DeathScepter

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Everything posted by DeathScepter

  1. Well I am curious if they can be restored into Kotor 1. Special Ability Camoflage is what I am more interested in right at the moment and if possible restored them all.
  2. Tamerbill has more experience in this department. He has an excellent mod that has feats and force power.
  3. Salk, Like everyone here, I am here to learn how to mod Kotor 1 and 2. I am happy to help when I can. And don't mind getting corrected when I am wrong
  4. For example, main reason why Canderous and Hk-47 can recover health and why Juhani can stealth without using a Stealth belt is due to they have an item hidden in their inventory. Go to Inventory then go to Natural items you can the armbands and hides in there.
  5. With Bastila Shan, Hides can be helpful. In Short, Armbands and Hides can do a lot for your ideas. I don't think that K2 Stealth Run can't be properly ported given there are many new scripts within Kotor 2 that Kotor 1 don't have.
  6. right now with me, I am organizing my ideas with a heavy usage of basetime.2da. right now, i am busy with work.
  7. Armbands would be a good idea for your mod.
  8. i would love to see a lot of ToR oriented content like lightsabers
  9. thank you, JCarter. I will have to use KotorBlender for a Recruitment mods I have floating in my head. Monique and Celeste Morne Recruitment i have floating in my head.
  10. right now, I am working on it while giving other their own specialization. There will be new classes as well. For the Ebon Hawk crew and Various Enemy NPCs. If Possible to added hides to various Enemy NPCs. I will go into detail if curious.
  11. it is possible to do a custom class for non force users. Right now, I am working on a mod that gives Zalbaar Wookie Berserker class and a fairly big mod that tries to make NPCs bit unique by custom classes and specializations. While giving a Player to "learn" new specialization over their travels and able to upload them into the Ebon Hawk's computer. First off you need to get familar with both Dialogue and Classes.2da files completely before you do anything. Adding or removing Columns are a No due to the fact they are hard coded. Also due to his status as a Wookie, he is unable to equip armor of any sorts. there is a script code that prevents any Wookie from wearing Armor within Kotor 1.
  12. good because I want a good mod for replay-ablitity that lays the foundation for future mods I have in mind.
  13. thank you for Information. My question, Can the Natural Weapon be used in this? For example, having a Player wanting to roleplay as a Sith Sorcerer and a Sith Juggernaut and can natural weapon used in this regard. or if it is a pipe dream, more of a focus builds would be viable. I am going to re check and Reference Hk-47''s Repair Skills Check Node. Now I am working if it is possible to use Check If Character has a Feat function is a viable idea and if viable to use that as a way to let the player know if they can "have" Specialization and Also if possible an alignment check as well.
  14. I am looking into Repair Scripts into Hk-47''s Repair Side quest and I do think I use them as a base for my ideas.
  15. I might pull a Borderlands 2 route and develop class mods in a similar vein. Instead of tying to classes but to feats. I have another mod idea that I mention on this Site involving of renaming Jedi Sentinel to Jedi Shadow and buffing the class
  16. well should I try it to make this clearer in order for me to get some help?
  17. for lightsaber feat for any class. Go to Feat.2da file, Go to Weapon Profiency: Lightsaber row and change 4 to 3. Next column will be level given. for example, 3 will grant and level 4(it will be your choice) will be appear when leveling up.
  18. I have this idea of a mod I want to try out. Mod idea: Using the Empty Feats within Kotor 1 and tying them to hides for the Player Characters can use. I am planning on using the Baseitem.2da file by adding lines. I am planning on using on using One of the Ebon Hawk's computers consoles allows to Player Character to learn and trade out Hides out. Jedi Specializations will get at least 3 lines that Player Character learn and switch out from. Sith Specialization will get their 3 lines as well. And there will be other 3 Hides to switch out from. Scripting is not my strong suit. I know with NPCs that there are 4 boxes where the hides often are kept. For Example, Canderous, Juhani and Hk-47 have hides for their respective abilities and there are 3 boxes above that box. One of my ideas is that Player thru their travels, can learn various specialization. For example, A Jedi Counslar PC might want to become a Jedi Battlemaster type of Jedi Master. So they can go to One of the Ebon Hawk's computers and go thru the Dialogue to do that. 1) so how would i add Hides in those areas for the Player Character while on the Ebon Hawk?
  19. right now, baseitem.2da needs to get familar with. Each weapon has a number in a column to reflect the associate script. So a quarterstaff will have a different number from lightsabers with baseitem.2da. Baseitem.2da within Kotortool can do a lot for hides and items. congrats to the new baby, all babies are handful. I have been busy with family.
  20. I am tempted to do a Recruit Mod with a re skinned PFHC02 head. Monique: she is a re skinned of PFHC02 with extremely longer voluminous darker red hair with dark blue eyes; using Female Revan Soldier as a base for her body. yes she is a mild reference to the Callidus Assassin in her appearance My Story idea is Monique would encountered on Taris in the Sith Base as a Prisoner with the Duros. And she would join you to escape Taris and On Dantioone, If Juhani lives, Monique would leave the group to the Ord Mantell to assist the Jedi there. and Encounter with Quatra, Juhani's Jedi Master, requests an Audience with Juhani about what happen during her Jedi trials. Juhani will leave to reconnect with Quatra. If Juhani is dead, Monique will stay in the group. Regardless if Juhani is lives or dead, Monique's content involves tracking a Rogue Dark Jedi and 2 Sith Juggernauts. In Short, how would I do that for a mod?
  21. a suggestion for Your Kotor Improvement that using that skin as a possible Dark Jedi Character for a Recruitment at Korriban late game.
  22. Well it will be cool if you make it possible to make Kel Algwinn Recruitable
  23. I am wondering about Force Focus: Control and Force Focus: Alter feats. Question is Are they active feats like Force Focus Feats or Are they Empty feats like Battle Meditation? I was considering a Specialization Theme Mod. I am using Kotor Campaign Guide as a Specialization Mod. One of my ideas is using them either as a bonus feats or re using them as Various Specializations including Jedi Battle Master, Matukai Adept(it is from Hero Guide and Kotor 2) and other Specialization. I will be using a Hide System that will be adding new line within the Baseitem.2da file. For example, With Hk-47 will get a new style of hide similar to Juhani when you upgrade Hk-47, you will give him an increase to damage by Disprutor Rifle(using damage flags for disprutor rifle) and allows him to use stealth and sneak attacks. Hide system would be using one of the Ebon Hawk's computer consoles allows to "teach" PC new Specializations that has tied to Jedi, Sith and other organizations(both non-force and force organizations). Also Allows other NPCs to "learn" Specializations as well. Later on I will look into Spell.2da files so see what I can do if I can restore and use for this future Mod. Any help and questions are welcome. I have a lot of ideas that needs to be written out more clearly.