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Everything posted by ebmar
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[Completed: July 09, 2018] # 00. Disclaimer # Yes, very much influenced by @CarthOnasty's approach of organizing a WIP thread [it is obvious that I'm a big admirer of CO's systemic way of preparing a mod]- I'm starting my first now And as the current development is reaching above 30% marks, now I have the confidence to officially labeled this project a "Work in Progress". # 01. Background # "Now you'll see why I'm the most dangerous assassin on Taris." A line that make most of KotOR players be like "Really? Hmm... let's see what you've got then, Selven!"- and less than 20 seconds later, it feels like nothing is really happening then #truestory. Bugged with the fact that Selven could possibly be beaten in less than 20 seconds with under-leveled PC and companions, along with her looks that just too ordinary point to the fact that she was a female Human high-profile assassin who became infamous for extermination of the Ulgo family on Taris and tons of other assassination attempt; the project was started then. So, for an introduction- here's the vanilla Selven: [Updated: June 17, 2018] Brief description: Selven began her career as a mere killer in the employ of Davik Kang, the local crime lord of the Exchange on Taris. Eventually, she abandoned her service to him to work as a freelance assassin for the highest bidder. Sometime during or prior to 3956 BBY, possibly under the employ of House Organa, Selven murdered six civilians -an entire family of House Ulgo- along with all their bodyguards. This massacre was only the first of a chain of killings that would lead to the extinction of the entire house on Taris. Day after day, more and more Ulgos fell at the hands of Selven, whether gunned down on the streets, poisoned in their own homes, or a variety of other methods. In spite of the level of security stacked against her, Selven was always able to elude the authorities, proving herself unstoppable to all the guards and droids that the Ulgos could muster for their protection. By the end of her killing spree, no Ulgo remained alive on Taris, and she had earned a reputation as the best assassin on the planet. In the aftermath, House Organa fiercely pressured government authorities to place a contract on Selven's head, arguing that for this mass murderer to run loose threatened the lives of countless innocents. Despite this, the bitter rivalry that had existed between House Organa and House Ulgo was well-known, and there were many in the public that speculated that it was the Organas that had hired Selven to eliminate the Ulgos, and that they hoped her death would keep this secret from being exposed. In 3956 BBY, her bounty was posted by Zax, the Hutt in charge of the bounty office at Javyar's Cantina in the Lower City. Numerous bounty hunters attempted to collect the bounty, but every last one of them were killed by Selven. When the Sith Empire occupied the planet during the Jedi Civil War, the assassin was not intimidated by the Sith troopers that confronted her, slaying any that treated her as a hostile. Wookieepedia # 02. Planning # [Completed: June 17, 2018] Changing the looks; both to the head and the body to make Selven more unique- and to fit her description being "the best assassin on the planet". [Completed: June 26, 2018] Changing the .utc to enhanced her skills and abilities so she's tougher to fight- and you wouldn't want to probably! And to equip her with Stealth field generator- referring for her being always able to elude the authorities, in spite of the level of security stacked against. [Completed: June 17, 2018] Alter the voice, so it kind of fit her new personality [stick with the original VO- a slight of change to the pitch only]. # 03. Work in Progress # The looks has been changed; both the head and body texture are unique now. Could say her appearance is already in its final form, seems fitting with a future plan of her to make. Big THANKS to @DarthParametricfor the massive help, I could say 99% of this project has DP's involvement there [Updated: June 16, 2018] Been learning about normal mapping recently, so put what I learn [some basic things] to good cause with the head texture. [Updated: June 16, 2018 - latter] Realized that for mapping tattoos, it would be legit to have the bump going outside, not inside as pictured above so, rough-fix to the texture. Using that reference as the starting point, I'll use that approach of bumping the tattoos "outside" going forwards. [Updated: June 18, 2018] Been working on the body texture; it have not been finalized, bet still have to work on some things for sure- but self assured, it is on the right track. To tell the truth, this was that very moment when the "Less is More" consideration kicks in. [Updated: June 19, 2018] The head and body tex's has been finalized; using legit way of normal mapping. The objective has been accomplished, and personally happy with result. Hats-off to DarthParametric! Again-and-again, for the ultimate guidance. [Updated: June 26, 2018] Done with the .utc, as Selven's harder to fight now. Tried to battle-tested her with Lvl 7 Carth and Lvl 7 PC in Normal difficulty and we both ended up being meatbags so, mission "mini-boss Selven" is quite accomplished there. Also, the Stealth field generator is now in the inventory- along with some other upgrade-downgrade tweaks to keep her "balanced". [Updated: June 14, 2018] Out of plan, the vibrosword she's carrying has been changed to a unique one. With the fact that I've been given permission from @DeadMan to use assets from [K1] Vibrosword Replacement Pack, the "SL7 Vibrosword" development get its one's feet wet now [late to notice that it is stated in the mod description that everyone may freely use the assets as long as they stick to the agreement but, having a "green light" from the mod's author itself is quite a pleasing moment to tell the truth]. As attached: My pleasure from asking, DeadMan! Always. [Updated: June 20, 2018] Ultimately, the final puzzle of this 1.0 saga has been resolved. Permission has been