EbonHawkStowaway999

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Everything posted by EbonHawkStowaway999

  1. There's a mistake in the Community Patch changelog on Github: https://github.com/KOTORCommunityPatches/K1_Community_Patch "When entering the Sith Academy on Korriban post-Tomb of Ajunta Pall, the rejoined party members could end up scattered." You must have meant the Tomb of Naga Sadow, not Ajunta Pall.
  2. Could Shuma the Hutt be restored in the next update, please? Finally a nice, friendly non-villainous Hutt for a change, the Dantooine courtyard feels empty without him.
  3. There were several grammar and spelling mistakes in end_pod.dlg ("Go To DuelRoom", "You won't can't continue Storyline"). I replaced them with "Go to the Duel Room" and "You won't be able to continue the storyline." The fixed file is in the attachment to this message. end_pod.dlg
  4. Has anyone here ever got this mod to work on iOS? When I install it on my jailbroken iPad, the game always crashes either during the cutscene in Lower City apartments where Calo Nord shoots two of his targets or after entering the elevator to the Undercity.
  5. There are also several punctuation mistakes in the new lines added by this mod, I fixed them using DLG Editor. If you want to use my version, just drop unk41_mission.dlg into Override and replace the old file with the new one. unk41_mission.dlg
  6. The hut is a great addition to the Shadowlands, providing a convenient means of fast travelling back to Ebon Hawk. Unfortunately, there are several spelling mistakes present in the mod ("Jolees" instead of "Jolee's"). I fixed those mistakes in the mod archive, the updated version is attached to this message. Jolee's Hut 1.3.zip
  7. Unfortunately, this mod doesn't seem to be compatible with Community Patch... It just shows a black screen with dialogue options at the bottom: https://www.imagebam.com/view/MERQ6E4 Does anyone know what tweaks/edits can make this mod work with K1CP? *** Update *** The issue was caused by unk_m41aa.mod (from "modules" folder) that had been added by Community Patch. The cutscene played normally after I deleted it.
  8. Hello, Doiinko. If possible, could you please make your mod compatible with the Steam Deck resolution (1280x800)?
  9. Please make it compatible with the Steam Deck resolution (1280x800).
  10. https://deadlystream.com/topic/4050-star-forge-travel-black-screen/?tab=comments#comment-83713 - this is a comment that explains it in more detail. In addition, p_bastilla001.utc may cause an "Invisible Bastila bug" during Saul Karath's interrogation cutscene as reported by PoopaPapaPalpatine in his review of this mod.
  11. For some reason, in my game Helena Shan transitioned to a man: https://www.imagebam.com/view/MER8MKV https://www.imagebam.com/view/MER8MKY The only other mod I have that affects Helena's appearance is Helena Shan Improvement, but I never had such a problem with it before.
  12. Could you please make a smaller version, the resolution is so high I can't add new crystals through KSE (Upari, for example), as giant crystal images completely obscure "Add Items" and "Commit Changes" buttons.
  13. There's another spelling mistake in the mod: "[Persuade] I'm affiliated with the republic (Republic), actually. I'll keep your secret" (after discovering wounded Republic soldiers in the backroom of Zelka's shop on Taris).
  14. Do I need to start a new game for this mod to work? Because I tested it on two pre-Kashyyyk savegames (mine and the one from this pack: https://deadlystream.com/files/file/2180-light-side-female-saves-with-kotor-1-community-patch-and-all-romances/ ), and the first Kinraths I encountered after leaving the spaceport still had their original appearance.
  15. Does a Viper Kinrath body still get dropped if you kill one of the wraids? It's necessary to complete the quest given by Zaalbar's father.
  16. Thank you for this mod, DarthParametric. It works perfectly on PC, but when I try to use it on iOS, I get the black screen bug (with the sounds of Dodonna's cutscene playing in the background) which another user already told you about in 2021. Even when this mod is the only one I install, the cutscene still won't play. I read that while modding the iOS version of the game, one is supposed to rename mod file names to lowercase. If I do that with the Twisted Rancor Trio or Rakatan Movie-Style Holograms, they are loaded correctly and become fully compatible with the latest iOS version of KOTOR, but Dodonna's Blue Hologram causes the game either to crash (if lowercase names are used) or to display a black screen. Could you tell me, please, if you ever tested this mod on a jailbroken iOS device?
