DeathScepter
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Everything posted by DeathScepter
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Increase Hit points without increasing damage
DeathScepter replied to kallas_br's topic in Mod Requests
well a possible suggestion it will take awhile. Make an implant that modifies the Con modifier. or manually increase the Max Hitpoints of an Enemy NPC of your choosing. Or increase the Hitpoints within Classes.2da. -
there should be a line within Baseitems that effect Jedi Armors like you are asking. The question is do you have Kotor tool?
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- mini mod
- no max dex bonus
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well, there is an option to use the baseitem with Kotortool. if what you are asking is impossible.
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Tamerbill might have a better indepth answer for the OP due to his knowledge of scripting.
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I have found a good resolution by getting a new unzipped program.
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I went to Nexusmods in order to download TSLpatcher and somehow it gotten itself connect to my Kotortool. I am wanting to do a Celeste Morne Recruitment and tie it to Redhawke's Ord Mantell.
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Right now I am working on this
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Well I have several mod ideas that floating in my head and this is one of them. A Vector Comic Mini series starring Celeste Morne and Murr Talisman. With Recruitment mod, it would be a fun idea to have the Player Character meet Celeste Morne at Taris and she is disoriented with amnesia. Temporary companion until you get to Dantioone. After Dantioone, Celeste Morne decides to stay and recover her memories. And you can get her a full companion option when you complete Mission Vao's Brother's side quest. Right now, I am thinking of a story explaining why she has that disorientation and amnesia and tying it to Redhawke's Ord Mantell mod. Also i have a few other recruitment mods ideas in mind as well. Also Later one I will do a Class/Specialization thread in mind. I am converting Jedi Sentinel to become a Jedi Shadow For Example within This Mod, Name: Celeste Morne Class: Jedi Shadow Specialization: Jedi Executioner(think Jedi Shadow that specialize in killing Dark JedI and other dark siders and I will take advantage of Hides) Str:12 Dex:14 Cons:12 Int: 14 Wis: 16 Cha: 16 Level: 12 I have an idea that Mission and Zaablar becoming Merchants and indirectly helps the Ebon Hawk crew thru supplies. Yes I have taken that Element from the Revan Novel by Drew K due to the fact I am uncomfortable having a 14 year old young lady on a Special Operations team that have encountered vicious killers within the Sith Empire and don't forget Exchange with sell someone like her on the slave trade given the chance. Also Zaablar does have the physical ability to be a proper soldier but I do see him being happier protecting Mission while she makes the money. Due to His relationship to Player Character, Zaablar learns from both Mission and PC how to become a Merchant that sells Jedi Gear to the Player Character and other Jedi. Mission would become a General Merchant near Zaablar. This is just a Rough draft Current Modding Tools is Kotortool. I do need a character editior and Tomorrow I will download TSLPatcher for this.
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I have a mod idea for the Redhawke's Ord Mantell mod that involves a recruitment while explaining why Sith Trackers and Mandalorians were there in Redhawke's Ord Mantel mod. I don't need flashy but useful is more important for this mod. Each of this possible characters will have atypical training in the sense that each of them have martial arts training that doesn't depend on the force. Right now, I do need to focus on college before I do any serious modding
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a possible idea is that you add a Creature Hide line that reflects the weapon. Carth's hide: Blaster tag(please refer to the Blaster item row there are damage, critical threat and critical mulitiple and AC. Well I was testing on a gauntlet row and use the quarter staff damage tags. it does work. i am tempted to full on Mod with that in mind later down the road.
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i would love it if Stoffe did a Kotor 1 version of this mod.
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- force
- high-level
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I do need advise on a mod that I am creating.