granted from @Sithspecter to use the assets from High Quality Blasters! And it seems SS even have the original files uploaded as a resource so, we'll absolutely go with that! Much thanks, SS! As attached: I'll do my best Sithspecter! I'll do my best. [Updated: June 23, 2018] The blaster had details engraved, referring to the designer-craftsman of the blaster- Sithspecter. The blaster is now called SS-SL7 Rapid Blaster. [Updated: July 05, 2018] The blaster have it looks updated, and the look was pleasing as-is. And more importantly, the shade and tone is fitting with Selven itself. [Updated: June 26, 2018] The sword had details engraved, referring to the craftsman of the sword- DeadMan. The sword is now called DM-SL7 Vibrosword. [Updated: July 07, 2018] Been decided that the normal map feature will not be utilized either on the head, body, blaster nor the sword's texture; for the sake of the game and the mod itself. So, along with seems to be the final update before the 1.0 release, is presented to you; yes- this is the final form of Selven "Legends" version 1.0: [Completed: July 09, 2018] Been thankful that the plan's running as intended. The mod was submitted today, and its been released now- thanks moderators! And with this update, it is being confirmed that; the 1.0 version of Selven "Legends", is finished. 🎇 So, do really hope you enjoy the mod as much as I do! I'm leaving an extras here for that bit of entertainment. See you on the next update! [Completed: July 09, 2018] Preview to the released version of Selven "Legends" down below: # 04. Next Steps # [Completed: July 09, 2018] The 1.0 version of the mod is has been released. # 05. Future Plans # Changes to the scripts would be a possibility in 2.0, 2.1, or later version of this mod. I'm having this thought for not having Selven deceased at Taris, but she instead escape from the assassination attempt to a planet which I don't think about it yet. Long way to go there As DP suggested; there would be an additional VO for an expanded version which I believe, would lead Selven to becoming a cybernetics assassin. Having Selven her new looks to fit with the plot mentioned in the first point and second point of the future plans. # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here
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Holy moly I woke up to this awesomeness. Yes! And I believe that the board could be altered too, wow. But anyways- looking forward to this one CO! And don't forget the Star Map! 😂
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You want a unique profile header this cool? Sorry, but that was not going to happen 🤣 But if you want a unique topic header for each entries of your Blog like this one? There is a chance! So these are those simple things you should do: Assuming you already finished writing and adding an entry to your Blog, you will see this button at the left side of your entry screen Inside the "Edit Blog Entry" section, scroll down until you found this Access it, and choose your own unique header for your entry Happy Blogging!
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Updates of this project has been moved to this thread https://deadlystream.com/topic/6347-wip-selven-20/ Another update here. I decided to alter Selven's appearance to a bit of "multi-racial" mix there [imagine Halle Berry 😁], and I can tell I am pleased with how she looks right now. And @DarthParametric, it looks like I'm not going to use the non-mirrored UV head texture you gave me; as I finally decided to keep her looks as simple as possible. For once I played with that idea of mine, and she ended up being a zombie not a human 🤣 [yes, I'm that clueless texturer] so, it looks like I'm going to keep her this way. But thank you DP, for being so much help! Edit: The non-mirrored UV head texture I'm asking from you is not going to waste, DP. Moments ago I have this thought of possibly implement the texture and model on future release. A possible connection with meeting Selven on another planet. I also done with the .utc; tried to fight her with Lvl 7 Carth and Lvl 7 me and we both ended up being meatbags so, mission "mini-bosses Selven" is quite accomplished there. The voice also got some alteration. I'll post a preview video soon. I plan to get her a unique blaster, but so far what I could achieve is only to altering the appearance of Sithspecter's "Zabrak Tystel Mark III" which would be equipped by her. And I know if I'm going to put both the custom texture and model of the blaster to the mod- I would need permission from Sithspecter so, that's quite 50-50 possibility now. Also I will have to dig some tutorials about "creating custom items" so that it will not overwrite the default appearance of the vanilla blaster. That is all for now, any feedbacks are very much appreciated!
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Thanks for the insight! Going to be busy reading this for a while now And I am glad to know about this too. As I thought before, would there be a plot hole here? [but come on- there wouldn't be one hole in a story as big as Star Wars right? Believe they all got it covered] and it is not.
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The furthest Playthrough I have been with KotOR was on Tatooine- getting the 2nd Star Map, encounter Calo Nord but without meeting Griff [I believe I didn't trigger the conversation with Mission so Griff didn't shows up] and then this brain tells me to "repeat-the-f*****g-playthrough right now!" and here I am, ended in some projects and mod testing... 🍃
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DP is the GOAT, no doubt about that! Thank you. And thanks again for the suggestion, I am going to need it! Yes, that was all taken into my consideration Q-GG. I realized my skill, so I take the easy and realistic step [for me] first- editing the texture. And then with @DarthParametric's help, all objective has been completed [point to the fact that scripting is the side-quest here- I will hold off for now]. But the dream carries on I am looking forward to meeting Griff the first time now; as it looks like he's everyone's favorite here.