  17. Could any iOS users here please confirm if they ever managed to get the following two mods to run on a jailbroken iPad? 1. https://deadlystream.com/files/file/690-invisible-headgear/ - it crashes the game once you reach the second set of Lower City apartments (where there's a cutscene of Calo Nord shooting two Rodians). You also cannot descend to the Undercity as the game crashes as soon as you enter the elevator, effectively softlocking you and making further progress impossible. All of the file names were changed to lowercase using Bulk Rename Utility, so the bug is hardly caused by incorrectly named mod files. 2. https://deadlystream.com/files/file/1342-movie-style-holograms-for-end-game-cutscenes/ - the game crashes to desktop while loading Dodonna's cutscene if the file names are changed to lowercase; if the original mod names are used, the game hangs up indefinitely during the same loading screen. What is strange is that the other two Movie-Style Hologram mods (for the Twisted Rancor Trio sidequest and the Rakata) work perfectly fine on iOS, the issue is only with that Dodonna's cutscene. I also ran DelDuplicateTGA-TPC.bat https://www.nexusmods.com/kotor/mods/1384 in KOTOR.app folder, but it didn't make any difference in regards to the aforementioned mods. This isn't a question of mod conflicts/incompatibilities either, as both of the mods can still crash my game even if installed separately from each other.
  18. Could any experienced modders here help me fix 3 mistakes in eXtensive Dialog Overhaul 1.3, please? Its author has been inactive since February, and I cannot even open that file with any of the tlk editors available on this site (including the one in the message above). The tlk editors either run but hang up indefinitely once I try to load the dialog.tlk, or do not run at all. Here's a list of the mistakes in question: https://deadlystream.com/files/file/2216-extensive-dialog-overhaul/?do=findComment&comment=11785&tab=comments It'd be much appreciated if you could download eXtensive Dialog Overhaul 1.3 and make the respective changes in it, and then upload your dialog.tlk to a filesharing service so that I could access it there. *** Never mind, I managed to open that tlk file using KOTOR Tool's TLK Editor and fixed those mistakes there. ***
  19. I've always found the cantina a player can visit in Anchorhead a bit dull due to the lack of NPCs doing idle animations there. Yeah, there are several dancers and musicians performing on an elevation next to the bar, but there're also four empty tables without any NPCs whatsoever. Is it possible for skilled Deadlystream modders to add more drinking & talking NPCs of various alien races to that module, please? The necessary animations are already in the game (Taris & Manaan cantinas). Adding more animated NPCs sitting at the tables will make KOTOR 1's Anchorhead cantina more lively and closer to its Episode IV's counterpart.
  20. This may have been reported before, but just in case it hasn't: in the Manaan underwater base, the security droid's (the one next to the room with a "whimpering locker") red energy shield cannot be disabled via the computer terminal at the beginning of the level. The cutscene where the shield shuts down plays, but once you get to the droid, its energy shield is back on.
  21. There're several more typos I found during my latest playthrough with this mod on a jailbroken iPad: 1) In the Manaan cantina, when a player character refuses an offer to spy on the "republic" (instead of "Republic"): https://www.imagebam.com/view/MEJNTBB 2) During the first post-Leviathan conversation on Ebon Hawk, Jolee says that Malak won't kill Bastila because he needs her "battle meditation". It should have been "Battle Meditation" (there may be other instances when that phrase is written without capital letters). A comma may also be needed after "Turn her to the dark side" (the first part of a conditional sentence): https://www.imagebam.com/view/MEJOQGY 3) When the PC is first asked by the Dantooine Council about shared visions of Revan and Malak, the first response ("Yes... They seemed to be searching for something') lacks a dot at the end of the sentence: https://www.imagebam.com/view/MEJOR5T 4) During the last conversation with Mission in a Dark Side playthrough, there's a phrase "I *revel* in it's power". It should be "its" ("its power"), not "it's": https://www.imagebam.com/view/MEKFMJ0
  22. Thank you for the fixes. I found out that this glitch was caused by k_hcar_dialog.dlg from Jedi from the Start mod, and not eXtensive Dialog Overhaul.
  23. I've just found another "Missing Node" bug in the conversation where Carth starts flirting with a female character on Taris. It happened after the phrase "Come to think of it, it's more than a little surprising that you happen to be here, isn't it?"
  24. Thank you! This glitch is fixed now. Even before this update, I already completed the whole game with your mod, and the Sandral-Matale quest was the only one with that issue.