YourSoul1sMine

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About YourSoul1sMine

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  1. Thank you for your response. The itemcreate.2da and itemcreatemira.2da files is only for the TSL. I wanted to see if it's possible to apply a Character Level requirement for KOTOR1. For instance, acquiring an immunity: Mind-Affecting bonus for Darth Bandon's Fiber Armor from using the Mesh Underlay upgrade item. And then, applying a Character Level requirement for that specific upgrade.
  2. Hello ladies and gentlemen. I like to ask anyone, is it possible to add a Character Level requirement for upgrades via by editing the .2da file for upgrades (can't memorize the name of the .2da file) or by scripting?
  3. Hello everyone. I'm been having issues when it comes to decompile .ncs scripts in KotOR Scripting Tool 0.1.5. Can someone please assistance me into bypassing this error?
  4. Hello everyone. Can someone please give me a inkling on how to change the Main Menu song in KotOR I?
    Greetings Blue. This scripting program is pretty neat. However, I've been having issues when it comes to decompile .ncs scripts. Is there a way to bypass this error?
  5. Thank you for y'all responses. I'm modifying Kotor 1. So i'm might just have to replace the Star Forge/Darth Revan's model slot (J) in order for the new robes to appear correctly since I don't know how to script.
  6. Hello everyone. I been attempting to add Prequel-Style robes mod by Kainzorus Prime as a separate entity in the appearance.2da and baseitems.2da by creating new columns in the files. However, when I equip the robes, it shows their underwear instead of the actual robes. Is there a way to create a script so it can utilize the columns I created in the appearance.2da file or do I have to register them as disguises?
    This was a cool and neat mod you made ebmar. Quite interesting for such a tiny detail. This would make it more interesting if you add other SFX depend upon if you gain a small, medium or large amount of light side or dark side points.
  7. I tested the fixed models and the models are still distorted. My theory is since i'm using a Xbox 360 to emulate the game, the emulator has complications with emulating certain new models or textures. I have a texture error when using Dark Hope's PMHA05 texture mod. So, maybe any new models or textures has to be the exact same or identical to its original model or texture. Also, I used CXBX-Reloaded emulator on PC to experiment the Xbox version with certain mods. And when using head mods like redrob41 Playable Enchani x6 mod, the faces appear black. I don't think these errors occur if someone was playing on a Softmod Original Xbox with these mods. This just my theory.
  8. I thank you for your assistance. I'll notify you as soon as I can.
  9. I tried to use Blender 2.93, however, I don't have a computer at home and I go to my local library to use their computers for my project and I received a error saying the computer doesn't have a supported drive or graphics card. Do you mind examining the models for me and see if the models can be fixed? Models in Xbox format.zip
  10. Thank you for your response. I might create a possible scenario where you meet Kreia in a secret place and she reveals your true identity early in the game since she's has the ability to foresee events that occur in the future. Also I might implement is if "Revan" recruits her after completing his/her Jedi training in Dantoonie and decide to return to Dantoonie for whatever reason before being attacked by Darth Malak's fleet, she informs Revan that see can't step foot on Dantoonie because of her exile. Need to develop more ideas for her in the future.
  11. Hello DarthParametic. I heeded what you said and I'm currently using the latest beta version of MDLedit and got results like this. I converted Fenharel's HK-47, ebmar's Janice Nall and Incomplete Droids, Selven, Rakghoul Fiend and VarsityPuppet's Ajunta Pall models and Rakghoul Fiend, Janice Nall, HK-47 and Incomplete Droids function just fine. But Selven and Ajunta Pall's models are having issues. Do you know if it's better to batch convert to ASCII first and then batch convert to binary or just save the .mdl as a binary? Also, do you know if MDLOps can export models to xbox binary?
  12. I like to ask you a question DarthParametric. I've been converting certain PC .mdl/.mdx files to xbox format and this HK-47 model got glitches like this. I'm currently using a RGH Xbox 360 on BC. Is this a model issue, emulation issue, or both?