ebmar

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Everything posted by ebmar

  1. Works like a charm now! Thanks DP! I'll see what I can do with it then
  2. Ah... glad to know about that. I will go with the easiest path for now DP; using most possible assets available and do some edits to them. I am not there yet for creating models from scratch- not yet... can't even look where to start actually 😂 Thanks!
  3. Glad to hear that! And if you find anything about Stereo channeled-Sound FX's could work in-game, please- from the Mariana Trench's of my heart; tell us about it okay!
  4. So, could we say- my plan on using one of PC's head for example an edited 'PFHA03' for her head model is deceased here? 😂
  5. I think I could cover on adding rows both to heads.2da and appearance.2da; as for specify custom meshes or textures in either or both 2DAs as appropriate and editing the NPC's UTC to point to the new appearance row ID- man, gonna take a long-while there! 😂 It seems I am going with doing edits both to her head and armor's texture for a kick-start, and then will go to the next phase later. Thanks DarthParametric!
  6. Is it possible to alter the appearance of "the infamous assassin" Selven, to have her much-more unique looks? As we all know she was a high-profile criminal who became infamous for her extermination of the Ulgo family on Taris, and in my opinion- she could have much more "mean-evil-bad-ass" demeanor looks than she is right now. If it is possible, then can someone tell it how? I really, really wanted to change her looks 😂 Thanks!
  7. For every dialogue assets that'd be no problem DP, they work well both with .WAV or .MP3- no restrictions as long as they put into the right folder. As for Sound FXs, I don't have any idea of what causing this. Which I still hoped Stereo channel could be utilized for Sound FXs- that'd be very, very helpful for many aspects of the game. Hope someone figure it out! Anyways, probably- I don't really want to hear how a Mono .MP3's sounds like 😂
  8. Is this a droid Hutt?? 🤣
  9. It is possible to have .WAV Sound FXs [Force Powers, characters action such as their reaction when they attack and getting hit] above 100KB to works in-game. I have them working in my playthrough seamlessly. Try to make sure the end-result channel is in Mono with about 352kbps to 705kbps of bit rate just to be safe, and not in Stereo [you will not have them working on Stereo even if they have 1KB size of files I believe]. I hope this helps I am sorry DP, but I can't make it work. Excited with the possibility- I did like what you said; exporting the project straight to two (2) .MP3 files- both 128kbps and 320kpbs for compatibility test, then convert their sample rate to 44.1KHz with Stereo channel using an audio-converter. But them works to no avail 🍃
  10. View File [K1] Custom 'Animated Revan' Legal Screen Custom 'Animated Revan' Legal Screen 1.1.1 A custom 'animated Revan' legal screen for KotOR in 1920x1080. The animated Revan is not a work of mine, it is a .gif upload by Danny Russell. So all credits to him for doing the hard job! What I do is some edits, convert, and blend the animation with the legal content I made so it can be utilized in-game. This mod is very much inspired by VarsityPuppet's "New Legal Screens for KotOR and TSL 1.0". Installation: Run the Installer [TSLPatcher.exe]. Uninstallation: Delete the said file, or overwrite with the file stored in the Backup folder inside the mod's folder [located at the same level as the 'tslpatchdata' folder]. Compatibility: Should be compatible with anything except other mods which potentially alter the Legal.bik file. Credits: BioWare & LucasArts for the 'Game of the 21st Century'. Danny Russell. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Jeff Roberts for the RAD Video Tools. -eb Preview Submitter ebmar Submitted 04/07/2018 Category Media
  11. ebmar

    The Companions: HK-47

    From the album: The Playthrough

    An as-close-as-it-could-get reskin attempt of HK-47; based on a splendid artwork called "Hk47 Wip" by uncannyknack. I managed to edit the looks of HK-47's in-game freecam filter too, so it doesn't look all red anymore [to fit them new eyes too] and with the assumption that HK-47 had all the resources to process the almost-perfect true color; close to human eye capability. The vanilla texture I am using on this attempt is the amazing Quanon's "HK-47 Reskin". This reskinned HK-47 texture is currently used for personal playthrough only. HK-47; was a Hunter-Killer assassin droid & Jedi hunter constructed shortly after the end of the Mandalorian Wars in 3969 BBY.
  12. The first ever tutorial post. In any form! 🤣

    Thank you @Sith Holocron, for the encouragement :cheers:

  13. Greetings, fellow Jedi! I am in an attempt to do Darth Revan's voice filter like the one heard on SW:ToR- this one in particular: Republic Shadow of Revan Ending; and I would like to share with you how the progress going- along with this tutorial. The program I am using is FL Studio 12 Producer Edition and I assume that every filters I am using on said attempt is possibly available and/or close-to-similar with every audio-editing program out there. I also attached some screen caps to help clear things up. So, let's start then! You would need two (2) layers of voices to work on to. In my attempt, both voices are un-pitched. The purple layer goes to Mixer channel 1, and then the red layer goes to Mixer Channel 2, like this- I am sure you were all aware about Mixer already; "All audio in FL Studio passes through the Mixer. Unless specifically directed, newly added Channels are routed to the Master Mixer Track" - support. Mixer in FL Studio would looked like this- Now- with the 1st layer, you would want a Multiband Compressor, a Hardcore Modulator and a Stereo Shaper. Theoretically, what you wanted to do with Multiband Compressor is to cut the high and middle frequencies. Hardcore modulating is much effortless, turn the rate level to its fullest until you hear the voice "rattling". Stereo Shaper was only to set the output to Mono [Yes- if there's a "set to mid" mix preset available, choose that!]. Assuming you're done with the 1st layer- goes to the 2nd then. With the 2nd, you would want a Multiband Compressor, a Chorus filter and a Wave Shaper [This one is important]. Theoretically, what you wanted to do with Multiband Compressor is cut the low frequencies and keep some high frequencies as you like [You could say the 2nd layer EQ setup is an anomaly to the 1st layer]. With Chorus filter on, set the speed and intensity level as much as possible [I kept width level to zero]. Goes to the essential part; Wave Shaping. This one is pretty cosmetic, but essential for Darth Revan's voice [imagine Gal Gadot; she's pretty, but without make-up she no Wonder Woman] - and I can't guarantee you a clean and clear instruction here because the plug-in is just a wave form. What you would wanted to do with it is to have the voice to produce some kind of noises; like a clipping sounds [when the level of a sound reach above 5db- that "broken" sound which we were searching for]. Done with both layers, and we are done with everything. No plug-in added to the Master channel there so.. considered it is a wrap then! The very last phase is to exporting the project; either to .WAV, .MP3, .OGG, .FLAC or etc. Your choice! But assuming you want to use it in-game, you would want to export the project either to .WAV or .MP3- mandatorily to .WAV just to be safe. Can't guarantee we have the same result here- as different program could means different result [even using the same one didn't have its warranty]. But hey, who knows your result is better right? And it should be! If you have any questions- just ask, PM me, or anything. I'd be glad to assist! Also, any constructive feedbacks is very much appreciated- as I am still and will always be in learning process too! Good luck with the attempt, may the Force be with you! Attached below is an end-result of this attempt. Keep in mind both the tutorial and/or the result is far from perfect, but self-assured; They are on the right track.
  14. Now that. was. an amazing idea, N-DReW25 😯
  15. Minutes ago; having a wishful thinking "Wouldn't it'd be great if there's day to night cycle in the skyboxes on Knights of the Old Republic?" Seconds later- stumbled to this thread 😂

    1. Sith Holocron

      Sith Holocron

      PM me, that is.

    2. LiliArch

      LiliArch

      It does appear that creating a topic at Tutorials section is off limits to regular users. You can’t do that via the ”create topic” on index page, either. Permissions, apparently.

    3. ebmar

      ebmar

      Quote

      It does appear that creating a topic at Tutorials section is off limits to regular users. You can’t do that via the ”create topic” on index page, either. Permissions, apparently.

      Yes Lili, apparently SH just gave me permission to post one in WIP section for the time being, before it could be moved to the Tutorials section soon after.

    4. Show next comments  135 more
  16. I like that idea too- to make it a sphere? Yes! Actually, here's an idea- but do not know if it's possible and plot-legitimate or not. IF- you decided to make it a sphere; then could it be possible to make it a "CM_Baremetal"-ed golden sphere? [Attached is a rough-visualization of how the idea looks like]. Note: So far, I am impressed with how the Star Map Revamp 1.1 looked like. And I can't thank you more if you decided to give it more lift. May the Force be with you CO!
  17. Congratulations @UnusualCharacters @Mellowtron11 @DarthVarkor & @Trayusstudent1! Especially UnusualCharacters- who's gonna' be real busy voicing 3 different roles there 😁. And hats-off to @Sith Holocron & @newbiemodder- for getting through everything! 👏
  18. Just having a slight thoughts and wondering; Is Revan a unique identity? or just a make-up? Like; anyone could be "Revan" the same as anyone could be Batman- as long as they put the mask on. If that so, the Legacy continues...

    1. ebmar

      ebmar

      Ah... I'll figure that out somehow.

      Along with the playthrough- which takes like forever 🍃

  19. Version 0.2.0

    1,586 downloads

    This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development]
  20. Surfed the net looking for it. Yes, judging only from the looks; Prusa i3 is pretty mint 👍
  21. Another update here: a "beta" result of an attempt to mix UnusualCharacters' submitted voice to make it sounds like Darth Revan like the one in SW:ToR. Now this one is voice only preview, while the former has background music playing- as Sith Holocron suggested, I am taking them off. This is as far as I can go right now with the attempt but actually is pleased with the end-result. As time goes by- and some tutorials dive-in , I'll try to figure out how to do it legitimately. Note: If you hear some clip and noises coming from the voice- those were intended. Referring to the Republic Shadow of Revan Ending; when Revan speaks, it produce some noises like a broken microphone or something I haven't figured out 100%. I am certain my execution is not as smooth as the reference there, but self-assured it is on the right track. At last, any constructive questions and feedbacks is very much appreciated!
  22. I am very sorry as you already typed a long detailed-explanation there, but it seems I still can't follow 100%; so those lines supposed to be a neat-slick surface in the first place? 🤔 Seriously DP, I thought those lines were intended and I am very impressed by them details. Good luck with how the thing's going anyways, as we're curious with how the end-result are
  23. She's cute... Oh- I mean I heard her voice already! and I think that role would suit her very well.
  24. Those detailed lines on the middle thing there; is that a result of your CAD work or was the material doing it?