
DeathScepter
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Everything posted by DeathScepter
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[KotOR] Restricting items to specific party members
DeathScepter replied to Salk's topic in General Kotor/TSL Modding
My ideas for Carth and Canderous for unique class ideas/ Carth: Gunslinger. Well Carth's theme is a duel wielding blaster pistol character why not having a class reflect that. Canderous: Mandolarian Commando. Canderous is a well known Mandolarian Commando during the Mandolarian Wars and a well known tank as well. -
[KotOR] Restricting items to specific party members
DeathScepter replied to Salk's topic in General Kotor/TSL Modding
Mission=Master's Luck feat(a lvl 12 feat that Scoundrel Revan with a 8/12 build can't get) can tied new equipment Juhani=Force Camofluage Bastila=Battle Meditiation Hk-47=Combat Droid class can have unique equipment tied too T3-M4=Expert Droid class can have unique equipment tied as well. Zaablar= Wookiee Toughness feat Carth, Jolee and Canderous will be need something unique ranging from a Feat or Class to tied equipment. -
overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
This can be used for Jedi Specific class or can be used by any Jedi Class that the player can use. This is your mod first and foremost but these are examples of possible Force Using Specialization. I can see hides possiblity being used here Drew, please use your discretion in developing your Force using Specialization. As long as they are fun and have a function, you can name whatever you want. Fluff Flying Bunny can work as long as it has a function and it is fun. Kotor Campaign Guide Jedi Specialization: Jedi Specializations should be learned on Dantioone thru unique side quests Jedi BattleMaster, an Elite JedI Guardian that fills a few roles like Team buffer(Energy Resistance and Force Valor and Force Heal), so make a hide that strikes between DPS, Off-Tank and Force Regeneration or whatever makes sense for you if you have a Jedi BattleMaster style specialization. Instructor Jedi Battle Master: Zhar. Combat Jedi BattleMaster: Kavar. Drawing inspiration from them for Jedi BattleMaster style Specialization would be a good idea Jedi Shadow, an Elite Jedi Sentinel that has two specialization 1) Stealthy Jedi build or 2) Hunting Dark Siders. If you goes a Jedi Shadow type specialization, you can combine the 2 roles into a Specialization or have more focused specialization with a dedicated hide per specialization. Bastila can potentially fill the Jedi Shadow role of Hunting Dark Siders role. Juhani is more of the stealth oriented Jedi Shadow(I am aware she is a jedi guardian but she has Force Stealth ability and Force Stealth is used by Jedi Shadows and Sith Assassins) Jedi Watchman, an Elite Jedi Consular that is strikes a balance of a team buffer and a stealthy Jedi. Lore wise: Jedi Watchman works with Local Government to bring peace to that said world. Jolee can be consider to a Grey Jedi Watchman. Jedi Master from Nar Shadda is another Grey Jedi Watchman type. Jedi Sage, Matukai Adept, Jedi Seeker, Zeison Sha and Jal Shey are potential Jedi Specialization Sith Specializations: Sith Specializations should be learned on Korribian with an unique side quests Sith Assassin: Evil Counterpart to the Jedi Shadow. Sith Bladeborn are Sith Assassin that focus their training with Sith Tremor Sword and other Sith Warblades Sith Mage: Also named Sith Sorcerer, They focus on the esoteric side of the dark side. Shadow Hand: Sith personally training under a Sith Lord. Yuthura is a Shadow hand under Uthar, Darth Bandon is a Shadow Hand under Darth Malak, Dark Bastila is a Shadow hand under Malak and if Dark side ending, She is a Shadow Hand under Revan. Sith Marauder is more aggressive form of the Sith Warrior and Sith Juggernaut is tankier Sith Warrior- 38 replies
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
I have a suggestion for Jedi Academy on Dantioone and Sith Academy on Korriban. the suggestions that has a Specialization Trainers for force using specialization of your choice. Remember how you did the hide for Carth for Republic Veteran Feat, Same principle for the Force Using Specialization- 38 replies
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Malak Turned Into Griff Instead of Oola's Ancestor?!
DeathScepter replied to Natural Law's topic in General Kotor/TSL Modding
it would be funny if there was Sith Sorcery Force ability and somehow tie it to the dialogue to change Malak to a Twi Lek dancer. Lets face it, Sith Sorcery is known for crazy shit and it would be funny use of Sith Sorcery to change Malak to whatever the player wants. I don't know how to help you right now but it is interesting that happens -
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Well Would this be useful for Recruitment mod for Kotor 1
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Due to an interest in certain mods, Effix's Electromesh robes I would love to port and acknowledge his work and other people's mod within this recruitment mod Character in question for this Recruitment mod: Monique: She using the PFCH02 as basis for her character. For edit I want to make the hair much thicker and the braid thicker and floor length. Lady Revan will be able to have that same edited head as well Scout Revan(both genders) and Monique's height is on part with Carth. I am interesting placing her in one of those cages within the Taris Sith Base with that Duros right before the Taris Dark Jedi Boss Battle. Also As for right now, I do have Kotortool with plans to get Photoshop and TSLpatcher soon. What are any other tools do I need to complete this Mod? She takes the place of Juhani for a short period until you get off taris and take up Jedi training. Well for replayablity reasons, within this mod idea, that you will be able to choose either Monique or Juhani for that playthru. Monique: Class: Jedi Sentinel Aligment: Light Side Role: Skills Monkey and off tanking Romance Options: Straight Age: 28
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Simple Armor Editing Question
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
Thank you for the information. Side Note: I might do a Dedicated Recruit Mod thread later on with some mild porting from Kotor 2 items and characters and a Kotor 1 head re skin. But I might ask 90SK if it is cool to import some of his Kotor 2 Jedi items. -
I am wondering what does Freedom of Movement does for Armor. And would it be feasible for a development for a future Jedi friendly armor for a mod? Like using Force Valor or Force Storm while using this potential armor concept.
