-
Posts
248 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Events
Everything posted by gua543
-
- 315 comments
-
Hey, thank you for the quick reply! I tinkered for a few hours with the GPU drivers, rolled back to older versions, but that did not result in any change. I am using an AMD videocard, and during my research I stumbled on this forum thread. I tried the solutions listed in it as well, but once again I was met with no change. Do you have any idea what could be causing this potential lightmap issue? Or if there is some sort of mod conflict, what would be the names of the files that could be causing it?
- 315 comments
-
Hello there! I have a rather odd issue that I don't believe anyone has encountered before. My issue is with the ground and wall textures of the krayt dragon cave - they are completely black, but it seems like the back portion of the cave isn't affected by this. Not a game-breaking bug, but I am curious to find out what is causing it. I have done the usual troubleshooting of disabling the grass and shadows, as well as putting the Disable Vertex Buffer Objects=1 in the swkotor.ini file. I also checked the notes on Github and found that this specific area has been the subject of patch changes as well. I do have quite a lot of texture mods glued together, but I haven't encountered an issue such as this up until now. Would anyone happen to have any advice on where to begin troubleshooting this? I have tried swapping the Tatooine textures I currently use with textures from a different mod, but the result is the same. Thank you in advance for any guidance!
- 315 comments
-
Hello there! This looks like it will spice up even more my future run. I have a couple questions though. The first one is, would this mod be compatible with either Schematic Lightsaber Mod [SLM] 2.0 or Schematic Lightsaber Mod 2021 1.0b? And my second question is - I see the inclusion of a bronze crystal. Was that not already restored by TSLRCM? Thanks in advance for your answer!
-
-
Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)
gua543 commented on Sith Holocron's file in Skins
Hello there! Quick question - I noticed that the loadscreens.2da file in this pack is a slightly different size compared to the same file in your other replacement loading screen packs. If I am using all of the packs, does it matter which loadscreens.2da file I'm putting in my override folder? Thanks in advance for your reply! -
-
- 4 comments
-
- stun droid
- damage
-
(and 4 more)
Tagged with:
-
Hello everyone! I used to be very active in these forums around 2012, perhaps some of you will remember me - most likely for being incredibly annoying. I read through some of my old comments around here and I wish I could go back in time to smack myself behind the head. I like to believe that I have matured at leeeast a little bit ever since then though! I've been mostly lurking the past two-three years, snatching up mods for my ever-growing collection and daydreaming about making mods of my own (but never having the free time or the motivation to really dig into it). Anyway! If you recognize me from before - hello! If I've ever gotten on your nerves - sorry about that! In any case, that's all I have to say about that. Now, let's get going!
-
Hello there! I always love mods that add more difficulty to story-relevant NPCs since I feel like most boss fights in vanilla content are a walk in the park. I have two questions though. Your mod and TK-664's K2 Armor Nitpicks 1.1 both modify the a_khoonda.uti file. Does that make them incompatible? And my other question is, the comment left by Paramano02 is quite concerning if true. Can you say if there's anything in your mod that can cause this for sure? Thanks in advance for your time!
- 5 comments
-
- khoonda militia
- armor
-
(and 1 more)
Tagged with:
-
- 4 comments
-
- stun droid
- damage
-
(and 4 more)
Tagged with:
-
-
Hello there! This is very interesting idea, and I feel like it fits well within the game's setting. It always struck me as a bit odd how in KotOR the Republic is this distant entity that you don't really interact with much until the very end (and Manaan, I suppose). My question is, does this mod require a fresh playthrough to work?
-
-
-
-
I experienced the same issue as described by the author, but I followed the steps described above and managed a workaround. The only difference is that I am using a different lightsaber mod - KotOR Saber Replacement 2022. Fortunately, that mod also creates a backup of the danm14ac.mod file.
-
-