ebmar

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Everything posted by ebmar

  1. ebmar

    MDLedit

    Nice! With this tool I finally be able to bumpmap the texture. And the tool's interface seems to be user-friendly, although I have zero knowledge of those code appeared on the screen 😂 Thanks!
  2. [Updated: June 19, 2018] The head and body tex's has been finalized; using [as far as I'm concerned is] the legit way of normal mapping. The objective has been accomplished, and personally happy with result. Hats-off to @DarthParametric, again-and-again for the ultimate-guidance Any updates of current development will also be posted in thread's introduction post.
  3. @DarthParametric, I have tested it and it works! And it seems I'm going to have to re-edit both to the texture [head and body] and the normals now that I finally know how to do it legitimately; and to optimized the usefulness of the bump-map feature. You're a saint DP- Thanks!
  4. So, that means there would be a .tga file which is the color texture and a .tpc which is the normal map; both with the same name [pfbselven01.tga and pfbselven01.tpc] to the 'Override" folder? Edit: This what I'm having from converting the normal map to .tpc, and then putting the diffuse and the normal map to 'Override' folder- it is so obvious I did everything wrong here 🤣
  5. I noticed there's a quite significant difference [have no idea whether it's the render or texture quality been produced] between TPC and TGA, especially with those details below the breast plate. I'd take it; the TGA have better quality than TPC, noticeably in-game. TPC produced a grainy texture [on my screen] which cannot be seen here, while TGA doesn't. Is that normal or is it just me not doing things right, DP? And was it necessary to do some edits to the model to have that optimum result with the texture? As for the head texture, the result was pleasing [especially with notably reduced data size- which would be helpful!] but it seems I'd have to compromise for not using the alpha channel which is put to use with her earrings. Is there any way to utilize alpha channel to TPC? Sorry for the long asking. Again and again- thanks!
  6. Oh my.. thanks for pointing that out DP! Anyway, I've been there when to generate the normal map, blending the diffuse with the normal using PS- and then export them to a .tga. And I have noticed you once saying this So, anything I have missed there?
  7. So, it is true then... I thought he was just k.. naah. Okay, it is sad to see SH "gone fishin" but, heads up newbiemodder! If you need more hand on voice filtering [or anything should I had the prerequisites to do it]- I'd be glad to assist!
  8. [Updated: June 18, 2018 - latter] The body texture has been finalized; some tweaks been done, and quite happy with how it seems. Next step: Create a custom .uti for Selven's unique Stealth field generator as it seems I can't find the said belt inside Selven's .utc\inventory\belts. Any updates of current development will also be posted in thread's introduction post.
  9. Really wishes to go back to modding soon. Damn cold ruined my vision.

    1659651863_BlurredVision.jpg.a82975749f1d81f1c247fc7f3916e41e.jpg

  10. Well, kind of solved the problem. Here's what I am doing: Open g_w_blstrpstl010.uti inside the 'Override" folder using KotOR Tool, and then make sure the value on 'Model Variation' is set in 200. I kinda change the name of t7_pistol01.tga and t7_pistol01.txi which associated with WotOR's Carth Blaster, to w_BlstrPstl_200.tga and w_BlstrPstl_200.txi- note the name of the model used for Carth's Blaster is w_BlstrPstl_200.mdl and w_BlstrPstl_200.mdx. And then I tried to start a new game and here's what I got [to tell the truth this was the first time I solved this problem- as before I'm not that concerned about how WotOR's Carth Blaster looks so, I'm personally glad]. Hope you get the result you wanted too Note: Kinda hard to take a proper image inside the hideout so- so sorry for bad preview quality on the 'After' ones. And I'm not sure about the icon, as I forgot to check how it looks before.
  11. Try to re-overwrite these files manually [paste-overwrite to 'Override' folder] with the files provided in 'tslpatchdata' inside the WotOR main folder. bp_calo_ambush_2.utc g_w_bowcstr003.uti g_w_vbroshort08.uti k37_itm_freedont.uti p_jolee.utc p_juhani.utc tar04_cander43.utc With the said method I've been able to make Mission's Vibrosword and Zaalbar's Bowcaster to appear correctly as WotOR intended [and I believe it would work with others as well]. And it seems if you intentionally/accidentally overwrite those files from installing other mods that overwrite them after, the problem would come up again. Hope that helps Edit: And try to make sure you load a savegame from before any module that was related to any of these files because as far as I know, if you don't- the change would not work.
  12. ebmar

