DeathScepter
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Everything posted by DeathScepter
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[K1] Modding Sneak Attack to apply on Range
DeathScepter replied to Skurrio's topic in General Kotor/TSL Modding
Sneak attacks effects by flanking, Stealth and Force abilities like Stasis field and horror. for example, you can use force ability Horror to stun them and use your guns to cause damage in addition to sneak attacks. IF you have a good stealth score and a good stealth belt, you can use any weapons to use sneak attack when you attack -
I would love to see your work available for download.
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
DeathScepter replied to N-DReW25's topic in Mod Releases
I am letting you know that if you use Kotor Force Pack 2.0 will have the said new force abilities to be duplicated.- 38 replies
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- added content
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Increased skills attributes help
DeathScepter replied to Scurge's topic in General Kotor/TSL Modding
FluffyHk47 is right. And Exploring all of the Kotortool will be important. -
Force Specialization Ideas thread
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
Well I don't know if you have heard of Tamerbill. Right now, I have his Kotor 1 Content: Feats and Powers Mod and Yes I love it a lot. Yes I am wondering how in the heck he did that. For example, Echani feat tree is a Stun Effect that scales to Dexterity to against the Will Saves of Enemy. There are generally good unique feats in his mod. Also I do love Staradmiral's Kotor Force Pack as well. Keep in mind I do want a mod that gives Players several options while somehow implementing my ideas. For example, Not everyone wants to roleplay as a Jedi Shadow but having an option to do so is what is going thru my head. Another possible idea for a future Mod is having Exar Kun on Yavin 4 and have him an arch villain. I am aware of Yavin 4 and Exar Kun mods and have played Yavin 4 and liked it. Instead of facing Trask as the End boss but having Exar Kun as main villain awaking from the darkness of the Jedi Civil War and cutting a cut deal with Darth Malak's Sith to kill off Malak while freeing Exar Kun by destroying the Wall of Light erected by Nomi Sunrider and other Jedi. Monique and Kyle are new characters that the players could recruit. -
Force Specialization Ideas thread
DeathScepter replied to DeathScepter's topic in General Kotor/TSL Modding
yep. I am deciding against it because of it. -
My technical Skill is on the low end as of Right now. I was thinking earlier today about a possible new passive feats that for Kotor 1 Jedi and each Specialization would have a different feel from each other. These Specializations will be avaible for all Jedi Classes Jedi BattleMaster: (Jedi Guardian like) Prerequisites: Level: 12, 14 and 16 Attribute: Strength: 14 Dexterity: 14 Wisdom: 14 Feats: Light saber Specialization and Master Jedi Defense Intention: a Frontline Jedi Duelist that improves Their Light saber Skills while being a good tank and Encourages players to Team Force Buffs like Force Valor and Energy Resistance. So Defense And Light Saber Attack Bonus will increase with the feats while opening up new Feats similar to Toughness and Wookiee Toughness to increase Tanking Jedi Investigator:(Jedi Sentinel like) Prerequisites: Level: 12,14, and 16 Attribute: Dexterity: 14 Intelligence: 14 Wisdom: 14 Feats: Light sabers Specialization and Master Jedi Defense Intention: A Stealth Oriented Jedi that infiltrate Location to investiage them. It would be a Skill passive that Increase Stealth, Awareness and Security. Jedi Watchman: (Jedi Consular like) Prerequisites: Level: 12,14, and 16 Attribute: Dexterity: 14 Intelligence: 14 Wisdom: 14 Feats: Light Sabers Specialization and Master Jedi Specialization Intention: A Defensive Oriented Jedi that using the force in order to protect himself and others. Inspiration: Jolee, Obi-Wan, Arca Jeth and Atris. In short: A very capable Jedi Consular Tank Build with superb Blaster Deflection. I am wondering if I can learn how to make them into usable feats and using the Game Mechanics as in Kotor 1 as is. I have other feat ideas that includes a Specialization for Bastila Shan, Jolee Bindo and Juhani and Sith Specialization for a later post.
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Suggestion of a Potential for dealing with Rakghouls, Exchange Beast Handler Armor gear set. Well It does have good damage resistance to Slashing and Bludgeon damage also increase Fortiude Saves against Poison. Fighting against Beasts of all stripes will be a good challenge. Rancors, Rakghoul, Terentatek, Shyrack, Tuk'ata among other beasts would be fun to go against. Possible Side quest of a Rescue Mission of a Jedi Master and depending on the stage of the game, the ending will change.
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Sith Marauder Gear Set is an example of One of many possible New Gear you can introduce for Quest Rewards. Regardless when you can make Sleheyron visit-able, As much as I love Stronger enemies of all stripes, The Merchants should sell good gear to balance the Enemies out. In Short, it is perfectly right to make the Enemies extremely hard. Imagine that You are fighting an Alpha Rakghoul Fiend with possible High Stats, Immunities or Insane Health Regeneration that makes Deadpool envious. Or 1 vs Squad of Your choice for another death match. Tranodsans Hunters and Mandolarian Commandos would be nice for 1 vs Squad Matches and Each of them has an unique Fighting style that the player has to watch out for.
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On a Side Note On Death Match Rewards, Sith Marauder Gear Set would be a good rewards for Dark Sided Players and it is alright to set them with Feat Required that fits feels the Sith Marauder Gear Set. It is alright to go dark if it fits your mod. Also Personal preference only, it is perfectly alright to make it a Late game planet with High Level Higher Stats Enemies of all stripes. And Good gear should balance the Harder Enemies.
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Just curious will there be high level enemies in this mod? High Level Enemies would be in this case is Level 15 or higher with Higher Stats, Equal to or Greater Than Feats for that Level, Equal to or Greater than Force Abilities for that Level with Superb Gear Sets and Weapons. Like a Nightmare of an Enemy, A level 15 Dark Jedi that fights on par of a Dedicated Level 20 Jedi. If you consider this, Balance it out with excellent late game gear that gives players a chance to fight back.
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it would be a nice gear set for Player to earn. Also having NPC on Dantioone that are Jedi Guards that use that Gear Set to defend Jedi Academy. Conversely Sith should have Sith Guards similar to their Jedi Guards Brethen in look and gear set. for Korriban SIth Academy.
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Fair Strides' Script Shack
DeathScepter replied to Fair Strides's topic in General Kotor/TSL Modding
what are the limitations on Creating New Feats similar to Tamerbill's Content Feats and Force Power mod? -
it would be cool to have a sidequest to face him after the Sith Governor battle. And having an excellent Sith Gear set for the Player to use for the Player Character.
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or make an Implant that has that Feat in it as a bonus feat.
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it would be a good idea for further updates to have a Jedi Robe that is reflective of class within Mod. For example, Jedi Guardian Robe would be good for combat oriented Jedi. Jedi Sentinel Robes are good for Stealth and Jedi Consular Robes for More Force Usage.
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Fair Strides' Script Shack
DeathScepter replied to Fair Strides's topic in General Kotor/TSL Modding
Just curious, it is possible to make a passive force ability that boost certain other abilities. Expmple of a Force Passive that appears on the Force Tab: Jedi BattleMaster Passive: +4 Strength +4 Wisdom +5 Defense +5 Attack +5 Damage +1 Attack per Round then it unlocks new abilities like Slashing Charge(a Force Speed ability that adds Slashing damage to the Jedi) I have other Ideas in my idea if curious. -
Well Just an idea for your mod, a Dark Side Force buff ability that requires both Death Field and Force Drain as requirement. When your character is buff with it and on the dark side, it will grant Second Wind similar how you describe it.