
DeathScepter
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Everything posted by DeathScepter
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There's no way to start NPCs multiclassed, is there?
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
Well I might have an idea. Using Hides with your ideas in mind. For example with Juhani, you have a Hide that boosts Stealth Demolitions and Awareness to a higher level. With Bastila, you give her a hide gives her Weapon Focus and Weapon Specialization. -
Just curious, how far are you going with the Korriban with your Sith mod?
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pretty much. it would be cool to have a mod for kotor 1 and 2 for Jedi armored robes for Ulic and Exar Kun. Sith Armored Robes when they were on the dark side. Keep in mind that Ulic was the leader of Krath during this time. Keep in mind that i have a lot of good ideas for both of them. right now, I am learning how to do TSLpatcher for a basic overhaul that involves the Jedi Sentinel.
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- lore
- head canon
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New Headcanon: the Exar Kun's armor that we can get within game was his old Jedi Armor when he was a Jedi, not his Sith armor.
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Unused Columns in Feat.2da & Featgain.2da?
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
Columns are hardcoded and Level cap is 20. You can't make proper Force Using Classes but you can add Normal classes from the existing Normal classes. for example you have a custom class with soldier feat table, scout saving throw and scoundrel feat gain. Also using class and dialogue will be important -
Main Character: Jedi Sentinel Only (KotOR 1)
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
To Timbo, I have a similar Idea to yours. I might do another thread to discuss that. To Thor110, I might need your help to understand TSLpatcher better -
well Go-to has ties to the Exchange and they are at best temporary allies. So getting Go-to to get the Bounty Hunters off your back is always a good thing
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that is cool.
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- port
- force powers
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well this is a good download for me. and I would love to see if you can get Force Rage from Sith Marauder
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Potential Idea: Use Kotor 2 heads that fits your mod.
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Enclave Sublevel as a Functioning Jedi Academy
DeathScepter replied to brents742's topic in Work In Progress
this looks great. and reminds to get off my butt to get my Jedi Sentinel to Jedi Shadow mod. -
i do love that robe for her. it does fit the Sith aesthetic
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given how big of this project, Offering him help would be a nice thing to do. It will be up to him to accept for he is the leader of this. I am a good ideas guy but skill to help him would make me dead weight for him. A good idea for a boss he can use is a Sith Juggernaut inspired Dark Jedi for the Death Matches side quests. Side note: I have a lot of good ideas but lacking of skill is my weakness of right now. Busy with work.
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This is just me, Regardless of how powerful the item truly is or the stage of the game, it should be available to the Enemy and Player at that stage. As for Boss Characters that you are developing, it is alright to give them slightly stronger equipment.
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Well I know your mod is a dedicated Restored mod. Also adjusting prices to make them more sensible and increase prices if you are going to add traits to them. Also with Broken/overpowered equipment should be end game equipment only if you are planning to keep them broken as is. So it is alright to adjust them to make them fit to that stage of the game
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I have been with Work and yes I am still learning both Kotortool and TSLpatcher in order to do the mod ideas I want to do.
1) Jedi Sentinel to Jedi Shadow conversion Mod.
2) NPC Classes Mod
3) Jedi/Sith Prestige class(It will be using Hides to enable that)
4) Korriban Hardcore with a potential Recruitment
5) Monique the Jedi Shadow( Yes it is a Recruitment)
6) Cassidy Yates Jedi Healer( I might tie her to Korriban Hardcore and Transodan Sith Assassin would be a Boss)
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well I would love to see a Sith Reaver armor for Dark Side Players for Kotor 1 and 2
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- 9 comments
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This mod is for PC version of Kotor Not for Android
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as for me, Drew, I just briefly read this thread of now. For i have be on call for work
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what i am saying that Mandalorians Enemy NPCs should be powerful enough to be a proper boss but not so powerful that they are undefeatable that they are consider to be Mary Sue
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fun idea: Bonus Feats(force jump and lightsaber feats) to an mandolarian armor of your choice with JC's Dark Saber. Force Jump for Armor Improved Force Jump for Upgrade Master Force Jump for the other Upgrade Same logic for Lightsaber as bonus feats. Think of Canderous as a Mandolarian Jedi without the said Jedi Class with this armor. Also Mandos should function as a boss type Character but Never Mary Sue Level
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Looks great. Side note: I am not good with TSLpatcher but i am half way decent with Kotor tool. I can upload a class mod with a mandalorian commando for any NPC if you want.
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Those are good ideas, DP. I am not a player of TOR but they have interesting aesthetics that everyone should look into or get ideas from