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Minutes ago I am having this abstract thoughts. If the Jedi have their own code: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. And the Sith: Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. Is there any "cult(s)" in Star Wars franchise with a code that is in between these two? I'm a rookie in Star Wars thing [the first time I'm into Star Wars was when playing KotOR, which is about early March this year I believe], not many things I know beside the fact that there are the Sith and the Jedi. Actually, because of this thoughts I kind of wanting to start a mod [in the future- there are still unfinished projects now; sorry peeps 😛] that create an NPC(s) that represents this "in between" faction. Moments ago, I googled searching the fact for "do Heaven and Hell exist in Star Wars?" to at least, legitimate-check it. And the result; it does- point to this reference. So, using that as starting point I concreted these random words that is coming out of my head to be a "code" and name the "cult"; the Unknown. Believe in there is no Heaven nor Hell. Believe in their existence. Believe in there is something in between. Believe in the Unknown. Maybe one of you reading this could tell me if there are already factions that is beside the Jedi and the Sith, because this idea kind of bugging me now [the idea of start a story about the Unknown to tell the truth 😛, but maybe if you are interested on kick-start this concept; knock yourself out! ] Again, thank you for reading this [if you have been reading this]. And I am sorry- for the inconvenience may I have caused from this writing. May the Force be with you!
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Great things often comes from the smallest details. Good luck with this one, CO! Edit: Is it possible to put background music to the Holograms playing? I mean, just assume that those device down there has built-in speakers there 😂
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No, not really "primarily" focusing, DP- because it's the least thing I could covered! 😂 Wow, sure if it's possible! May I get the non-mirrored head only? There's this idea that intrigues me for while now. As for the body part I'm quite happy with it so, I'll hold off for now.
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Korriban Expansion: Modernizing an Older Mod (WIP)
ebmar replied to Sith Holocron's topic in Work In Progress
DV and @Sith Holocron; I don't know if it's legit or no to the mod but- is it possible if you could tune the pitch down a bit so the voice sounds deeper? I kinda feel that "hollowness" to the voice just like @Canderis said but again, this is my personal preference regarding to how the sounds would be -
Wow. Okay, reading those codes are new things for me DP so, better for me to hold off [least for now]. But hey, thanks! I am going to need them for sure
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Blog #79 - What if Griff succeeded?
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
I should go and meet Griff soon so I'd know what's been goin' on here 🍃 -
Hahaha yes! that infamous scene 🤣 Yeah, I've seen it on Youtube, but not in my playthrough yet 🍃 Actually, the first scene on my mind similar to this escape plan is when Calo Nord throwing [I believe] a concussion grenade to this three ambusher at Javyar's Cantina if you remember. But, I'm not going to put it over my head for now 😁 Yes, VO is no wonder would be another issue there, but I can see there would be no change at all to her existing dialogues. I imagine she'd just throw the grenade off [and saying some new lines which not figured out yet] and then runaway, leaving no trace [there could be some similarities with "Bendak Bounty Rework" I believe; as PC can't finish off Bendak and he's blowing himself up instead- but I'm not checking them script out yet].
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Yes! But to tell the truth; I haven't played TSL yet so, unfortunately I can't guess too much about that DP. That would be another big step to take, as for now I'll go with changing appearance and .utc first. [if possible, I could pull off some changes to the dialogue voices too- as I already work with all the assets now and they work in my test-through as intended]. And there's a possibility that I will pull off some changes to the dialogue voices using the Patcher; as TSLPatcher is such an amazing tools- very informative and rookie-friendly! Thanks DP, for the ultimate-guidance! Anyways, here's a preview from the progress so far.
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Yeah, I know 😁 For awhile there, I'm having this slight thoughts of trying to have Selven not deceased at Taris but instead at other planet [like she throwing a concussion grenade to escape from the assassination] nah; should focus to the task at hand now Got it!
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Thanks DarthParametric! Make it two glass of beers; both mine and @CarthOnasty's Assuming that point number 6 to point number 23 is a "release in progress" phase, I'm going to hold them off for now. Point to the fact that I could possibly do edits to the body texture [using PFBSelven01.tga as the worksheet], I'm going to give a shot at it.
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Curious with what is @CarthOnasty trying to do there...
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Star Maps 3.0: All the star maps are replaced with a ring of holo Bith that play the sad trombone sound when activated.
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All the star maps are replaced with a ring of holo Bith that play the sad trombone sound when activated.
plot twist: Biths are Builders in disguise.
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Which columns should I edit the values to PFBL and PFBSelven, DP?
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Amazing! At the first glance I hold off on using this mod because assuming I have Curtis 1973's "Stock Light Saber Retexture Pack" that do the magic already. And I proved wrong. This mod is awesome! I'm using those models inside this mod in conjunction with Curtis 1973's "Stock Light Saber Retexture Pack" and they work like they are the best pairing mods out there! Nuff' said- Thank you VarsityPuppet and Fallen Guardian! P.S not having this installed currently, as I have found my preferences on hilts for the playthrough, but this is a recommended install for ones that likes to retain the vanilla looks of the hilts.
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