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
One of the reasons I want to focus on buffing the Jedi Sentinel into the Jedi Shadow and make it more well rounded class and make it attractive to the player to choose. And having optional sneak attack 1 to 10 for the players. Also Game Mechanic wise I want a subtle connection between Revan and Bastila while respecting player choice. For Revan and Bastila as a Duo, thematic reasoning for the Jedi Shadow is that Jedi Shadow are information gatherers about Sith and other threats to the Galaxy and silent and subtle observers. Bastila Shan's Role: Subtle Observer role Revan: Information Gather role I will post my reasoning for Thematic classes and having new feats( using base items and hides) that reflect their training- 1 reply
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I am interested in re using one of the female Revan heads(Angelina Jolie one with the red braid) as a base and maybe using other's assets to make a Recruitable character.
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- modelling
- blender-addon
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my novice nature is showing but can this tool be useful for making new characters for a recruitment mod. i have a rough draft in my head that involve Ord Mantell by Redhawke.
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- modelling
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I am doing a thematic class mod for Kotor 1. And my question is that does deal with the Player Character is that should I focus on single highly flexible class for the Player character, Focus build class(like they are in the vanilla) or make each of the Jedi Classes highly flexible. One of the aspect of this mod, that I am converting Jedi Sentinel to the Jedi Shadow. Jedi Shadow Class: Force Jump Tree will be unlock fully. Force Immunity tree will unlock fully as well Force Focus Tree will unlock fully. Uncanny Dodge will automatic. Sneak Attack feats 1 to 10 will unlock to use. All Weapons Specializations will be unlocked and able to be used. As of right now, I am leaning towards making all Jedi Classes highly Flexible and selectable for the Player. Bastila Shan is supposed to be a mentor to Player Character; so having them the same class makes sense to me, for you only teach what you know. True, the knowledge base for Player Character is Jedi Council and choosing your class make sense as well. There are other New Non Force Using classes that will reflects their roles and themes. Zaablar: Mad Claw(Tankier Scout) Carth: Republic Pilot(Scout with good BAB and Improved Starting Defense and Saving throws) Canderous: Mandalorian Commando(tankier Soldier) Mission: Pathfinder(Scoundrel) T3-M4: Astro-mech Hk-47: Assassin Droid(i have plans to add Sneak Attack and stealth function to his hides if possible)
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only on the dark side is the only legit way to bring her back to your party. If you planning to a Recruitment Mod for this, you have to a solution with the Rakata Temple
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Adding New Non Force Using Classes
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
Thank you very much, Tamerbill that solves a lot of problems for me. -
right now, I wanting to do a Non Forcing Classes mod. Right now, I am trying to do a Mandalorian Commando class for Canderous. I did save the classes to the override and the dialogue where the dialogue normally where the dialogue is placed. This aspect of my entire mod idea is to have more unique classes for the Non Force users within the group. Canderous=Mandalorian Commando Carth=Republic Pilot(it is a Scout with better attack bonus) Zaalbar=MadClaw(tankier Scout class) Mission=Pathfinder T3-M4=Astromech Hk-47=Assassin Droid Yes I do need help because when I add like a New Non Force using class, it doesn't show up.
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Well I had this problem before. I have found that Re-installing Kotortool and Kotor and it will correct itself.
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Well KotorTool help Not Installing Properly
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
thank you. I am going to updating this thread. I might do a Dedicated Hide thread later on that involves the Player Character and Ebon Hawk crew. -
Well KotorTool help Not Installing Properly
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
Message did say, "Error, Couldn't find the Latest version of Kotortool" when it starts up. -
Well KotorTool help Not Installing Properly
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
i am using Window 10 with all of the current updates if you are curious. -
Well KotorTool help Not Installing Properly
DeathScepter posted a topic in General Kotor/TSL Modding
Every time I try to re-install Kotortool, it is a partial installation not a full installation. The Kotortool installation bar doesn't complete before it asks me if I want to do start up Kotortool. I do wonder why is that and how to correct it. I want to do an indepth mod with a lot of content including a Force Specialization mod, Porting, Few Recruitment mods and other ideas. For example, New Customs Class like Ace pilot for Carth, Mandalorian Commando for Canderous. -
is it for kotor 1 or 2? there should be a feat gains mod for either. Do you have kotortool?