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Knights of The Old Republic

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  • File Reviews

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And when I heared about there being a mod that allows you to select who Revan ended up with in the first game, I was really excited to try this mod out, thinking it would be exactly what I was looking for at last. Unfortunately, the Mod in it's current form isn't what I was looking forward to. Yes, it does indeed make sure that Juhani is finally acknowledged as an option for a female Revan, instead of me being stuck with the games assumption that my female Revan ended up with Carth. And while I am a bit iffy about the voice acting, the fact that the author managed to incorporate both a Hidden message from Juhani and a cameo appearance from basically nothing, is rather impressive.

        My issue arises with the fact that in it's current Version, the Mod also takes various romance mods for Kotor 1, Mods that remove gender locks for Carth and Bastila and /or enable poly-romances with them to be precise, and turn their "additions" into selectable options too. Which I would be fine with, if these were coming in the form of selectable components that people can choose to either install or skip. But sadly, they are part of the main install, with the only optional component being the aforementioned cameo Juhani appearance. Thus sadly leaving me stuck with a playthrough were K2 acts as if Revan charging up both Carths and Bastilas loading ramps simutaneously was an actual genuin option in an unmodded vanilla Kotor 1 game. 

        Edited by Kätzchen
      • A much needed immersion fix, that has become a main stay in any of my playthroughs.

        Edited by Kätzchen
      • Why does deadlystream let creators review their own apps?

         

        3/5 gets the job done. v2 should be 4/5 if not 5/5

      • My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now

        • Thanks 1
      • Legend for this fr.

      • I don't have any other UI mods and this isn't working.

      • Hello 👋 n-drew, I'm investigating a bug and I'm trying to fix it myself. I have tslrcm, community patch, 3C-FD fog fix patcher as well as your bug fix collection and restored content plus. I have no other mods related to audio. I'm having a issue where the work bench "upgrade" sound isn't playing... I've narrowed it down to one of the aforementioned mods being the cause. Just wondering of you or anyone else can recreate the bug or know how to fix it.

        Thank you 

        - Saul

        Edited by Saul0097
      • Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence

        Edited by Kätzchen
        • Like 1
      • i love this mod

        Edited by muahwii
        • Thanks 1
      • Excellent mod, does what it says om the tin

      • This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool. 

      • A much needed polish for the TSLRCM Mod imo. 

         

        One small criticism regarding the Ravager component however: I find it unfortunate that there no longer is an optional component to simply change up the "invisible mine" part. Because there are still players like me, who want to keep Mandalores interactions with Visas but simply don't like the way the second one was triggered and it's a little heartbreaking to hear that this mod actually used to provide AN opportunity for that, only to no longer provide it :(


      • Most helpful in my modding of TSL.

      • Cool mod and very creative work arounds!

        • Thanks 1

  • File Comments

    • Hi! This might be a stupid question, but how do I install this mod? I was just wondering, because I couldn't find any Instructions in the Description and there was no "ReadMe" file that came with the Mod. Do I just put everything in the "Override" Folder? Thanks in advance! 
    • Does this fix any of these issues: Conditional problem (iirc, its an issue with a conditional being greater than rather than equals to) with I1-02 being tested where he spawns every time you enter the industrial zone after rebuilding him (that causes the offensive print out in messages directed toward Zbyl2)? Environmental Zone fps lag? The KOTOR March song not triggering during the M4-78 confrontation? Some of the Sith assassins not turning hostile and so are doomed to chill
    • It's admittedly part of cut content but the cut Dustil appearance on Korriban included a dialogue option, were the Exile shows surprise about Dustil being Carth's son. Confirming that she has at least heared the name. 5:40 https://youtu.be/Ja35hjj2iFc?is=VC5YVSeMRnjfD8g6
    • Regarding Zaalbar: Heh, I like that. Might incorporate that in a future patch. Regarding KOTOR 2: I actually have a very, very large KOTOR 2 mod in the works that includes Vima... if I could ever find the time to work on it!
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