    #3: Porting

    Is it possible, with porting- to have KotOR the 24h passage of the day and night cycle, and features realistic weather patterns?
  13. View File [K1] Force Powers' Sounds Pack This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development] Submitter ebmar Submitted 05/31/2018 Category Mods K1R Compatible Yes
  14. A quick update here: This update focused solely on Selven's "Unique Vibrosword". As I have been given an "official" permission from DeadMan to use assets from [K1] Vibrosword Replacement Pack [detailed matter in the opening post of this thread], I decided to put this feature in 1.0 version of this mod because the reason is obvious; why not? So far it fits the plot seamlessly and there's a plot been implanted onto the background too. So, more or less- this how Selven would be with DeadMan's "SL7 Vibrosword". Any updates of current development will also be posted in thread's introduction post.
  15. At the first place, it is a result of playing around with GLIntercept really, then I thought "why not make it a wallpaper then?" [I used it as my desktop background tbh 😛]. So, thanks! If you considered it as "wallpaper worthy"- very much appreciate it Wow, haven't thought about that really 😁 But I don't know, what do you think? 🤔
  16. Hi @VarsityPuppet, Just to be sure, this mod should be for K1 right? But anyways, can't wait to review this mod and give it a a * * * * *! And really appreciate the innovation of the new uninstallation [who wants to anyway?] methods
  17. Thanks! I just run through some tutorials here- Is bump mapping has anything to do with alpha channel DP?
  18. Assuming that the texture is ready, how to generate a normal/bump map out of it then?
  19. So those folds in the skin if applied to the current model- would only be how it "looks" and is not actually "bumpy" then?
  20. Wow, is that kind of result would be possible without doing change to the current model @DarthParametric? To tell the truth I kind of digging that looks but, referring to my current skill- still much have yet to learn then! 😂
  21. Playing around with GLIntercept [HK-47 version].

    © BioWare & LucasArts

  22. Hmm... maybe I would need your help again with remapping texture to a non-mirrored UV set again DP, if you don't mind But save it for later surely. Yes! I agree with the collar indicating neck damage as it would provide an explanation for why she has a different voice later. And sure, I'll keep those suggestions noted and along with that- I'll search for some inspiration on the look of cybernetics. Don't worry, those things never crossed my mind. As always, take the easiest path if possible. So, I have been playing with the mirrored texture, resulting on this pretty much rough-preview of the "cyborg phase" 🤣
  23. What about the severe wounds she gets from the first fight? Because I imagine a quarter of her face is robotic as you mentioned "robotic sort of voice filter" there 🤣 And I'm kind of assuming she'd having similar fate with Malak being jawless, but maybe she's not that unlucky- she'd still have her jaw intact. There is this tiny vision that point to her becoming a dark Jedi, I'm not so sure though 🤔 Yes! Could it be "We were hard to kill, Lord Malak"? Then it could leads to a double-ambush on Tatooine, is that legit? I don't know for sure 🤔 Oh my 🤣 Of all the possibility of some threatening lines, it seems she still go with the legendary ones.
  24. Yes! I'm thinking about her severely wounded in the first fight and would have her some "battle scars" on the next encounter; and of course with her ramblings about it too 🤣 That is why I intend to use the non-mirrored UV texture you gave me for future release, to get her a one-sided battle scar on her face. For to having cybernetics implanted and to use robotic sort of voice filter on her; Wow. That is something else DP, that is amazing idea. I'm having a dilemma here 🤣 and IF she's a "cyborg" in the latter, who would have helped her on becoming one? Did she join the Sith? 🤔
  25. I am here to vote for the "Uno" version [no bumping intended] Edit: I'm referencing to this one, as this is close to the vanilla but still have that "revamped" looks which I dig for.