DeathScepter
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Everything posted by DeathScepter
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This mod is for PC version of Kotor Not for Android
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as for me, Drew, I just briefly read this thread of now. For i have be on call for work
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what i am saying that Mandalorians Enemy NPCs should be powerful enough to be a proper boss but not so powerful that they are undefeatable that they are consider to be Mary Sue
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fun idea: Bonus Feats(force jump and lightsaber feats) to an mandolarian armor of your choice with JC's Dark Saber. Force Jump for Armor Improved Force Jump for Upgrade Master Force Jump for the other Upgrade Same logic for Lightsaber as bonus feats. Think of Canderous as a Mandolarian Jedi without the said Jedi Class with this armor. Also Mandos should function as a boss type Character but Never Mary Sue Level
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Looks great. Side note: I am not good with TSLpatcher but i am half way decent with Kotor tool. I can upload a class mod with a mandalorian commando for any NPC if you want.
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Those are good ideas, DP. I am not a player of TOR but they have interesting aesthetics that everyone should look into or get ideas from
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good to know. I do enjoy your content, N-Drew. Just curious, other than appearances, what other content are you planning for Heart of Beskar?
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just curious would it have any of the special effects of Bao-Dur's arm
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I do need to get off my ass and do a Non TSL Patcher of my class mod. It does have a Mandalorian Commando Class for Canderous and other Mandos. Tslpatcher confuses me right now. Heart of Beskar might get some mileage out of Mandalorian Commando class
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good to know
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i would love to see a Kotor 1 and 2 version of the Shadow Guard with their Lightsaber Pikes from Force Unleashed for a boss battles at Key Sith Locations
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Prestige Classes - Granted Powers
DeathScepter replied to InfinitumDecay's topic in General Kotor/TSL Modding
it is hardcored like Classes column within class.2da file. So that is one of the mod ideas i learn the hard way. I am still learning about kotor 1 mod, half decent with Kotortool and Tslpatcher confuse me right now. -
Looks great, N-Drew
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I do think that Revan and Jedi Exile have a subtle force bond. Revan's connection to Jedi Exile lead to Jedi Exile's force connection to be healed and Jedi Exile's force connection lead Revan to be redeemed. Due to the nature of Jedi Shadow and their information gathering nature, Revan and Kreia were Jedi Shadows during their Jedi careers and when Revan became a Sith, he became a Sith Assassin Master and Kreia became a Sith Sorcerer. Revan while his memories were returning, became similar to a Jedi Shadow within Kotor 1 because he was looking for location of the Star forge and assassinate Darth Malak Revan during Kotor 1 taris, was using a passive force cloak, force bonding and dark side inspired poison immunity(he is immune to the Raghoul mutation effect of the plague and use the force pass that on to his team)
- 8 replies
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- lore
- head canon
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can you repost this in Mod Request forum,
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i will do a better read tomorrow, DarthParametric
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Context, I am decent with Kotortool but Tsl patcher confuse the shit out of me. Within Kotortool, I can add and rebalance classes with ease and i can upload them without TSL patcher as a possible modder resource. Yes I will rebalance the Ebon Hawk crew to their classes. I can't for the life of me to translate my ideas from Kotortool into Tslpatcher is my main problem if you wonder why I have issues due to my lack of experience and have been working alot. Without Tslpatcher I can upload this tomorrow to everyone see my ideas, Jedi Sentinel be boosted and renamed JedI Shadow Wookiee Berserker for Zaalbar Mandolarian Commando for Canderous Expert Droid change to Astromech Republic Pilot for Carth Pathfinder for Mission Jedi Guardian and Jedi Consular would rebalance due to Jedi Sentinel being boosted. Jedi Guardian will function like themselves and combat friendly with great HP and Feat progression There is more later and Yes I want later on to use TSLpatcher for a future mod and YES I would appreciate any help
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@Salk I do like your thinking on the characters. Also Wookiees in general are supposed to be insanely strong and tough compared to humans in general.
- 5 replies
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- kotor companion
- kotor modding
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a possible suggestion. with Hk-47's hides, modify them to boost Attack, Dexterity, Consutition and Damage Resistance for future updates. He is a dedicated Combat Droid that double as an Assassin Droid. Adding Stealth and Sneak Attack might be interesting. To Salk, you have a point about Mission and Canderous. Mission have face several Rakghouls within the Lower City and true she is 14, boost to strength and consutition is a must to surive combat encounters with them without getting turned into one or eaten. Canderous is an expereniced Mandalorian Commando with combat leadership experience. So boosting his physical stats due to him being expereniced Mandalorian Commando and boost to charisma for his time as a officer within the Mandalorian military
- 5 replies
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- kotor companion
- kotor modding
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you can talk to Insidious to use his assets to work out your ideas. If you look into Juhani's utc file and in the inventory section in her file and look into the Natural item, you will find a stealth belt in there. For example, you can have a Side quest that you can make for "Jedi" Presitage class and use the hide that reflective of your presitage class ideas. Also possiblity of useage of baseitem
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i do think Qui Gon would be a Jedi Consular and keep in mind that even Yoda another Jedi Consular is a proper Master of Ataru and use the force to aid in duels
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you can't make new Forcing Using classes. making new normal classes are perfectly alright. Also mechanic wise, the player character and any npcs can have up to 2 classes. Because i have been busy with work and stuff. I haven't gotten to my idea of a Jedi Specialization mod idea yet.
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To me, Acknowledging the other people's assets within your readme is a safe rule to have. For example, I have an idea of Jedi Shadow named Monique as a recruitable within Ord Mantell Mod that Redhawke did awhile ago. Guess what, I would put into the Readme This Mod uses Ord Mantell mod by Redhawke. Chainz, If i used your assets, I will ask permission first and a possible way of using your asset within my mod before I did anything with them
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
i always enjoyed this mod, N-Drew, great deal and I will wait for a future version of this mod.- 38 replies
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- added content
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