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
Tamerbill and UnknownJedi's Kotor 1 Feat and Content Mod, Kotor 1 Force Power Pack 2.0 and Force Retribution works well with your mod if you install them after you install DIalogue from your mod FIRST. A Request having a Darth Bandon at Manaan appear due to I was looking in the module where he should appear, he wasn't there. It would be nice to have high quality custom equipment from his encounters- 38 replies
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
I can confirm Like Force Retribution ability Mod is good with this mod- 38 replies
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K2 Heads for K1 (and permission question)
DeathScepter replied to Ahsana's topic in Work In Progress
Well I thought it was basic respect to ask and acknowledge all the mods that you are using. -
overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
well If you do everything in N-Drew's Kotor 1 Demo first, you can follow up with Tamerbill's Feat and Force Content Mod then Kotor Force Pack 2.0 afterwords, everything should work fully. yes i had problems earlier. It would be cool if N_Drew adds TSL crystals and Quanon/Djh Armors and helmets- 38 replies
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[K1] Modding Sneak Attack to apply on Range
DeathScepter replied to Skurrio's topic in General Kotor/TSL Modding
alrighty then....The Only person has any knowledge of what you are asking is Tamerbill and him and Unknownjedi did a Feats and Content Mod for Kotor 1 and 2. -
[K1] Modding Sneak Attack to apply on Range
DeathScepter replied to Skurrio's topic in General Kotor/TSL Modding
Sneak attacks effects by flanking, Stealth and Force abilities like Stasis field and horror. for example, you can use force ability Horror to stun them and use your guns to cause damage in addition to sneak attacks. IF you have a good stealth score and a good stealth belt, you can use any weapons to use sneak attack when you attack -
I would love to see your work available for download.
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
I am letting you know that if you use Kotor Force Pack 2.0 will have the said new force abilities to be duplicated.- 38 replies
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Increased skills attributes help
DeathScepter replied to Scurge's topic in General Kotor/TSL Modding
FluffyHk47 is right. And Exploring all of the Kotortool will be important. -
Force Specialization Ideas thread
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
Well I don't know if you have heard of Tamerbill. Right now, I have his Kotor 1 Content: Feats and Powers Mod and Yes I love it a lot. Yes I am wondering how in the heck he did that. For example, Echani feat tree is a Stun Effect that scales to Dexterity to against the Will Saves of Enemy. There are generally good unique feats in his mod. Also I do love Staradmiral's Kotor Force Pack as well. Keep in mind I do want a mod that gives Players several options while somehow implementing my ideas. For example, Not everyone wants to roleplay as a Jedi Shadow but having an option to do so is what is going thru my head. Another possible idea for a future Mod is having Exar Kun on Yavin 4 and have him an arch villain. I am aware of Yavin 4 and Exar Kun mods and have played Yavin 4 and liked it. Instead of facing Trask as the End boss but having Exar Kun as main villain awaking from the darkness of the Jedi Civil War and cutting a cut deal with Darth Malak's Sith to kill off Malak while freeing Exar Kun by destroying the Wall of Light erected by Nomi Sunrider and other Jedi. Monique and Kyle are new characters that the players could recruit. -
Force Specialization Ideas thread
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
yep. I am deciding against it because of it. -
My technical Skill is on the low end as of Right now. I was thinking earlier today about a possible new passive feats that for Kotor 1 Jedi and each Specialization would have a different feel from each other. These Specializations will be avaible for all Jedi Classes Jedi BattleMaster: (Jedi Guardian like) Prerequisites: Level: 12, 14 and 16 Attribute: Strength: 14 Dexterity: 14 Wisdom: 14 Feats: Light saber Specialization and Master Jedi Defense Intention: a Frontline Jedi Duelist that improves Their Light saber Skills while being a good tank and Encourages players to Team Force Buffs like Force Valor and Energy Resistance. So Defense And Light Saber Attack Bonus will increase with the feats while opening up new Feats similar to Toughness and Wookiee Toughness to increase Tanking Jedi Investigator:(Jedi Sentinel like) Prerequisites: Level: 12,14, and 16 Attribute: Dexterity: 14 Intelligence: 14 Wisdom: 14 Feats: Light sabers Specialization and Master Jedi Defense Intention: A Stealth Oriented Jedi that infiltrate Location to investiage them. It would be a Skill passive that Increase Stealth, Awareness and Security. Jedi Watchman: (Jedi Consular like) Prerequisites: Level: 12,14, and 16 Attribute: Dexterity: 14 Intelligence: 14 Wisdom: 14 Feats: Light Sabers Specialization and Master Jedi Specialization Intention: A Defensive Oriented Jedi that using the force in order to protect himself and others. Inspiration: Jolee, Obi-Wan, Arca Jeth and Atris. In short: A very capable Jedi Consular Tank Build with superb Blaster Deflection. I am wondering if I can learn how to make them into usable feats and using the Game Mechanics as in Kotor 1 as is. I have other feat ideas that includes a Specialization for Bastila Shan, Jolee Bindo and Juhani and Sith Specialization for a later post.