to put them but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me in writing before your use.
Special Thanks:
Kevin Smets: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s a trailer from Convergence / a link to Convergence, the latest machinima featuring Logan Starr.
For the movie poster artwork used in the mod’s pictures, I thank Burning Earth Chris!
The beta testers:
Thanks to Untold Prophecy for beta testing this mod. Having an unbiased beta tester to check this on the PC version game was both helpful and vital.
Thanks to Malkior for beta testing this on Steam. As I didn’t have a copy of KotOR1 on Steam at the time of creation of this mod, this assistance was vital!
Both of the beta testers provided feedback particularly on sound levels which helped finalize this project. (Even if they were kept in the dark on who the person voicing the soundset was!)
46 downloads
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[K1] DarthVarkor’s Dann Kasra - PC Replacement Soundset
DarthVarkor’s Dann Kasra - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 3 MAR 2019
UPDATED RELEASE: 14 JUN 2025
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’ve seen DarthVarkor’s series, perhaps you might have considered making your main character sound like his. With this mod for KotOR1, now you can.
I asked DarthVarkor to record all of the lines that the PC says. He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing.
As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on work arounds below if you find a suitable one.
Update for this release: In addition to updating this read me for acknowledge the artwork used on the download page, I have also increased the volume of the sound files included.
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
Special Thanks:
Darth Varkor: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s the final trailer from Convergence, the latest machinima featuring Dann Kasra.
Burning Earth Chris: For kindly providing the movie poster artwork used in the mod’s pictures.
641 downloads
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Repair HK-47 with common parts
By GearHead
A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts.
740 downloads
0 comments
Updated
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KOTOR 2025 Mod Guide
By Hraith
Provides complete instructions on modding KOTOR in 2025. Restores cut content, that the community patch does NOT restore, updates the resolution and UI, updates textures, fixes bugs and finally finishes the game.
KOTOR 2025 Mod Guide! Get the full experience in one of the greatest games ever made!
Deadly Stream always has the most up to date version: https://deadlystream.com/files/file/2689-kotor-2025-mod-guide
Included in the mod is two different versions of the guide, one you do everything manually and the other is mostly automated. If one doesn't work, try the other. This build has been tested on many different systems and the majority of it has been tested regularly for about 10 years. I am aware that the community patch is new and people are interested in it but it doesn't restore a lot of things the Restored Content mod does bring back and the two are simply incompatible. Follow along step by step or let the scripts do the work, enjoy Knights of the Old Republic!
Summary of mods in build:
1. # KOTOR Restoration mod: https://www.nexusmods.com/kotor/mods/54
2. # 1080p 60fps fix: https://www.nexusmods.com/kotor/mods/1287
Patches
3. # Skyboxes: https://www.nexusmods.com/kotor/mods/69?tab=files
4. # Pazaak Tournament fix: https://www.nexusmods.com/kotor/mods/1343 (This tournament is one of the best sections of the entire game.)
5. # Widescreen fade fix: https://www.nexusmods.com/kotor/mods/1379
6. # Repair HK-47 Fix: https://www.nexusmods.com/kotor/mods/1572 (Ignore Source folder.)
7. #Stars and Nebulas: https://www.nexusmods.com/kotor/mods/41
8. #Jedi Dialogue Enhancement: https://deadlystream.com/files/file/2428-jedi-choice-dialogue-enhancement/
9. #High Quality Lightsaber: https://www.nexusmods.com/kotor/mods/1126
10. # Better Bastila Textures: https://www.nexusmods.com/kotor/mods/1152
11. # Sand ppl disguise fix: https://www.nexusmods.com/kotor/mods/51 Restores functionality present in the xbox version but not in the PC version.
12. # Ebon Hawk animated screen: https://www.nexusmods.com/kotor/mods/1296 (Winrar required to extract. 7Zip will not work.)
13. # Ebon Hawk Transparent cockpit: https://deadlystream.com/files/file/2354-ebon-hawk-transparent-cockpit-windows-for-k1/
14. # Escape Pod upgrade:https://deadlystream.com/files/file/2435-lts_escapepod-hd/ (Winrar extraction.)
15. # Rune covered pillar:https://www.nexusmods.com/kotor/mods/1597
16. # Czerka on Korriban:https://www.nexusmods.com/kotor/mods/1577 Czerka doesn’t wear Sith uniforms, they dress in Czerka uniforms.
17. Optional # Easy Pazaak:https://www.nexusmods.com/kotor/mods/1154 Copy to override and replace existing files.Pazaak is rigged and
even with this you won't always win. (Also: https://pazaakonline.com/ (lol.)
Upgrades and Updates
18. # Swoop Bike Upgrades: https://deadlystream.com/files/file/2473-kotor-swoop-bike-upgrades/
19. # Jedi Justice:https://deadlystream.com/files/file/1056-kill-marlena/
20. # Bastila has Battle Meditation: https://deadlystream.com/files/file/2379-bastila-has-tsl-battle-meditation/
21. # CinematicMusic: https://www.nexusmods.com/kotor/mods/1286 (Winrar Extraction.)
22. # Tarisdueling arena enhanced: https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
23. # PartyConversation Guarantee: https://deadlystream.com/files/file/2284-party-conversations-on-ebon-hawk
24. # Force Buff Duration Fix: https://www.nexusmods.com/kotor/mods/1420
Optional - (Brotherhood of Shadow is a fan made, voice acted, 8+ hour expansion to the game.)
25. # Brotherhood of Shadow: https://www.nexusmods.com/kotor/mods/95
26. Optional# Yavin 4: https://www.nexusmods.com/kotor/mods/1335 (Adds Yavin 4 as a usable planet.)
Warning! Using Yavin 4 will cause some texture glitches, nothing game breaking, but pillars and containers can show up where they shouldn't. The Pazaak tournament holographic display, which adds a LOT of atmosphere to the section, will not work correctly.
Do not attempt to use Brotherhood of Shadow and Yavin 4 at the same time. Use either one or the other on a single playthrough.
# Textures:
Download the compressed versions. No noticeable improvement on uncompressed
and less stable. Use Winrar to extract all of these. 7 zip doesn’t work. Safe to ignore errors.
27.Ultimate Character Overhaul:https://www.nexusmods.com/kotor/mods/1282
28.unknown world: https://www.nexusmods.com/kotor/mods/1369
29.Kashyyk: https://www.nexusmods.com/kotor/mods/1365
30. Manaan:https://www.nexusmods.com/kotor/mods/1366
31.Endar Spire: https://www.nexusmods.com/kotor/mods/1370
32.Korriban: https://www.nexusmods.com/kotor/mods/1367
33.Dantooine: https://www.nexusmods.com/kotor/mods/1368
34.Tatooine: https://www.nexusmods.com/kotor/mods/1364
35.Taris: https://www.nexusmods.com/kotor/mods/1360
KOTOR Save GameEditor: https://www.nexusmods.com/kotor/mods/103
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