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EbonHawkStowaway999

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Everything posted by EbonHawkStowaway999

  1. Could any experienced modders here help me fix 3 mistakes in eXtensive Dialog Overhaul 1.3, please? Its author has been inactive since February, and I cannot even open that file with any of the tlk editors available on this site (including the one in the message above). The tlk editors either run but hang up indefinitely once I try to load the dialog.tlk, or do not run at all. Here's a list of the mistakes in question: https://deadlystream.com/files/file/2216-extensive-dialog-overhaul/?do=findComment&comment=11785&tab=comments It'd be much appreciated if you could download eXtensive Dialog Overhaul 1.3 and make the respective changes in it, and then upload your dialog.tlk to a filesharing service so that I could access it there. *** Never mind, I managed to open that tlk file using KOTOR Tool's TLK Editor and fixed those mistakes there. ***
  2. I've always found the cantina a player can visit in Anchorhead a bit dull due to the lack of NPCs doing idle animations there. Yeah, there are several dancers and musicians performing on an elevation next to the bar, but there're also four empty tables without any NPCs whatsoever. Is it possible for skilled Deadlystream modders to add more drinking & talking NPCs of various alien races to that module, please? The necessary animations are already in the game (Taris & Manaan cantinas). Adding more animated NPCs sitting at the tables will make KOTOR 1's Anchorhead cantina more lively and closer to its Episode IV's counterpart.
  3. This may have been reported before, but just in case it hasn't: in the Manaan underwater base, the security droid's (the one next to the room with a "whimpering locker") red energy shield cannot be disabled via the computer terminal at the beginning of the level. The cutscene where the shield shuts down plays, but once you get to the droid, its energy shield is back on.
  4. There're several more typos I found during my latest playthrough with this mod on a jailbroken iPad: 1) In the Manaan cantina, when a player character refuses an offer to spy on the "republic" (instead of "Republic"): https://www.imagebam.com/view/MEJNTBB 2) During the first post-Leviathan conversation on Ebon Hawk, Jolee says that Malak won't kill Bastila because he needs her "battle meditation". It should have been "Battle Meditation" (there may be other instances when that phrase is written without capital letters). A comma may also be needed after "Turn her to the dark side" (the first part of a conditional sentence): https://www.imagebam.com/view/MEJOQGY 3) When the PC is first asked by the Dantooine Council about shared visions of Revan and Malak, the first response ("Yes... They seemed to be searching for something') lacks a dot at the end of the sentence: https://www.imagebam.com/view/MEJOR5T 4) During the last conversation with Mission in a Dark Side playthrough, there's a phrase "I *revel* in it's power". It should be "its" ("its power"), not "it's": https://www.imagebam.com/view/MEKFMJ0
  5. Thank you for the fixes. I found out that this glitch was caused by k_hcar_dialog.dlg from Jedi from the Start mod, and not eXtensive Dialog Overhaul.
  6. I've just found another "Missing Node" bug in the conversation where Carth starts flirting with a female character on Taris. It happened after the phrase "Come to think of it, it's more than a little surprising that you happen to be here, isn't it?"
  7. Thank you! This glitch is fixed now. Even before this update, I already completed the whole game with your mod, and the Sandral-Matale quest was the only one with that issue.
  8. I want to report a bug: in the Sandral-Matale Feud quest, the final conversation in the yard breaks off prematurely because of missing dialogue nodes. If I uninstall the dialog.tlk from this mod, I can finish the quest normally. https://www.imagebam.com/view/MEHW45Q It happens after the phrase "Ahlan Matale: I don't want to hear any of your excuses! Now I will get revenge for your transgressions!" I'm using only the Community Patch and Green Grass for Dantooine mod in addition to widescreen fixes/remastered icons, but this glitch occurs even on an unmodded game. It's impossible to complete the Sandral-Matale quest with the current version of this mod (1.1).
    Thank you so much for finding and uploading these high-resolution fonts, they are wonderful not only in 4K, but in 1080p as well (even the "Dialogue_Description_Very Big" that creates a small issue with the inventory screen). This fix should have been included by Aspyr in the Steam update of KOTOR 1 for modern systems that they've never bothered to release. I'll always use your mod in my mod builds from now on.
  9. Thank you for clarification. Could you send me a link to that graphics pack, please?
  10. For some reason this mod doesn't fully work. I dropped the files into Override, started a new game and checked out the computer at the end of Endar Spire. The background image did change as is shown in the screenshots, but the computer and gear icons remained the same: https://i.imgur.com/WVncfNA.jpg
  11. There's a bug in the Temple Catacombs which the new update has introduced: there's an invisible wall on the left side of the room: https://www.youtube.com/watch?v=IKCEliR4AbU
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