
DeathScepter
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Everything posted by DeathScepter
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This is just me, Regardless of how powerful the item truly is or the stage of the game, it should be available to the Enemy and Player at that stage. As for Boss Characters that you are developing, it is alright to give them slightly stronger equipment.
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Well I know your mod is a dedicated Restored mod. Also adjusting prices to make them more sensible and increase prices if you are going to add traits to them. Also with Broken/overpowered equipment should be end game equipment only if you are planning to keep them broken as is. So it is alright to adjust them to make them fit to that stage of the game
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I have been with Work and yes I am still learning both Kotortool and TSLpatcher in order to do the mod ideas I want to do.
1) Jedi Sentinel to Jedi Shadow conversion Mod.
2) NPC Classes Mod
3) Jedi/Sith Prestige class(It will be using Hides to enable that)
4) Korriban Hardcore with a potential Recruitment
5) Monique the Jedi Shadow( Yes it is a Recruitment)
6) Cassidy Yates Jedi Healer( I might tie her to Korriban Hardcore and Transodan Sith Assassin would be a Boss)
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well I would love to see a Sith Reaver armor for Dark Side Players for Kotor 1 and 2
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- 9 comments
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This mod is for PC version of Kotor Not for Android
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as for me, Drew, I just briefly read this thread of now. For i have be on call for work
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what i am saying that Mandalorians Enemy NPCs should be powerful enough to be a proper boss but not so powerful that they are undefeatable that they are consider to be Mary Sue
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fun idea: Bonus Feats(force jump and lightsaber feats) to an mandolarian armor of your choice with JC's Dark Saber. Force Jump for Armor Improved Force Jump for Upgrade Master Force Jump for the other Upgrade Same logic for Lightsaber as bonus feats. Think of Canderous as a Mandolarian Jedi without the said Jedi Class with this armor. Also Mandos should function as a boss type Character but Never Mary Sue Level
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Looks great. Side note: I am not good with TSLpatcher but i am half way decent with Kotor tool. I can upload a class mod with a mandalorian commando for any NPC if you want.
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Those are good ideas, DP. I am not a player of TOR but they have interesting aesthetics that everyone should look into or get ideas from
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good to know. I do enjoy your content, N-Drew. Just curious, other than appearances, what other content are you planning for Heart of Beskar?
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just curious would it have any of the special effects of Bao-Dur's arm
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I do need to get off my ass and do a Non TSL Patcher of my class mod. It does have a Mandalorian Commando Class for Canderous and other Mandos. Tslpatcher confuses me right now. Heart of Beskar might get some mileage out of Mandalorian Commando class
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good to know
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i would love to see a Kotor 1 and 2 version of the Shadow Guard with their Lightsaber Pikes from Force Unleashed for a boss battles at Key Sith Locations
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Prestige Classes - Granted Powers
DeathScepter replied to InfinitumDecay's topic in General Kotor/TSL Modding
it is hardcored like Classes column within class.2da file. So that is one of the mod ideas i learn the hard way. I am still learning about kotor 1 mod, half decent with Kotortool and Tslpatcher confuse me right now. -
Looks great, N-Drew
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I do think that Revan and Jedi Exile have a subtle force bond. Revan's connection to Jedi Exile lead to Jedi Exile's force connection to be healed and Jedi Exile's force connection lead Revan to be redeemed. Due to the nature of Jedi Shadow and their information gathering nature, Revan and Kreia were Jedi Shadows during their Jedi careers and when Revan became a Sith, he became a Sith Assassin Master and Kreia became a Sith Sorcerer. Revan while his memories were returning, became similar to a Jedi Shadow within Kotor 1 because he was looking for location of the Star forge and assassinate Darth Malak Revan during Kotor 1 taris, was using a passive force cloak, force bonding and dark side inspired poison immunity(he is immune to the Raghoul mutation effect of the plague and use the force pass that on to his team)
- 10 replies
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- lore
- head canon
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can you repost this in Mod Request forum,
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i will do a better read tomorrow, DarthParametric
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Context, I am decent with Kotortool but Tsl patcher confuse the shit out of me. Within Kotortool, I can add and rebalance classes with ease and i can upload them without TSL patcher as a possible modder resource. Yes I will rebalance the Ebon Hawk crew to their classes. I can't for the life of me to translate my ideas from Kotortool into Tslpatcher is my main problem if you wonder why I have issues due to my lack of experience and have been working alot. Without Tslpatcher I can upload this tomorrow to everyone see my ideas, Jedi Sentinel be boosted and renamed JedI Shadow Wookiee Berserker for Zaalbar Mandolarian Commando for Canderous Expert Droid change to Astromech Republic Pilot for Carth Pathfinder for Mission Jedi Guardian and Jedi Consular would rebalance due to Jedi Sentinel being boosted. Jedi Guardian will function like themselves and combat friendly with great HP and Feat progression There is more later and Yes I want later on to use TSLpatcher for a future mod and YES I would appreciate any help
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@Salk I do like your thinking on the characters. Also Wookiees in general are supposed to be insanely strong and tough compared to humans in general.
- 5 replies
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- kotor companion
- kotor modding
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(and 8 more)
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